ESO Lua File v100011

internalingame/market/gamepad/marketdialogs_gamepad.lua

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local FLOW_OWNED = 1
local FLOW_CONFIRMATION = 2
local FLOW_PURCHASING = 3
local FLOW_RESULT = 4
local DIALOG_FLOW = 
{
    [FLOW_OWNED] = "GAMEPAD_MARKET_BUNDLE_PARTS_OWNED",
    [FLOW_CONFIRMATION] = "GAMEPAD_MARKET_PURCHASE_CONFIRMATION",
    [FLOW_PURCHASING] = "GAMEPAD_MARKET_PURCHASING",
    [FLOW_RESULT] = "GAMEPAD_MARKET_PURCHASE_RESULT"
}
ZO_GAMEPAD_MARKET_CURRENCY_OPTIONS =
{
    showTooltips = false,
    useShortFormat = false,
    font = "ZoFontGamepad34",
    iconSide = RIGHT,
    iconSize = 28,
}
local g_buyCrownsData
local g_buyCrownsTextParams
ZO_GamepadMarketPurchaseManager = ZO_Object:Subclass()
function ZO_GamepadMarketPurchaseManager:New(...)
    local manager = ZO_Object.New(self)
    manager:Initialize(...)
    return manager
end
function ZO_GamepadMarketPurchaseManager:Initialize()
    local function EndPurchase() 
        self:EndPurchase() 
    end
    local defaultMarketBackButton = 
    {
        text = SI_DIALOG_EXIT,
        callback = EndPurchase,
        keybind = "DIALOG_NEGATIVE"
    }
    
    local insufficientFundsButtons = {}
    local buyCrownsButtons = {}
    
    local consoleStoreName
    local insufficientFundsMainText
    local buyCrownsMainText
    local uiPlatform = GetUIPlatform()
    if uiPlatform == UI_PLATFORM_PS4 then
        consoleStoreName = GetString(SI_GAMEPAD_MARKET_PLAYSTATION_STORE)
    elseif uiPlatform == UI_PLATFORM_XBOX then
        consoleStoreName = GetString(SI_GAMEPAD_MARKET_XBOX_STORE)
    else -- PC Gamepad insufficient crowns and buy crowns dialog data
        local openURLButton = 
        {
            text = SI_MARKET_INSUFFICIENT_FUNDS_CONFIRM_BUTTON_TEXT,
            callback = ZO_MarketDialogs_Shared_OpenURL,
        }
        insufficientFundsButtons[1] = openURLButton
        buyCrownsButtons[1] = openURLButton
        insufficientFundsMainText = SI_GAMEPAD_MARKET_INSUFFICIENT_FUNDS_TEXT_WITH_LINK
        self.insufficientCrownsData = ZO_BUY_CROWNS_URL
        self.insufficientCrownsTextParams = ZO_BUY_CROWNS_FRONT_FACING_ADDRESS
        
        buyCrownsMainText = SI_CONFIRM_OPEN_URL_TEXT
        g_buyCrownsData = ZO_BUY_CROWNS_URL
        g_buyCrownsTextParams = ZO_BUY_CROWNS_FRONT_FACING_ADDRESS
    end
    if consoleStoreName then -- PS4/XBox insufficient crowns and buy crowns dialog data
        local consoleTextParams = { mainTextParams = { consoleStoreName } }
        insufficientFundsMainText = SI_GAMEPAD_MARKET_INSUFFICIENT_FUNDS_TEXT_CONSOLE_LABEL
        self.insufficientCrownsTextParams = consoleTextParams
        buyCrownsMainText = SI_GAMEPAD_MARKET_BUY_CROWNS_TEXT_LABEL
        g_buyCrownsTextParams = consoleTextParams
        
        ----------------------------------------------------------------------------------
        local OpenConsoleStoreToPurchaseCrowns = function() end
        -- TO DO: Add function call to open the correct console store
        ----------------------------------------------------------------------------------
        insufficientFundsButtons[1] =
        {
            text = zo_strformat(SI_GAMEPAD_MARKET_OPEN_FIRST_PARTY_STORE_KEYBIND, consoleStoreName),
            callback = OpenConsoleStoreToPurchaseCrown
        }
        buyCrownsButtons[1] =
        {
            text = zo_strformat(SI_GAMEPAD_MARKET_OPEN_FIRST_PARTY_STORE_KEYBIND, consoleStoreName),
            callback = OpenConsoleStoreToPurchaseCrown
        }
    end
    insufficientFundsButtons[2] = defaultMarketBackButton
    buyCrownsButtons[2] = defaultMarketBackButton
    ZO_Dialogs_RegisterCustomDialog("GAMEPAD_MARKET_INSUFFICIENT_CROWNS",
    {
        gamepadInfo =
        {
            dialogType = GAMEPAD_DIALOGS.BASIC,
        },
        title =
        {
            text = SI_MARKET_INSUFFICIENT_FUNDS_TITLE
        },
        mainText =
        {
            text = insufficientFundsMainText
        },
        buttons = insufficientFundsButtons,
        noChoiceCallback = EndPurchase
    })
    ZO_Dialogs_RegisterCustomDialog("GAMEPAD_MARKET_BUY_CROWNS",
    {
        gamepadInfo =
        {
            dialogType = GAMEPAD_DIALOGS.BASIC,
        },
        title =
        {
            text = SI_MARKET_BUY_CROWNS
        },
        mainText =
        {
            text = buyCrownsMainText
        },
        buttons = buyCrownsButtons
    })
    ZO_Dialogs_RegisterCustomDialog(DIALOG_FLOW[FLOW_OWNED],
    {
        gamepadInfo =
        {
            dialogType = GAMEPAD_DIALOGS.BASIC,
        },
        title =
        {
            text = SI_MARKET_BUNDLE_PARTS_OWNED_TITLE
        },
        mainText =
        {
            text = SI_MARKET_BUNDLE_PARTS_OWNED_TEXT
        },
        buttons =
        {
            [1] =
            {
                text = SI_MARKET_BUNDLE_PARTS_OWNED_CONTINUE,
                callback = function() self.doMoveToNextFlowPosition = true end
            },
            [2] =
            {
                text = SI_DIALOG_EXIT,
                callback = EndPurchase
            },
        },
        noChoiceCallback = function() self:EndPurchase() end,
        finishedCallback = function() self:MoveToNextFlowPosition() end
    })
    ZO_Dialogs_RegisterCustomDialog(DIALOG_FLOW[FLOW_CONFIRMATION],
    {
        setup = function(...) self:MarketPurchaseConfirmationDialogSetup(...) end,
        gamepadInfo =
        {
            dialogType = GAMEPAD_DIALOGS.TRANSACTION,
        },
        title =
        {
            text = SI_MARKET_CONFIRM_PURCHASE_TITLE,
        },
        mainText = 
        {
            text = SI_GAMEPAD_MARKET_CONFIRM_PURCHASE_LABEL
        },
        canQueue = true,
        buttons =
        {
            [1] =
            {
                text = SI_MARKET_CONFIRM_PURCHASE_LABEL,
                callback = function()
                    self.doMoveToNextFlowPosition = true
                end,
            },
        
            [2] =
            {
                text = SI_DIALOG_DECLINE,
                callback = EndPurchase
            }
        },
        noChoiceCallback = EndPurchase,
        finishedCallback = function() self:MoveToNextFlowPosition() end
    })
    local function OnMarketPurchaseResult(_, result)
        EVENT_MANAGER:UnregisterForEvent("GAMEPAD_MARKET_PURCHASING", EVENT_MARKET_PURCHASE_RESULT)
        self.result = result
    end
    local LOADING_DELAY = 500 -- delay is in milliseconds
    local function OnMarketPurchasingUpdate(dialog, currentTimeInSeconds)
        local result = self.result
        local hasResult = result ~= nil
        
        if hasResult then
            if result == MARKET_PURCHASE_RESULT_SUCCESS then
                self.purchaseResultText = zo_strformat(SI_MARKET_PURCHASE_SUCCESS_TEXT, self.itemName)
            else
                self.purchaseResultText = GetString("SI_MARKETPURCHASABLERESULT", result)
            end
            zo_callLater(function()
                self.doMoveToNextFlowPosition = true
                ZO_Dialogs_ReleaseDialogOnButtonPress(DIALOG_FLOW[FLOW_PURCHASING])
            end, LOADING_DELAY) -- prevent jarring transition
        end
    end
    local function MarketPurchasingDialogSetup(dialog, data)
        dialog.setupFunc(dialog)
        EVENT_MANAGER:RegisterForEvent("GAMEPAD_MARKET_PURCHASING", EVENT_MARKET_PURCHASE_RESULT, function(eventId, ...) OnMarketPurchaseResult(data, ...) end)
        BuyMarketProduct(self.marketProductId)
    end
    ZO_Dialogs_RegisterCustomDialog(DIALOG_FLOW[FLOW_PURCHASING], 
    {
        setup = MarketPurchasingDialogSetup,
        updateFn = OnMarketPurchasingUpdate,
        gamepadInfo =
        {
            dialogType = GAMEPAD_DIALOGS.COOLDOWN,
        },
        title =
        {
            text = SI_MARKET_PURCHASING_TITLE,
        },
        mainText =
        {
            text = "",
        },
        loading = 
        {
            text = function() 
                return zo_strformat(SI_MARKET_PURCHASING_TEXT, self.itemName) 
            end
        },
        canQueue = true,
        buttons =
        {
            {
                keybind = "DIALOG_NEGATIVE",
                text = GetString(SI_DIALOG_EXIT),
                callback = function() self.doMoveToNextFlowPosition = true end
            },
        },
        noChoiceCallback = EndPurchase,
        finishedCallback = function() self:MoveToNextFlowPosition() end
    })
    ZO_Dialogs_RegisterCustomDialog(DIALOG_FLOW[FLOW_RESULT], 
    {
        gamepadInfo =
        {
            dialogType = GAMEPAD_DIALOGS.BASIC,
        },
        title =
        {
            text =  function()
                        if self.result == MARKET_PURCHASE_RESULT_SUCCESS then
                            return SI_MARKET_PURCHASING_COMPLETE_TITLE
                        else
                            return SI_MARKET_PURCHASING_FAILED_TITLE
                        end
                    end
        },
        mainText =
        {
            text = function() 
                return self.purchaseResultText 
            end
        },
        buttons =
        {
            [1] =
            {
                text = SI_MARKET_CONFIRM_PURCHASE_LABEL,
                callback = EndPurchase
            },
        },
        canQueue = true,
        noChoiceCallback = EndPurchase
    })
end
function ZO_GamepadMarketPurchaseManager:MarketPurchaseConfirmationDialogSetup(dialog)
    local marketProductId = self.marketProductId
    local name, description, cost, discountedCost, discountPercent, productIcon = GetMarketProductInfo(marketProductId)
    local numCollectibles = GetMarketProductNumCollectibles(marketProductId)
    local numItems = GetMarketProductNumItems(marketProductId)
    local isBundle = (numCollectibles + numItems) > 1
    local finalCost = cost
    self.itemName = ZO_DEFAULT_ENABLED_COLOR:Colorize(name)
    if discountPercent > 0 then
        finalCost = discountedCost
    end
    local stackSize = 0
    if not isBundle then
        if numItems == 1 then
            local icon, name, quality, requiredLevel, amount = select(2, GetMarketProductItemInfo(marketProductId, 1))
            productIcon = icon
            stackSize = amount
        elseif numCollectibles == 1 then
            productIcon = select(2, GetMarketProductCollectibleInfo(marketProductId, 1))
        end
    end
    local displayData =
    {
        data1 =
        {
            value = function(control) 
                ZO_CurrencyControl_SetSimpleCurrency(control, CURRENCY_TYPE_CROWNS, GetMarketCurrency(), ZO_GAMEPAD_MARKET_CURRENCY_OPTIONS)
                return true
            end,
            header = GetString(SI_GAMEPAD_MARKET_FUNDS_LABEL),
        },
        data2 =
        {
            value = function(control) 
                ZO_CurrencyControl_SetSimpleCurrency(control, CURRENCY_TYPE_CROWNS, finalCost, ZO_GAMEPAD_MARKET_CURRENCY_OPTIONS)
                return true
            end,
            header = GetString(SI_GAMEPAD_MARKET_CONFIRM_PURCHASE_COST_LABEL),
        },
        itemIcon = productIcon,
        itemName = self.itemName,
        itemStackSize = stackSize
    }
    dialog.data = displayData
    dialog.setupFunc(dialog, displayData)
end
function ZO_GamepadMarketPurchaseManager:BeginPurchase(marketProduct, onPurchaseEndCallback)
    self.result = nil
    self.loadingDelayTime = nil
    self.purchaseResultText = nil
    self.marketProduct = marketProduct
    self.marketProductId = marketProduct:GetId()
    PlaySound(SOUNDS.MARKET_PURCHASE_SELECTED)
    local discountedCost = select(4, marketProduct:GetMarketProductInfo())
    if discountedCost > GetMarketCurrency() then
        ZO_Dialogs_ShowGamepadDialog("GAMEPAD_MARKET_INSUFFICIENT_CROWNS", self.insufficientCrownsData, self.insufficientCrownsTextParams)
    elseif marketProduct:HasBeenPartiallyPurchased() then
        self:SetFlowPosition(FLOW_OWNED)
    else
        self:SetFlowPosition(FLOW_CONFIRMATION)
    end
end
function ZO_GamepadMarketPurchaseManager:EndPurchase()
    if self.marketProduct then
        self.marketProduct:Refresh()
    end
    self.marketProduct = nil
    self.marketProductId = nil
    self.itemName = nil
    self.result = nil
    self.loadingDelayTime = nil
    self.purchaseResultText = nil
    self.flowPosition = nil
    self.doMoveToNextFlowPosition = false
    
    if self.onPurchaseEndCallback then
        self.onPurchaseEndCallback()
        self.onPurchaseEndCallback = nil
    end
end
function ZO_GamepadMarketPurchaseManager:SetFlowPosition(position)
    self.flowPosition = position
    ZO_Dialogs_ShowGamepadDialog(DIALOG_FLOW[position])
end
function ZO_GamepadMarketPurchaseManager:MoveToNextFlowPosition()
    if self.doMoveToNextFlowPosition then
        self:SetFlowPosition(self.flowPosition + 1)
        self.doMoveToNextFlowPosition = false
    end
end
    ZO_Dialogs_ShowGamepadDialog("GAMEPAD_MARKET_BUY_CROWNS", g_buyCrownsData, g_buyCrownsTextParams)
end