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-- this table stores everything needed to setup every setting control
-- each OptionsPanel_Whatever.lua file creates a table and adds itself to this one.
ZO_SharedOptions_SettingsData = { }
SETTING_TYPE_CUSTOM = 5000 --this must be bigger than EsoGameDataEnums::cSettingSystemTypeSize
end
end
-- We only care about saving cached setting messages ingame
end
end
return OPTIONS_HORIZONTAL_SCROLL_LIST
else
return OPTIONS_DROPDOWN
end
end
end
if controlType == OPTIONS_FINITE_LIST then
return OPTIONS_HORIZONTAL_SCROLL_LIST
else
return OPTIONS_DROPDOWN
end
end
return controlType
end
else
end
end
if controlType == OPTIONS_SECTION_TITLE then
elseif controlType == OPTIONS_DROPDOWN then
elseif controlType == OPTIONS_HORIZONTAL_SCROLL_LIST then
elseif controlType == OPTIONS_CHECKBOX then
elseif controlType == OPTIONS_SLIDER then
elseif controlType == OPTIONS_INVOKE_CALLBACK then
elseif controlType == OPTIONS_COLOR then
elseif controlType == OPTIONS_CHAT_COLOR then
elseif controlType == OPTIONS_CUSTOM then
end
end
end
end
do
local OPTION_CONTROL_TYPES =
{
[ OPTIONS_DROPDOWN ] = true ,
[ OPTIONS_CHECKBOX ] = true ,
[ OPTIONS_SLIDER ] = true ,
[ OPTIONS_HORIZONTAL_SCROLL_LIST ] = true ,
[ OPTIONS_COLOR ] = true ,
[ OPTIONS_CHAT_COLOR ] = true ,
}
return OPTION_CONTROL_TYPES [ controlType ]
end
end
else
end
return true -- default is existence
else
end
end
if not settingData . excludeFromResetToDefault then
end
end
end
end
end
end
if existingEntry then
if existingEntry [ settingId ] then
assert ( false , string . format ( "Settings option %d shared between pregame and ingame is being duplicated in one of those guis!" , GetString ( settingData . text ) ) )
else
existingEntry [ settingId ] = settingData
end
end
else
end
end
end
end
end
end
end
-- optional override
end
-- optional override
end
-- optional override
end
do
local SETTING_PANEL_DISABLES_SHARE_FEATURES =
{
[ SETTING_PANEL_ACCOUNT ] = true ,
}
end
end |