Back to Home

ESO Lua File v101040

pregame/charactercreate/keyboard/zo_charactercreatebucket_keyboard.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
local SUBCATEGORY_PAD = 10
local CREATE_BUCKET_WINDOW_DATA =
{
    [CREATE_BUCKET_RACE] =
    {
        windowName = "RaceBucket",
        title = GetString(SI_CREATE_CHARACTER_BUCKET_TITLE_RACE), 
        tabNormal = "EsoUI/Art/CharacterCreate/CharacterCreate_raceIcon_up.dds",
        tabPressed = "EsoUI/Art/CharacterCreate/CharacterCreate_raceIcon_down.dds",
        tabMouseOver = "EsoUI/Art/CharacterCreate/CharacterCreate_raceIcon_over.dds",
        nextTab = CREATE_BUCKET_CLASS,
        previousTab = CREATE_BUCKET_FACE,
        onExpandFn = function()
            if not ZO_CHARACTERCREATE_MANAGER:GetPlayingTransitionAnimations() then
                CharacterCreateSetIdlePosture()
            end
            SetCharacterCameraZoomAmount(-1)
        end,
    },
    [CREATE_BUCKET_CLASS] =
    {
        windowName = "ClassBucket", 
        title = GetString(SI_CREATE_CHARACTER_BUCKET_TITLE_CLASS),
        tabNormal = "EsoUI/Art/CharacterCreate/CharacterCreate_classIcon_up.dds",
        tabPressed = "EsoUI/Art/CharacterCreate/CharacterCreate_classIcon_down.dds",
        tabMouseOver = "EsoUI/Art/CharacterCreate/CharacterCreate_classIcon_over.dds",
        nextTab = CREATE_BUCKET_BODY,
        previousTab = CREATE_BUCKET_RACE,
        onExpandFn = function()
            SetCharacterCameraZoomAmount(-1)
        end,
    },
    [CREATE_BUCKET_BODY] =
    {
        windowName = "BodyBucket", 
        title = GetString(SI_CREATE_CHARACTER_BUCKET_TITLE_BODY), 
        tabNormal = "EsoUI/Art/CharacterCreate/CharacterCreate_bodyIcon_up.dds",
        tabPressed = "EsoUI/Art/CharacterCreate/CharacterCreate_bodyIcon_down.dds",
        tabMouseOver = "EsoUI/Art/CharacterCreate/CharacterCreate_bodyIcon_over.dds",
        nextTab = CREATE_BUCKET_FACE,
        previousTab = CREATE_BUCKET_CLASS,
        onExpandFn = function()
            SetCharacterCameraZoomAmount(-1)
        end,
        subCategoryData =
        {
            { id = SLIDER_SUBCAT_BODY_TYPE, anchorYOffsetOverride = SUBCATEGORY_PAD, },
            { id = SLIDER_SUBCAT_BODY_FEATURES, anchorYOffsetOverride = SUBCATEGORY_PAD, },
            { id = SLIDER_SUBCAT_BODY_UPPER, anchorYOffsetOverride = SUBCATEGORY_PAD, },
            { id = SLIDER_SUBCAT_BODY_LOWER, anchorYOffsetOverride = SUBCATEGORY_PAD, },
        },
    },
    [CREATE_BUCKET_FACE] =
    {
        windowName = "FaceBucket", 
        title = GetString(SI_CREATE_CHARACTER_BUCKET_TITLE_FACE), 
        tabNormal = "EsoUI/Art/CharacterCreate/CharacterCreate_faceIcon_up.dds",
        tabPressed = "EsoUI/Art/CharacterCreate/CharacterCreate_faceIcon_down.dds",
        tabMouseOver = "EsoUI/Art/CharacterCreate/CharacterCreate_faceIcon_over.dds",
        nextTab = CREATE_BUCKET_RACE,
        previousTab = CREATE_BUCKET_BODY,
        onExpandFn = function()
            SetCharacterCameraZoomAmount(1)
        end,
        subCategoryData =
        {
            { id = SLIDER_SUBCAT_FACE_TYPE, anchorYOffsetOverride = SUBCATEGORY_PAD, },
            { id = SLIDER_SUBCAT_VOICE, anchorYOffsetOverride = -42, },
            { id = SLIDER_SUBCAT_FACE_HAIR, anchorYOffsetOverride = SUBCATEGORY_PAD, },
            { id = SLIDER_SUBCAT_FACE_FEATURES, anchorYOffsetOverride = SUBCATEGORY_PAD, },
            { id = SLIDER_SUBCAT_FACE_FACE, anchorYOffsetOverride = SUBCATEGORY_PAD, },
            { id = SLIDER_SUBCAT_FACE_EYES, anchorYOffsetOverride = SUBCATEGORY_PAD, },
            { id = SLIDER_SUBCAT_FACE_BROW, anchorYOffsetOverride = SUBCATEGORY_PAD, },
            { id = SLIDER_SUBCAT_FACE_NOSE, anchorYOffsetOverride = SUBCATEGORY_PAD, },
            { id = SLIDER_SUBCAT_FACE_MOUTH, anchorYOffsetOverride = SUBCATEGORY_PAD, },
            { id = SLIDER_SUBCAT_FACE_EARS, anchorYOffsetOverride = SUBCATEGORY_PAD, },
        },
    },
}
--[[ Character Create Bucket ]]--
ZO_CharacterCreateBucket_Keyboard = ZO_CharacterCreateBucket_Base:Subclass()
function ZO_CharacterCreateBucket_Keyboard:New(...)
    return ZO_CharacterCreateBucket_Base.New(self, ...)
end
function ZO_CharacterCreateBucket_Keyboard:Initialize(...)
    ZO_CharacterCreateBucket_Base.Initialize(self, ...)
    local windowData = CREATE_BUCKET_WINDOW_DATA[self.category]
    local container = CreateControlFromVirtual(windowData.windowName, self.parent, "ZO_CharacterCreateCategoryBucket_Keyboard")
    local tabControl = self:CreateTabControl(windowData)
    tabControl.bucket = self
    container.bucket = self
    self.windowData = windowData
    self.container = container
    self.tab = tabControl
    self.scrollChild = GetControl(container, "PaneScrollChild")
    self.subcategoryContainers = {}
    -- Create a spacer control to keep the contents of the scroll panel centered
    -- since scrolling operates by setting the topleft anchor of the scrollChild
    -- window.
    local widthSpacer = self.scrollChild:CreateControl("$(parent)WidthSpacer", CT_CONTROL)
    widthSpacer:SetWidth(360)
    widthSpacer:SetAnchor(TOP)
    -- Create another spacer to pad out the bottom so that the full contents of the pane
    -- can be scrolled into view. This will need to be reanchored to each control that gets
    -- added to the bucket.
    self.viewSpacer = self.scrollChild:CreateControl("$(parent)ViewSpacer", CT_CONTROL)
    self.viewSpacer:SetDimensions(360, 10)
end
function ZO_CharacterCreateBucket_Keyboard:CreateTabControl(windowData)
    local tabControl = CreateControlFromVirtual(windowData.windowName .. "Tab", self.parent, "ZO_CharacterCreateCategoryTab_Keyboard")
    tabControl:SetNormalTexture(windowData.tabNormal)
    tabControl:SetMouseOverTexture(windowData.tabMouseOver)
    tabControl:SetPressedTexture(windowData.tabPressed)
    tabControl.windowData = windowData
    tabControl:SetHandler("OnClicked", function(control, button)
        self.manager:SwitchBuckets(control)
    end)
    tabControl:SetHandler("OnMouseEnter", function(control)
        self:MouseEnter()
    end)
    tabControl:SetHandler("OnMouseExit", function(control)
        self:MouseExit()
    end)
    return tabControl
end
function ZO_CharacterCreateBucket_Keyboard:GetTab()
    return self.tab
end
function ZO_CharacterCreateBucket_Keyboard:AddSubCategories()
    local windowData = self.windowData
    if windowData.subCategoryData then
        if not self.subCategories then
            self.subCategories = {}
        end
        for subCatIndex, subCatData in ipairs(windowData.subCategoryData) do
            local subCategoryObj = self.subCategories[subCatData.id]
            if not subCategoryObj then
                subCategoryObj = ZO_CharacterCreateBucketSubcategory_Keyboard:New(windowData, subCatData, self:GetScrollChild())
                self.subCategories[subCatData.id] = subCategoryObj
            end
            local subCategoryContainer = subCategoryObj:GetControl()
            subCategoryContainer:SetHidden(false)
            table.insert(self.subcategoryContainers, subCategoryContainer)
            local NO_UPDATE_FUNCTION = nil
            local NO_RANDOMIZE_FUNCTION = nil
            local NO_SUBCATEGORY_ID = nil
            local NO_NARRATION_TEXT = nil
            local NO_DIRECTION_INPUT_NARRATION_FUNCTION = nil
            self:AddControl(subCategoryContainer, NO_UPDATE_FUNCTION, NO_RANDOMIZE_FUNCTION, NO_SUBCATEGORY_ID, NO_NARRATION_TEXT, NO_DIRECTION_INPUT_NARRATION_FUNCTION, subCatData.anchorYOffsetOverride)
        end
    end
end
function ZO_CharacterCreateBucket_Keyboard:RemoveUnusedSubCategories()
    local windowData = self.windowData
    if windowData.subCategoryData and self.subCategories then
        for subCatIndex, subCatData in ipairs(windowData.subCategoryData) do
            local subCategoryObj = self.subCategories[subCatData.id]
            if subCategoryObj and subCategoryObj:IsEmpty() then
                local subCategoryContainer = subCategoryObj:GetControl()
                -- Grab the subcategory after this one and anchor it to the current
                local nextSubCatControl = self.subcategoryContainers[subCatIndex + 1]
                if nextSubCatControl then
                    local valid, point, relTo, relPoint, offsX, offsY = subCategoryContainer:GetAnchor(0)
                    if valid then
                        nextSubCatControl:ClearAnchors()
                        nextSubCatControl:SetAnchor(point, relTo, relPoint, offsX, offsY)
                    end
                end
                
                subCategoryContainer:SetHidden(true)
                subCategoryContainer:ClearAnchors()
                subCategoryContainer:SetAnchor(TOP, self:GetScrollChild(), TOP, 0, 0)
            end
        end
    end
end
function ZO_CharacterCreateBucket_Keyboard:AddControl(control, updateFn, randomizeFn, subCategoryId, narrationText, directionalInputNarrationFunction, anchorYOffsetOverride)
    control.bucket = self
    control:SetHidden(false)
    if subCategoryId and self.subCategories and self.subCategories[subCategoryId] then
        self.subCategories[subCategoryId]:AddControl(control)
    else
        control:SetParent(self:GetScrollChild())
        anchorYOffsetOverride = anchorYOffsetOverride or 0
        if self.lastAnchored then
            control:SetAnchor(TOP, self.lastAnchored, BOTTOM, 0, 20 + anchorYOffsetOverride)
        else
            -- using a little vertical padding so controls with backdrops don't overlap at the top
            -- NOTE: Do not use override here, if it were negative it could easily push this control out of the window
            control:SetAnchor(TOP, self:GetScrollChild(), TOP, 0, 5)
        end
        self.lastAnchored = control
        self.viewSpacer:ClearAnchors()
        self.viewSpacer:SetAnchor(TOP, self.lastAnchored, BOTTOM, 0, 0)
    end
    self.controlData[control] = { updateFn = updateFn, randomizeFn = randomizeFn }
end
function ZO_CharacterCreateBucket_Keyboard:RemoveControl(control)
    -- Once a control is removed from a bucket it's no longer safe to add controls
    -- unless the bucket is totally reset (this is because of how lastAnchored works)
    -- This just cleans up the control and removes any lingering update handlers
    -- All the controls will be re-added to the bucket at some point.
    self.lastAnchored = nil
    control.bucket = nil
    self.controlData[control] = nil
end
function ZO_CharacterCreateBucket_Keyboard:Reset()
    self.expanded = false
    self.controlData = {}
    self.lastAnchored = nil
    self.subcategoryContainers = {}
    local tabControl = self:GetTab()
    tabControl:SetEnabled(true)
    tabControl:SetDesaturation(0)
    if self.subCategories then
        for _, subCategoryObj in pairs(self.subCategories) do
            subCategoryObj:Reset()
        end
    end
end
function ZO_CharacterCreateBucket_Keyboard:Expand()
    local container = self:GetContainer()
    container:SetHidden(false)
    self:GetTab():SetState(BSTATE_PRESSED, true)
    self.expanded = true
    
    local expandFn = self.windowData.onExpandFn
    if expandFn then
        expandFn()
    end
end
function ZO_CharacterCreateBucket_Keyboard:Collapse()
    self:GetContainer():SetHidden(true)
    self:GetTab():SetState(BSTATE_NORMAL, false)
    self.expanded = false
    local collapseFn = self.windowData.onCollapseFn
    if collapseFn then
        collapseFn()
    end
end
function ZO_CharacterCreateBucket_Keyboard:IsExpanded()
    return self.expanded
end
function ZO_CharacterCreateBucket_Keyboard:MouseEnter()
    InitializeTooltip(InformationTooltip, self:GetTab(), TOPRIGHT, 0, 0, TOPLEFT)
    SetTooltipText(InformationTooltip, self.windowData.title)
end
function ZO_CharacterCreateBucket_Keyboard:MouseExit()
    ClearTooltip(InformationTooltip)
end
--[[ Character Create Bucket Subcategory ]]--
ZO_CharacterCreateBucketSubcategory_Keyboard = ZO_Object:Subclass()
function ZO_CharacterCreateBucketSubcategory_Keyboard:New(bucketWindowData, subCategoryData, parent)
    local subCategory = ZO_Object.New(self)
    local subCategoryWindowName = string.format("%sSub%d", bucketWindowData.windowName, subCategoryData.id)
    local subCategoryControl = CreateControlFromVirtual(subCategoryWindowName, parent, "ZO_CharacterCreateSubCategoryBucket_Keyboard")
    subCategory.control = subCategoryControl
    GetControl(subCategoryControl, "Name"):SetText(GetString("SI_CHARACTERSLIDERSUBCATEGORY", subCategoryData.id))
    return subCategory
end
function ZO_CharacterCreateBucketSubcategory_Keyboard:GetControl()
    return self.control
end
function ZO_CharacterCreateBucketSubcategory_Keyboard:AddControl(control)
    if self.lastAnchored then
        control:SetAnchor(TOP, self.lastAnchored, BOTTOM, 0, 20)
    else
        control:SetAnchor(TOP, GetControl(self.control, "TopSpacer"), BOTTOM)
    end 
        
    self.lastAnchored = control
end
function ZO_CharacterCreateBucketSubcategory_Keyboard:Reset()
    self.lastAnchored = nil
end
function ZO_CharacterCreateBucketSubcategory_Keyboard:IsEmpty()
    return self.lastAnchored == nil
end
--[[ Character Creation Bucket Manager ]]--
local CHARACTER_CREATE_BUCKETS = {
    CREATE_BUCKET_RACE,
    CREATE_BUCKET_CLASS,
    CREATE_BUCKET_BODY,
    CREATE_BUCKET_FACE,
}
ZO_CharacterCreateBucketManager_Keyboard = ZO_CharacterCreateBucketManager_Base:Subclass()
function ZO_CharacterCreateBucketManager_Keyboard:New(container)
    return ZO_CharacterCreateBucketManager_Base.New(self, container, CHARACTER_CREATE_BUCKETS)
end
function ZO_CharacterCreateBucketManager_Keyboard:AddBucket(bucketCategory)
    local bucket = ZO_CharacterCreateBucket_Keyboard:New(self.container, bucketCategory, self)
    local bucketContainer = bucket:GetContainer()
    bucketContainer:SetAnchor(TOPLEFT, self.container, TOPLEFT, 13, 138)
    bucketContainer:SetAnchor(BOTTOMRIGHT, self.container, BOTTOMRIGHT, -14, -73)
    self.buckets[bucketCategory] = bucket
    local tabControl = bucket:GetTab()
    if self.lastAnchoredTab then
        tabControl:SetAnchor(TOPLEFT, self.lastAnchoredTab, TOPRIGHT, 12, 0)
    else
        tabControl:SetAnchor(TOPLEFT, self.container, TOPLEFT, 62, 20)
    end
    self.lastAnchoredTab = tabControl
end
function ZO_CharacterCreateBucketManager_Keyboard:SwitchBuckets(tabButtonOrCategory)
    -- collapse current bucket
    if self.currentBucket then
        self.currentBucket:Collapse()
    end
    -- expand desired bucket
    local bucket
    if type(tabButtonOrCategory) == "number" then
        bucket = self:BucketForCategory(tabButtonOrCategory)
    else
        bucket = self:BucketForChildControl(tabButtonOrCategory)
    end
    if bucket then
        bucket:Expand()
        self.currentBucket = bucket
    end
end
function ZO_CharacterCreateBucketManager_Keyboard:GetCurrentTab()
    if self.currentBucket then
        return self.currentBucket:GetTab()
    end
end
function ZO_CharacterCreateBucketManager_Keyboard:EnableBucketTab(bucketCategory, enabled)
    local bucket = self.buckets[bucketCategory]
    local tabControl = bucket:GetTab()
    local saturation = 1
    if enabled then
        saturation = 0
    end
    tabControl:SetEnabled(enabled)
    tabControl:SetDesaturation(saturation)
end
function ZO_CharacterCreateBucketManager_Keyboard:AddSubCategories()
    for _, bucket in pairs(self.buckets) do
        bucket:AddSubCategories()
    end
end
function ZO_CharacterCreateBucketManager_Keyboard:RemoveUnusedSubCategories()
    for _, bucket in pairs(self.buckets) do
        bucket:RemoveUnusedSubCategories()
    end
end