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ZO_TABBAR_MOVEMENT_TYPES =
{
PAGE_FORWARD = ZO_PARAMETRIC_MOVEMENT_TYPES . LAST ,
PAGE_BACK = ZO_PARAMETRIC_MOVEMENT_TYPES . LAST + 1 ,
}
if movementType == ZO_PARAMETRIC_MOVEMENT_TYPES . MOVE_NEXT then
elseif movementType == ZO_PARAMETRIC_MOVEMENT_TYPES . MOVE_PREVIOUS then
elseif movementType == ZO_PARAMETRIC_MOVEMENT_TYPES . JUMP_NEXT then
elseif movementType == ZO_PARAMETRIC_MOVEMENT_TYPES . JUMP_PREVIOUS then
end
end
if movementType == ZO_TABBAR_MOVEMENT_TYPES . PAGE_FORWARD then
elseif movementType == ZO_TABBAR_MOVEMENT_TYPES . PAGE_BACK then
end
end
--------------------------------------------
-- ZO_GamepadVerticalParametricScrollList
--------------------------------------------
end
ZO_ParametricScrollList . Initialize ( self , control , PARAMETRIC_SCROLL_LIST_VERTICAL , ZO_GamepadOnDefaultScrollListActivatedChanged )
end
--------------------------------------------
-- ZO_GamepadVerticalItemParametricScrollList
--------------------------------------------
end
--------------------------------------------
-- ZO_GamepadHorizontalParametricScrollList
--------------------------------------------
function ZO_GamepadHorizontalParametricScrollList : New ( control , onActivatedChangedFunction , onCommitWithItemsFunction , onClearedFunction )
onActivatedChangedFunction = onActivatedChangedFunction or ZO_GamepadOnDefaultScrollListActivatedChanged
local list = ZO_ParametricScrollList . New ( self , control , PARAMETRIC_SCROLL_LIST_HORIZONTAL , onActivatedChangedFunction , onCommitWithItemsFunction , onClearedFunction )
end
--------------------------------------------
-- ZO_GamepadTabBarScrollList
--------------------------------------------
ZO_TABBAR_ICON_WIDTH = 50
ZO_TABBAR_ICON_HEIGHT = 50
function ZO_GamepadTabBarScrollList : New ( control , onActivatedChangedFunction , onCommitWithItemsFunction , onClearedFunction )
local list = ZO_GamepadHorizontalParametricScrollList . New ( self , control , onActivatedChangedFunction , onCommitWithItemsFunction , onClearedFunction )
return buttonIcon
end
end
end
end
{
{
keybind = "UI_SHORTCUT_LEFT_SHOULDER" ,
ethereal = true ,
end
end
end ,
} ,
{
keybind = "UI_SHORTCUT_RIGHT_SHOULDER" ,
ethereal = true ,
end
end
end ,
} ,
}
end
else
end
end
if not divider then
-- There is a default divider in the tabbar control
end
end
end
end
return
end
local numPips = 0
local selectedPipIndex = 0
numPips = numPips + 1
local active = ( selectedIndex == i )
if active then
selectedPipIndex = numPips
end
end
end
end
function ZO_GamepadTabBarScrollList : SetSelectedIndex ( selectedIndex , allowEvenIfDisabled , forceAnimation )
ZO_GamepadHorizontalParametricScrollList . SetSelectedIndex ( self , selectedIndex , allowEvenIfDisabled , forceAnimation )
end
if succeeded then
end
return succeeded
end
if succeeded then
end
return succeeded
end
--------------------------------------------
-- ZO_GamepadVerticalParametricScrollListSubList
--------------------------------------------
-- This is a parametric scroll list meant to be embedded as an entry within another parametric scroll list.
-- The main purpose of this class is to prevent managers that create a list with these type of entries from
--having to handle the logic for switching.
local SUB_LIST_CENTER_OFFSET = - 70 --for aligning the sublist and the parent list entries
function ZO_GamepadVerticalParametricScrollListSubList : New ( control , parentList , parentKeybinds , onDataChosen )
local manager = ZO_GamepadVerticalParametricScrollList . New ( self , control , parentList , parentKeybinds , onDataChosen )
return manager
end
function ZO_GamepadVerticalParametricScrollListSubList : Initialize ( control , parentList , parentKeybinds , onDataChosen )
end
ZO_ParametricScrollList . Commit ( self , dontReselect ) --no override in ZO_GamepadVerticalParametricScrollList
--The list isn't shown yet, so we need to ensure the default selection is updated
--Need to do the callback for the default selection
end
--If the list is recommitted while open, the original index may be invalid
end
end
end
ZO_Gamepad_AddForwardNavigationKeybindDescriptors ( self . keybindStripDescriptor , GAME_NAVIGATION_TYPE_BUTTON , OnEntered )
ZO_Gamepad_AddBackNavigationKeybindDescriptors ( self . keybindStripDescriptor , GAME_NAVIGATION_TYPE_BUTTON , OnBack )
end
end
end
end |