- ingame/interactwindow/gamepad/interactwindow_gamepad.lua:119 --
self.itemList:SetOnSelectedDataChangedCallback(function(list, selectedData)
KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
end)
- ingame/inventory/gamepad/gamepadinventory.lua:621 --
self.itemList:SetOnSelectedDataChangedCallback(function(list, selectedData)
self.currentlySelectedData = selectedData
self:UpdateItemLeftTooltip(selectedData)
if SCENE_MANAGER:IsShowing("gamepad_inventory_item_filter") or SCENE_MANAGER:IsShowing("gamepad_inventory_item_actions") then
if self.actionMode == ITEM_LIST_ACTION_MODE then
self:SetSelectedInventoryData(selectedData)
end
self:PrepareNextClearNewStatus(selectedData)
self.itemList:RefreshVisible()
self:UpdateRightTooltip()
end
end)
- ingame/zo_loot/gamepad/lootpickup_gamepad.lua:50 --
self.itemList:SetOnSelectedDataChangedCallback(OnSelectionChanged)