ESO Lua File v100010

ingame/alerttext/alerthandlers.lua

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local playerName = GetRawUnitName("player")
local currentGroupLeaderRawName = GetRawUnitName(GetGroupLeaderUnitTag())
local ERROR = UI_ALERT_CATEGORY_ERROR
local ALERT = UI_ALERT_CATEGORY_ALERT
local CombatEventToSoundId =
{
    [ACTION_RESULT_ABILITY_ON_COOLDOWN] = SOUNDS.ABILITY_NOT_READY,
    [ACTION_RESULT_TARGET_OUT_OF_RANGE] = SOUNDS.ABILITY_TARGET_OUT_OF_RANGE,
     [ACTION_RESULT_TARGET_NOT_IN_VIEW] = SOUNDS.ABILITY_TARGET_OUT_OF_LOS,
    [ACTION_RESULT_CANT_SEE_TARGET] = SOUNDS.ABILITY_TARGET_OUT_OF_LOS,
     [ACTION_RESULT_IMMUNE] = SOUNDS.ABILITY_TARGET_IMMUNE,
    [ACTION_RESULT_SILENCED] = SOUNDS.ABILITY_CASTER_SILENCED,
    [ACTION_RESULT_STUNNED] = SOUNDS.ABILITY_CASTER_STUNNED,
     [ACTION_RESULT_BUSY] = SOUNDS.ABILITY_CASTER_BUSY,
    [ACTION_RESULT_BAD_TARGET] = SOUNDS.ABILITY_TARGET_BAD_TARGET,
    [ACTION_RESULT_TARGET_DEAD] = SOUNDS.ABILITY_TARGET_DEAD,
    [ACTION_RESULT_CASTER_DEAD] = SOUNDS.ABILITY_CASTER_DEAD,
    [ACTION_RESULT_INSUFFICIENT_RESOURCE] =
    {
        [POWERTYPE_STAMINA] = SOUNDS.ABILITY_NOT_ENOUGH_STAMINA,
        [POWERTYPE_MAGICKA] = SOUNDS.ABILITY_NOT_ENOUGH_MAGICKA,
        [POWERTYPE_HEALTH] = SOUNDS.ABILITY_NOT_ENOUGH_HEALTH,
        [POWERTYPE_ULTIMATE] = SOUNDS.ABILITY_NOT_ENOUGH_ULTIMATE,
    },
    [ACTION_RESULT_FAILED] = SOUNDS.ABILITY_FAILED,
    [ACTION_RESULT_IN_COMBAT] = SOUNDS.ABILITY_FAILED_IN_COMBAT,
    [ACTION_RESULT_FAILED_REQUIREMENTS] = SOUNDS.ABILITY_FAILED_REQUIREMENTS,
    [ACTION_RESULT_FEARED] = SOUNDS.ABILITY_CASTER_FEARED,
    [ACTION_RESULT_DISORIENTED] = SOUNDS.ABILITY_CASTER_DISORIENTED,
    [ACTION_RESULT_TARGET_TOO_CLOSE] = SOUNDS.ABILITY_TARGET_TOO_CLOSE,
    [ACTION_RESULT_WRONG_WEAPON] = SOUNDS.ABILITY_WRONG_WEAPON,
    [ACTION_RESULT_TARGET_NOT_PVP_FLAGGED] = SOUNDS.ABILITY_TARGET_NOT_PVP_FLAGGED  ,
    [ACTION_RESULT_PACIFIED] = SOUNDS.ABILITY_CASTER_PACIFIED,
    [ACTION_RESULT_LEVITATED] = SOUNDS.ABILITY_CASTER_LEVITATED,
    [ACTION_RESULT_REINCARNATING] = SOUNDS.NONE,
    [ACTION_RESULT_RECALLING] = SOUNDS.ABILITY_NOT_READY,
    [ACTION_RESULT_NO_WEAPONS_TO_SWAP_TO] = SOUNDS.ABILITY_WEAPON_SWAP_FAIL,
    [ACTION_RESULT_CANT_SWAP_WHILE_CHANGING_GEAR] = SOUNDS.ABILITY_WEAPON_SWAP_FAIL,
    [ACTION_RESULT_MOUNTED] = SOUNDS.ABILITY_NOT_READY,
}
local ExperienceReasonToSoundId =
{
    [PROGRESS_REASON_OVERLAND_BOSS_KILL] = SOUNDS.OVERLAND_BOSS_KILL,
    [PROGRESS_REASON_SCRIPTED_EVENT] = SOUNDS.SCRIPTED_EVENT_COMPLETION,
}
local TrialEventMappings = 
{
    [TRIAL_RESTRICTION_CANNOT_USE_GUILDS] = true,
}
--Return format is
-- Category - The alert category to send the alert to
-- Message - The message to alert
-- SoundId (Optional) - An optional sound id to play along with the message
--If Category or Message is nil, then nothing will be shown. Simply not returning anything tells the system to not do anything.
local AlertHandlers = {
    [EVENT_COMBAT_EVENT] = function(result, isError, abilityName, abilityGraphic, abilityActionSlotType, sourceName, sourceType, targetName, targetType, hitValue, powerType, damageType, log)
        if isError and playerName == sourceName then
            local soundId = CombatEventToSoundId[result]
            if type(soundId) == "table" then
                soundId = soundId[powerType]
            end
            local message = GetString("SI_ACTIONRESULT", result)
            if(log and message ~= "") then
                return ERROR, message, soundId
            elseif(soundId ~= nil) then
                return ERROR, nil, soundId
            end
        end
    end,
    [EVENT_EXPERIENCE_UPDATE] = function(unitTag, exp, maxExp, reason)
        if(unitTag == "player") then
            local soundId = ExperienceReasonToSoundId[reason]
            if(soundId) then
                return ALERT, nil, soundId
            end
        end
    end,
    [EVENT_VETERAN_POINTS_UPDATE] = function(unitTag, exp, maxExp, reason)
        if(unitTag == "player") then
            if(reason == PROGRESS_REASON_OVERLAND_BOSS_KILL) then
                return ALERT, nil, SOUNDS.OVERLAND_BOSS_KILL
            end
        end
    end,
    [EVENT_REQUIREMENTS_FAIL] = function(errorStringId)
        local message = GetErrorString(errorStringId)
        if(message ~= "") then
            return ERROR, message, SOUNDS.GENERAL_FAILED_REQUIREMENTS
        end
    end,
    [EVENT_ABILITY_REQUIREMENTS_FAIL] = function(errorStringId)
        local message = GetErrorString(errorStringId)
        if(message ~= "") then
            return ERROR, message, SOUNDS.ABILITY_FAILED_REQUIREMENTS
        end
    end,
    [EVENT_UI_ERROR] = function(stringId)
        return ERROR, GetString(stringId), SOUNDS.GENERAL_ALERT_ERROR
    end,
    
    [EVENT_ITEM_ON_COOLDOWN] = function()
        return ERROR, GetString(SI_ITEM_FORMAT_STR_ON_COOLDOWN), SOUNDS.ITEM_ON_COOLDOWN
    end,
    [EVENT_COLLECTIBLE_ON_COOLDOWN] = function()
        return ERROR, GetString(SI_COLLECTIONS_COOLDOWN_ERROR), SOUNDS.COLLECTIBLE_ON_COOLDOWN
    end,
    [EVENT_SOCIAL_ERROR] = function(error)
        if(error ~= SOCIAL_RESULT_NO_ERROR) then
               if(ShouldShowSocialErrorInAlert(error)) then
                    return ERROR, GetString("SI_SOCIALACTIONRESULT", error), SOUNDS.GENERAL_ALERT_ERROR
               end
        end
    end,
    [EVENT_SIEGE_CREATION_FAILED_CLOSEST_DOOR_ALREADY_HAS_RAM] = function()
        return ERROR, GetString(SI_SIEGE_CREATION_FAILED_CLOSEST_DOOR_ALREADY_HAS_RAM), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_SIEGE_CREATION_FAILED_NO_VALID_DOOR] = function()
        return ERROR, GetString(SI_SIEGE_CREATION_FAILED_NO_VALID_DOOR), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_SIEGE_PACK_FAILED_INVENTORY_FULL] = function()
        return ERROR, GetString(SI_INVENTORY_ERROR_INVENTORY_FULL), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_SIEGE_PACK_FAILED_NOT_CREATOR] = function()
        return ERROR, GetString(SI_SIEGE_PACK_FAILED_NOT_CREATOR), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_SIEGE_BUSY] = function(siegeName)
        return ERROR, zo_strformat(SI_SIEGE_BUSY, siegeName), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_SIEGE_FIRE_FAILED_COOLDOWN] = function()
        return ERROR, GetString(SI_SIEGE_FIRE_FAILED_COOLDOWN)
    end,
    [EVENT_SIEGE_FIRE_FAILED_RETARGETING] = function()
        return ERROR, GetString(SI_SIEGE_FIRE_FAILED_RETARGETING)
    end,
    [EVENT_SIEGE_CONTROL_ANOTHER_PLAYER] = function(siegeName)
        return ERROR, zo_strformat(SI_SIEGE_CONTROL_ANOTHER_PLAYER, siegeName)
    end,
    [EVENT_CANNOT_DO_THAT_WHILE_DEAD] = function()
        return ERROR, GetString(SI_CANNOT_DO_THAT_WHILE_DEAD), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_NOT_ENOUGH_MONEY] = function()
        return ERROR, GetString(SI_NOT_ENOUGH_MONEY), SOUNDS.PLAYER_ACTION_INSUFFICIENT_GOLD
    end,
    [EVENT_TRADE_FAILED] = function(reason)
        return ERROR, GetString("SI_TRADEACTIONRESULT", reason), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_TRADE_ITEM_ADD_FAILED] = function(reason, itemName)
        return ERROR, zo_strformat(GetString("SI_TRADEACTIONRESULT", reason), itemName), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_TRADE_ELEVATION_FAILED] = function(reason, itemName)
        return ERROR, zo_strformat(GetString("SI_TRADEACTIONRESULT", reason), itemName), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_SLOT_IS_LOCKED_FAILURE] = function()
        return ERROR, GetString(SI_ERROR_ITEM_LOCKED), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_MAIL_SEND_FAILED] = function(reason)
        if reason ~= MAIL_SEND_RESULT_CANCELED then
            return ERROR, zo_strformat(SI_MAIL_SEND_FAIL, GetString("SI_SENDMAILRESULT", reason)), SOUNDS.GENERAL_ALERT_ERROR
        end
    end,
    [EVENT_RESURRECT_FAILURE] = function(targetName, reason)
        if reason ~= RESURRECT_FAILURE_REASON_DECLINED then
            return ERROR, zo_strformat(GetString("SI_RESURRECTFAILUREREASON", reason), targetName), SOUNDS.GENERAL_ALERT_ERROR
        else
            return ALERT, zo_strformat(GetString("SI_RESURRECTFAILUREREASON", reason), targetName)
        end
    end,
     [EVENT_SOUL_GEM_ITEM_CHARGE_FAILURE] = function(reason)
          return ERROR, GetString("SI_SOULGEMITEMCHARGINGREASON", reason)
     end,
     [EVENT_ITEM_REPAIR_FAILURE] = function(reason)
          return ERROR, GetString("SI_ITEMREPAIRREASON", reason)
     end,
     [EVENT_MOUNT_FAILURE] = function(reason, arg1)
          return ERROR, zo_strformat(GetString("SI_MOUNTFAILUREREASON", reason), arg1), SOUNDS.GENERAL_ALERT_ERROR
     end,
    [EVENT_STORE_FAILURE] = function(reason)
        return ERROR, GetString("SI_STOREFAILURE", reason), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_HOT_BAR_RESULT] = function(reason)
        return ERROR, GetString("SI_HOTBARRESULT", reason), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_ABILITY_PROGRESSION_RESULT] = function(reason)
        return ERROR, GetString("SI_ABILITYPROGRESSIONRESULT", reason)
    end,
    [EVENT_INTERACT_BUSY] = function()
        return ERROR, GetString(SI_INTERACT_BUSY), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_LORE_BOOK_ALREADY_KNOWN] = function(bookTitle)
        return ERROR, zo_strformat(SI_LORE_LIBRARY_ALREADY_KNOW_BOOK, bookTitle)
    end,
    [EVENT_INTERACTABLE_LOCKED] = function(interactableName)
        return ERROR, zo_strformat(SI_LOCKPICK_NO_KEY_AND_NO_LOCK_PICKS, interactableName), SOUNDS.LOCKPICKING_NO_LOCKPICKS
    end,
    [EVENT_INTERACTABLE_IMPOSSIBLE_TO_PICK] = function(interactableName)
        return ERROR, zo_strformat(SI_LOCKPICK_IMPOSSIBLE_LOCK, interactableName), SOUNDS.LOCKPICKING_NO_LOCKPICKS
    end,
    [EVENT_MISSING_LURE] = function()
        return ERROR, GetString(SI_MISSING_LURE_OR_BAIT), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_CANNOT_FISH_WHILE_SWIMMING] = function()
        return ERROR, GetString(SI_CANNOT_FISH_WHILE_SWIMMING), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_GROUP_INVITE_RESPONSE] = function(characterName, response)
        if(response ~= GROUP_INVITE_RESPONSE_ACCEPTED and response ~= GROUP_INVITE_RESPONSE_CONSIDERING_OTHER and response ~= GROUP_INVITE_RESPONSE_IGNORED) then
            if(ShouldShowGroupErrorInAlert(response)) then
                return ALERT, zo_strformat(GetString("SI_GROUPINVITERESPONSE", response), characterName), SOUNDS.GENERAL_ALERT_ERROR
            end
        end
    end,
    [EVENT_GROUP_NOTIFICATION_MESSAGE] = function(groupMessageCode)
        if groupMessageCode == GROUP_MSG_YOU_ARE_NOT_IN_A_GROUP then
            return ERROR, GetString(SI_GROUP_NOTIFICATION_YOU_ARE_NOT_IN_A_GROUP), SOUNDS.GENERAL_ALERT_ERROR
        elseif groupMessageCode == GROUP_MSG_YOU_ARE_NOT_THE_LEADER then
            return ERROR, GetString(SI_GROUP_NOTIFICATION_YOU_ARE_NOT_THE_LEADER), SOUNDS.GENERAL_ALERT_ERROR
        elseif groupMessageCode == GROUP_MSG_INVALID_MEMBER then
            return ERROR, GetString(SI_GROUP_NOTIFICATION_GROUP_MSG_INVALID_MEMBER), SOUNDS.GENERAL_ALERT_ERROR
        end
    end,
    [EVENT_GROUP_UPDATE] = function()
        currentGroupLeaderRawName = ""
    end,
    [EVENT_GROUP_MEMBER_LEFT] = function(characterName, reason, wasLocalPlayer, amLeader)
        local message = nil
        local sound = nil
        if(reason == GROUP_LEAVE_REASON_DISBAND and wasLocalPlayer) then
            if(not amLeader and currentGroupLeaderRawName ~= "") then
                message = zo_strformat(SI_GROUP_NOTIFICATION_GROUP_DISBANDED, currentGroupLeaderRawName)
            end
            sound = SOUNDS.GROUP_DISBAND
        else
            local wasKicked = reason == GROUP_LEAVE_REASON_KICKED
            if(wasKicked) then
                sound = SOUNDS.GROUP_KICK
            else
                sound = SOUNDS.GROUP_LEAVE
            end
            if(wasLocalPlayer) then
                if(wasKicked) then
                    message = SI_GROUP_NOTIFICATION_GROUP_SELF_KICKED
                end
            else
                -- no messaging kick messaging for the leader.
                if(wasKicked and amLeader) then
                    message = nil
                elseif(characterName ~= "") then
                    message = zo_strformat(GetString("SI_GROUPLEAVEREASON", reason), characterName)
                end
            end
        end
        if(wasLocalPlayer) then
            currentGroupLeaderRawName = ""
        end
        return ALERT, message, sound
    end,
    [EVENT_LEADER_UPDATE] = function(leaderTag)
        local leaderName = GetRawUnitName(leaderTag)
        local showAlert = leaderName ~= "" and currentGroupLeaderRawName ~= "" and leaderName ~= currentGroupLeaderRawName
        currentGroupLeaderRawName = leaderName
        if showAlert then
            return ALERT, zo_strformat(SI_GROUP_NOTIFICATION_GROUP_LEADER_CHANGED, leaderName), SOUNDS.GROUP_PROMOTE
        end
    end,
    [EVENT_GROUPING_TOOLS_LFG_JOINED] = function(locationName)
        return ALERT, zo_strformat(SI_GROUPING_TOOLS_ALERT_LFG_JOINED, locationName), nil
    end,
    [EVENT_GROUPING_TOOLS_ERROR] = function(errorReason)
        return ERROR, GetString("SI_LFGERROR", errorReason), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_COLLECTIBLE_RENAME_ERROR] = function(errorReason)
        return ERROR, GetString("SI_NAMINGERROR", errorReason), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_TRADE_INVITE_CONSIDERING] = function(inviter)
        return ALERT, zo_strformat(SI_TRADE_INVITE, inviter), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_TRADE_INVITE_WAITING] = function(invitee)
        return ALERT, zo_strformat(SI_TRADE_INVITE_CONFIRM, invitee), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_TRADE_INVITE_DECLINED] = function()
        return ALERT, GetString(SI_TRADE_INVITE_DECLINE), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_TRADE_INVITE_CANCELED] = function()
        return ALERT, GetString(SI_TRADE_CANCEL_INVITE), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_TRADE_CANCELED] = function()
        return ALERT, GetString(SI_TRADE_CANCELED), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_TRADE_FAILED] = function()
        return ALERT, GetString(SI_TRADE_FAILED), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_TRADE_SUCCEEDED] = function()
        return ALERT, GetString(SI_TRADE_COMPLETE)
    end,
    [EVENT_DISCOVERY_EXPERIENCE] = function(subzoneName, level, previousExperience, currentExperience, rank, previousPoints, currentPoints)
        if(SYSTEMS:IsShowing("interact")) then
            return ALERT, zo_strformat(SI_SUBZONE_NOTIFICATION_DISCOVER_WHILE_IN_CONVERSATION, subzoneName), SOUNDS.OBJECTIVE_DISCOVERED
        end
    end,
    [EVENT_TRADING_HOUSE_ERROR] =   function(errorCode)
                                        if(errorCode == TRADING_HOUSE_RESULT_CANT_SELL_FOR_OVER_MAX_AMOUNT) then
                                            return ERROR, zo_strformat(GetString("SI_TRADINGHOUSERESULT", errorCode), MAX_PLAYER_MONEY), SOUNDS.GENERAL_ALERT_ERROR
                                        else
                                            return ERROR, GetString("SI_TRADINGHOUSERESULT", errorCode), SOUNDS.GENERAL_ALERT_ERROR
                                        end
                                    end,
    [EVENT_GUILD_BANK_OPEN_ERROR] = function(errorCode)
        return ERROR, GetString("SI_GUILDBANKRESULT", errorCode), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_GUILD_BANK_TRANSFER_ERROR] = function(errorCode)
        local text = GetString("SI_GUILDBANKRESULT", errorCode)
        if(errorCode == GUILD_BANK_GUILD_TOO_SMALL) then
            local numMembers = GetNumGuildMembersRequiredForPrivilege(GUILD_PRIVILEGE_BANK_DEPOSIT)
            text = zo_strformat(text, numMembers)
        end
        return ERROR, text, SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_GUILD_KIOSK_ERROR] = function(errorCode)
        local text = GetString("SI_GUILDKIOSKRESULT", errorCode)
        if(errorCode == GUILD_KIOSK_GUILD_TOO_SMALL) then
            local numMembers = GetNumGuildMembersRequiredForPrivilege(GUILD_PRIVILEGE_TRADING_HOUSE)
            text = zo_strformat(text, numMembers)
        end
        return ERROR, text, SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_GUILD_SELF_LEFT_GUILD] = function(guildId, guildName)
          if(ShouldDisplaySelfKickedFromGuildAlert(guildId)) then
               return ALERT, zo_strformat(SI_GUILD_SELF_KICKED_FROM_GUILD, guildName), SOUNDS.GENERAL_ALERT_ERROR
          end
          
        return ALERT, nil, SOUNDS.GUILD_SELF_LEFT
    end,
    [EVENT_PLEDGE_OF_MARA_RESULT] = function(result, playerName)
        if(result ~= PLEDGE_OF_MARA_RESULT_PLEDGED and result ~= PLEDGE_OF_MARA_RESULT_BEGIN_PLEDGE) then
            return ERROR, zo_strformat(GetString("SI_PLEDGEOFMARARESULT", result), playerName), SOUNDS.GENERAL_ALERT_ERROR
        end
    end,
     [EVENT_TRAIT_LEARNED] = function(itemName, traitName)
        if not SYSTEMS:IsShowing("alchemy") then
            return ALERT, zo_strformat(SI_NEW_TRAIT_UNLOCKED, itemName, traitName)
        end
    end,
    [EVENT_STYLE_LEARNED] = function(styleIndex, chapterIndex)
        local itemStyle = select(5, GetSmithingStyleItemInfo(styleIndex))
          if chapterIndex == ITEM_STYLE_CHAPTER_ALL then
               return ALERT, zo_strformat(SI_NEW_STYLE_LEARNED, GetString("SI_ITEMSTYLE", itemStyle))
         else
               return ALERT, zo_strformat(SI_NEW_STYLE_CHAPTER_LEARNED, GetString("SI_ITEMSTYLE", itemStyle), GetString("SI_ITEMSTYLECHAPTER", chapterIndex))
          end
    end,
    [EVENT_SMITHING_TRAIT_RESEARCH_COMPLETED] = function(craftingSkillType, researchLineIndex, traitIndex)
        local researchLineName = GetSmithingResearchLineInfo(craftingSkillType, researchLineIndex)
        local traitType = GetSmithingResearchLineTraitInfo(craftingSkillType, researchLineIndex, traitIndex)
        return ALERT, zo_strformat(SI_FINISHED_SMITHING_TRAIT_RESEARCH, GetString("SI_ITEMTRAITTYPE", traitType), researchLineName), SOUNDS.SMITHING_FINISH_RESEARCH
    end,
    [EVENT_RECIPE_LEARNED] = function(recipeListIndex, recipeIndex)
        local _, name = GetRecipeInfo(recipeListIndex, recipeIndex)
        return ALERT, zo_strformat(SI_NEW_RECIPE_LEARNED, name), SOUNDS.RECIPE_LEARNED
    end,
    [EVENT_PLAYER_ACTIVATED] = function()
       if DoesCurrentZoneAllowScalingByLevel() and IsUnitGrouped("player") then
            return ALERT, GetString(SI_ENTERED_SCALED_ZONE)
        end
    end,
    [EVENT_ZONE_CHANGED] = function(zoneName, subzoneName)
         if(subzoneName ~= "") then
            return ALERT, zo_strformat(SI_ALERTTEXT_LOCATION_FORMAT, subzoneName)
        elseif(zoneName ~= "") then
            return ALERT, zo_strformat(SI_ALERTTEXT_LOCATION_FORMAT, zoneName)
        end
    end,
    [EVENT_VETERAN_DIFFICULTY_CHANGED] = function(unitTag, isVeteranDifficulty)
        if(unitTag == "player") then
            local isGrouped = IsUnitGrouped(unitTag)
            -- Being grouped displays the message in addition to playing the sound
            -- If you're not grouped and just setting your own difficulty, just play the sound.
            if(isVeteranDifficulty) then
                return ALERT, isGrouped and GetString(SI_DUNGEON_DIFFICULTY_CHANGED_TO_VETERAN) or nil, SOUNDS.DUNGEON_DIFFICULTY_VETERAN
            else
                return ALERT, isGrouped and GetString(SI_DUNGEON_DIFFICULTY_CHANGED_TO_NORMAL) or nil, SOUNDS.DUNGEON_DIFFICULTY_NORMAL
            end
        end
    end,
    [EVENT_LOGOUT_DISALLOWED] = function(quitGame)
        if(not quitGame) then
            return ERROR, GetString(SI_LOGOUT_DISALLOWED), SOUNDS.GENERAL_ALERT_ERROR
        end
    end,
     [EVENT_JUMP_FAILED] = function(result)
        return ALERT, GetString("SI_JUMPRESULT", result)
    end,
    [EVENT_RECIPE_ALREADY_KNOWN] = function(result)
        return ALERT, GetString(SI_RECIPE_ALREADY_KNOWN), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_SCREENSHOT_SAVED] = function(directory, filename)
        return ALERT, zo_strformat(SI_SCREENSHOT_SAVED, directory)
    end,
    [EVENT_INVENTORY_IS_FULL] = function(numSlotsRequested, numSlotsFree)
        if numSlotsRequested == 1 then
            return ERROR, GetString(SI_INVENTORY_ERROR_INVENTORY_FULL), SOUNDS.GENERAL_ALERT_ERROR
        else
            return ERROR, zo_strformat(SI_INVENTORY_ERROR_INSUFFICIENT_SPACE, numSlotsRequested - numSlotsFree), SOUNDS.GENERAL_ALERT_ERROR
        end
    end,
    [EVENT_BANK_IS_FULL] = function()
        return ERROR, GetString(SI_INVENTORY_ERROR_BANK_FULL), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_QUEST_LOG_IS_FULL] = function()
        return ERROR, GetString(SI_ERROR_QUEST_LOG_FULL), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_MOUSE_REQUEST_DESTROY_ITEM_FAILED] = function(bagId, slotIndex, itemCount, name, reason)
        local reasonString = GetString("SI_MOUSEDESTROYITEMFAILEDREASON", reason)
        if reasonString ~= "" then
            return ERROR, reasonString, SOUNDS.GENERAL_ALERT_ERROR
        end
    end,
    [EVENT_PLAYER_DEAD] = function()
        local isAVADeath, isBattleGroundDeath = select(6, GetDeathInfo())
        if(not (isAVADeath or isBattleGroundDeath)) then
            return ALERT, GetString(SI_DEATH_DURABILITY_ANNOUNCEMENT)
        end
    end,
    [EVENT_INPUT_LANGUAGE_CHANGED] = function()
        return ALERT, zo_strformat(SI_ALERT_INPUT_LANGUAGE_CHANGE, GetKeyboardLayout()), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_CAMPAIGN_ASSIGNMENT_RESULT] = function(result)
        local resultString = GetString("SI_CAMPAIGNREASSIGNMENTERRORREASON", result)
        if resultString ~= "" then
            return ERROR, resultString, SOUNDS.GENERAL_ALERT_ERROR
        end
    end,
    [EVENT_QUEUE_FOR_CAMPAIGN_RESPONSE] = function(response)
        local responseString = GetString("SI_QUEUEFORCAMPAIGNRESPONSETYPE", response)
        if responseString ~= "" then
            return ERROR, responseString, SOUNDS.GENERAL_ALERT_ERROR
        end
    end,
    [EVENT_JUSTICE_BOUNTY_PAYOFF_AMOUNT_UPDATED] = function(oldBounty, newBounty)
        if (newBounty > oldBounty) then
            TriggerTutorial(TUTORIAL_TRIGGER_BOUNTY_ADDED)
            return ALERT, zo_strformat(SI_JUSTICE_BOUNTY_ADDED, newBounty - oldBounty)
        elseif (newBounty == 0 and oldBounty ~= 0) then
            return ALERT, zo_strformat(SI_JUSTICE_BOUNTY_CLEARED)
        else
            return ALERT, zo_strformat(SI_JUSTICE_BOUNTY_SET, newBounty)
        end
    end,
    [EVENT_JUSTICE_GOLD_REMOVED] = function(goldAmount)
        PlaySound(SOUNDS.JUSTICE_GOLD_REMOVED)
    end,
    [EVENT_JUSTICE_STOLEN_ITEMS_REMOVED] = function()
        PlaySound(SOUNDS.JUSTICE_ITEM_REMOVED)
    end,
    [EVENT_JUSTICE_GOLD_PICKPOCKETED] = function(goldAmount)
        return ALERT, zo_strformat(SI_JUSTICE_GOLD_PICKPOCKETED, goldAmount)
    end,
    [EVENT_JUSTICE_PICKPOCKET_FAILED] = function()
        return ALERT, GetString(SI_JUSTICE_PICKPOCKET_FAILED), SOUNDS.JUSTICE_PICKPOCKET_FAILED
    end,
    [EVENT_LOOT_RECEIVED] = function(receivedBy, itemName, quantity, itemSound, lootType, receivedBySelf, isPickpocketLoot)
        if(receivedBySelf and isPickpocketLoot) then
             return ALERT, zo_strformat(SI_JUSTICE_ITEM_PICKPOCKETED, GetItemLinkName(itemName), quantity)
        end
    end,
    [EVENT_SAVE_GUILD_RANKS_RESPONSE] = function(guildId, result)
        if(result ~= SOCIAL_RESULT_NO_ERROR) then
            return ERROR, GetString("SI_SOCIALACTIONRESULT", result), SOUNDS.GENERAL_ALERT_ERROR
        end
    end,
    [EVENT_PICKPOCKET_TOO_FAR] = function()
        return ERROR, GetString(SI_PICKPOCKET_TOO_FAR), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_PICKPOCKET_OUT_OF_POSITION] = function()
        return ERROR, GetString(SI_PICKPOCKET_OUT_OF_POSITION), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_PICKPOCKET_ON_COOLDOWN] = function()
        return ERROR, GetString(SI_PICKPOCKET_ON_COOLDOWN), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_PICKPOCKET_SUSPICIOUS] = function()
        return ERROR, GetString(SI_PICKPOCKET_SUSPICIOUS), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_JUSTICE_NPC_SHUNNING] = function()
        return ERROR, GetString(SI_JUSTICE_NPC_SHUNNING), SOUNDS.GENERAL_ALERT_ERROR
    end,
    [EVENT_TRIAL_FEATURE_RESTRICTED] = function(restrictionType)
        if TrialEventMappings[restrictionType] then
            return ERROR, GetString("SI_TRIALACCOUNTRESTRICTIONTYPE", restrictionType)
        end
    end,
}
    return AlertHandlers
end
if not playerName then
    local function OnUnitCreated(eventCode, tag)
        if tag == "player" then
            playerName = GetRawUnitName(unitTag)
        end
    end
    EVENT_MANAGER:RegisterForEvent("AlertHandlers_ON_UNIT_CREATED", EVENT_UNIT_CREATED, OnUnitCreated)
end
     return ZO_Menu_WasLastCommandFromMenu() or (error ~= SOCIAL_RESULT_ACCOUNT_NOT_FOUND and error ~= SOCIAL_RESULT_CHARACTER_NOT_FOUND)
end
     return ZO_Menu_WasLastCommandFromMenu() or (error ~= GROUP_INVITE_RESPONSE_PLAYER_NOT_FOUND)
end