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-- Configurationlocal SERVER_STATUS_STRINGS ={}local SERVER_STATUS_SELECTED_COLORS ={}local SERVER_STATUS_UNSELECTED_COLORS ={}-- Main class. if newState == SCENE_SHOWING then end elseif newState == SCENE_HIDDEN then end end)endendendend return false endend -- Select { keybind = "UI_SHORTCUT_PRIMARY", end end, }, -- Refresh { keybind = "UI_SHORTCUT_SECONDARY", end, }, -- Back end) }endend return endend local selectedColor = SERVER_STATUS_SELECTED_COLORS[worldStatus] local unselectedColor = SERVER_STATUS_UNSELECTED_COLORS[worldStatus] option.worldIndex = worldIndex option.worldStatus = worldStatus local template if hasHeader then template = "ZO_GamepadMenuEntryTemplateWithHeader" else template = "ZO_GamepadMenuEntryTemplate" endend local selectedIndex local worlds = {} for worldIndex = 0, numWorlds - 1 do end if world.worldName == lastRealmName then selectedIndex = i end end --Only auto select the first time we refresh the list after showing it. Otherwise it will keep setting the list back to the last select or first entry everytime it refreshes on the timer -- Select the last realm, and enter a quick launch, if configured. if selectedIndex then local ALLOW_IF_DISABLED = true end else end endend -- Setup the actual list. self.optionsList = ZO_GamepadVerticalParametricScrollList:New(self.optionsControl:GetNamedChild("List")) self.optionsList:AddDataTemplate("ZO_GamepadMenuEntryTemplate", ZO_SharedGamepadEntry_OnSetup, ZO_GamepadMenuEntryTemplateParametricListFunction) self.optionsList:AddDataTemplateWithHeader("ZO_GamepadMenuEntryTemplate", ZO_SharedGamepadEntry_OnSetup, ZO_GamepadMenuEntryTemplateParametricListFunction, nil, "ZO_GamepadMenuEntryHeaderTemplate")endend |