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-- NOTE: The set of entries in ZO_DYEABLE_EQUIP_SLOTS and ZO_DYEABLE_EQUIP_SLOTS_GAMEPAD_ORDER
-- must match, however their orders may differ.
ZO_DYEABLE_EQUIP_SLOTS =
{
EQUIP_SLOT_HEAD ,
EQUIP_SLOT_CHEST ,
EQUIP_SLOT_SHOULDERS ,
EQUIP_SLOT_WAIST ,
EQUIP_SLOT_LEGS ,
EQUIP_SLOT_FEET ,
EQUIP_SLOT_HAND ,
}
ZO_DYEABLE_EQUIP_SLOTS_GAMEPAD_ORDER =
{
EQUIP_SLOT_FEET ,
EQUIP_SLOT_WAIST ,
EQUIP_SLOT_CHEST ,
EQUIP_SLOT_HEAD ,
EQUIP_SLOT_SHOULDERS ,
EQUIP_SLOT_HAND ,
EQUIP_SLOT_LEGS ,
}
ZO_DYEING_SWATCH_SELECTION_SCALE = 1.3
-- Common Index Constants
ZO_DYEING_SORT_STYLE_RARITY = 1
ZO_DYEING_SORT_STYLE_HUE = 2
ZO_DYEING_SWATCH_INDEX = 1
ZO_DYEING_FRAME_INDEX = 2
ZO_DYEING_MUNGE_INDEX = 3
ZO_DYEING_LOCK_INDEX = 4
ZO_DYEING_SAVED_VARIABLES_DEFAULTS =
{
showLocked = true ,
sortStyle = ZO_DYEING_SORT_STYLE_RARITY ,
}
-- Interaction Mode Setup
ZO_DYEING_STATION_INTERACTION =
{
end ,
interactTypes = { INTERACTION_DYE_STATION } ,
}
-- Shared Show Events
EVENT_MANAGER : RegisterForEvent ( "Dyeing_Shared" , EVENT_DYEING_STATION_INTERACT_START , function ( eventCode )
end )
EVENT_MANAGER : RegisterForEvent ( "Dyeing_Shared" , EVENT_DYEING_STATION_INTERACT_END , function ( eventCode )
end )
-- Shared Functions
if dyeKnown then
if achievementName ~= "" then
else
end
else
if achievementName ~= "" then
return zo_strformat ( SI_DYEING_SWATCH_TOOLTIP_BODY_LOCKED , achievementName ) , GetString ( SI_DYEING_SWATCH_TOOLTIP_SEE_ACHIEVEMENT )
else
end
end
-- All cases should be handled above.
end
function ZO_Dyeing_InitializeSwatchPool ( owner , sharedHighlight , parentControl , template , canSelectLocked , highlightDimensions )
local swatchInterpolator = ZO_SimpleControlScaleInterpolator : New ( 1.0 , ZO_DYEING_SWATCH_SELECTION_SCALE )
if skipAnim then
else
end
else
if skipAnim then
else
end
end
sharedHighlight : SetAnchor ( BOTTOMRIGHT , swatch , BOTTOMRIGHT , highlightDimensions , highlightDimensions )
end
end
end
end
end
swatch . locked = locked
end
return swatch . locked
end
if upInside then
if button == 1 then
if not swatch . locked then
end
elseif button == 2 then
if achievementName ~= "" then
AddMenuItem ( GetString ( SI_DYEING_SWATCH_VIEW_ACHIEVEMENT ) , function ( ) owner : AttemptExit ( swatch . achievementId ) end )
end
end
end
end
end
end
return swatchPool
end
if stackCount == 0 then
end
end
end
end
return left . sortKey < right . sortKey
end
if isDyeable then
else
end
end
end
return empty and "EsoUI/Art/Dye/dye_amorSlot_empty.dds" or "EsoUI/Art/Dye/dye_amorSlot.dds"
end
ZO_Dyeing_RefreshEquipControlDyes_Colors ( slotControl , IsItemDyeable ( BAG_WORN , equipSlot ) , GetPendingEquippedItemDye ( equipSlot ) )
end
if dyeIndex then
if dyeControl . frameTexture then
local NOT_EMPTY = false
end
else
if dyeControl . frameTexture then
local EMPTY = true
end
end
end
if sortStyleType == ZO_DYEING_SORT_STYLE_RARITY then
elseif sortStyleType == ZO_DYEING_SORT_STYLE_HUE then
end
end
end
end
for j = 1 , 3 do
if select ( j , GetCurrentItemDyes ( BAG_WORN , equipSlot ) ) ~= select ( j , GetPendingEquippedItemDye ( equipSlot ) ) then
return true
end
end
end
return false
end
return false
end
end
return true
end
do
local TEXTURE_WIDTH = 128
local TEXTURE_HEIGHT = 128
local FRAME_WIDTH = 24
local FRAME_HEIGHT = 24
local FRAME_SLICE_WIDTH = 32
local FRAME_SLICE_HEIGHT = 32
local FRAME_PADDING_X = ( FRAME_SLICE_WIDTH - FRAME_WIDTH )
local FRAME_PADDING_Y = ( FRAME_SLICE_HEIGHT - FRAME_HEIGHT )
local FRAME_WIDTH_TEX_COORD = FRAME_WIDTH / TEXTURE_WIDTH
local FRAME_HEIGHT_TEX_COORD = FRAME_HEIGHT / TEXTURE_HEIGHT
local FRAME_PADDING_X_TEX_COORD = FRAME_PADDING_X / TEXTURE_WIDTH
local FRAME_PADDING_Y_TEX_COORD = FRAME_PADDING_Y / TEXTURE_HEIGHT
local FRAME_START_TEXCOORD_X = 0.5 + FRAME_PADDING_X_TEX_COORD * . 5
local FRAME_START_TEXCOORD_Y = 0.0 + FRAME_PADDING_Y_TEX_COORD * . 5
local FRAME_NUM_COLS = 2
local FRAME_NUM_ROWS = 4
local left = FRAME_START_TEXCOORD_X + ( col - 1 ) * ( FRAME_WIDTH_TEX_COORD + FRAME_PADDING_X_TEX_COORD )
local right = left + FRAME_WIDTH_TEX_COORD
local top = FRAME_START_TEXCOORD_Y + ( row - 1 ) * ( FRAME_HEIGHT_TEX_COORD + FRAME_PADDING_Y_TEX_COORD )
local bottom = top + FRAME_HEIGHT_TEX_COORD
end
local MUNGE_WIDTH = 24
local MUNGE_HEIGHT = 24
local MUNGE_WIDTH_TEX_COORD = MUNGE_WIDTH / TEXTURE_WIDTH
local MUNGE_HEIGHT_TEX_COORD = MUNGE_HEIGHT / TEXTURE_HEIGHT
local MUNGE_START_TEXCOORD_X = 0.0
local MUNGE_START_TEXCOORD_Y = 0.5
local MUNGE_END_TEXCOORD_X = 0.5
local MUNGE_END_TEXCOORD_Y = 1.0
local left = zo_lerp ( MUNGE_START_TEXCOORD_X , MUNGE_END_TEXCOORD_X - MUNGE_WIDTH_TEX_COORD , zo_random ( ) )
local right = left + MUNGE_WIDTH_TEX_COORD
local top = zo_lerp ( MUNGE_START_TEXCOORD_Y , MUNGE_END_TEXCOORD_Y - MUNGE_HEIGHT_TEX_COORD , zo_random ( ) )
local bottom = top + MUNGE_HEIGHT_TEX_COORD
end
end
end
do
local STRIDE = 16
local SWATCH_SIZE = 24
local GAMEPAD_SWATCH_SIZE = 32
local PADDING = 6
local INITIAL_OFFSET_X = 27
local INITIAL_OFFSET_Y = 18
local GAMEPAD_INITIAL_OFFSET_X = 27
local GAMEPAD_INITIAL_OFFSET_Y = 1
local _ , _ , _ , offsetY = ZO_Anchor_BoxLayout ( currentAnchor , swatch , index - 1 , STRIDE , PADDING , PADDING , SWATCH_SIZE , SWATCH_SIZE , INITIAL_OFFSET_X , INITIAL_OFFSET_Y )
return offsetY
end
local _ , _ , _ , offsetY = ZO_Anchor_BoxLayout ( currentAnchor , swatch , index - 1 , STRIDE , PADDING , PADDING , GAMEPAD_SWATCH_SIZE , GAMEPAD_SWATCH_SIZE , GAMEPAD_INITIAL_OFFSET_X , GAMEPAD_INITIAL_OFFSET_Y )
return offsetY
end
end
end
end
return ( ( GAMEPAD_SWATCH_SIZE + PADDING ) * STRIDE ) - PADDING
end
return GAMEPAD_SWATCH_SIZE
end
end
if sortStyle == ZO_DYEING_SORT_STYLE_RARITY then
if not activeSwatches [ rarity ] then
activeSwatches [ rarity ] = { }
end
return activeSwatches [ rarity ]
elseif sortStyle == ZO_DYEING_SORT_STYLE_HUE then
if not activeSwatches [ hueCategory ] then
activeSwatches [ hueCategory ] = { }
end
return activeSwatches [ hueCategory ]
end
end
function ZO_Dyeing_LayoutSwatches ( includeLocked , sortStyle , swatchPool , headerPool , layoutOptions , container )
local activeSwatches = { }
local swatchByDyeIndex = { }
if known or includeLocked then
swatch . sortKey = sortKey
swatch . dyeName = dyeName
swatch . known = known
swatch . dyeIndex = i
swatch . achievementId = achievementId
swatchByDyeIndex [ i ] = swatch
end
end
local sortedCategories = { }
end
local nextHeaderOffsetY = 0
local totalHeaderOffsetY = 0
local lastHeader
local swatchesByPosition = { }
local positionByDyeIndex = { }
local unlockedDyeIndices = { }
local stride
local padding = layoutOptions . padding
local leftMargin = layoutOptions . leftMargin
local topMargin = layoutOptions . topMargin
local rightMargin = layoutOptions . rightMargin
local bottomMargin = layoutOptions . bottomMargin
local swatches = activeSwatches [ category ]
local currentRowTable
local maxHeaderOffsetY = 0
if not stride then
halfSelectedSwatchHeight = ( swatchHeight * layoutOptions . selectionScale ) / 2
end
local _ , _ , _ , offsetY = ZO_Anchor_BoxLayout ( currentAnchor , swatch , j - 1 , stride , padding , padding , swatchWidth , swatchHeight , leftMargin , topMargin )
if ( j % stride ) == 1 then
currentRowTable = { }
end
positionByDyeIndex [ swatch . dyeIndex ] = { # swatchesByPosition , # currentRowTable }
swatch . effectiveTop = totalHeaderOffsetY + offsetY - halfSelectedSwatchHeight
swatch . effectiveBottom = totalHeaderOffsetY + offsetY + swatchHeight + halfSelectedSwatchHeight + header : GetHeight ( )
end
end
totalHeaderOffsetY = totalHeaderOffsetY + nextHeaderOffsetY
lastHeader = header
end
return swatchesByPosition , positionByDyeIndex , unlockedDyeIndices , swatchByDyeIndex
end
swatch . mousedOver = true
end
swatch . mousedOver = false
end
if swatch then
InitializeTooltip ( InformationTooltip , swatch : GetParent ( ) , TOPRIGHT , - 15 , select ( 2 , swatch : GetCenter ( ) ) - swatch : GetParent ( ) : GetTop ( ) )
if line2 then
end
end
end
end |