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-- NOTE: Templates must be unique due to how the object pools name controls as they're created.
local POOL_TEMPLATES =
{
[ GAME_CREDITS_ENTRY_TYPE_DEPARTMENT_HEADER ] = "ZO_GameCreditsDepartment" ,
[ GAME_CREDITS_ENTRY_TYPE_SECTION_HEADER ] = "ZO_GameCreditsSection" ,
[ GAME_CREDITS_ENTRY_TYPE_SECTION_TEXT ] = "ZO_GameCreditsNames" ,
[ GAME_CREDITS_ENTRY_TYPE_SECTION_TEXT_BLOCK ] = "ZO_GameCreditsTextBlock" ,
[ GAME_CREDITS_ENTRY_TYPE_COMPANY_LOGO ] = "ZO_GameCreditsLogo" ,
[ GAME_CREDITS_ENTRY_TYPE_BACKGROUND_SWITCH ] = "ZO_GameCreditsBGSwitch" ,
[ GAME_CREDITS_ENTRY_TYPE_PADDING_SECTION ] = "ZO_GameCreditsPadding" ,
}
end
end
end
end
end
end
end
if upInside then
end
end |