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-- this table stores everything needed to setup every setting control-- each OptionsPanel_Whatever.lua file creates a table and adds itself to this one.ZO_SharedOptions_SettingsData = {} SETTING_TYPE_CUSTOM = 5000 --this must be bigger than EsoGameDataEnums::cSettingSystemTypeSizeendend -- We only care about saving cached setting messages ingame endend return OPTIONS_HORIZONTAL_SCROLL_LIST else return OPTIONS_DROPDOWN end endend if controlType == OPTIONS_FINITE_LIST then return OPTIONS_HORIZONTAL_SCROLL_LIST else return OPTIONS_DROPDOWN end end return controlTypeend else endend if controlType == OPTIONS_SECTION_TITLE then elseif controlType == OPTIONS_DROPDOWN then elseif controlType == OPTIONS_HORIZONTAL_SCROLL_LIST then elseif controlType == OPTIONS_CHECKBOX then elseif controlType == OPTIONS_SLIDER then elseif controlType == OPTIONS_INVOKE_CALLBACK then elseif controlType == OPTIONS_COLOR then elseif controlType == OPTIONS_CHAT_COLOR then elseif controlType == OPTIONS_CUSTOM then end end endenddo local OPTION_CONTROL_TYPES = { [OPTIONS_DROPDOWN] = true, [OPTIONS_CHECKBOX] = true, [OPTIONS_SLIDER] = true, [OPTIONS_HORIZONTAL_SCROLL_LIST] = true, [OPTIONS_COLOR] = true, [OPTIONS_CHAT_COLOR] = true, } return OPTION_CONTROL_TYPES[controlType] endend else end return true -- default is existence else endend if not settingData.excludeFromResetToDefault then end end endendend end if existingEntry then if existingEntry[settingId] then assert(false, string.format("Settings option %d shared between pregame and ingame is being duplicated in one of those guis!", GetString(settingData.text))) else existingEntry[settingId] = settingData end end else end endend end end endend -- optional overrideend -- optional overrideend -- optional overrideenddo local SETTING_PANEL_DISABLES_SHARE_FEATURES = { [SETTING_PANEL_ACCOUNT] = true, } endend |