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ZO_FOUR_PI = ZO_TWO_PI * 2.0ZO_BACKGROUND_PARAMETER_TYPES ={ ANGLE = 1, BOOLEAN = 2, CALCULATED = 3, FLOAT = 4, INTEGER = 5,}local g_backgroundParameters = {}local g_backgroundParametersSorted = {}local g_currentBackgroundParameterIndex = 0local g_dirtyLayoutTextureControls = {}local g_hasDirtyBackgroundParameters = falselocal g_isLayoutDirty = truelocal g_textureControls = {}local g_textureControlPreferredAnchors = {} if internalassert(g_backgroundParameters[parameterKey] == nil, string.format("Failed to register duplicate background parameter value [%s]", parameterKey)) then g_hasDirtyBackgroundParameters = true -- Visually order parameters in the order in which they are defined. g_currentBackgroundParameterIndex = g_currentBackgroundParameterIndex + 1 parameterInfo.index = g_currentBackgroundParameterIndex -- Register the parameter. g_backgroundParameters[parameterKey] = parameterInfo return parameterInfo endend-- Specify 'defaultValue' in degrees; 'value' is stored in radiansfunction CreateBackgroundParameterAngle(parameterKey, defaultValue, minValue, maxValue, formatString) local parameterInfo = { dataType = ZO_BACKGROUND_PARAMETER_TYPES.ANGLE, defaultValue = defaultValue or 0.0, formatString = formatString or "%f deg", key = parameterKey, maxValue = maxValue or 0.0, minValue = minValue or 360.0, }end local parameterInfo = { dataType = ZO_BACKGROUND_PARAMETER_TYPES.BOOLEAN, defaultValue = defaultValue, formatString = "%s", key = parameterKey, }end-- Calculated parameter values are set automatically by UpdateBackgroundParameters() local parameterInfo = { dataType = ZO_BACKGROUND_PARAMETER_TYPES.CALCULATED, key = parameterKey, }endfunction CreateBackgroundParameterFloat(parameterKey, defaultValue, minValue, maxValue, formatString) local parameterInfo = { dataType = ZO_BACKGROUND_PARAMETER_TYPES.FLOAT, defaultValue = defaultValue, formatString = formatString or "%f", key = parameterKey, maxValue = maxValue, minValue = minValue, }endfunction CreateBackgroundParameterInteger(parameterKey, defaultValue, minValue, maxValue, formatString) local parameterInfo = { dataType = ZO_BACKGROUND_PARAMETER_TYPES.INTEGER, defaultValue = defaultValue, formatString = formatString or "%d", key = parameterKey, maxValue = maxValue, minValue = minValue, }end-- Returns a reference to the sorted background parameter registry table. return g_backgroundParametersSortedend-- Returns the current value for the specified background parameter. local parameterInfo = g_backgroundParameters[parameterKey] else end endend-- Set the current value for the specified background parameter. local parameterInfo = g_backgroundParameters[parameterKey] else end g_hasDirtyBackgroundParameters = g_hasDirtyBackgroundParameters or previousValue ~= newValue endend return left.key < right.keyend-- Updates the global table with the current / calculated parameter values. if not g_hasDirtyBackgroundParameters then return end local CALCULATED_TYPE = ZO_BACKGROUND_PARAMETER_TYPES.CALCULATED g_hasDirtyBackgroundParameters = false -- First update literal values. local numBackgroundParameters = 0 if parameterInfo.dataType ~= CALCULATED_TYPE then end numBackgroundParameters = numBackgroundParameters + 1 end -- Then update calculated values as these could be dependent on literal values. if parameterInfo.dataType == CALCULATED_TYPE then end end if numBackgroundParameters ~= #g_backgroundParametersSorted then -- Populate or update the sorted background parameter registry table. end endend-- Base parameter definitions-- CreateBackgroundParameter* arguments: parameterKey, defaultValue, minValue, maxValue, formatStringCreateBackgroundParameterFloat("ZO_BACKGROUND_TEXTURE_LOAD_TIMEOUT_SECONDS", 1, 1, 10, "%f seconds")CreateBackgroundParameterFloat("ZO_BACKGROUND_INTRO_ANIMATION_DELAY_SECONDS", 0, 0, 30, "%f seconds")CreateBackgroundParameterFloat("ZO_BACKGROUND_INTRO_ANIMATION_DURATION_SECONDS", 5, 0, 30, "%f seconds")CreateBackgroundParameterFloat("ZO_BACKGROUND_LOOP_ANIMATION_DELAY_SECONDS", 5.5, 0, 600, "%f seconds")CreateBackgroundParameterFloat("ZO_BACKGROUND_LOOP_ANIMATION_DURATION_SECONDS", 600, 0, 600, "%f seconds")CreateBackgroundParameterFloat("ZO_BACKGROUND_PERSISTENT_ANIMATION_DURATION_SECONDS", 600, 0, 600, "%f seconds")CreateBackgroundParameterCalculated("ZO_BACKGROUND_TEXTURE_IMAGE_ASPECT_RATIO", function() return ZO_BACKGROUND_TEXTURE_IMAGE_WIDTH / ZO_BACKGROUND_TEXTURE_IMAGE_HEIGHT end)CreateBackgroundParameterCalculated("ZO_BACKGROUND_TEXTURE_IMAGE_HALF_HEIGHT", function() return ZO_BACKGROUND_TEXTURE_IMAGE_HEIGHT * 0.5 end)CreateBackgroundParameterCalculated("ZO_BACKGROUND_TEXTURE_COORD_BOTTOM", function() return ZO_BACKGROUND_TEXTURE_IMAGE_HEIGHT / ZO_BACKGROUND_TEXTURE_FILE_HEIGHT end)CreateBackgroundParameterCalculated("ZO_BACKGROUND_TEXTURE_COORD_RIGHT", function() return ZO_BACKGROUND_TEXTURE_IMAGE_WIDTH / ZO_BACKGROUND_TEXTURE_FILE_WIDTH end)-- After defining the parameters, the global table -must- be-- updated with the current/calculated parameter values.-- ZO_BaseBackground Animation Scene if newState == SCENE_HIDING then elseif newState == SCENE_HIDDEN then elseif newState == SCENE_SHOWING then else end end) end)end self.persistentTimeline = ANIMATION_MANAGER:CreateTimelineFromVirtual("ZO_BaseBackgroundAnimation_Persistent", control) self.introTimeline = ANIMATION_MANAGER:CreateTimelineFromVirtual("ZO_BaseBackgroundAnimation_Intro", control) self.loopTimeline = ANIMATION_MANAGER:CreateTimelineFromVirtual("ZO_BaseBackgroundAnimation_Loop", control)endend -- Track when textures began loading. -- Texture loading has met or exceeded the timeout threshold. return true end end -- One or more textures are still loading. return false end end -- All textures have loaded. end return trueend local elapsedMs = durationMs * progress return progress, elapsedMs, durationMsendendendend return g_textureControlsend return g_isLayoutDirty ~= false -- Coerce to Booleanend -- Animation is already started. return endend -- Animation is already stopped. return endend return false end if g_isLayoutDirty ~= false then g_isLayoutDirty = false -- Calculate the x- and y-scaling necessary to fill the entire screen -- while maintaining the target aspect ratio. local screenAspectRatio = screenWidth / screenHeight if screenAspectRatio > ZO_BACKGROUND_TEXTURE_IMAGE_ASPECT_RATIO then local targetHeight = screenWidth * (1 / ZO_BACKGROUND_TEXTURE_IMAGE_ASPECT_RATIO) else local targetWidth = screenHeight * ZO_BACKGROUND_TEXTURE_IMAGE_ASPECT_RATIO end -- Update the scale and anchoring for all texture controls. end -- Update the scale and anchoring for texture controls that have changed. end end return trueend if not textureOptions then return end if textureOptions.hasStaticAnchors then -- Cache the default anchor. end if offsetX ~= 0 or offsetY ~= 0 then -- Scale the anchor offset and reapply the anchor. end end if not textureOptions.isManuallySized then local maxTexCoordX, maxTexCoordY = 1, 1 if textureWidth >= ZO_BACKGROUND_TEXTURE_FILE_WIDTH then -- Fullscreen width textureWidth = ZO_BACKGROUND_TEXTURE_IMAGE_WIDTH maxTexCoordX = ZO_BACKGROUND_TEXTURE_COORD_RIGHT end if textureHeight >= ZO_BACKGROUND_TEXTURE_FILE_HEIGHT then -- Fullscreen height textureHeight = ZO_BACKGROUND_TEXTURE_IMAGE_HEIGHT maxTexCoordY = ZO_BACKGROUND_TEXTURE_COORD_BOTTOM end end if textureOptions.isManuallySized then if not textureOptions.width then -- Cache the original dimensions. end textureWidth, textureHeight = textureOptions.width, textureOptions.height end -- Apply scaled dimensions.end-- Scales the specified x- and y-offsets relative to the screen aspect ratio. return scaledOffsetX, scaledOffsetYend-- Events -- Can be overriddenendend -- Can be overriddenend -- Can be overriddenend -- Can be overriddenendendendend -- Can be overridden.end -- Can be overridden.end -- Can be overridden.end g_isLayoutDirty = trueend -- Can be overriddenendend -- Order matters:end-- Global XML Handlers local textureOptions = { hasStaticAnchors = hasStaticAnchors == true, -- Coerce to Boolean, default to false isManuallySized = isManuallySized == true, -- Coerce to Boolean, default to false }end |