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local FORCE_FULL_DURABILITY = true
local DONT_FORCE_FULL_DURABILITY = false
local NOT_EQUIPPED = false
local NO_CREATOR_NAME = nil
local DONT_SHOW_PLAYER_LOCKED = false
local NO_PREVIEW_VALUE = nil
local NO_ITEM_NAME = nil
local NO_TRADE_BOP_DATA = nil
local ITEM_MYTHIC_BORDER_FILE = "EsoUI/Art/Tooltips/Gamepad/GP_UI-Border_Mythic_64px.dds"
local ITEM_MYTHIC_BORDER_RED_FILE = "EsoUI/Art/Tooltips/Gamepad/GP_UI-Border_Mythic_RED_64px.dds"
local ITEM_MYTHIC_FILE_WIDTH = 512
local ITEM_MYTHIC_FILE_HEIGHT = 64
ZO_ENCHANT_DIFF_ADD = "add"
ZO_ENCHANT_DIFF_REMOVE = "remove"
ZO_ENCHANT_DIFF_NONE = "none"
ZO_ITEM_TOOLTIP_INVENTORY_TITLE_COUNT = "inventory"
ZO_ITEM_TOOLTIP_BANK_TITLE_COUNT = "bank"
ZO_ITEM_TOOLTIP_INVENTORY_AND_BANK_TITLE_COUNT = "inventoryAndBank"
ZO_ITEM_TOOLTIP_CRAFTBAG_TITLE_COUNT = "craftbag"
ZO_ITEM_TOOLTIP_INVENTORY_AND_BANK_AND_CRAFTBAG_TITLE_COUNT = "inventoryAndBankAndCraftbag"
ZO_ITEM_TOOLTIP_HOUSE_BANKS_TITLE_COUNT = "houseBanks"
--Section Generators
end
if not text1 then
return
end
if unique then
elseif uniqueEquipped then
end
end
local lineText
if itemType == ITEMTYPE_ARMOR then
if text2 and armorType ~= ARMORTYPE_NONE then
if showInTooltip and itemStyle > 0 then
lineText = zo_strformat ( SI_ITEM_FORMAT_STR_TEXT1_TEXT2_ITEMSTYLE , text1 , text2 , GetItemStyleName ( itemStyle ) )
else
end
end
elseif text2 then
if showInTooltip and itemStyle > 0 then
lineText = zo_strformat ( SI_ITEM_FORMAT_STR_TEXT1_TEXT2_ITEMSTYLE , text1 , text2 , GetItemStyleName ( itemStyle ) )
elseif text3 then
else
end
end
if not lineText then
end
end
--Item Type Info
if ( itemType == ITEMTYPE_SIEGE ) then
if ( siegeType ~= SIEGE_TYPE_NONE ) then
end
elseif ( itemType == ITEMTYPE_COSTUME ) then
elseif ( itemType == ITEMTYPE_RECIPE ) then
self : AddTypeSlotUniqueLine ( itemLink , itemType , topSection , specializedItemTypeText , GetCraftingSkillName ( craftingSkillType ) )
else
self : AddTypeSlotUniqueLine ( itemLink , itemType , topSection , GetString ( SI_ITEM_FORMAT_STR_UNKNOWN_RECIPE ) , GetCraftingSkillName ( craftingSkillType ) )
end
elseif itemType == ITEMTYPE_FURNISHING then
if furnitureSubcategoryText == "" then
furnitureSubcategoryText = nil
end
self : AddTypeSlotUniqueLine ( itemLink , itemType , topSection , itemTypeText , furnitureCategoryText , furnitureSubcategoryText )
elseif ( itemType ~= ITEMTYPE_NONE and equipType ~= EQUIP_TYPE_INVALID ) then
if itemType == ITEMTYPE_ARMOR and weaponType == WEAPONTYPE_NONE then
self : AddTypeSlotUniqueLine ( itemLink , itemType , topSection , GetString ( "SI_EQUIPTYPE" , equipType ) , GetString ( "SI_ARMORTYPE" , armorType ) )
elseif weaponType ~= WEAPONTYPE_NONE then
self : AddTypeSlotUniqueLine ( itemLink , itemType , topSection , GetString ( "SI_WEAPONTYPE" , weaponType ) , GetString ( "SI_EQUIPTYPE" , equipType ) )
elseif itemType == ITEMTYPE_POISON or itemType == ITEMTYPE_DISGUISE then
end
local itemTypeText = ( specializedItemType ~= SPECIALIZED_ITEMTYPE_NONE ) and specializedItemTypeText or GetString ( SI_ITEM_SUB_TYPE_BOOK )
self : AddTypeSlotUniqueLine ( itemLink , itemType , topSection , GetString ( SI_ITEM_FORMAT_STR_QUEST_STARTER_ITEM ) )
self : AddTypeSlotUniqueLine ( itemLink , itemType , topSection , GetString ( SI_ITEM_FORMAT_STR_QUEST_ITEM ) )
else
if ( craftingSkillType ~= CRAFTING_TYPE_INVALID ) then
self : AddTypeSlotUniqueLine ( itemLink , itemType , topSection , specializedItemTypeText , craftingSkillName )
elseif ( itemType ~= ITEMTYPE_NONE ) then
end
end
end
-- Bound and/or Player Locked
local boundLabel
if tradeBoPData then
else
if isBound and bindType == BIND_TYPE_ON_PICKUP_BACKPACK then
elseif isBound then
elseif bindType ~= BIND_TYPE_NONE and bindType ~= BIND_TYPE_UNSET then
end
end
if showPlayerLocked then
local lineText
if boundLabel then
else
end
elseif boundLabel then
end
-- Item Set Collection pieces
topSubsection : AddLine ( GetString ( SI_ITEM_FORMAT_STR_SET_COLLECTION_PIECE_RECONSTRUCTED ) , self : GetStyle ( "itemSetCollection" ) )
else
topSubsection : AddLine ( GetString ( SI_ITEM_FORMAT_STR_SET_COLLECTION_PIECE_UNLOCKED ) , self : GetStyle ( "itemSetCollection" ) )
else
topSubsection : AddLine ( GetString ( SI_ITEM_FORMAT_STR_SET_COLLECTION_PIECE_LOCKED ) , self : GetStyle ( "itemSetCollection" ) )
end
end
end
-- Stolen
topSubsection : AddLine ( zo_iconTextFormat ( "EsoUI/Art/Inventory/inventory_stolenItem_icon.dds" , 24 , 24 , GetString ( SI_GAMEPAD_ITEM_STOLEN_LABEL ) ) , self : GetStyle ( "stolen" ) )
end
--Item counts
if bagCount > 0 then
end
if bankCount > 0 then
end
if craftBagCount > 0 then
topSubsection : AddLine ( zo_iconTextFormat ( "EsoUI/Art/Tooltips/icon_craft_bag.dds" , 24 , 24 , craftBagCount ) )
end
if houseBanksCount > 0 then
topSubsection : AddLine ( zo_iconTextFormat ( "EsoUI/Art/Tooltips/icon_house_bank.dds" , 24 , 24 , houseBanksCount ) )
end
end
--Damage/Armor
if ( weaponPower > 0 ) then
else
local CONSIDER_CONDITION = true
if ( armorRating > 0 ) then
local valueText
local damagedStyle
if ( effectiveArmorRating == armorRating ) then
valueText = effectiveArmorRating
damagedStyle = nil
else
valueText = zo_strformat ( SI_ITEM_FORMAT_STR_EFFECTIVE_VALUE_OF_MAX , effectiveArmorRating , armorRating )
end
end
end
--Required Level/Champ Rank
if ( not hideItemLevel ) then
if ( requiredLevel > 0 or requiredChampionPoints > 0 ) then
if requiredLevel > 0 then
end
if requiredChampionPoints > 0 then
championStatValuePair : SetStat ( zo_iconTextFormatNoSpace ( ZO_GetGamepadChampionPointsIcon ( ) , 32 , 32 , GetString ( SI_ITEM_FORMAT_STR_CHAMPION ) ) , self : GetStyle ( "statValuePairStat" ) )
local failedStyle = requiredChampionPoints > GetPlayerChampionPointsEarned ( ) and self : GetStyle ( "failed" ) or nil
championStatValuePair : SetValue ( requiredChampionPoints , failedStyle , self : GetStyle ( "statValuePairValue" ) )
end
end
end
end
-- Collection Status
itemSetCollectionSection : AddLine ( ZO_SUCCEEDED_TEXT : Colorize ( GetString ( SI_ITEM_FORMAT_STR_ADD_SET_COLLECTION_PIECE ) ) , self : GetStyle ( "bodyDescription" ) )
end
end
end
if # armoryBuildList > 0 then
local buildListString = ZO_SELECTED_TEXT : Colorize ( ZO_GenerateCommaSeparatedListWithoutAnd ( armoryBuildList ) )
armoryBuildSection : AddLine ( zo_strformat ( SI_ITEM_TOOLTIP_IN_ARMORY_DESCRIPTION , buildListString ) , self : GetStyle ( "bodyDescription" ) )
end
end
--Value
local CONSIDER_CONDITION = true
local lineText
lineText = zo_strformat ( SI_GAMEPAD_TOOLTIP_EFFECTIVE_ITEM_VALUE_FORMAT , effectiveValueString , valueString , currencyIcon )
else
end
local IS_UPPER = false
--Always use the plural form of the currency name when narrating effective value
local IS_PLURAL = false
return zo_strformat ( SI_GAMEPAD_TOOLTIP_EFFECTIVE_ITEM_VALUE_NARRATION_FORMAT , ZO_CommaDelimitNumber ( effectiveValue ) , valueString , currencyName )
else
end
end
statsSection : AddLineWithCustomNarration ( lineText , GetValueNarration , self : GetStyle ( "statValuePairValue" ) )
end
end
local MIN_CONDITION_OR_CHARGE = 0
local MAX_CONDITION = 100
self : AddConditionOrChargeBar ( itemLink , condition , MAX_CONDITION , previewConditionToAdd , SI_GAMEPAD_TOOLTIP_DURABILITY_NARRATION_FORMAT )
end
self : AddConditionOrChargeBar ( itemLink , charges , maxCharges , previewChargeToAdd , SI_GAMEPAD_TOOLTIP_ENCHANT_CHARGE_NARRATION_FORMAT )
end
if hasPoison then
--Poison Count
local poisonCountString = zo_iconTextFormatNoSpace ( "EsoUI/Art/Tooltips/icon_poison.dds" , 40 , 40 , poisonCount )
--Poison Name
--Poison Ability
end
end
function ZO_Tooltip : AddConditionOrChargeBar ( itemLink , value , maxValue , previewValueToAdd , narrationFormatter )
local bar
if previewValueToAdd then
else
end
end
end
return improvementBar
end
enchantDiffMode = enchantDiffMode or ZO_ENCHANT_DIFF_NONE
if hasEnchant then
if enchantDiffMode == ZO_ENCHANT_DIFF_NONE then
enchantSection : AddLine ( GetString ( SI_TOOLTIP_ENCHANT_SUPPRESSED_BY_POISON ) , suppressedStyle , self : GetStyle ( "bodyDescription" ) )
else
end
end
end
if hasEnchant and enchantDiffMode ~= ZO_ENCHANT_DIFF_NONE then
if enchantDiffMode == ZO_ENCHANT_DIFF_ADD then
elseif enchantDiffMode == ZO_ENCHANT_DIFF_REMOVE then
else
-- If this assert is hit, support needs to be added for the additional
-- enchant diff modes, which do not exist at the time of writing.
end
local enchantmentDescriptionSection = self : AcquireSection ( diffColorStyle , self : GetStyle ( "enchantDiff" ) )
end
end
if isChampionPoints then
text = zo_strformat ( SI_ITEM_ABILITY_SCALING_CHAMPION_POINTS_RANGE , zo_iconFormat ( ZO_GetGamepadChampionPointsIcon ( ) , 40 , 40 ) , minLevel , maxLevel )
else
end
end
local hasAbility , abilityHeader , abilityDescription , cooldown , hasScaling , minLevel , maxLevel , isChampionPoints , remainingCooldown = GetItemLinkOnUseAbilityInfo ( itemLink )
if hasAbility then
if abilityHeader ~= "" then
onUseAbilitySection : AddLine ( zo_strformat ( SI_ABILITY_TOOLTIP_DESCRIPTION_HEADER , abilityHeader ) , self : GetStyle ( "bodyHeader" ) )
end
if abilityDescription ~= "" then
if cooldown == 0 then
onUseAbilitySection : AddLine ( zo_strformat ( SI_ITEM_FORMAT_STR_ON_USE , abilityDescription ) , self : GetStyle ( "bodyDescription" ) )
else
local cooldownString = ZO_FormatTimeMilliseconds ( cooldown , TIME_FORMAT_STYLE_DESCRIPTIVE_MINIMAL_HIDE_ZEROES , TIME_FORMAT_PRECISION_SECONDS )
onUseAbilitySection : AddLine ( zo_strformat ( SI_ITEM_FORMAT_STR_ON_USE_COOLDOWN , abilityDescription , cooldownString ) , self : GetStyle ( "bodyDescription" ) )
end
if hasScaling then
end
if cooldown > ZO_ONE_MINUTE_IN_MILLISECONDS and remainingCooldown > 0 then
if remainingCooldown < ZO_ONE_MINUTE_IN_MILLISECONDS then
cooldownRemainingSection : AddLine ( zo_strformat ( SI_ITEM_FORMAT_STR_ON_USE_REMAINING_COOLDOWN , GetString ( SI_STR_TIME_LESS_THAN_MINUTE_SHORT ) ) , self : GetStyle ( "bodyDescription" ) )
else
local formattedRemainingCooldown = ZO_FormatTimeMilliseconds ( remainingCooldown , TIME_FORMAT_STYLE_SHOW_LARGEST_TWO_UNITS , TIME_FORMAT_PRECISION_SECONDS , TIME_FORMAT_DIRECTION_DESCENDING )
cooldownRemainingSection : AddLine ( zo_strformat ( SI_ITEM_FORMAT_STR_ON_USE_REMAINING_COOLDOWN , formattedRemainingCooldown ) , self : GetStyle ( "bodyDescription" ) )
end
end
end
else
local traitAbilities = { }
local maxCooldown = 0
local hasTraitAbility , traitAbilityDescription , traitCooldown , traitHasScaling , traitMinLevel , traitMaxLevel , traitIsChampionPoints = GetItemLinkTraitOnUseAbilityInfo ( itemLink , i )
if hasTraitAbility then
{
hasScaling = traitHasScaling ,
minLevel = traitMinLevel ,
maxLevel = traitMaxLevel ,
isChampionPoints = traitIsChampionPoints ,
} )
if traitCooldown > maxCooldown then
maxCooldown = traitCooldown
end
end
end
if i == # traitAbilities then
if maxCooldown == 0 then
else
local cooldownString = ZO_FormatTimeMilliseconds ( maxCooldown , TIME_FORMAT_STYLE_DESCRIPTIVE_MINIMAL_HIDE_ZEROES , TIME_FORMAT_PRECISION_SECONDS )
end
else
end
end
--We assume that if multiple trait abilities have scaling, they all have the same scaling
if traitAbility . hasScaling then
self : AddItemAbilityScalingRange ( onUseAbilitySection , traitAbility . minLevel , traitAbility . maxLevel , traitAbility . isChampionPoints )
break
end
end
end
end
if not ( extraData and extraData . hideTrait ) then
if traitType ~= ITEM_TRAIT_TYPE_NONE and traitDescription ~= "" then
if traitName ~= "" then
local formattedTraitName
if traitInformationIconPath then
formattedTraitName = zo_strformat ( SI_ITEM_FORMAT_STR_ITEM_TRAIT_WITH_ICON_HEADER , zo_iconFormat ( traitInformationIconPath , 32 , 32 ) , traitName )
else
end
local additionalTooltipStyle
if extraData and extraData . showTraitAsNew then
end
end
end
end
end
local hasRestrictions , passesRestrictions , allowedNamesString = GetItemSetClassRestrictions ( itemSetId )
if hasRestrictions then
local statValuePair = restrictionsSection : AcquireStatValuePair ( self : GetStyle ( "statValuePair" ) , self : GetStyle ( "fullWidth" ) )
statValuePair : SetStat ( GetString ( "SI_COLLECTIBLERESTRICTIONTYPE" , COLLECTIBLE_RESTRICTION_TYPE_CLASS ) , self : GetStyle ( "statValuePairStat" ) )
if passesRestrictions then
else
statValuePair : SetValue ( allowedNamesString , self : GetStyle ( "failed" ) , self : GetStyle ( "statValuePairValue" ) )
end
if not passesRestrictions then
restrictionsSection : AddLine ( GetString ( SI_COLLECTIBLE_TOOLTIP_NOT_USABLE_BY_CHARACTER ) , self : GetStyle ( "bodyDescription" ) , self : GetStyle ( "failed" ) )
end
end
end
local hasSet , setName , numBonuses , numNormalEquipped , maxEquipped , setId , numPerfectedEquipped = GetItemLinkSetInfo ( itemLink )
if hasSet then
local setSectionStyle = "bodyHeader"
local bonusSectionStyle = "activeBonus"
if setId ~= refId and itemSetSuppressionType ~= ITEM_SET_SUPPRESSION_TYPE_NONE then
setSectionStyle = "itemSetSuppressedSection"
bonusSectionStyle = "itemSetSuppressedDescription"
end
if isPerfectedSet then
setSection : AddLine ( zo_strformat ( SI_ITEM_FORMAT_STR_PERFECTED_SET_NAME , setName , totalEquipped , maxEquipped , numPerfectedEquipped ) , self : GetStyle ( setSectionStyle ) )
else
setSection : AddLine ( zo_strformat ( SI_ITEM_FORMAT_STR_SET_NAME , setName , totalEquipped , maxEquipped ) , self : GetStyle ( setSectionStyle ) )
end
for bonusIndex = 1 , numBonuses do
local numRequired , bonusDescription , isPerfectedBonus = GetItemLinkSetBonusInfo ( itemLink , equipped , bonusIndex )
local numRelevantEquipped = isPerfectedBonus and numPerfectedEquipped or totalEquipped
if numRelevantEquipped >= numRequired then
setSection : AddLine ( bonusDescription , self : GetStyle ( bonusSectionStyle ) , self : GetStyle ( "bodyDescription" ) )
else
setSection : AddLine ( bonusDescription , self : GetStyle ( "inactiveBonus" ) , self : GetStyle ( "bodyDescription" ) )
end
end
if setId ~= refId and itemSetSuppressionType ~= ITEM_SET_SUPPRESSION_TYPE_NONE then
setSection : AddLine ( zo_strformat ( SI_ITEM_FORMAT_STR_DISABLED_BY , suppressionName ) , self : GetStyle ( setSectionStyle ) )
end
end
end
for setIndex = 1 , numContainerSets do
local hasSet , setName , numBonuses , numNormalEquipped , maxEquipped , setId , numPerfectedEquipped = GetItemLinkContainerSetInfo ( itemLink , setIndex )
if hasSet then
if setIndex > 1 then
end
if isPerfectedSet then
setSection : AddLine ( zo_strformat ( SI_ITEM_FORMAT_STR_PERFECTED_SET_NAME , setName , totalEquipped , maxEquipped , numPerfectedEquipped ) , self : GetStyle ( "bodyHeader" ) )
else
setSection : AddLine ( zo_strformat ( SI_ITEM_FORMAT_STR_SET_NAME , setName , totalEquipped , maxEquipped ) , self : GetStyle ( "bodyHeader" ) )
end
for bonusIndex = 1 , numBonuses do
local numRequired , bonusDescription , isPerfectedBonus = GetItemLinkContainerSetBonusInfo ( itemLink , setIndex , bonusIndex )
local numRelevantEquipped = isPerfectedBonus and numPerfectedEquipped or totalEquipped
if numRelevantEquipped >= numRequired then
setSection : AddLine ( bonusDescription , self : GetStyle ( "activeBonus" ) , self : GetStyle ( "bodyDescription" ) )
else
setSection : AddLine ( bonusDescription , self : GetStyle ( "inactiveBonus" ) , self : GetStyle ( "bodyDescription" ) )
end
end
end
end
end
poisonSystemDescriptionSection : AddLine ( GetString ( SI_POISON_SYSTEM_INFO ) , self : GetStyle ( "flavorText" ) )
end
if flavorText ~= "" then
end
end
prioritySellSection : AddLine ( GetString ( SI_ITEM_FORMAT_STR_PRIORITY_FENCE ) , self : GetStyle ( "prioritySellText" ) )
else
prioritySellSection : AddLine ( GetString ( SI_ITEM_FORMAT_STR_PRIORITY_SELL ) , self : GetStyle ( "prioritySellText" ) )
end
end
end
if collectibleId ~= 0 then
-- Will either be an override collectible, the passed in id, or 0 if it cannot be purchased
local relevantCollectible = ( purchasableCollectibleId == 0 ) and collectibleId or purchasableCollectibleId
if collectibleName ~= "" then
local formatterStringId
if collectibleCategory == COLLECTIBLE_CATEGORY_TYPE_CHAPTER then
formatterStringId = SI_COLLECTIBLE_REQUIRED_TO_USE_ITEM_UPGRADE
formatterStringId = SI_COLLECTIBLE_REQUIRED_TO_USE_ITEM_CROWN_STORE
else
formatterStringId = SI_COLLECTIBLE_REQUIRED_TO_USE_ITEM
end
return zo_strformat ( formatterStringId , collectibleName , GetCollectibleCategoryNameByCollectibleId ( relevantCollectible ) )
end
end
return ""
end
if collectibleId ~= 0 then
local colorStyle = IsCollectibleUnlocked ( collectibleId ) and self : GetStyle ( "succeeded" ) or self : GetStyle ( "failed" )
end
end
end
combinationSection : AddLine ( zo_strformat ( SI_ITEM_FORMAT_STR_COMBINATION , description ) , self : GetStyle ( "bodyDescription" ) )
end
end
if grantedCollectibleId > 0 then
bodySection : AddLine ( GetString ( SI_ITEM_FORMAT_STR_ALREADY_IN_COLLECTION ) , self : GetStyle ( "bodyDescription" ) )
elseif collectibleCategory == COLLECTIBLE_CATEGORY_TYPE_COMBINATION_FRAGMENT and not CanCombinationFragmentBeUnlocked ( grantedCollectibleId ) then
bodySection : AddLine ( GetString ( SI_ITEM_FORMAT_STR_ALREADY_OWN_COMBINATION_RESULT ) , self : GetStyle ( "bodyDescription" ) , self : GetStyle ( "failed" ) )
else
bodySection : AddLine ( ZO_SUCCEEDED_TEXT : Colorize ( GetString ( SI_ITEM_FORMAT_STR_ADD_TO_COLLECTION ) ) , self : GetStyle ( "bodyDescription" ) )
end
end
end
if creatorName then
if ( creatorName ~= "" ) then
if ( itemType == ITEMTYPE_TABARD ) then
creatorSection : AddLine ( zo_strformat ( SI_ITEM_FORMAT_STR_TABARD , creatorName ) , self : GetStyle ( "bodyDescription" ) )
else
creatorSection : AddLine ( zo_strformat ( SI_ITEM_FORMAT_STR_CREATOR , creatorName ) , self : GetStyle ( "bodyDescription" ) )
end
else
end
end
end
end
if levelsDescription ~= "" then
end
end
if numItemTags > 0 then
local itemTagStrings = { }
-- Build a map of tag category -> table of tags in that category
for i = 1 , numItemTags do
if itemTagDescription ~= "" then
if not itemTagStrings [ itemTagCategory ] then
itemTagStrings [ itemTagCategory ] = { }
end
table . insert ( itemTagStrings [ itemTagCategory ] , zo_strformat ( SI_TOOLTIP_ITEM_TAG_FORMATER , itemTagDescription ) )
end
end
-- Iterate through categories, and build a section for each category with tags in it
for i = TAG_CATEGORY_MIN_VALUE , TAG_CATEGORY_MAX_VALUE do
if itemTagStrings [ i ] then
if categoryName ~= "" then
end
itemTagsSection : AddLine ( table . concat ( itemTagStrings [ i ] , GetString ( SI_LIST_COMMA_SEPARATOR ) ) , self : GetStyle ( "itemTagDescription" ) )
end
end
end
end
--Layout Functions
-- Self is an internal scroll tooltip control, but the border we want to set is on the
-- outer container control. That container control has been reference on the tooltip control self.
-- Set Mythic Border to show or hide depending on if the item is Mythic
local borderFile
borderFile = ITEM_MYTHIC_BORDER_RED_FILE
else
borderFile = ITEM_MYTHIC_BORDER_FILE
end
self . gamepadTooltipContainerBorderControl : SetEdgeTexture ( borderFile , ITEM_MYTHIC_FILE_WIDTH , ITEM_MYTHIC_FILE_HEIGHT )
end
end
function ZO_Tooltip : LayoutGenericItem ( itemLink , equipped , creatorName , forceFullDurability , previewValueToAdd , itemName , equipSlot , showPlayerLocked , tradeBoPData , extraData )
end
local enchantDiffMode
if extraData then
enchantDiffMode = extraData . enchantDiffMode
end
else
end
end
-- We don't want crafted furniture to show who made it, since it will get cleared once placed in a house
-- TODO: If we implement saving the creator name, add back in LayoutItemCreator call (ESO-495280)
if not isFurniture then
end
if isFurniture then
end
end
if extraData and extraData . bagId ~= nil and extraData . slotIndex ~= nil then
end
end
end
boosterDescriptionSection : AddLine ( zo_strformat ( SI_ENCHANTMENT_BOOSTER_DESCRIPTION , fromQualityText , toQualityText ) , self : GetStyle ( "bodyDescription" ) )
end
do
if minLevel or minChampionPoints then
if minChampionPoints then
requirementsSection : AddLine ( zo_strformat ( SI_ENCHANTING_GLYPH_REQUIRED_SINGLE_CHAMPION_POINTS_GAMEPAD , FORMATTED_CHAMPION_RANK_ICON , minChampionPoints ) , self : GetStyle ( "bodyDescription" ) )
else
requirementsSection : AddLine ( zo_strformat ( SI_ENCHANTING_GLYPH_REQUIRED_SINGLE_LEVEL , minLevel ) , self : GetStyle ( "bodyDescription" ) )
end
end
end
end
end
if maxHP > 0 then
statValuePair : SetValue ( zo_strformat ( SI_SIEGE_TOOLTIP_TOUGHNESS_FORMAT , maxHP ) , self : GetStyle ( "statValuePairValue" ) )
end
end
end
end
end
do
end
if onUseType == ITEM_USE_TYPE_ITEM_DYE_STAMP then
descriptionSection : AddLine ( GetString ( SI_DYE_STAMP_ITEM_DESCRIPTION ) , self : GetStyle ( "bodyDescription" ) )
elseif onUseType == ITEM_USE_TYPE_COSTUME_DYE_STAMP then
descriptionSection : AddLine ( GetString ( SI_DYE_STAMP_COSTUME_DESCRIPTION ) , self : GetStyle ( "bodyDescription" ) )
end
-- list of dyes in stamp
elseif onUseType == ITEM_USE_TYPE_ITEM_DYE_STAMP then
if useResult == DYE_STAMP_USE_RESULT_NO_VALID_ITEMS then
elseif useResult == DYE_STAMP_USE_RESULT_ITEMS_HAVE_SAME_DYES then
end
elseif onUseType == ITEM_USE_TYPE_COSTUME_DYE_STAMP then
if useResult == DYE_STAMP_USE_RESULT_NO_VALID_COLLECTIBLES then
elseif useResult == DYE_STAMP_USE_RESULT_COLLECTIBLES_HAVE_SAME_DYES then
elseif useResult == DYE_STAMP_USE_RESULT_COLLECTIBLES_NOT_ACTIVE then
end
end
end
end
end
-- The functions that make this work are only available in ingame.
-- If we need to support internalingame, we'll need to refactor
local isItemUseTypeCraftedAbilityScript = GetItemLinkItemUseType ( itemLink ) == ITEM_USE_TYPE_CRAFTED_ABILITY
local craftedAbilityId = isItemUseTypeCraftedAbilityScript and GetItemLinkItemUseReferenceId ( itemLink ) or 0
if internalassert ( craftedAbilityData ~= nil , "Trying to layout tooltip for ItemType CRAFTED_ABILITY but could not get CraftedAbilityData from onUseValue" ) then
end
if skillData then
local onUseInfo = zo_strformat ( SI_ITEM_TOOLTIP_CRAFTED_ABILITY_ON_USE_FORMATTER , craftedAbilityData : GetDisplayName ( ) , skillLineData : GetName ( ) )
end
end
alreadyKnownSection : AddLine ( GetString ( SI_ITEM_TOOLTIP_CRAFTED_ABILITY_ALREADY_KNOWN ) , self : GetStyle ( "bodyDescription" ) )
end
end
-- The functions that make this work are only available in ingame.
-- If we need to support internalingame, we'll need to refactor
assert ( ZO_IsIngameUI ( ) , "CRAFTED_ABILITY_SCRIPT item tooltips are not supported in the Crown Store." )
local isItemUseTypeCraftedAbilityScript = GetItemLinkItemUseType ( itemLink ) == ITEM_USE_TYPE_CRAFTED_ABILITY_SCRIPT
local craftedAbilityScriptId = isItemUseTypeCraftedAbilityScript and GetItemLinkItemUseReferenceId ( itemLink ) or 0
local craftedAbilityScriptData = SCRIBING_DATA_MANAGER : GetCraftedAbilityScriptData ( craftedAbilityScriptId )
internalassert ( craftedAbilityScriptData ~= nil , "Trying to layout tooltip for ItemType CRAFTED_ABILITY_SCRIPT but could not get CraftedAbilityScriptData from onUseValue" )
if craftedAbilityScriptData then
end
local onUseInfo = zo_strformat ( SI_ITEM_TOOLTIP_CRAFTED_ABILITY_SCRIPT_ON_USE_FORMATTER , craftedAbilityScriptData : GetDisplayName ( ) , slot )
end
alreadyKnownSection : AddLine ( GetString ( SI_ITEM_TOOLTIP_CRAFTED_ABILITY_SCRIPT_ALREADY_KNOWN ) , self : GetStyle ( "bodyDescription" ) )
end
end
else
knownSection : AddLine ( ZO_SUCCEEDED_TEXT : Colorize ( GetString ( SI_LORE_LIBRARY_USE_TO_LEARN ) ) , self : GetStyle ( "bodyDescription" ) )
end
end
end
end
end
local IGNORE_LEVEL = true
if ( resultItemLink ~= "" ) then
end
--Ingredients
if ( numIngredients > 0 ) then
ingredientsSection : AddLine ( GetString ( SI_PROVISIONER_INGREDIENTS_HEADER ) , self : GetStyle ( "bodyHeader" ) )
for i = 1 , numIngredients do
local hasIngredientStyle
if numOwned >= numRequired then
else
end
local ingredientNameWithRequiredQuantity = zo_strformat ( SI_RECIPE_INGREDIENT_WITH_COUNT , ingredientName , numRequired )
ingredientsSection : AddLine ( zo_strformat ( SI_NUMBERED_LIST_ENTRY , i , ingredientNameWithRequiredQuantity ) , hasIngredientStyle , self : GetStyle ( "bodyDescription" ) )
end
end
--Requirements
requirementsSection : AddLine ( GetString ( SI_PROVISIONER_REQUIREMENTS_HEADER ) , self : GetStyle ( "bodyHeader" ) )
local rankSuccessStyle
else
end
requirementsSection : AddLine ( zo_strformat ( SI_RECIPE_REQUIRES_LEVEL_PASSIVE , levelPassiveAbilityName , levelReq ) , rankSuccessStyle , self : GetStyle ( "bodyDescription" ) )
end
if requiredQuality > 0 then
local qualitySuccessStyle
if quality >= requiredQuality then
else
end
--Only exclusively provisioning system recipes have a quality requirement
requirementsSection : AddLine ( zo_strformat ( SI_PROVISIONER_REQUIRES_RECIPE_QUALITY , requiredQuality ) , qualitySuccessStyle , self : GetStyle ( "bodyDescription" ) )
end
--Use to learn
useToLearnOrKnownSection : AddLine ( GetString ( SI_RECIPE_ALREADY_KNOWN ) , self : GetStyle ( "bodyDescription" ) )
else
useToLearnOrKnownSection : AddLine ( ZO_SUCCEEDED_TEXT : Colorize ( GetString ( SI_USE_TO_LEARN_RECIPE ) ) , self : GetStyle ( "bodyDescription" ) )
end
end
local traitSection
if known ~= nil then
if not traitSection then
end
local displayName
local knownStyle
local customNarration
if known then
else
end
traitSection : AddLineWithCustomNarration ( zo_strformat ( SI_NUMBERED_LIST_ENTRY , i , displayName ) , customNarration , knownStyle , self : GetStyle ( "bodyDescription" ) )
end
end
if traitSection then
end
end
if known ~= nil then
translationSection : AddLine ( GetString ( SI_ENCHANTING_TRANSLATION_HEADER ) , self : GetStyle ( "bodyHeader" ) )
if known then
translationSection : AddLine ( zo_strformat ( SI_ENCHANTING_TRANSLATION_KNOWN , name ) , self : GetStyle ( "bodyDescription" ) )
else
translationSection : AddLine ( GetString ( SI_ENCHANTING_TRANSLATION_UNKNOWN ) , self : GetStyle ( "bodyDescription" ) )
end
end
if runeClassification == ENCHANTING_RUNE_POTENCY then
local requiredRankStyle
else
end
requirementSection : AddLine ( zo_strformat ( SI_ENCHANTING_REQUIRES_POTENCY_IMPROVEMENT , requiredRank ) , requiredRankStyle , self : GetStyle ( "bodyDescription" ) )
elseif runeClassification == ENCHANTING_RUNE_ASPECT then
local requiredRankStyle
else
end
requirementSection : AddLine ( zo_strformat ( SI_ENCHANTING_REQUIRES_ASPECT_IMPROVEMENT , requiredRank ) , requiredRankStyle , self : GetStyle ( "bodyDescription" ) )
end
end
local itemTypeString = GetString ( ( itemType == ITEMTYPE_POTION_BASE ) and SI_ITEM_FORMAT_STR_POTION or SI_ITEM_FORMAT_STR_POISON )
if requiredLevel > 0 or requiredChampionPoints > 0 then
if requiredChampionPoints > 0 then
createsSection : AddLine ( zo_strformat ( SI_ITEM_FORMAT_STR_CREATES_ALCHEMY_ITEM_OF_CHAMPION_POINTS , requiredChampionPoints , itemTypeString ) , self : GetStyle ( "bodyDescription" ) )
else
createsSection : AddLine ( zo_strformat ( SI_ITEM_FORMAT_STR_CREATES_ALCHEMY_ITEM_OF_LEVEL , requiredLevel , itemTypeString ) , self : GetStyle ( "bodyDescription" ) )
end
end
local requirementStyle
else
end
requirementSection : AddLine ( zo_strformat ( SI_REQUIRES_ALCHEMY_SOLVENT_PURIFICATION , requiredRank ) , requirementStyle , self : GetStyle ( "bodyDescription" ) )
end
end
local descriptionString = SI_ITEM_FORMAT_STR_STYLE_MATERIAL
descriptionString = SI_ITEM_DESCRIPTION_UNIVERSAL_STYLE
end
styleSection : AddLine ( zo_strformat ( descriptionString , GetItemStyleName ( style ) ) , self : GetStyle ( "bodyDescription" ) )
end
if ( refinedItemLink ~= "" ) then
refinedSection : AddLine ( zo_strformat ( SI_TOOLTIP_ITEM_FORMAT_REFINES_TO , minRawMats , maxRawMats , qualityColor : Colorize ( refinedItemName ) ) , self : GetStyle ( "bodyDescription" ) )
end
end
if refinedItemLink ~= "" then
local toQualityText = GetItemQualityColor ( toDisplayQuality ) : Colorize ( GetString ( "SI_ITEMQUALITY" , toDisplayQuality ) )
local fromQualityText = GetItemQualityColor ( fromDisplayQuality ) : Colorize ( GetString ( "SI_ITEMQUALITY" , fromDisplayQuality ) )
boosterDescriptionSection : AddLine ( zo_strformat ( SI_RAW_BOOSTER_DESCRIPTION , requiredStackSize , refinedItemText , fromQualityText , toQualityText ) , self : GetStyle ( "bodyDescription" ) )
end
end
end
end
local ITEMTYPE_TRAIT_DESCRIPTIONS = {
[ ITEMTYPE_ARMOR_TRAIT ] = SI_ITEM_FORMAT_STR_ARMOR_TRAIT ,
[ ITEMTYPE_WEAPON_TRAIT ] = SI_ITEM_FORMAT_STR_WEAPON_TRAIT ,
[ ITEMTYPE_JEWELRY_TRAIT ] = SI_ITEM_FORMAT_STR_JEWELRY_TRAIT ,
}
local descriptionId = ITEMTYPE_TRAIT_DESCRIPTIONS [ itemType ]
end
if prospectiveAlchemyResult == PROSPECTIVE_ALCHEMY_RESULT_KNOWN and itemLink and itemLink ~= "" then
end
else
end
if prospectiveAlchemyResult == PROSPECTIVE_ALCHEMY_RESULT_UNCRAFTABLE then
else
end
end
end
if itemLink and itemLink ~= "" then
end
else
end
enchantingSection : AddLine ( GetString ( SI_ENCHANTING_UNKNOWN_RESULT ) , self : GetStyle ( "bodyDescription" ) )
end
end
function ZO_Tooltip : LayoutEnchantingPreview ( potencyRuneBagId , potencyRuneSlotIndex , essenceRuneBagId , essenceRuneSlotIndex , aspectRuneBagId , aspectRuneSlotIndex , extraData )
local _ , icon = GetEnchantingResultingItemInfo ( potencyRuneBagId , potencyRuneSlotIndex , essenceRuneBagId , essenceRuneSlotIndex , aspectRuneBagId , aspectRuneSlotIndex )
local itemLink = GetEnchantingResultingItemLink ( potencyRuneBagId , potencyRuneSlotIndex , essenceRuneBagId , essenceRuneSlotIndex , aspectRuneBagId , aspectRuneSlotIndex )
end
if itemLink and itemLink ~= "" then
end
local stackCount = 1 -- currently stores only sell single items not stacks
end
end
if itemData . entryType == STORE_ENTRY_TYPE_COLLECTIBLE then
elseif itemData . entryType == STORE_ENTRY_TYPE_QUEST_ITEM then
elseif itemData . entryType == STORE_ENTRY_TYPE_ANTIQUITY_LEAD then
else
end
local requiredToBuyErrorText = itemData . dataSource . requiredToBuyErrorText
if requiredToBuyErrorText ~= "" then
end
end
end
if itemLink and itemLink ~= "" then
end
end
end
if stackCount then
itemName = zo_strformat ( SI_GAMEPAD_SMITHING_TOOLTIP_UNIVERSAL_STYLE_ITEM_TITLE , itemName , stackCount )
end
styleSection : AddLine ( GetString ( SI_CRAFTING_UNIVERSAL_STYLE_ITEM_TOOLTIP ) , self : GetStyle ( "bodyDescription" ) )
styleSection : AddLine ( GetString ( SI_CRAFTING_UNIVERSAL_STYLE_ITEM_CROWN_STORE_TOOLTIP ) , self : GetStyle ( "bodyDescription" ) )
end
if tradeBoPData then
local timeRemaining = tradeBoPData . timeRemaining
local tradeBoPSection = self : AcquireSection ( self : GetStyle ( "bodySection" ) , self : GetStyle ( "itemTradeBoPSection" ) )
local formattedTimeRemaining
if timeRemaining > ZO_ONE_MINUTE_IN_SECONDS then
formattedTimeRemaining = zo_round ( timeRemaining / ZO_ONE_MINUTE_IN_SECONDS ) * ZO_ONE_MINUTE_IN_SECONDS
formattedTimeRemaining = ZO_FormatTime ( formattedTimeRemaining , TIME_FORMAT_STYLE_DESCRIPTIVE_SHORT , TIME_FORMAT_PRECISION_SECONDS , TIME_FORMAT_DIRECTION_DESCENDING )
else
end
local statValuePairTimer = tradeBoPSection : AcquireStatValuePair ( self : GetStyle ( "statValuePair" ) , self : GetStyle ( "fullWidth" ) )
statValuePairTimer : SetStat ( GetString ( SI_ITEM_FORMAT_STR_TRADE_BOP_TIMER_HEADER ) , self : GetStyle ( "statValuePairStat" ) , self : GetStyle ( "itemTradeBoPHeader" ) )
tradeBoPSection : AddLine ( GetString ( SI_ITEM_FORMAT_STR_TRADE_BOP_PLAYERS_HEADER ) , self : GetStyle ( "statValuePairStat" ) , self : GetStyle ( "itemTradeBoPHeader" ) )
tradeBoPSection : AddLine ( tradeBoPData . namesString , self : GetStyle ( "statValuePairValue" ) , self : GetStyle ( "fullWidth" ) )
end
end
statsSection : AddLine ( GetString ( SI_ITEM_FORMAT_STR_FORCED_NOT_DECONSTRUCTIBLE ) , self : GetStyle ( "bodyDescription" ) , self : GetStyle ( "notDeconstructable" ) )
end
end
if itemLink and itemLink ~= "" then
end
end
end
do
local LAYOUT_FUNCTIONS =
{
[ ITEMTYPE_RECIPE ] = function ( self , itemLink , creatorName , itemName , tradeBoPData , extraData ) self : LayoutProvisionerRecipe ( itemLink , itemName , tradeBoPData , extraData ) end ,
[ ITEMTYPE_BLACKSMITHING_BOOSTER ] = function ( self , itemLink , creatorName , itemName , tradeBoPData , extraData ) self : LayoutBooster ( itemLink , itemName , extraData ) end ,
[ ITEMTYPE_WOODWORKING_BOOSTER ] = function ( self , itemLink , creatorName , itemName , tradeBoPData , extraData ) self : LayoutBooster ( itemLink , itemName , extraData ) end ,
[ ITEMTYPE_CLOTHIER_BOOSTER ] = function ( self , itemLink , creatorName , itemName , tradeBoPData , extraData ) self : LayoutBooster ( itemLink , itemName , extraData ) end ,
[ ITEMTYPE_JEWELRYCRAFTING_BOOSTER ] = function ( self , itemLink , creatorName , itemName , tradeBoPData , extraData ) self : LayoutBooster ( itemLink , itemName , extraData ) end ,
[ ITEMTYPE_GLYPH_WEAPON ] = function ( self , itemLink , creatorName , itemName , tradeBoPData , extraData ) self : LayoutGlyph ( itemLink , creatorName , itemName , tradeBoPData , extraData ) end ,
[ ITEMTYPE_GLYPH_ARMOR ] = function ( self , itemLink , creatorName , itemName , tradeBoPData , extraData ) self : LayoutGlyph ( itemLink , creatorName , itemName , tradeBoPData , extraData ) end ,
[ ITEMTYPE_GLYPH_JEWELRY ] = function ( self , itemLink , creatorName , itemName , tradeBoPData , extraData ) self : LayoutGlyph ( itemLink , creatorName , itemName , tradeBoPData , extraData ) end ,
[ ITEMTYPE_REAGENT ] = function ( self , itemLink , creatorName , itemName , tradeBoPData , extraData ) self : LayoutReagent ( itemLink , itemName , extraData ) end ,
[ ITEMTYPE_POTION_BASE ] = function ( self , itemLink , creatorName , itemName , tradeBoPData , extraData ) self : LayoutAlchemyBase ( itemLink , itemName , extraData ) end ,
[ ITEMTYPE_POISON_BASE ] = function ( self , itemLink , creatorName , itemName , tradeBoPData , extraData ) self : LayoutAlchemyBase ( itemLink , itemName , extraData ) end ,
[ ITEMTYPE_INGREDIENT ] = function ( self , itemLink , creatorName , itemName , tradeBoPData , extraData ) self : LayoutIngredient ( itemLink , itemName , extraData ) end ,
[ ITEMTYPE_STYLE_MATERIAL ] = function ( self , itemLink , creatorName , itemName , tradeBoPData , extraData ) self : LayoutStyleMaterial ( itemLink , itemName , extraData ) end ,
[ ITEMTYPE_BLACKSMITHING_RAW_MATERIAL ] = function ( self , itemLink , creatorName , itemName , tradeBoPData , extraData ) self : LayoutRawBaseMaterial ( itemLink , itemName , extraData ) end ,
[ ITEMTYPE_CLOTHIER_RAW_MATERIAL ] = function ( self , itemLink , creatorName , itemName , tradeBoPData , extraData ) self : LayoutRawBaseMaterial ( itemLink , itemName , extraData ) end ,
[ ITEMTYPE_WOODWORKING_RAW_MATERIAL ] = function ( self , itemLink , creatorName , itemName , tradeBoPData , extraData ) self : LayoutRawBaseMaterial ( itemLink , itemName , extraData ) end ,
[ ITEMTYPE_JEWELRYCRAFTING_RAW_MATERIAL ] = function ( self , itemLink , creatorName , itemName , tradeBoPData , extraData ) self : LayoutRawBaseMaterial ( itemLink , itemName , extraData ) end ,
[ ITEMTYPE_RAW_MATERIAL ] = function ( self , itemLink , creatorName , itemName , tradeBoPData , extraData ) self : LayoutRawMaterial ( itemLink , itemName , extraData ) end ,
[ ITEMTYPE_JEWELRYCRAFTING_RAW_BOOSTER ] = function ( self , itemLink , creatorName , itemName , tradeBoPData , extraData ) self : LayoutRawBooster ( itemLink , itemName , extraData ) end ,
[ ITEMTYPE_JEWELRY_RAW_TRAIT ] = function ( self , itemLink , creatorName , itemName , tradeBoPData , extraData ) self : LayoutRawMaterial ( itemLink , itemName , extraData ) end ,
[ ITEMTYPE_BLACKSMITHING_MATERIAL ] = function ( self , itemLink , creatorName , itemName , tradeBoPData , extraData ) self : LayoutMaterial ( itemLink , itemName , extraData ) end ,
[ ITEMTYPE_CLOTHIER_MATERIAL ] = function ( self , itemLink , creatorName , itemName , tradeBoPData , extraData ) self : LayoutMaterial ( itemLink , itemName , extraData ) end ,
[ ITEMTYPE_WOODWORKING_MATERIAL ] = function ( self , itemLink , creatorName , itemName , tradeBoPData , extraData ) self : LayoutMaterial ( itemLink , itemName , extraData ) end ,
[ ITEMTYPE_JEWELRYCRAFTING_MATERIAL ] = function ( self , itemLink , creatorName , itemName , tradeBoPData , extraData ) self : LayoutMaterial ( itemLink , itemName , extraData ) end ,
[ ITEMTYPE_ARMOR_TRAIT ] = function ( self , itemLink , creatorName , itemName , tradeBoPData , extraData ) self : LayoutTrait ( itemLink , itemName , ITEMTYPE_ARMOR_TRAIT , extraData ) end ,
[ ITEMTYPE_WEAPON_TRAIT ] = function ( self , itemLink , creatorName , itemName , tradeBoPData , extraData ) self : LayoutTrait ( itemLink , itemName , ITEMTYPE_WEAPON_TRAIT , extraData ) end ,
[ ITEMTYPE_JEWELRY_TRAIT ] = function ( self , itemLink , creatorName , itemName , tradeBoPData , extraData ) self : LayoutTrait ( itemLink , itemName , ITEMTYPE_JEWELRY_TRAIT , extraData ) end ,
[ ITEMTYPE_SIEGE ] = function ( self , itemLink , creatorName , itemName , tradeBoPData , extraData ) self : LayoutSiege ( itemLink , itemName , tradeBoPData , extraData ) end ,
[ ITEMTYPE_TOOL ] = function ( self , itemLink , creatorName , itemName , tradeBoPData , extraData ) self : LayoutTool ( itemLink , itemName , tradeBoPData , extraData ) end ,
[ ITEMTYPE_SOUL_GEM ] = function ( self , itemLink , creatorName , itemName , tradeBoPData , extraData ) self : LayoutSoulGem ( itemLink , itemName , extraData ) end ,
[ ITEMTYPE_AVA_REPAIR ] = function ( self , itemLink , creatorName , itemName , tradeBoPData , extraData ) self : LayoutAvARepair ( itemLink , itemName , extraData ) end ,
[ ITEMTYPE_DYE_STAMP ] = function ( self , itemLink , creatorName , itemName , tradeBoPData , extraData ) self : LayoutDyeStamp ( itemLink , itemName , extraData ) end ,
[ ITEMTYPE_CRAFTED_ABILITY ] = function ( self , itemLink , creatorName , itemName , tradeBoPData , extraData ) self : LayoutCraftedAbilityItem ( itemLink , itemName , tradeBoPData ) end ,
[ ITEMTYPE_CRAFTED_ABILITY_SCRIPT ] = function ( self , itemLink , creatorName , itemName , tradeBoPData , extraData ) self : LayoutCraftedAbilityScriptItem ( itemLink , itemName , tradeBoPData ) end ,
}
--TODO: Get creatorName from itemLink?
-- extraData is a table of optional parameters or additional information for tooltip layouts that aren't generic or commonly used
-- AvailableOptions:
-- enchantDiffMode - Controls the display of enchantment information as being added, removed, or default
-- showTraitAsNew - Displays the trait information of an item as if it's being added to the item or otherwise new
-- hideTrait - Show the item as if it had no trait, even if it does
function ZO_Tooltip : LayoutItem ( itemLink , equipped , creatorName , forceFullDurability , previewValueToAdd , itemName , equipSlot , showPlayerLocked , tradeBoPData , extraData )
local isValidItemLink = itemLink ~= ""
if isValidItemLink then
--first do checks that can't be determined from the item type
else
end
else
-- now attempt to layout the itemlink by the item type
else
else
else -- fallback to our default layout
if equipped == NOT_EQUIPPED then
equipSlot = EQUIP_SLOT_NONE
end
self : LayoutGenericItem ( itemLink , equipped , creatorName , forceFullDurability , previewValueToAdd , itemName , equipSlot , showPlayerLocked , tradeBoPData , extraData )
end
end
end
end
end
return isValidItemLink
end
end
function ZO_Tooltip : LayoutItemWithStackCount ( itemLink , equipped , creatorName , forceFullDurability , previewValueToAdd , customOrBagStackCount , equipSlot , showPlayerLocked , tradeBoPData , extraData )
local isValidItemLink = itemLink ~= ""
if isValidItemLink then
local stackCount
if customOrBagStackCount == ZO_ITEM_TOOLTIP_INVENTORY_TITLE_COUNT then
elseif customOrBagStackCount == ZO_ITEM_TOOLTIP_BANK_TITLE_COUNT then
elseif customOrBagStackCount == ZO_ITEM_TOOLTIP_INVENTORY_AND_BANK_TITLE_COUNT then
elseif customOrBagStackCount == ZO_ITEM_TOOLTIP_CRAFTBAG_TITLE_COUNT then
elseif customOrBagStackCount == ZO_ITEM_TOOLTIP_INVENTORY_AND_BANK_AND_CRAFTBAG_TITLE_COUNT then
stackCount = GetItemLinkInventoryCount ( itemLink , INVENTORY_COUNT_BAG_OPTION_BACKPACK_AND_BANK_AND_CRAFT_BAG )
elseif customOrBagStackCount == ZO_ITEM_TOOLTIP_HOUSE_BANKS_TITLE_COUNT then
else
stackCount = customOrBagStackCount
end
if stackCount and stackCount > 1 then
end
return self : LayoutItem ( itemLink , equipped , creatorName , forceFullDurability , previewValueToAdd , itemName , equipSlot , showPlayerLocked , tradeBoPData , extraData )
end
end
return self : LayoutItemWithStackCount ( itemLink , NOT_EQUIPPED , NO_CREATOR_NAME , DONT_FORCE_FULL_DURABILITY , NO_PREVIEW_VALUE , customOrBagStackCount , EQUIP_SLOT_NONE )
end
-- "Specific Layout Functions"
local equipped = bagId == BAG_WORN
local equipSlot = equipped and slotIndex or EQUIP_SLOT_NONE
local stackCount = ZO_ITEM_TOOLTIP_INVENTORY_TITLE_COUNT
if showCombinedCount then
stackCount = ZO_ITEM_TOOLTIP_INVENTORY_AND_BANK_AND_CRAFTBAG_TITLE_COUNT
else
if bagId == BAG_BANK then
stackCount = ZO_ITEM_TOOLTIP_BANK_TITLE_COUNT
elseif bagId == BAG_BACKPACK then
stackCount = ZO_ITEM_TOOLTIP_INVENTORY_TITLE_COUNT
elseif bagId == BAG_VIRTUAL then
stackCount = ZO_ITEM_TOOLTIP_CRAFTBAG_TITLE_COUNT
elseif equipped then
if slotIndex == EQUIP_SLOT_POISON or slotIndex == EQUIP_SLOT_BACKUP_POISON then
else
stackCount = 1
end
end
end
local tradeBoPData
tradeBoPData =
{
}
end
--We do not want to show armory builds for items in the guild bank or buyback, and it is not possible for items in the other 2 bags to be in builds
--Therefore, we can skip checking entirely for these bags
if bagId ~= BAG_GUILDBANK and bagId ~= BAG_BUYBACK and bagId ~= BAG_VIRTUAL and bagId ~= BAG_COMPANION_WORN then
if not extraData then
extraData = { }
end
extraData . bagId = bagId
extraData . slotIndex = slotIndex
end
return self : LayoutItemWithStackCount ( itemLink , equipped , GetItemCreatorName ( bagId , slotIndex ) , DONT_FORCE_FULL_DURABILITY , NO_PREVIEW_VALUE , stackCount , equipSlot , showPlayerLocked , tradeBoPData , extraData )
end
local showEquipSlot = showSecondSlot and equipSlot2 or equipSlot1
if showEquipSlot ~= EQUIP_SLOT_NONE then
return true
end
end
return false
end
local showEquipSlot = showSecondSlot and equipSlot2 or equipSlot1
if showEquipSlot ~= EQUIP_SLOT_NONE then
return true
end
end
return false
end
local equipped = false
local tradeBoPData
tradeBoPData =
{
}
end
return self : LayoutItemWithStackCount ( itemLink , equipped , creator , DONT_FORCE_FULL_DURABILITY , NO_PREVIEW_VALUE , stack , EQUIP_SLOT_NONE , DONT_SHOW_PLAYER_LOCKED , tradeBoPData )
end
function ZO_Tooltip : LayoutPendingSmithingItem ( patternIndex , materialIndex , materialQuantity , styleIndex , traitIndex )
local _ , _ , icon = GetSmithingPatternInfo ( patternIndex , materialIndex , materialQuantity , styleIndex , traitIndex )
local itemLink = GetSmithingPatternResultLink ( patternIndex , materialIndex , materialQuantity , styleIndex , traitIndex )
if itemLink and itemLink ~= "" then
end
end
end
function ZO_Tooltip : LayoutPendingEnchantedItem ( itemBagId , itemIndex , enchantmentBagId , enchantmentIndex )
local itemLink = GetEnchantedItemResultingItemLink ( itemBagId , itemIndex , enchantmentBagId , enchantmentIndex )
local extraData =
{
enchantDiffMode = ZO_ENCHANT_DIFF_ADD ,
bagId = itemBagId ,
slotIndex = itemIndex ,
}
self : LayoutItem ( itemLink , NOT_EQUIPPED , NO_CREATOR_NAME , FORCE_FULL_DURABILITY , NO_PREVIEW_VALUE , NO_ITEM_NAME , EQUIP_SLOT_NONE , DONT_SHOW_PLAYER_LOCKED , NO_TRADE_BOP_DATA , extraData )
end
function ZO_Tooltip : LayoutPendingItemChargeOrRepair ( itemBagId , itemSlotIndex , improvementKitBagId , improvementKitIndex , improvementFunc )
local previewValueToAdd = improvementFunc ( itemBagId , itemSlotIndex , improvementKitBagId , improvementKitIndex )
local extraData =
{
enchantDiffMode = ZO_ENCHANT_DIFF_ADD ,
bagId = itemBagId ,
slotIndex = itemSlotIndex ,
}
self : LayoutItem ( itemLink , NOT_EQUIPPED , NO_CREATOR_NAME , DONT_FORCE_FULL_DURABILITY , previewValueToAdd , NO_ITEM_NAME , EQUIP_SLOT_NONE , DONT_SHOW_PLAYER_LOCKED , NO_TRADE_BOP_DATA , extraData )
end
function ZO_Tooltip : LayoutPendingItemCharge ( itemBagId , itemSlotIndex , improvementKitBagId , improvementKitIndex )
self : LayoutPendingItemChargeOrRepair ( itemBagId , itemSlotIndex , improvementKitBagId , improvementKitIndex , GetAmountSoulGemWouldChargeItem )
end
function ZO_Tooltip : LayoutPendingItemRepair ( itemBagId , itemSlotIndex , improvementKitBagId , improvementKitIndex )
self : LayoutPendingItemChargeOrRepair ( itemBagId , itemSlotIndex , improvementKitBagId , improvementKitIndex , GetAmountRepairKitWouldRepairItem )
end
--Only include this extra narration if we have added the item for improvement
if narrateAsCurrent then
end
local tradeBoPData
tradeBoPData =
{
}
end
local extraData =
{
bagId = bagId ,
slotIndex = slotIndex ,
}
return self : LayoutItem ( itemLink , NOT_EQUIPPED , GetItemCreatorName ( bagId , slotIndex ) , DONT_FORCE_FULL_DURABILITY , NO_PREVIEW_VALUE , NO_ITEM_NAME , EQUIP_SLOT_NONE , showPlayerLocked , tradeBoPData , extraData )
end
function ZO_Tooltip : LayoutImproveResultSmithingItem ( itemToImproveBagId , itemToImproveSlotIndex , craftingSkillType )
local _ , icon = GetSmithingImprovedItemInfo ( itemToImproveBagId , itemToImproveSlotIndex , craftingSkillType )
local itemLink = GetSmithingImprovedItemLink ( itemToImproveBagId , itemToImproveSlotIndex , craftingSkillType )
if itemLink and itemLink ~= "" then
end
local extraData =
{
bagId = itemToImproveBagId ,
slotIndex = itemToImproveSlotIndex ,
}
self : LayoutItem ( itemLink , NOT_EQUIPPED , NO_CREATOR_NAME , DONT_FORCE_FULL_DURABILITY , NO_PREVIEW_VALUE , NO_ITEM_NAME , EQUIP_SLOT_NONE , DONT_SHOW_PLAYER_LOCKED , NO_TRADE_BOP_DATA , extraData )
end
--Add line for tradeable loss
section : AddLine ( GetString ( SI_SMITHING_IMPROVEMENT_TRADE_BOP_WILL_BECOME_UNTRADEABLE ) , self : GetStyle ( "bodyDescription" ) , self : GetStyle ( "failed" ) )
end
end
function ZO_Tooltip : LayoutResearchSmithingItem ( traitType , traitDescription , traitResearchSourceDescription , traitMaterialSourceDescription )
end
if traitResearchSourceDescription then
bodySection : AddLine ( zo_strformat ( SI_SMITHING_TRAIT_RESEARCH_SOURCE_DESCRIPTION , traitResearchSourceDescription ) , self : GetStyle ( "bodyDescription" ) )
bodySection : AddLine ( zo_strformat ( SI_SMITHING_TRAIT_MATERIAL_SOURCE_DESCRIPTION , traitMaterialSourceDescription ) , self : GetStyle ( "bodyDescription" ) )
end
end
end
local extraData =
{
hideTrait = hideTrait ,
}
return self : LayoutItem ( itemLink , NOT_EQUIPPED , NO_CREATOR_NAME , FORCE_FULL_DURABILITY , NO_PREVIEW_VALUE , NO_ITEM_NAME , EQUIP_SLOT_NONE , DONT_SHOW_PLAYER_LOCKED , NO_TRADE_BOP_DATA , extraData )
end
for _ , topLevelCategoryData in ITEM_SET_COLLECTIONS_DATA_MANAGER : TopLevelItemSetCollectionCategoryIterator ( self . categoryFilters ) do
local categorySection = self : AcquireSection ( self : GetStyle ( "itemSetCollectionSummaryCategorySection" ) )
local MIN_PIECES = 0
local percentage = ( unlockedPieces / totalPieces ) * 100
end
end
end
local statDeltaLookup = ZO_GetStatDeltaLookupFromItemComparisonReturns ( CompareBagItemToCurrentlyEquipped ( bagId , slotId , comparisonSlot ) )
local statDelta = statDeltaLookup [ stat ] or 0
local valueToShow = currentValue + statDelta
if stat == STAT_SPELL_CRITICAL or stat == STAT_CRITICAL_STRIKE then
end
if statDelta ~= 0 then
if statDelta > 0 then
else
end
end
local statValuePair = statSection : AcquireStatValuePair ( self : GetStyle ( "itemComparisonStatValuePair" ) )
end
end
end
do
local FORMAT_EXTRA_OPTIONS =
{
showCap = true ,
}
local IS_PLURAL = false
local IS_UPPER = false
local locationSection
local locationCurrenciesSection
for currencyType = CURT_ITERATION_BEGIN , CURT_ITERATION_END do
if not locationCurrenciesSection then
--Title
locationSection : AddLine ( GetString ( "SI_CURRENCYLOCATION" , currencyLocation ) , self : GetStyle ( "currencyLocationTitle" ) )
--Currencies Section
locationCurrenciesSection = locationSection : AcquireSection ( self : GetStyle ( "currencyLocationCurrenciesSection" ) )
end
--Currency Count
local statValuePair = locationCurrenciesSection : AcquireStatValuePair ( self : GetStyle ( "currencyStatValuePair" ) )
statValuePair : SetStat ( zo_strformat ( SI_CURRENCY_NAME_FORMAT , GetCurrencyName ( currencyType , IS_PLURAL , IS_UPPER ) ) , self : GetStyle ( "currencyStatValuePairStat" ) )
FORMAT_EXTRA_OPTIONS . currencyLocation = currencyLocation
local valueString = ZO_Currency_FormatGamepad ( currencyType , amount , ZO_CURRENCY_FORMAT_WHITE_AMOUNT_ICON , FORMAT_EXTRA_OPTIONS )
end
end
if locationSection then
end
end
end
end
local IS_PLURAL = false
local IS_UPPER = false
for currencyType = CURT_ITERATION_BEGIN , CURT_ITERATION_END do
local bankedStatValuePair = currencySection : AcquireStatValuePair ( self : GetStyle ( "currencyStatValuePair" ) )
local bankedValueString = zo_strformat ( SI_GAMEPAD_TOOLTIP_ITEM_VALUE_FORMAT , ZO_CommaDelimitNumber ( GetCurrencyAmount ( currencyType , CURRENCY_LOCATION_BANK ) ) , ZO_Currency_GetPlatformFormattedCurrencyIcon ( currencyType ) )
local carriedStatValuePair = currencySection : AcquireStatValuePair ( self : GetStyle ( "currencyStatValuePair" ) )
local carriedValueString = zo_strformat ( SI_GAMEPAD_TOOLTIP_ITEM_VALUE_FORMAT , ZO_CommaDelimitNumber ( GetCurrencyAmount ( currencyType , GetCurrencyPlayerStoredLocation ( currencyType ) ) ) , ZO_Currency_GetPlatformFormattedCurrencyIcon ( currencyType ) )
end
end
end
if sellerName then
sellerNameSection : AddLine ( zo_strformat ( SI_TRADING_HOUSE_SEARCH_RESULT_SELLER_FORMATTER , userFacingSellerName ) , self : GetStyle ( "bodyDescription" ) )
end
end
bodySection : AddLine ( requiredResearchString , self : GetStyle ( "bodyDescription" ) , self : GetStyle ( "failed" ) )
end
furnishingLimitTypeSection : AddLine ( GetString ( SI_TOOLTIP_FURNISHING_LIMIT_TYPE ) , self : GetStyle ( "furnishingLimitTypeTitle" ) )
furnishingLimitTypeSection : AddLine ( furnishingLimitName , self : GetStyle ( "furnishingLimitTypeDescription" ) )
end
unlockProgressPair : SetStat ( GetString ( SI_GAMEPAD_SMITHING_CONSOLIDATED_STATION_TOOLTIP_UNLOCK_PROGRESS_LABEL ) , self : GetStyle ( "statValuePairStat" ) )
local progressString = zo_strformat ( SI_SMITHING_CONSOLIDATED_STATION_TOOLTIP_UNLOCK_PROGRESS_COUNT_FORMATTER , numUnlockedSets , numTotalSets )
end
if hasSet then
setSection : AddLine ( zo_strformat ( SI_ITEM_FORMAT_STR_SET_NAME_NO_COUNT , setName ) , self : GetStyle ( "bodyHeader" ) )
for bonusIndex = 1 , numBonuses do
setSection : AddLine ( bonusDescription , self : GetStyle ( "activeBonus" ) , self : GetStyle ( "bodyDescription" ) )
end
end
end |