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--[[
Legal docs providers abstract out the platform specific details of obtaining non-eula legal docs, they should implement:
ShouldShowEULA() -> bool
NextLegalDoc() -> LegalDocData or nil
PreviousLegalDoc() -> LegalDocData or nil
OnDocsFinished()
]] --
-- PC EULAs are loaded from disk
return object
end
end
return eulaType
end
end
return nil
end
if eulaType then
local eulaText , agreeText , disagreeText , hasAgreed , eulaTitle , readCheckText = GetEULADetails ( eulaType )
if eulaTitle == "" then
end
return
{
positiveButtonPrompt = agreeText ,
negativeButtonPrompt = disagreeText ,
}
end
return nil
end
-- not supported
return nil
end
-- log in
end
-- On consoles, EULAs are loaded from disk, but other types of docs need to be asynchronously fetched from services. We only fetch the docs that have not yet been accepted.
return object
end
end )
end
end
return
{
positiveButtonPrompt = agreeText ,
negativeButtonPrompt = disagreeText ,
}
return
{
}
end
return nil
end
-- Set next legal doc to the doc before the current doc.
-- current nextLegalDoc index is currentDocIndex + 1, so subtract 2 to counteract that
end
return nil
end
-- we need to attempt to log in, which will fail us if there are any remote docs we need to accept. To do this we'll just advance the state
-- then we will fetch those docs and restart the flow
else
-- We have already fetched the docs and accepted at this point, but remote legal docs require an extra confirmation step before we consider them to be accepted, then we'll advance
end
end
local MIN_SCROLL_VALUE = 0
local MAX_SCROLL_VALUE = 100
---------------------------------------
-- The main class.
return legalAgreements
end
end
if newState == SCENE_SHOWING then
elseif newState == SCENE_HIDING then
end
end
end
--[[
This is a hack. Without this, the mask on the EULA isn't correct until the player first scrolls it.
This seems to be something to do with the fact that there are no scroll extents in the EULA at this point (the text is still downloading?)
The slider animation has to be modified directly to fix the bug, and only this scroll function seems to have the right low-level access to the scroll system to do what is needed.
]]
end
else
if inputY ~= 0 then
end
end
end
-- disable scrolling while transitioning to next doc so that the doc isn't scrolled all the way to the end when it's not displayed
if currentData then
end
end
{
-- Decline
{
if currentData ~= nil and currentData . negativeButtonPrompt ~= nil then
return currentData . negativeButtonPrompt
end
-- Should never occur.
return ""
end ,
PREGAME_INITIAL_SCREEN_GAMEPAD : ShowError ( GetString ( SI_LEGAL_DECLINE_HEADER ) , GetString ( SI_LEGAL_DECLINE_PROMPT ) )
else
end
end ,
} ,
-- Accept
{
if currentData ~= nil and currentData . positiveButtonPrompt ~= nil and currentData . positiveButtonPrompt ~= "" then
return currentData . positiveButtonPrompt
end
-- Should never occur.
return ""
end ,
else
end
end ,
} ,
}
end
end
end
end
---------------------------------------
-- Global functions.
end |