- ingame/inventory/backpacklayouts.lua:48 --
ZO_BackpackLayoutFragment:New()
- ingame/inventory/backpacklayouts.lua:50 --
ZO_BackpackLayoutFragment:New(
{
inventoryTopOffsetY = 45,
})
- ingame/inventory/backpacklayouts.lua:55 --
ZO_BackpackLayoutFragment:New(
{
inventoryTopOffsetY = 45,
hiddenFilters = { [ITEMFILTERTYPE_QUEST] = true },
additionalFilter = function (slot)
return (not slot.stolen)
end,
})
- ingame/inventory/backpacklayouts.lua:64 --
ZO_BackpackLayoutFragment:New(
{
width = 670,
backpackOffsetY = 128,
sortByOffsetY = 96,
sortByHeaderWidth = 690,
sortByNameWidth = 341,
hideAlliancePoints = true,
additionalFilter = function (slot)
return (slot.quality ~= ITEM_QUALITY_TRASH) and (not slot.stolen)
end,
})
- ingame/inventory/backpacklayouts.lua:77 --
ZO_BackpackLayoutFragment:New(
{
inventoryTopOffsetY = 50,
inventoryBottomOffsetY = -60,
hiddenFilters = { [ITEMFILTERTYPE_QUEST] = true },
hideAlliancePoints = true,
additionalFilter = function (slot)
return (not IsItemBound(slot.bagId, slot.slotIndex)) and (not slot.stolen)
end,
})
- ingame/inventory/backpacklayouts.lua:88 --
ZO_BackpackLayoutFragment:New(
{
inventoryTopOffsetY = 50,
inventoryBottomOffsetY = -60,
hiddenFilters = { [ITEMFILTERTYPE_QUEST] = true },
hideAlliancePoints = true,
additionalFilter = function (slot)
return (not IsItemBound(slot.bagId, slot.slotIndex)) and (not slot.stolen)
end,
waitUntilInventoryOpensToClearNewStatus = true,
})
- ingame/inventory/backpacklayouts.lua:100 --
ZO_BackpackLayoutFragment:New(
{
inventoryTopOffsetY = 45,
inventoryBottomOffsetY = -30,
hiddenFilters = { [ITEMFILTERTYPE_QUEST] = true },
hideAlliancePoints = true,
additionalFilter = function (slot)
return (not slot.stolen)
end,
alwaysReapplyLayout = true,
})
- ingame/inventory/backpacklayouts.lua:111 --
ZO_BackpackLayoutFragment:New(
{
inventoryTopOffsetY = 45,
inventoryBottomOffsetY = -30,
hiddenFilters = { [ITEMFILTERTYPE_QUEST] = true },
additionalFilter = function (slot)
return slot.stolen and slot.stackSellPrice > 0
end,
alwaysReapplyLayout = true,
})
- ingame/inventory/backpacklayouts.lua:121 --
ZO_BackpackLayoutFragment:New(
{
inventoryTopOffsetY = 45,
inventoryBottomOffsetY = -30,
hiddenFilters = { [ITEMFILTERTYPE_QUEST] = true },
additionalFilter = function (slot)
return slot.stolen
end,
alwaysReapplyLayout = true,
})