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end
end
end
end
end
AddLeftLine ( tooltip , zo_strformat ( SI_DUNGEON_DIFFICULTY_VETERAN_TOOLTIP_LEADER_MUST_CHANGE , GetRawUnitName ( GetGroupLeaderUnitTag ( ) ) ) , ZO_ERROR_COLOR )
end
AddLeftLine ( tooltip , zo_strformat ( SI_DUNGEON_DIFFICULTY_VETERAN_TOOLTIP_LEADER_MUST_CHANGE , GetRawUnitName ( GetGroupLeaderUnitTag ( ) ) ) , ZO_ERROR_COLOR )
end
AddLeftLine ( tooltip , zo_strformat ( SI_DUNGEON_DIFFICULTY_VETERAN_TOOLTIP_LEADER_CHOSEN_SETTING , GetRawUnitName ( GetGroupLeaderUnitTag ( ) ) ) , ZO_HIGHLIGHT_TEXT )
end
AddLeftLine ( tooltip , zo_strformat ( SI_DUNGEON_DIFFICULTY_VETERAN_TOOLTIP_LEADER_CHOSEN_SETTING , GetRawUnitName ( GetGroupLeaderUnitTag ( ) ) ) , ZO_HIGHLIGHT_TEXT )
end
AddLeftLine ( tooltip , GetString ( SI_DUNGEON_DIFFICULTY_VETERAN_TOOLTIP_FAILED_REQUIREMENT ) , ZO_ERROR_COLOR )
end
end
end
if pressed then
return BSTATE_PRESSED
else
return BSTATE_DISABLED_PRESSED
end
else
return BSTATE_NORMAL
else
return BSTATE_DISABLED
end
end
end
--Hide dungeon mode buttons when not a veteran
if ( not isVeteran ) then
return
end
--Normal mode button
local normalButtonPressed = not isVeteranDifficulty
local normalButtonEnabled = not isAnyGroupMemberInDungeon and ( not isGrouped or isLeader )
local normalButtonLocked = normalButtonPressed --enforce a button always being selected by locking down the pressed one
--Veteran mode button
local veteranButtonPressed = isVeteranDifficulty
local veteranButtonEnabled = isVeteran and not isAnyGroupMemberInDungeon and ( not isGrouped or isLeader )
local veteranButtonLocked = veteranButtonPressed --enforce a button always being selected by locking down the pressed one
--Tooltips
if isGrouped and not isLeader then
self . normalModeButtonTooltipFn = isVeteranDifficulty and FormatNormalLeaderMustChange or FormatNormalLeaderHasSetThis
self . veteranModeButtonTooltipFn = isVeteranDifficulty and FormatVeteranLeaderHasSetThis or FormatVeteranLeaderMustChange
else
self . normalModeButtonTooltipFn = isAnyGroupMemberInDungeon and FormatNormalInDungeonTooltip or FormatNormalTooltip
self . veteranModeButtonTooltipFn = isAnyGroupMemberInDungeon and FormatVeteranInDungeonTooltip or ( isVeteran and FormatVeteranTooltip or FormatVeteranDifficultyNonVeteranRankTooltip )
end
end
if ( isVeteranDifficulty == nil ) then
end
end
if ( unitTag == nil or unitTag == "player" ) then
end
end
-- NOTE: There appears to be a bug in the event manager code that is preventing the same function to be registered from the same control for different events...
-- until that's fixed, split up the handlers.
end
end
end
end
end
end
end
end
end
end
else
end
end
end
-- Pre-emptive update based on mostly current state, and the desired difficulty setting.
end |