- ingame/inventory/backpacklayouts.lua:55 --
ZO_BackpackLayoutFragment:New()
- ingame/inventory/backpacklayouts.lua:57 --
ZO_BackpackLayoutFragment:New(
{
inventoryTopOffsetY = DEFAULT_INVENTORY_TOP_OFFSET_Y,
})
- ingame/inventory/backpacklayouts.lua:62 --
ZO_BackpackLayoutFragment:New(
{
inventoryTopOffsetY = DEFAULT_INVENTORY_TOP_OFFSET_Y,
hiddenFilters = { [ITEMFILTERTYPE_QUEST] = true },
additionalFilter = function (slot)
return (not slot.stolen)
end,
bankInfoBarVisibilityOption = ZO_BACKPACK_LAYOUT_SHOW_ALL_BANK_INFO_BARS,
})
- ingame/inventory/backpacklayouts.lua:72 --
ZO_BackpackLayoutFragment:New(
{
inventoryTopOffsetY = DEFAULT_INVENTORY_TOP_OFFSET_Y,
hiddenFilters = { [ITEMFILTERTYPE_QUEST] = true },
additionalFilter = function (slot)
return (not slot.stolen)
end,
bankInfoBarVisibilityOption = ZO_BACKPACK_LAYOUT_HIDE_ONLY_TELVAR_BANK_INFO_BARS,
})
- ingame/inventory/backpacklayouts.lua:82 --
ZO_BackpackLayoutFragment:New(
{
width = 670,
backpackOffsetY = 128,
sortByOffsetY = 96,
sortByHeaderWidth = 690,
sortByNameWidth = 341,
additionalFilter = function (slot)
return (slot.quality ~= ITEM_QUALITY_TRASH) and (not slot.stolen)
end,
})
- ingame/inventory/backpacklayouts.lua:94 --
ZO_BackpackLayoutFragment:New(
{
inventoryTopOffsetY = 50,
inventoryBottomOffsetY = -60,
hiddenFilters = { [ITEMFILTERTYPE_QUEST] = true },
additionalFilter = function (slot)
return (not IsItemBound(slot.bagId, slot.slotIndex)) and (not slot.stolen)
end,
})
- ingame/inventory/backpacklayouts.lua:104 --
ZO_BackpackLayoutFragment:New(
{
inventoryTopOffsetY = 50,
inventoryBottomOffsetY = -60,
hiddenFilters = { [ITEMFILTERTYPE_QUEST] = true },
additionalFilter = function (slot)
return (not IsItemBound(slot.bagId, slot.slotIndex)) and (not slot.stolen)
end,
waitUntilInventoryOpensToClearNewStatus = true,
})
- ingame/inventory/backpacklayouts.lua:115 --
ZO_BackpackLayoutFragment:New(
{
inventoryTopOffsetY = DEFAULT_INVENTORY_TOP_OFFSET_Y,
inventoryBottomOffsetY = -30,
hiddenFilters = { [ITEMFILTERTYPE_QUEST] = true },
additionalFilter = function (slot)
return (not slot.stolen)
end,
alwaysReapplyLayout = true,
})
- ingame/inventory/backpacklayouts.lua:125 --
ZO_BackpackLayoutFragment:New(
{
inventoryTopOffsetY = DEFAULT_INVENTORY_TOP_OFFSET_Y,
inventoryBottomOffsetY = -30,
hiddenFilters = { [ITEMFILTERTYPE_QUEST] = true },
additionalFilter = function (slot)
return slot.stolen and slot.stackSellPrice > 0
end,
alwaysReapplyLayout = true,
})
- ingame/inventory/backpacklayouts.lua:135 --
ZO_BackpackLayoutFragment:New(
{
inventoryTopOffsetY = DEFAULT_INVENTORY_TOP_OFFSET_Y,
inventoryBottomOffsetY = -30,
hiddenFilters = { [ITEMFILTERTYPE_QUEST] = true },
additionalFilter = function (slot)
return slot.stolen
end,
alwaysReapplyLayout = true,
})