Back to Home

ESO Lua File v101041

pregame/pregameanimatedbackground/gamepad/badlandsbackground.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
-- Ground Constants --
ZO_BADLANDS_SHOW_GROUND_FADE_DURATION_MS = 500
ZO_BADLANDS_GROUND_DARK_FADE_DELAY_MS = 1800
ZO_BADLANDS_GROUND_DARK_FADE_DURATION_MS = 800
ZO_BADLANDS_GROUND_CORRUPTION_UNMASK_DELAY_MS = 2300
ZO_BADLANDS_GROUND_CORRUPTION_UNMASK_DURATION_MS = 1000
ZO_BADLANDS_GROUND_CORRUPTION_MASK_THRESHOLD_EDGE = 1.0
ZO_BADLANDS_GROUND_CORRUPTION_MASK_THRESHOLD_THICKNESS = 0.2
ZO_BADLANDS_BURNT_LEAVES_UNMASK_DELAY_MS = 2500
ZO_BADLANDS_BURNT_LEAVES_UNMASK_DURATION_MS = 333
ZO_BADLANDS_BURNT_LEAVES_MASK_THRESHOLD_EDGE = 1.0
ZO_BADLANDS_BURNT_LEAVES_MASK_THRESHOLD_THICKNESS = 0.2
ZO_BADLANDS_BURNT_LEAVES_HIGHLIGHT_MIN_FADE_DURATION_MS = 333
ZO_BADLANDS_BURNT_LEAVES_HIGHLIGHT_MAX_FADE_DURATION_MS = 666
local GROUND_TEXTURE_WIDTH = 2048
local GROUND_TEXTURE_HEIGHT = 2048
local GROUND_TEXTURE_USED_WIDTH = 1920
local GROUND_TEXTURE_USED_HEIGHT = 1080
local GROUND_TEXTURE_MAX_U = GROUND_TEXTURE_USED_WIDTH / GROUND_TEXTURE_WIDTH
local GROUND_TEXTURE_MAX_V = GROUND_TEXTURE_USED_HEIGHT / GROUND_TEXTURE_HEIGHT
-- Title Constants --
ZO_BADLANDS_SHOW_TITLE_FADE_DELAY_MS = 0
ZO_BADLANDS_SHOW_TITLE_FADE_DURATION_MS = 750
ZO_BADLANDS_TITLE_DARK_FADE_DELAY_MS = 1666
ZO_BADLANDS_TITLE_DARK_FADE_DURATION_MS = 1000
ZO_BADLANDS_TITLE_CORRUPT_FADE_DELAY_MS = 2300
ZO_BADLANDS_TITLE_CORRUPT_FADE_DURATION_MS = 666
local TITLE_TEXTURE_WIDTH = 512
local TITLE_TEXTURE_HEIGHT = 256
local TITLE_TO_GROUND_WIDTH_RATIO = TITLE_TEXTURE_WIDTH / GROUND_TEXTURE_USED_WIDTH
local TITLE_TO_GROUND_HEIGHT_RATIO = TITLE_TEXTURE_HEIGHT / GROUND_TEXTURE_USED_HEIGHT
local TITLE_OFFSET_FROM_TOP_BASE_Y = 140
-- Logo Constants --
ZO_BADLANDS_LOGO_DARK_FADE_DELAY_MS = 1666
ZO_BADLANDS_LOGO_DARK_FADE_DURATION_MS = 1000
ZO_BADLANDS_LOGO_CORRUPT_FADE_DELAY_MS = 1730
ZO_BADLANDS_LOGO_CORRUPT_FADE_DURATION_MS = 1666
ZO_BADLANDS_LOGO_RUNES_UNMASK_DELAY_MS = 1750
ZO_BADLANDS_LOGO_RUNES_UNMASK_DURATION_MS = 1500
ZO_BADLANDS_LOGO_RUNES_MASK_THRESHOLD_EDGE = 1.0
ZO_BADLANDS_LOGO_RUNES_MASK_THRESHOLD_THICKNESS = 0.1
ZO_BADLANDS_LOGO_RUNES_HIGHLIGHT_MIN_FADE_DURATION_MS = 1500
ZO_BADLANDS_LOGO_RUNES_HIGHLIGHT_MAX_FADE_DURATION_MS = 1500
local LOGO_TEXTURE_WIDTH = 1024
local LOGO_TEXTURE_HEIGHT = 1024
local LOGO_TO_GROUND_WIDTH_RATIO = LOGO_TEXTURE_WIDTH / GROUND_TEXTURE_USED_WIDTH
local LOGO_TO_GROUND_HEIGHT_RATIO = LOGO_TEXTURE_HEIGHT / GROUND_TEXTURE_USED_HEIGHT
local IGNORE_ANIMATION_CALLBACKS = true
local function RandomizeFadeTimelineAndRestart(animationTimeline)
    -- Bounce back and forth between a random high alpha and a random low alpha
    local alphaAnimation = animationTimeline:GetAnimation(1)
    local oldEndAlpha = alphaAnimation:GetEndAlpha()
    alphaAnimation:SetStartAlpha(oldEndAlpha)
    if oldEndAlpha < 0.5 then
        alphaAnimation:SetEndAlpha(1.0)
    else
        alphaAnimation:SetEndAlpha(zo_randomDecimalRange(0.0, 0.5))
    end
    local minDuration, maxDuration = animationTimeline.GetFadeDurationValues()
    alphaAnimation:SetDuration(zo_random(minDuration, maxDuration))
    animationTimeline:PlayFromStart()
end
local function ResetRandomizedFadeTimeline(animationTimeline)
    local alphaAnimation = animationTimeline:GetAnimation(1)
    alphaAnimation:SetStartAlpha(1.0)
    alphaAnimation:SetEndAlpha(1.0)
    animationTimeline:PlayInstantlyToStart(IGNORE_ANIMATION_CALLBACKS)
end
local BadlandsBackground = ZO_InitializingObject:Subclass()
function BadlandsBackground:Initialize(control)
    self.control = control
    self.containerControl = control:GetNamedChild("Container")
    self.groundControl = self.containerControl:GetNamedChild("Ground")
    self.groundCleanTexture = self.groundControl:GetNamedChild("Clean")
    self.groundDarkTexture = self.groundControl:GetNamedChild("Dark")
    self.groundCorruptTexture = self.groundControl:GetNamedChild("Corrupt")
    self.groundBurntLeavesTexture = self.groundControl:GetNamedChild("BurntLeaves")
    self.groundBurntLeavesHighlightTexture = self.groundBurntLeavesTexture:GetNamedChild("Highlight")
    self.groundCleanTexture:SetTextureCoords(0, GROUND_TEXTURE_MAX_U, 0, GROUND_TEXTURE_MAX_V)
    self.groundDarkTexture:SetTextureCoords(0, GROUND_TEXTURE_MAX_U, 0, GROUND_TEXTURE_MAX_V)
    self.groundCorruptTexture:SetTextureCoords(0, GROUND_TEXTURE_MAX_U, 0, GROUND_TEXTURE_MAX_V)
    self.groundBurntLeavesTexture:SetTextureCoords(0, GROUND_TEXTURE_MAX_U, 0, GROUND_TEXTURE_MAX_V)
    self.groundBurntLeavesHighlightTexture:SetTextureCoords(0, GROUND_TEXTURE_MAX_U, 0, GROUND_TEXTURE_MAX_V)
    self.logoControl = self.containerControl:GetNamedChild("Logo")
    self.logoRunesHighlightTexture = self.logoControl:GetNamedChild("RunesHighlight")
    self.titleControl = self.containerControl:GetNamedChild("Title")
    PREGAME_ANIMATED_BACKGROUND_FRAGMENT = ZO_SimpleSceneFragment:New(control)
    PREGAME_ANIMATED_BACKGROUND_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
        if newState == SCENE_SHOWING then
            self:Start()
        elseif newState == SCENE_HIDDEN then
            self:Stop()
        end
    end)
    control:RegisterForEvent(EVENT_SCREEN_RESIZED, function() self:OnScreenResized() end)
    self:ResizeSizes()
end
function BadlandsBackground:InitializeAnimations()
    self.showTimeline = ANIMATION_MANAGER:CreateTimelineFromVirtual("ZO_BadlandsBackgroundShowAnimation", self.containerControl)
    self.logoRunesHighlightTimeline = ANIMATION_MANAGER:CreateTimelineFromVirtual("ZO_BadlandsBackgroundLogoRunesHighlightAnimation", self.logoRunesHighlightTexture)
    self.logoRunesHighlightTimeline.GetFadeDurationValues = function()
        return ZO_BADLANDS_LOGO_RUNES_HIGHLIGHT_MIN_FADE_DURATION_MS, ZO_BADLANDS_LOGO_RUNES_HIGHLIGHT_MAX_FADE_DURATION_MS
    end
    self.burntLeavesHighlightTimeline = ANIMATION_MANAGER:CreateTimelineFromVirtual("ZO_BadlandsBackgroundBurntLeavesHighlightAnimation", self.groundBurntLeavesHighlightTexture)
    self.burntLeavesHighlightTimeline.GetFadeDurationValues = function()
        return ZO_BADLANDS_BURNT_LEAVES_HIGHLIGHT_MIN_FADE_DURATION_MS, ZO_BADLANDS_BURNT_LEAVES_HIGHLIGHT_MAX_FADE_DURATION_MS
    end
end
function BadlandsBackground:ResetAnimations()
    ResetRandomizedFadeTimeline(self.burntLeavesHighlightTimeline)
    ResetRandomizedFadeTimeline(self.logoRunesHighlightTimeline)
    self.showTimeline:PlayInstantlyToStart(IGNORE_ANIMATION_CALLBACKS)
end
function BadlandsBackground:ResizeSizes()
    local guiWidth, guiHeight = GuiRoot:GetDimensions()
    local GROUND_ASPECT_RATIO = GROUND_TEXTURE_USED_WIDTH / GROUND_TEXTURE_USED_HEIGHT
    local groundWidth = GROUND_ASPECT_RATIO * guiHeight
    if groundWidth < guiWidth then
        groundWidth = guiWidth
    end
    self.groundControl:SetWidth(groundWidth)
    local groundHeight = self.groundControl:GetHeight()
    self.logoControl:SetWidth(groundWidth * LOGO_TO_GROUND_WIDTH_RATIO)
    self.logoControl:SetHeight(groundHeight * LOGO_TO_GROUND_HEIGHT_RATIO)
    self.titleControl:SetWidth(groundWidth * TITLE_TO_GROUND_WIDTH_RATIO)
    self.titleControl:SetHeight(groundHeight * TITLE_TO_GROUND_HEIGHT_RATIO)
    local titleOffsetY = TITLE_OFFSET_FROM_TOP_BASE_Y * (groundHeight / GROUND_TEXTURE_USED_HEIGHT)
    self.titleControl:SetAnchor(TOP, self.containerControl, TOP, 0, titleOffsetY)
end
function BadlandsBackground:Start()
    self.showTimeline:PlayFromStart()
end
function BadlandsBackground:Stop()
end
--Events
function BadlandsBackground:OnScreenResized()
    self:ResizeSizes()
end
function BadlandsBackground:OnGroundBurntLeavesAnimationStop(_, completedPlaying)
    if completedPlaying then
        RandomizeFadeTimelineAndRestart(self.burntLeavesHighlightTimeline)
    end
end
function BadlandsBackground:OnLogoCorruptAnimationStop(_, completedPlaying)
    if completedPlaying then
        RandomizeFadeTimelineAndRestart(self.logoRunesHighlightTimeline)
    end
end
--Global XML Handlers
    if IsGamepadUISupported() then
        PREGAME_ANIMATED_BACKGROUND = BadlandsBackground:New(self)
    end
end
function ZO_BadlandsBackground_Unmask_SetProgress(animation, progress)
    local control = animation:GetAnimatedControl()
    local edge = zo_lerp(-control:GetMaskThresholdThickness(), 1, 1 - progress)
end
    PREGAME_ANIMATED_BACKGROUND:OnGroundBurntLeavesAnimationStop(...)
end
    PREGAME_ANIMATED_BACKGROUND:OnLogoCorruptAnimationStop(...)
end