- common/zo_gamepad/zo_gamepadparametricscrolllisttemplates.lua:290 --
ZO_Gamepad_AddForwardNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON, OnEntered)
- ingame/crafting/gamepad/gamepadenchanting.lua:406 --
ZO_Gamepad_AddForwardNavigationKeybindDescriptors(self.keybindModeStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON, function() self:SelectMode() end)
- ingame/crafting/gamepad/gamepadprovisioner.lua:146 --
ZO_Gamepad_AddForwardNavigationKeybindDescriptors(self.optionsKeybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON, function() self:SelectOption() end)
- ingame/crafting/gamepad/smithingcreation_gamepad.lua:265 --
ZO_Gamepad_AddForwardNavigationKeybindDescriptors(self.optionsKeybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON, function() self:SelectOption() end)
- ingame/crafting/gamepad/smithingresearch_gamepad.lua:180 --
ZO_Gamepad_AddForwardNavigationKeybindDescriptors(self.confirmKeybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON, ConfirmResearch, GetString(SI_SMITHING_RESEARCH_DIALOG_CONFIRM), nil, nil, SOUNDS.SMITHING_START_RESEARCH)
- ingame/fence/gamepad/fencewindowcomponent_gamepad.lua:49 --
ZO_Gamepad_AddForwardNavigationKeybindDescriptors(self.keybindStripDescriptor,
GAME_NAVIGATION_TYPE_BUTTON,
function() self:Confirm() end,
forwardText,
function() return not self.list:IsEmpty() end)
- ingame/fence/gamepad/fencewindowcomponent_gamepad.lua:62 --
ZO_Gamepad_AddForwardNavigationKeybindDescriptors(self.confirmKeybindStripDescriptor,
GAME_NAVIGATION_TYPE_BUTTON,
function() self:Confirm() end,
forwardText
)
- ingame/gamepad/playermenu/playermenu.lua:366 --
ZO_Gamepad_AddForwardNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON, function() self:SwitchToSelectedScene() end)
- ingame/group/gamepad/zo_groupmenu_gamepad.lua:285 --
ZO_Gamepad_AddForwardNavigationKeybindDescriptors(self.playerOptionsKeybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON, function()
local data = self.playerOptions:GetSelectedData()
local memberData = self.selectedGroupMemberData
if data.type == PLAYER_OPTION_TYPE_TRAVEL then
SCENE_MANAGER:ShowBaseScene()
JumpToGroupMember(memberData.characterName)
elseif data.type == PLAYER_OPTION_TYPE_WHISPER then
if(IsConsoleUI()) then
SCENE_MANAGER:Push("gamepad_text_chat")
end
StartChatInput("", CHAT_CHANNEL_WHISPER, memberData.characterName)
elseif data.type == PLAYER_OPTION_TYPE_PROMOTE_LEADER then
self:SelectGroupList()
GroupPromote(memberData.unitTag)
elseif data.type == PLAYER_OPTION_TYPE_KICK then
self:SelectGroupList()
GroupKick(memberData.unitTag)
elseif data.type == PLAYER_OPTION_TYPE_GAMER_CARD then
ShowGamerCardFromCharName(memberData.characterName)
end
end)
- ingame/group/gamepad/zo_grouprolemenu_gamepad.lua:28 --
ZO_Gamepad_AddForwardNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON, function() self:SelectOption() end)
- ingame/interactwindow/gamepad/interactwindow_gamepad.lua:188 --
ZO_Gamepad_AddForwardNavigationKeybindDescriptors(self.keybindStripDescriptor,
GAME_NAVIGATION_TYPE_BUTTON,
ItemSelected
)
- ingame/inventory/gamepad/gamepadinventory.lua:408 --
ZO_Gamepad_AddForwardNavigationKeybindDescriptors(self.rootKeybindDescriptor, GAME_NAVIGATION_TYPE_BUTTON, function() self:Select() end, nil, function() return not self.categoryList:IsEmpty() end)
- ingame/playeremote/gamepad/playeremote_gamepad.lua:358 --
ZO_Gamepad_AddForwardNavigationKeybindDescriptors(self.emoteAssignmentKeybindStripDescriptor,
GAME_NAVIGATION_TYPE_BUTTON,
function() self:AssignSelectedQuickslot() end,
GetString(SI_GAMEPAD_ITEM_ACTION_QUICKSLOT_ASSIGN))
- ingame/playeremote/gamepad/playeremote_gamepad.lua:369 --
ZO_Gamepad_AddForwardNavigationKeybindDescriptors(self.keybindStripDescriptor,
GAME_NAVIGATION_TYPE_BUTTON,
function() self:ChangeCurrentMode(MODE_EMOTE_SELECTION) end,
GetString(SI_GAMEPAD_SELECT_OPTION),
function() return self.currentCategory end )
- ingame/skills/gamepad/gamepadskills.lua:198 --
ZO_Gamepad_AddForwardNavigationKeybindDescriptors(self.categoryKeybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON,
function() --callback
local selectedData = self.categoryList:GetSelectedData()
if selectedData == ACTION_BAR_ID then
SCENE_MANAGER:AddFragment(GAMEPAD_SKILLS_BUILD_PLANNER_FRAGMENT)
else
SCENE_MANAGER:Push("gamepad_skills_line_filter")
end
end,
function() --name
local selectedData = self.categoryList:GetSelectedData()
if selectedData == ACTION_BAR_ID then
return GetString(SI_GAMEPAD_SKILLS_BUILD_PLANNER)
end
return GetString(SI_GAMEPAD_SELECT_OPTION)
end
)
- ingame/skills/gamepad/gamepadskills.lua:244 --
ZO_Gamepad_AddForwardNavigationKeybindDescriptors(self.lineFilterKeybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON,
function() --callback
local selectedData = self.lineFilterList:GetSelectedData()
if selectedData ~= ACTION_BAR_ID then
if self.mode == ABILITY_LIST_BROWSE_MODE then
local actionType = GetAbilityAction(selectedData.skillType, selectedData.skillLineIndex, selectedData.abilityIndex)
local name,icon,_,_,_,_,progressionIndex = GetSkillAbilityInfo(selectedData.skillType, selectedData.skillLineIndex, selectedData.abilityIndex)
local availablePoints = GetAvailableSkillPoints()
if actionType == ACTION_PURCHASE then
local labelData = { titleParams = { availablePoints }, mainTextParams = { name } }
local callbackData = {skillType = selectedData.skillType, skillLineIndex = selectedData.skillLineIndex, abilityIndex = selectedData.abilityIndex, }
ZO_Dialogs_ShowGamepadDialog("GAMEPAD_SKILLS_PURCHASE_CONFIRMATION", callbackData, labelData)
elseif actionType == ACTION_UPGRADE then
local labelData = { titleParams = { availablePoints }, mainTextParams = { name } }
local callbackData = {skillType = selectedData.skillType, skillLineIndex = selectedData.skillLineIndex, abilityIndex = selectedData.abilityIndex, }
ZO_Dialogs_ShowGamepadDialog("GAMEPAD_SKILLS_UPGRADE_CONFIRMATION", callbackData, labelData)
elseif actionType == ACTION_MORPH then
local labelData = { titleParams = { availablePoints }, mainTextParams = { name } }
local callbackData = {progressionIndex = progressionIndex }
ZO_Dialogs_ShowGamepadDialog("GAMEPAD_SKILLS_MORPH_CONFIRMATION", callbackData, labelData)
end
elseif self.mode == SINGLE_ABILITY_ASSIGN_MODE then
self.assignableActionBar:SetAbility(self.singleAbilitySkillType, self.singleAbilitySkillLineIndex, self.singleAbilityAbilityIndex)
self.actionBarAnimation:PlayBackward()
self.assignableActionBar:SetSelectedButton(nil)
self.assignableActionBar:Deactivate()
GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_RIGHT_TOOLTIP)
self:SetMode(ABILITY_LIST_BROWSE_MODE)
end
else
SCENE_MANAGER:AddFragment(GAMEPAD_SKILLS_BUILD_PLANNER_FRAGMENT)
end
end,
function() --name
local selectedData = self.lineFilterList:GetSelectedData()
if selectedData and selectedData ~= ACTION_BAR_ID then
if self.mode == SINGLE_ABILITY_ASSIGN_MODE then
return GetString(SI_GAMEPAD_SKILLS_ASSIGN)
end
local actionType = GetAbilityAction(selectedData.skillType, selectedData.skillLineIndex, selectedData.abilityIndex)
if actionType == ACTION_PURCHASE or actionType == ACTION_UPGRADE then
return GetString(SI_GAMEPAD_SKILLS_PURCHASE)
elseif actionType == ACTION_MORPH then
return GetString(SI_GAMEPAD_SKILLS_MORPH)
end
else
return GetString(SI_GAMEPAD_SKILLS_BUILD_PLANNER)
end
end,
function() --visible
local selectedData = self.lineFilterList:GetSelectedData()
if self.mode == SINGLE_ABILITY_ASSIGN_MODE or selectedData == ACTION_BAR_ID then
return true
end
if selectedData then
return GetAbilityAction(selectedData.skillType, selectedData.skillLineIndex, selectedData.abilityIndex) ~= ACTION_NONE
end
end
)
- ingame/skills/gamepad/gamepadskills.lua:311 --
ZO_Gamepad_AddForwardNavigationKeybindDescriptors(self.buildPlannerKeybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON,
function() --callback
self:AssignSelectedBuildPlannerAbility()
end,
GetString(SI_GAMEPAD_SKILLS_ASSIGN) --name
)
- ingame/stable/gamepad/buymount_gamepad.lua:37 --
ZO_Gamepad_AddForwardNavigationKeybindDescriptors(self.keybindStripDescriptor,
GAME_NAVIGATION_TYPE_BUTTON,
ConfirmBuy,
GetString(SI_GAMEPAD_STABLE_BUY_MOUNT),
function() return self.canBuy end
)
- ingame/stable/gamepad/sellmount_gamepad.lua:37 --
ZO_Gamepad_AddForwardNavigationKeybindDescriptors(self.keybindStripDescriptor,
GAME_NAVIGATION_TYPE_BUTTON,
ConfirmSell,
GetString(SI_GAMEPAD_STABLE_SELL_MOUNT),
function() return self.canSell end
)
- ingame/stable/gamepad/stable_gamepad.lua:58 --
ZO_Gamepad_AddForwardNavigationKeybindDescriptors(self.keybindStripDescriptor,
GAME_NAVIGATION_TYPE_BUTTON,
function() self:TrainSelected() end, --callback
GetString(SI_GAMEPAD_STABLE_TRAIN), --name
function() return self:CanTrainSelected() end)
- ingame/storewindow/gamepad/storewindowbuyback_gamepad.lua:47 --
ZO_Gamepad_AddForwardNavigationKeybindDescriptors(self.keybindStripDescriptor,
GAME_NAVIGATION_TYPE_BUTTON,
function() self:ConfirmBuyBack() end,
GetString(SI_ITEM_ACTION_BUYBACK),
function() return GetNumBuybackItems() > 0 end,
function() return self:CanBuyBack() end
)
- ingame/storewindow/gamepad/storewindowbuy_gamepad.lua:45 --
ZO_Gamepad_AddForwardNavigationKeybindDescriptors(self.keybindStripDescriptor,
GAME_NAVIGATION_TYPE_BUTTON,
function() self:ConfirmBuy() end,
GetString(SI_DIALOG_PURCHASE),
nil,
function() return self:CanBuy() end
)
- ingame/storewindow/gamepad/storewindowbuy_gamepad.lua:60 --
ZO_Gamepad_AddForwardNavigationKeybindDescriptors(self.confirmKeybindStripDescriptor,
GAME_NAVIGATION_TYPE_BUTTON,
function() self:ConfirmBuy() end,
GetString(SI_DIALOG_PURCHASE),
nil,
function() return self:CanBuy() end
)
- ingame/storewindow/gamepad/storewindowrepair_gamepad.lua:52 --
ZO_Gamepad_AddForwardNavigationKeybindDescriptors(self.keybindStripDescriptor,
GAME_NAVIGATION_TYPE_BUTTON,
function() self:ConfirmRepair() end,
GetString(SI_ITEM_ACTION_REPAIR),
function() return #self.list.dataList > 0 end
)
- ingame/storewindow/gamepad/storewindowsell_gamepad.lua:46 --
ZO_Gamepad_AddForwardNavigationKeybindDescriptors(self.keybindStripDescriptor,
GAME_NAVIGATION_TYPE_BUTTON,
function() self:ConfirmSell() end,
GetString(SI_ITEM_ACTION_SELL),
function() return #self.list.dataList > 0 end
)
- ingame/storewindow/gamepad/storewindowsell_gamepad.lua:60 --
ZO_Gamepad_AddForwardNavigationKeybindDescriptors(self.confirmKeybindStripDescriptor,
GAME_NAVIGATION_TYPE_BUTTON,
function() self:ConfirmSell() end,
GetString(SI_ITEM_ACTION_SELL)
)
- libraries/utility/zo_gamepadutils.lua:96 --
ZO_Gamepad_AddForwardNavigationKeybindDescriptors(descriptor, navigationType, callback, name, visible, enabled, SOUNDS.GAMEPAD_MENU_FORWARD)