1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 |
end
-- a table of layout information to display a list of scenes available to the user
-- Entries are addded to the list in order, so the first entry added to the table appears at the top of the list
-- If you disable a category in PlayerMenu.lua you should also disable it in MainMenu.lua
local layoutData = { }
local MARK_NOTIFICATIONS_NEW = true -- when we have notifications, we are always new
"" ,
"EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_notifications.dds" )
notifications . scene = "gamepad_notifications_root"
if GAMEPAD_NOTIFICATIONS then
else
return false
end
end
end
"EsoUI/Art/MenuBar/Gamepad/gp_PlayerMenu_icon_store.dds" )
market . scene = "gamepad_market"
market . disableWhenDead = true
market . disableWhenSwimming = true
market . disableWhenWerewolfForm = true
"EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_inventory.dds" , --icon
nil , --selected icon
nil , --highlight
function ( )
end )
inventory . scene = "gamepad_inventory_root" --scene name
"EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_skills.dds" ,
nil ,
nil ,
nil )
skills . scene = "gamepad_skills_root"
skills . canAnimate = true
"EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_champion.dds" ,
nil ,
nil ,
function ( )
if CHAMPION_PERKS then
end
end )
champion . scene = "gamepad_championPerks_root"
if CHAMPION_PERKS then
end
end
end
"EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_character.dds" )
character . scene = "gamepad_stats_root"
"EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_quests.dds" )
journal . scene = "gamepad_quest_journal"
"EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_quests.dds" )
emotes . scene = "gamepad_player_emote"
"EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_groups.dds" )
group . scene = "gamepad_groupList"
"EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_contacts.dds" )
contacts . scene = "gamepad_contacts_root"
"EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_guilds.dds" )
guilds . scene = "gamepad_guild_hub"
"EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_allianceWar.dds" ,
nil ,
nil ,
function ( )
end
return false
end )
allianceWar . scene = "gamepad_campaign_root" ,
end
"EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_VOIP.dds" )
voiceChat . scene = "gamepad_voice_chat"
"EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_mail.dds" )
end )
mailbox . scene = "mailManagerGamepad"
mailbox . disableWhenDead = true
do
UNPINNED_STRING ,
"EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_textChat.dds" )
textChat . scene = "gamepad_text_chat"
local textString = UNPINNED_STRING
textString = PINNED_STRING
end
end
end
"EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_settings.dds" )
settings . scene = "gamepad_options"
"EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_help.dds" )
"EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_leaderBoards.dds" )
leaderboards . scene = "gamepad_leaderboards"
"EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_loreLibrary.dds" )
loreLibrary . scene = "loreLibraryGamepad"
-- TODO: How will the player access this? It isn't in the menu design.
-- TODO: Should this use a different icon?
"EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_cadwell.dds" )
cadwellsJournal . scene = "cadwellGamepad"
end
"EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_achievements.dds" )
achievements . scene = "achievementsGamepad"
"EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_collections.dds" ) -- TODO replace with gamepad icon
collections . scene = "gamepadCollectionsBook"
collections . disableWhenDead = true
collections . disableWhenSwimming = true
collections . disableWhenWerewolfForm = true
return layoutData
end
--
--[[ ZO_PlayerMenuManager ]] --
--
return manager
end
self . list = ZO_GamepadVerticalParametricScrollList : New ( self . control : GetNamedChild ( "Menu" ) : GetNamedChild ( "Container" ) : GetNamedChild ( "List" ) )
self . list : AddDataTemplate ( "ZO_GamepadNewMenuEntryTemplate" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction )
self . list : AddDataTemplateWithHeader ( "ZO_GamepadNewMenuEntryTemplate" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction , nil , "ZO_GamepadMenuEntryHeaderTemplate" )
local function AnimatingLabelEntrySetup ( control , data , selected , reselectingDuringRebuild , enabled , active )
if totalSpendablePoints ~= nil then
local shouldAnimate = totalSpendablePoints > 0
local animatingControlTimeline = animatingControl . animationTimeline
if ( shouldAnimate ~= isAnimating ) then
if ( shouldAnimate ) then
animatingControl . textIndex = 1
else
end
end
end
end
self . list : AddDataTemplate ( "ZO_GamepadNewAnimatingMenuEntryTemplate" , AnimatingLabelEntrySetup , ZO_GamepadMenuEntryTemplateParametricListFunction )
if newState == SCENE_SHOWING then
elseif newState == SCENE_HIDDEN then
end
end )
function ( _ , unitTag )
if ( unitTag == "player" ) then
end
end )
end
do
local CATEGORY_ENABLED = 0
local CATEGORY_DISABLED_WHILE_DEAD = 1
local CATEGORY_DISABLED_WHILE_SWIMMING = 2
local CATEGORY_DISABLED_WHILE_WEREWOLF = 3
return CATEGORY_DISABLED_WHILE_DEAD
return CATEGORY_DISABLED_WHILE_SWIMMING
return CATEGORY_DISABLED_WHILE_WEREWOLF
else
return CATEGORY_ENABLED
end
end
for i = 1 , # CATEGORY_LAYOUT_INFO do
local categoryInfo = CATEGORY_LAYOUT_INFO [ i ]
--TODO: hide the scene if it's showing
end
end
end
end
end
-- notifications will appear at the top of the list if there are any available
end
ZO_Gamepad_AddForwardNavigationKeybindDescriptors ( self . keybindStripDescriptor , GAME_NAVIGATION_TYPE_BUTTON , function ( ) self : SwitchToSelectedScene ( ) end )
ZO_Gamepad_AddBackNavigationKeybindDescriptors ( self . keybindStripDescriptor , GAME_NAVIGATION_TYPE_BUTTON , function ( ) self : Exit ( ) end )
end
local scene = selectedData . scene
if scene then
end
end
else
end
end
end
end
self . list : AddEntry ( "ZO_GamepadNewAnimatingMenuEntryTemplate" , layout ) --will need new case if header entries want to animate
else
end
end
end
end
end
end
end
end
end
end |