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COLLECTIONS_INVENTORY_VALID_CATEGORY_TYPES =
{
[ COLLECTIBLE_CATEGORY_TYPE_MOUNT ] = true ,
[ COLLECTIBLE_CATEGORY_TYPE_VANITY_PET ] = true ,
[ COLLECTIBLE_CATEGORY_TYPE_COSTUME ] = true ,
}
--------------------------------------
--Collections Inventory Singleton
--------------------------------------
COLLECTIONS_INVENTORY_SINGLETON = nil
return singleton
end
end
end
EVENT_MANAGER : RegisterForEvent ( "ZO_CollectionsInventorySingleton_OnCollectionUpdated" , EVENT_COLLECTION_UPDATED , RebuildScriptData )
EVENT_MANAGER : RegisterForEvent ( "ZO_CollectionsInventorySingleton_OnCollectibleUpdated" , EVENT_COLLECTIBLE_UPDATED , RebuildScriptData )
end
if COLLECTIONS_INVENTORY_VALID_CATEGORY_TYPES [ categoryType ] then
if unlocked then
{
iconFile = iconFile ,
collectibleId = collectibleId ,
categoryType = categoryType ,
active = isActive ,
--even though collectibles don't have a value or age, we want to keep them separate when sorted
stackSellPrice = - 1 ,
age = - 1
}
)
end
end
end
end
end
end
end
local displayName = nickname == "" and zo_strformat ( SI_COLLECTIBLE_NAME_FORMATTER , name ) or zo_strformat ( SI_COLLECTIONS_INVENTORY_DISPLAY_NAME_FORMAT , name , nickname )
return displayName
end
do
end |