- ingame/skills/keyboard/zo_skills.lua:315 --
container:RegisterForEvent(EVENT_SKILL_RANK_UPDATE, OnSkillLineUpdate)
- ingame/skills/keyboard/zo_skills.lua:316 --
container:RegisterForEvent(EVENT_SKILL_XP_UPDATE, OnSkillLineUpdate)
- ingame/skills/keyboard/zo_skills.lua:317 --
container:RegisterForEvent(EVENT_SKILLS_FULL_UPDATE, Refresh)
- ingame/skills/keyboard/zo_skills.lua:318 --
container:RegisterForEvent(EVENT_SKILL_POINTS_CHANGED, OnSkillPointsChanged)
- ingame/skills/keyboard/zo_skills.lua:319 --
container:RegisterForEvent(EVENT_ABILITY_LIST_CHANGED, OnAbilityListChanged)
- ingame/skills/keyboard/zo_skills.lua:320 --
container:RegisterForEvent(EVENT_PLAYER_ACTIVATED, Refresh)
- ingame/skills/keyboard/zo_skills.lua:321 --
container:RegisterForEvent(EVENT_ABILITY_PROGRESSION_RANK_UPDATE, OnAbilityProgressionUpdate)
- ingame/skills/keyboard/zo_skills.lua:322 --
container:RegisterForEvent(EVENT_ABILITY_PROGRESSION_XP_UPDATE, OnAbilityProgressionUpdate)
- ingame/skills/keyboard/zo_skills.lua:323 --
container:RegisterForEvent(EVENT_SKILL_FORCE_RESPEC, function(_, note) manager:OnSkillForceRespec(note) end)
- ingame/stats/keyboard/zo_stats_keyboard.lua:513 --
container:RegisterForEvent(EVENT_EFFECT_CHANGED, UpdateEffects)
- ingame/stats/keyboard/zo_stats_keyboard.lua:514 --
container:RegisterForEvent(EVENT_EFFECTS_FULL_UPDATE, UpdateEffects)
- ingame/storewindow/storewindow.lua:218 --
container:RegisterForEvent(EVENT_OPEN_STORE, ShowStoreWindow)
- ingame/storewindow/storewindow.lua:219 --
container:RegisterForEvent(EVENT_CLOSE_STORE, CloseStoreWindow)
- ingame/storewindow/storewindow.lua:220 --
container:RegisterForEvent(EVENT_MONEY_UPDATE, RefreshStoreWindow)
- ingame/storewindow/storewindow.lua:221 --
container:RegisterForEvent(EVENT_BUY_RECEIPT, ZO_StoreManager_OnPurchased)
- ingame/storewindow/storewindow.lua:222 --
container:RegisterForEvent(EVENT_ALLIANCE_POINT_UPDATE, RefreshStoreWindow)
- ingame/storewindow/storewindow.lua:223 --
container:RegisterForEvent(EVENT_INVENTORY_FULL_UPDATE, OnInventoryUpdated)
- ingame/storewindow/storewindow.lua:224 --
container:RegisterForEvent(EVENT_INVENTORY_SINGLE_SLOT_UPDATE, OnInventoryUpdated)
- ingame/storewindow/storewindow.lua:225 --
container:RegisterForEvent(EVENT_CURSOR_PICKUP, HandleCursorPickup)
- ingame/storewindow/storewindow.lua:226 --
container:RegisterForEvent(EVENT_CURSOR_DROPPED, HandleCursorCleared)
- ingame/storewindow/storewindow.lua:227 --
container:RegisterForEvent(EVENT_COLLECTION_UPDATED, RefreshStoreWindow)
- ingame/storewindow/storewindow.lua:228 --
container:RegisterForEvent(EVENT_COLLECTIBLE_UPDATED, RefreshStoreWindow)