----------------------------- --Movie Background Fragment ----------------------------- ZO_MovieBackgroundFragment = ZO_SceneFragment:Subclass() function ZO_MovieBackgroundFragment:New(...) return ZO_SceneFragment.New(self, ...) end function ZO_MovieBackgroundFragment:Initialize(movieFile) ZO_SceneFragment.Initialize(self) self.movieFile = movieFile end function ZO_MovieBackgroundFragment:Show() local PLAY_IMMEDIATELY = true local PLAY_IN_BACKGROUND = true local LOOP = true PlayVideo(self.movieFile, PLAY_IMMEDIATELY, VIDEO_SKIP_MODE_NO_SKIP, nil, PLAY_IN_BACKGROUND, LOOP) self:OnShown() end function ZO_MovieBackgroundFragment:Hide() CancelCurrentVideoPlayback() self:OnHidden() end ZO_MutedMovieBackgroundFragment = ZO_MovieBackgroundFragment:Subclass() function ZO_MutedMovieBackgroundFragment:Show() local PLAY_IMMEDIATELY = true local PLAY_IN_BACKGROUND = true local LOOP = true local MUTE = true PlayVideo(self.movieFile, PLAY_IMMEDIATELY, VIDEO_SKIP_MODE_NO_SKIP, nil, PLAY_IN_BACKGROUND, LOOP, MUTE) self:OnShown() end ---------------------------------------- --Pregame Scene State Advance From Fragment ---------------------------------------- ZO_PregameSceneStateAdvanceFromFragment = ZO_SceneFragment:Subclass() function ZO_PregameSceneStateAdvanceFromFragment:New(...) return ZO_SceneFragment.New(self, ...) end function ZO_PregameSceneStateAdvanceFromFragment:Initialize(state) ZO_SceneFragment.Initialize(self) self:SetHideOnSceneHidden(true) self.advanceFromState = state end function ZO_PregameSceneStateAdvanceFromFragment:Show() self:OnShown() end function ZO_PregameSceneStateAdvanceFromFragment:Hide() --Advancing can often change scenes causing fragments to refresh and this Hide be re-run. So protect the advance until the previous advance completes. --also only advance if we are in an expected state if not self.advancing then self.advancing = true PregameStateManager_AdvanceStateFromState(self.advanceFromState) self:OnHidden() end self.advancing = nil end ACCESSIBILITY_MODE_PROMPT_ACTION_LAYER_FRAGMENT = ZO_ActionLayerFragment:New("AccessibilityModePromptActions") PREGAME_ACCESSIBILITY_MODE_PROMPT_INTRO_ADVANCE_FRAGMENT = ZO_PregameSceneStateAdvanceFromFragment:New("ShowAccessibilityModePrompt") PREGAME_GAMMA_ADJUST_INTRO_ADVANCE_FRAGMENT = ZO_PregameSceneStateAdvanceFromFragment:New("GammaAdjust") SCREEN_ADJUST_ACTION_LAYER_FRAGMENT = ZO_ActionLayerFragment:New("ScreenAdjustActions") PREGAME_SCREEN_ADJUST_INTRO_ADVANCE_FRAGMENT = ZO_PregameSceneStateAdvanceFromFragment:New("ScreenAdjustIntro")