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{
{
disabledDuringSceneHiding = true ,
end ,
} ,
}
fillText : SetText ( GetString ( isXbox and SI_CONSOLE_LINKACCOUNT_SUCCESS_FULL_XBOX or SI_CONSOLE_LINKACCOUNT_SUCCESS_FULL_PS4 ) )
if newState == SCENE_SHOWING then
elseif newState == SCENE_HIDDEN then
end
end
end |