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function ZO_CharacterCreateTriangle_Gamepad : New ( triangleControl , setterFn , updaterFn , triangleStringId , topStringId , leftStringId , rightStringId )
local triangle = ZO_CharacterCreateTriangle_Base . New ( self , triangleControl , setterFn , updaterFn , triangleStringId , topStringId , leftStringId , rightStringId )
-- Prevent the Focus Movement Controller from interfering with the triangle movement
triangle . disableFocusMovementController = true
return triangle
end
return
end
local deadZone = 0.0
local scale = 0.02
x = x + mx * scale
end
y = y - my * scale
end
--Re-narrate when the value changes
end
end
else
end
end
local narrations = { }
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( GetString ( SI_SCREEN_NARRATION_LOCKED_ICON_NARRATION ) ) )
end
return narrations
end |