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ESO Lua File v101043

publicallingames/globals/globals.lua

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-- This allows us to make the same function in InGames and Pregame while changing exactly what it calls,
-- so shared code doesn't need to know which state it's in
function ZO_Disconnect()
    Disconnect()
end
MARKET_PRODUCT_DISPLAY_STATE_NOT_PURCHASED = 0
MARKET_PRODUCT_DISPLAY_STATE_PURCHASED = 1
MARKET_PRODUCT_DISPLAY_STATE_INELIGIBLE = 2
function ZO_GetMarketProductDisplayState(marketProductId)
    if IsMarketProductPurchased(marketProductId) then
        return MARKET_PRODUCT_DISPLAY_STATE_PURCHASED
    end
    local expectedClaimResult = CouldAcquireMarketProduct(marketProductId)
    if expectedClaimResult == MARKET_PURCHASE_RESULT_FAIL_INSTANT_UNLOCK_REQ_LIST
        or expectedClaimResult == MARKET_PURCHASE_RESULT_TEMPORARY_HOTBAR_PROHIBITION then
        return MARKET_PRODUCT_DISPLAY_STATE_INELIGIBLE
    end
    if not DoesMarketProductPassPurchasableReqList(marketProductId) then
        return MARKET_PRODUCT_DISPLAY_STATE_INELIGIBLE
    end
    return MARKET_PRODUCT_DISPLAY_STATE_NOT_PURCHASED
end
local function OnPlayerDeactivated()
end
EVENT_MANAGER:RegisterForEvent("Globals_PublicAllIngame", EVENT_PLAYER_DEACTIVATED, OnPlayerDeactivated)