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local GAMEPAD_GUILD_HUB_SCENE_NAME = "gamepad_campaign_root"
local CAMPAIGN_BROWSER_MODES = {
CAMPAIGNS = 1 ,
OVERVIEW = 2 ,
BONUSES = 3 ,
}
local GAMEPAD_AVA_LIST_ITEM = "ZO_GamepadAvAItem"
local GAMEPAD_AVA_ALLIANCE_POINTS_OPTIONS = GAMEPAD_INVENTORY_ALLIANCE_POINTS_OPTIONS_LONG_FORMAT
end
local ACTIVATE_LIST_ON_SHOW = false
ZO_Gamepad_ParametricList_Screen . Initialize ( self , control , ZO_GAMEPAD_HEADER_TABBAR_CREATE , ACTIVATE_LIST_ON_SHOW )
if newState == SCENE_SHOWING then
end
elseif newState == SCENE_HIDDEN then
end
end )
end
------------
-- Update --
------------
end
end
end
end
local hideContent = true
local hideScoring = true
local hideEmperor = true
if ( selectedData ~= nil ) then
if ( selectedData . displayCampaignContent ) then
hideContent = false
elseif ( selectedData . displayCampaignScoring ) then
hideScoring = false
elseif ( selectedData . displayCampaignEmperor ) then
local queryType = BGQUERY_LOCAL
queryType = BGQUERY_ASSIGNED_CAMPAIGN
end
hideEmperor = false
end
end
if ( hideContent ) then
end
if ( hideScoring ) then
end
if ( hideEmperor ) then
end
local hideAll = hideScoring and hideContent and hideEmperor
if ( hideAll ) then
else
end
end
-------------------
-- Deferred Init --
-------------------
self . dataRegistration = ZO_CampaignDataRegistration : New ( "CampaignSelectorData" , function ( ) return GAMEPAD_AVA_ROOT_SCENE : IsShowing ( ) end )
list : AddDataTemplate ( "ZO_CampaignBonusEntryTemplate" , ZO_CampaignBonusEntryTemplateSetup , ZO_GamepadMenuEntryTemplateParametricListFunction )
list : AddDataTemplateWithHeader ( "ZO_CampaignBonusEntryTemplate" , ZO_CampaignBonusEntryTemplateSetup , ZO_GamepadMenuEntryTemplateParametricListFunction , nil , "ZO_GamepadCampaignBonusesHeader" , ZO_CampaignBonusEntryHeaderTemplateSetup )
end )
end
if selectedData then
end
end
list : AddDataTemplate ( GAMEPAD_AVA_LIST_ITEM , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction )
list : AddDataTemplateWithHeader ( GAMEPAD_AVA_LIST_ITEM , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction , nil , "ZO_GamepadMenuEntryHeaderTemplate" )
end
------------
-- Header --
------------
end
end
tabBarEntries = {
{
end ,
} ,
{
end
end ,
end
end ,
end ,
} ,
} ,
ZO_CurrencyControl_SetSimpleCurrency ( control , CURRENCY_TYPE_ALLIANCE_POINTS , GetAlliancePoints ( ) , GAMEPAD_AVA_ALLIANCE_POINTS_OPTIONS )
return true
end ,
local numCampaigns = 0
numCampaigns = numCampaigns + 1
end
numCampaigns = numCampaigns + 1
end
end ,
}
return true
end
end
if ( selectedData and selectedData . contentHeaderTitle ) then
end
end
end
-- Title
if ( selectedData . contentHeaderTitle ) then
else
end
-- Data 0
if ( selectedData . id ) then
else
end
else -- campaign end
if ( secondsRemaining > 0 ) then
headerData . data0Text = ZO_FormatTime ( secondsRemaining , TIME_FORMAT_STYLE_COLONS , TIME_FORMAT_PRECISION_TWELVE_HOUR )
else
end
end
end
-- Data 1
headerData . data1HeaderText = nil
if ( selectedData . displayCampaignScoring and selectedData . id ) then -- next score eval
if ( secondsToEval > 0 ) then
headerData . data1Text = ZO_FormatTime ( secondsToEval , TIME_FORMAT_STYLE_COLONS , TIME_FORMAT_PRECISION_TWELVE_HOUR )
else
end
elseif ( selectedData . displayCampaignEmperor and selectedData . id ) then -- current emperor
else
end
end
-- Data 3 -- emperor reign
headerData . data3HeaderText = nil
if ( selectedData . displayCampaignEmperor and selectedData . id ) then
local formattedDuration = ZO_FormatTime ( duration , TIME_FORMAT_STYLE_COLONS , TIME_FORMAT_PRECISION_TWELVE_HOUR )
else
end
end
end
end
--------------
-- Key Bind --
--------------
{
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
{
keybind = "UI_SHORTCUT_PRIMARY" ,
local launchableEntry = selectedData and selectedData . launchableEntry
end
if ( selectedData and selectedData . displayCampaignBonuses ) then
end
end
end ,
local launchableEntry = selectedData and selectedData . launchableEntry
end
if ( selectedData and selectedData . displayCampaignBonuses ) then
return true
end
end
return false
end ,
campaignId = selectedData . id ,
isGroup = selectedData . isGroup or selectedData . queuedGroupState == CAMPAIGN_QUEUE_REQUEST_STATE_CONFIRMING ,
}
ZO_Dialogs_ShowGamepadDialog ( ZO_GAMEPAD_CAMPAIGN_QUEUE_READY_DIALOG , data , { mainTextParams = { selectedData . name } } )
end
if ( selectedData and selectedData . displayCampaignBonuses ) then
elseif ( selectedData and selectedData . launchableEntry ) then
campaignId = selectedData . id ,
isGroup = selectedData . isGroup or selectedData . queuedGroupState == CAMPAIGN_QUEUE_REQUEST_STATE_CONFIRMING ,
}
ZO_Dialogs_ShowGamepadDialog ( ZO_GAMEPAD_CAMPAIGN_QUEUE_READY_DIALOG , data , { mainTextParams = { selectedData . name } } )
end
end
end
end ,
} ,
{
keybind = "UI_SHORTCUT_SECONDARY" ,
end
end
end ,
end
return false
end ,
ZO_Dialogs_ShowGamepadDialog ( ZO_GAMEPAD_CAMPAIGN_SELECT_DIALOG , { canHome = self : CanHome ( ) , canGuest = self : CanGuest ( ) and GetGuestCampaignId ( ) ~= selectedData . id } , { mainTextParams = { selectedData . name } } )
end
end ,
} ,
}
else
end
end
ZO_Gamepad_AddBackNavigationKeybindDescriptors ( self . keybindStripDescriptor , GAME_NAVIGATION_TYPE_BUTTON , BackCallback )
end
------------
-- Events --
------------
EVENT_MANAGER : RegisterForEvent ( "ZO_CampaignBrowser_Gamepad" , EVENT_CAMPAIGN_SELECTION_DATA_CHANGED , function ( ) self : Update ( ) end )
EVENT_MANAGER : RegisterForEvent ( "ZO_CampaignBrowser_Gamepad" , EVENT_ASSIGNED_CAMPAIGN_CHANGED , function ( ) self : Update ( ) end )
EVENT_MANAGER : RegisterForEvent ( "ZO_CampaignBrowser_Gamepad" , EVENT_GUEST_CAMPAIGN_CHANGED , function ( ) self : Update ( ) end )
EVENT_MANAGER : RegisterForEvent ( "ZO_CampaignBrowser_Gamepad" , EVENT_CAMPAIGN_QUEUE_JOINED , function ( _ , campaignId , group ) self : OnCampaignQueueJoined ( campaignId ) end )
EVENT_MANAGER : RegisterForEvent ( "ZO_CampaignBrowser_Gamepad" , EVENT_CAMPAIGN_QUEUE_LEFT , function ( _ , campaignId , group ) self : OnCampaignQueueLeft ( campaignId ) end )
EVENT_MANAGER : RegisterForEvent ( "ZO_CampaignBrowser_Gamepad" , EVENT_CAMPAIGN_QUEUE_STATE_CHANGED , function ( _ , campaignId ) self : OnCampaignQueueStateChanged ( campaignId ) end )
EVENT_MANAGER : RegisterForEvent ( "ZO_CampaignBrowser_Gamepad" , EVENT_CAMPAIGN_QUEUE_POSITION_CHANGED , function ( ) self : OnCampaignQueuePositionChanged ( ) end )
end
EVENT_MANAGER : UnregisterForEvent ( "ZO_CampaignBrowser_Gamepad" , EVENT_CAMPAIGN_SELECTION_DATA_CHANGED )
EVENT_MANAGER : UnregisterForEvent ( "ZO_CampaignBrowser_Gamepad" , EVENT_CAMPAIGN_QUEUE_POSITION_CHANGED )
end
end
end
------------------------------------------------------------------------------------------------------------
end
return nil
end
return true
end
return true
end
return false
end
local hasPendingQueueState = data . queuedGroupState == CAMPAIGN_QUEUE_REQUEST_STATE_PENDING_JOIN or data . queuedIndividualState == CAMPAIGN_QUEUE_REQUEST_STATE_PENDING_JOIN or data . queuedGroupState == CAMPAIGN_QUEUE_REQUEST_STATE_PENDING_LEAVE or data . queuedIndividualState == CAMPAIGN_QUEUE_REQUEST_STATE_PENDING_LEAVE
return not hasPendingQueueState
else
return false
end
end
local IS_GROUP = true
return queued
else
return false
end
end
else
return false
end
end
return data . queuedGroupState == CAMPAIGN_QUEUE_REQUEST_STATE_CONFIRMING or data . queuedIndividualState == CAMPAIGN_QUEUE_REQUEST_STATE_CONFIRMING
else
return false
end
end
end
end
local IS_GROUP = true
if groupQueue or individualQueue then
if ( state == CAMPAIGN_QUEUE_REQUEST_STATE_WAITING ) then
elseif ( state == CAMPAIGN_QUEUE_REQUEST_STATE_CONFIRMING ) then
end
end
end
end
if ( canQueueIndividual and canQueueGroup ) then
ZO_Dialogs_ShowGamepadDialog ( ZO_GAMEPAD_CAMPAIGN_QUEUE_DIALOG , selectedData , { mainTextParams = { selectedData . name } } )
elseif ( canQueueIndividual ) then
else
end
end
end
local DEFAULT_GAMEPAD_CAMPAIGN_ITEM_SORT =
{
campaignSort = { tiebreaker = "name" , isNumeric = true } ,
id = { isId64 = true } ,
}
for i = 1 , # masterList do
local iconFile = nil
if assignedCampaign == masterList [ i ] . id then
iconFile = "EsoUI/Art/Campaign/campaignBrowser_homeCampaign.dds"
elseif guestCampaign == masterList [ i ] . id then
iconFile = "EsoUI/Art/Campaign/campaignBrowser_guestCampaign.dds"
end
end
table . sort ( self . masterList , function ( left , right ) return ZO_TableOrderingFunction ( left , right , "campaignSort" , DEFAULT_GAMEPAD_CAMPAIGN_ITEM_SORT , ZO_SORT_ORDER_UP ) end )
local lastBestItemCategoryName
if itemData . bestItemCategoryName ~= lastBestItemCategoryName then
lastBestItemCategoryName = itemData . bestItemCategoryName
else
end
end
end
local homeIndex = nil
local guestIndex = nil
for i = 1 , # masterList do
if assignedCampaign == masterList [ i ] . id then
homeIndex = i
elseif guestCampaign == masterList [ i ] . id then
guestIndex = i
end
end
local campaigns = { }
if ( homeIndex ) then
end
if ( guestIndex ) then
end
for i = 1 , # campaigns do
if ( campaigns [ i ] ~= nil ) then
local masterListEntry = masterList [ campaigns [ i ] ]
local iconFile = nil
if assignedCampaign == masterListEntry . id then
iconFile = "EsoUI/Art/Campaign/campaignBrowser_homeCampaign.dds"
elseif guestCampaign == masterListEntry . id then
iconFile = "EsoUI/Art/Campaign/campaignBrowser_guestCampaign.dds"
end
local itemData = nil
-- campaign name
itemData . displayCampaignContent = true
itemData . launchableEntry = true
-- bonuses
itemData . displayCampaignBonuses = true
-- scoring
itemData . displayCampaignScoring = true
-- emporership
itemData . displayCampaignEmperor = true
end
end
end
end
end
end
end
---------------------------
-- AvA Server Population --
---------------------------
return campaignBrowser
end
end
end
local POPULATION_ICONS =
{
[ CAMPAIGN_POP_LOW ] = "EsoUI/Art/AvA/Gamepad/Server_Empty.dds" ,
[ CAMPAIGN_POP_MEDIUM ] = "EsoUI/Art/AvA/Gamepad/Server_One.dds" ,
[ CAMPAIGN_POP_HIGH ] = "EsoUI/Art/AvA/Gamepad/Server_Two.dds" ,
[ CAMPAIGN_POP_FULL ] = "EsoUI/Art/AvA/Gamepad/Server_Full.dds" ,
}
return POPULATION_ICONS [ population ]
end
if ( selectedData ) then
local alliancePopulation3 = self . stats : GetNamedChild ( "DaggerfallCovenant" ) : GetNamedChild ( "Population" )
self . stats : GetNamedChild ( "Contacts" ) : GetNamedChild ( "Amount" ) : SetText ( zo_strformat ( SI_GAMEPAD_CAMPAIGN_BROWSER_PEOPLE_AMOUNT , selectedData . numFriends ) )
self . stats : GetNamedChild ( "Group" ) : GetNamedChild ( "Amount" ) : SetText ( zo_strformat ( SI_GAMEPAD_CAMPAIGN_BROWSER_PEOPLE_AMOUNT , selectedData . numGroupMembers ) )
self . stats : GetNamedChild ( "Guild" ) : GetNamedChild ( "Amount" ) : SetText ( zo_strformat ( SI_GAMEPAD_CAMPAIGN_BROWSER_PEOPLE_AMOUNT , selectedData . numGuildMembers ) )
if isQueued then
end
end
end
end
if ( not hadUpdateInterval ) then
end
end )
end
end
local isQueued = false
local IS_GROUP = true
isQueued = IsQueuedForCampaign ( self . data . id , isGroup ) or IsQueuedForCampaign ( self . data . id , not isGroup )
if not isQueued then
end
end
return isQueued
end
local IS_GROUP = true
local isGroupQueued = self : UpdateQueuedInformation ( control , self . data . id , IS_GROUP , self . data . queuedGroupState , isQueuePosition )
local isIndividualQueued = self : UpdateQueuedInformation ( control , self . data . id , not IS_GROUP , self . data . queuedIndividualState , isQueuePosition )
return isGroupQueued or isIndividualQueued
end
function ZO_CampaignAvAServerPopulation_Gamepad : UpdateQueuedInformation ( info , id , isGroup , state , isQueuePosition )
if queued then
if state == CAMPAIGN_QUEUE_REQUEST_STATE_PENDING_JOIN then
elseif state == CAMPAIGN_QUEUE_REQUEST_STATE_PENDING_LEAVE then
elseif state == CAMPAIGN_QUEUE_REQUEST_STATE_PENDING_ACCEPT then
elseif ( isQueuePosition ) then
if ( state == CAMPAIGN_QUEUE_REQUEST_STATE_WAITING ) then
else
end
elseif ( state == CAMPAIGN_QUEUE_REQUEST_STATE_CONFIRMING ) then
seconds = ZO_FormatTime ( GetCampaignQueueRemainingConfirmationSeconds ( id , isGroup ) , TIME_FORMAT_STYLE_COLONS , TIME_FORMAT_PRECISION_TWELVE_HOUR )
else
end
end
return queued
end
end
end
end |