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local ACTIVITY_DATA = {
[ LFG_ACTIVITY_WORLD ] = {
textureGamepad = "EsoUI/Art/LFG/Gamepad/LFG_activityArt_world_gamepad.dds" ,
} ,
[ LFG_ACTIVITY_AVA ] = {
textureGamepad = "EsoUI/Art/LFG/Gamepad/LFG_activityArt_ava_gamepad.dds" ,
} ,
[ LFG_ACTIVITY_DUNGEON ] = {
textureGamepad = "EsoUI/Art/LFG/Gamepad/LFG_activityArt_dungeon_gamepad.dds" ,
} ,
[ LFG_ACTIVITY_MASTER_DUNGEON ] = {
textureGamepad = "EsoUI/Art/LFG/Gamepad/LFG_activityArt_vetDungeon_gamepad.dds" ,
} ,
[ LFG_ACTIVITY_TRIAL ] = {
textureGamepad = "EsoUI/Art/LFG/Gamepad/LFG_activityArt_vetDungeon_gamepad.dds" ,
} ,
}
local NO_TEXTURE_FILE = "/esoui/art/icons/icon_missing.dds"
ZO_GROUP_TYPE_TO_SIZE = {
[ LFG_GROUP_TYPE_REGULAR ] = SMALL_GROUP_SIZE_THRESHOLD ,
[ LFG_GROUP_TYPE_MEDIUM ] = RAID_GROUP_SIZE_THRESHOLD ,
[ LFG_GROUP_TYPE_LARGE ] = GROUP_SIZE_MAX ,
}
LFG_LOCATIONS_ALL_INDEX = 1
local FIRST_LOCATION_INDEX = 2
if entry1 . veteranRankMin ~= entry2 . veteranRankMin then
return entry1 . veteranRankMin < entry2 . veteranRankMin
elseif entry1 . levelMin ~= entry2 . levelMin then
return entry1 . levelMin < entry2 . levelMin
elseif entry1 . veteranRankMax ~= entry2 . veteranRankMax then
return entry1 . veteranRankMax < entry2 . veteranRankMax
elseif entry1 . levelMax ~= entry2 . levelMax then
return entry1 . levelMax < entry2 . levelMax
else
end
end
local roles = {
[ LFG_ROLE_DPS ] = false ,
[ LFG_ROLE_TANK ] = false ,
[ LFG_ROLE_HEAL ] = false ,
}
return roles
end
local name , levelMin , levelMax , veteranRankMin , veteranRankMax , groupType , passedReqs , description , descriptionTexture , descriptionTextureGamepad = GetLFGOption ( activityType , lfgIndex )
--Default to 'all' art if one doesn't exist for this location
if descriptionTexture == NO_TEXTURE_FILE then
end
if descriptionTextureGamepad == NO_TEXTURE_FILE then
descriptionTextureGamepad = ACTIVITY_DATA [ activityType ] . textureGamepad
end
return {
descriptionTexture = descriptionTexture ,
descriptionTextureGamepad = descriptionTextureGamepad ,
activityType = activityType ,
levelMin = displayLevelMin ,
levelMax = displayLevelMax ,
veteranRankMin = displayVeteranRankMin ,
veteranRankMax = displayVeteranRankMax ,
groupType = groupType ,
isSelected = false ,
lfgIndex = lfgIndex
}
end
--------------------------------------------
-- Grouping Tools Selector
--------------------------------------------
--Class meant to act as a container and selector for a subset of LFG search entries/locations.
--The general idea is for a selector to be thought of as a search location itself, but actually represents one of its contained entries.
return manager
end
local activityData = ACTIVITY_DATA [ activityType ]
end
return
end
else
end
end
end
end
end
end
end
end
end
roles [ LFG_ROLE_DPS ] = dps
roles [ LFG_ROLE_TANK ] = tank
roles [ LFG_ROLE_HEAL ] = heal
end
end
end
end
if location . lfgIndex == lfgIndex then
return location
end
end
end
return {
}
end
--------------------------------------------
-- Grouping Tools World Selector
--------------------------------------------
return manager
end
if passedRequirements then --this should only need to be checked at initialization, the current requirements don't change between sessions
data . isSelected = true --for display purposes for queued entries, actual selection is determined by the selector
end
end
end
for i = 1 , # locationsData do
locationsData [ i ] . playerMeetsRequirements = DoesPlayerMeetLFGLevelRequirements ( LFG_ACTIVITY_WORLD , locationsData [ i ] . lfgIndex )
end
--Determine lock status
local groupFull = groupSize == SMALL_GROUP_SIZE_THRESHOLD --for now, all world locations are of the same group size (small)
local groupTooLarge = groupSize > SMALL_GROUP_SIZE_THRESHOLD
local isDifferentGroupType = selectedGroupType and ( selectedGroupType ~= LFG_GROUP_TYPE_REGULAR ) or false
elseif groupTooLarge then
elseif groupFull then
self . lockReasonText = zo_strformat ( SI_LFG_LOCK_REASON_GROUP_RANK_CONTRIBUTION_REQUIREMENTS , SHARE_REQUIREMENTS_RANK )
else
self . lockReasonText = zo_strformat ( SI_LFG_LOCK_REASON_GROUP_LEVEL_CONTRIBUTION_REQUIREMENTS , SHARE_REQUIREMENTS_LEVEL )
end
elseif isDifferentGroupType then
elseif inAGroup and isAnotherLocationSelected then
else
end
end
--Default to first valid location
for i = 1 , # locationsData do
if locationsData [ i ] . playerMeetsRequirements then
break
end
end
end
--------------------------------------------
-- Grouping Tools AVA Selector
--------------------------------------------
return manager
end
return entry1 . groupType < entry2 . groupType
end
data . isSelected = true --for display purposes for queued entries, actual selection is determined by the selector
end
end
for i = 1 , # locationsData do
local groupType = locationsData [ i ] . groupType
locationsData [ i ] . isLocked = groupSize >= ZO_GROUP_TYPE_TO_SIZE [ groupType ]
end
local groupFull = groupSize == GROUP_SIZE_MAX --AVA supports all group types, so it's only full when the group size is at maximum
--We can take advantage of the fact that when AVA selections are selectable, it's the only type that's selectable.
--With this, we can ignore difficult group type lock requirements imposed on (or from) other activity types.
elseif groupFull then
self . lockReasonText = zo_strformat ( SI_LFG_LOCK_REASON_GROUP_RANK_CONTRIBUTION_REQUIREMENTS , SHARE_REQUIREMENTS_RANK )
else
self . lockReasonText = zo_strformat ( SI_LFG_LOCK_REASON_GROUP_LEVEL_CONTRIBUTION_REQUIREMENTS , SHARE_REQUIREMENTS_LEVEL )
end
else
end
end
--Default to first valid size
for i = 1 , # locationsData do
if not locationsData [ i ] . isLocked then
break
end
end
end
--------------------------------------------
-- Grouping Tools Manager Shared
--------------------------------------------
return manager
end
end
local ACTIVITY_ORDER = {
[ LFG_ACTIVITY_DUNGEON ] = 0 ,
[ LFG_ACTIVITY_MASTER_DUNGEON ] = 1 ,
[ LFG_ACTIVITY_TRIAL ] = 2 ,
[ LFG_ACTIVITY_AVA ] = 3 ,
[ LFG_ACTIVITY_WORLD ] = 4 ,
}
end
local activitiesData = { }
end
end
local locationsData = { }
if activityType == LFG_ACTIVITY_WORLD then
elseif activityType == LFG_ACTIVITY_AVA then
else
locationsData [ activityType ] = { }
if passedRequirements then --this should only need to be checked at initialization, the current requirements don't change between sessions
end
end
--Insert the all selection
local activityData = ACTIVITY_DATA [ activityType ]
descriptionTextureGamepad = activityData . textureGamepad ,
activityType = activityType ,
groupType = locationsData [ activityType ] [ LFG_LOCATIONS_ALL_INDEX ] . groupType , --there should not be an all option unless the group types are the same for all locations
isSelected = false ,
isAllOption = true ,
}
end
end
end
end
end
self . control : RegisterForEvent ( EVENT_GROUPING_TOOLS_STATUS_UPDATE , function ( event , ... ) self : OnGroupingToolsStatusUpdate ( ... ) end )
self . control : RegisterForEvent ( EVENT_PREFERRED_CAMPAIGN_CHANGED , function ( event , ... ) self : OnPreferredCampaignChanged ( ... ) end )
self . control : RegisterForEvent ( EVENT_LEVEL_UPDATE , function ( eventCode , ... ) self : OnLevelUpdate ( ... ) end )
self . control : RegisterForEvent ( EVENT_VETERAN_RANK_UPDATE , function ( eventCode , ... ) self : OnVeteranRankUpdate ( ... ) end )
end
-- A clear and update is required when the selections may change due to requirement changes. (Ex: a group member
--joins that doesn't meet the level requirement of a location already selected. The location needs to be unselected
--and locked, and then all other locations need to be refreshed again in case they are now unlocked. Instead of
--nesting refreshes, just clear and update when an event occurs that can lead to this.)
end
end
local allAreLocked = true
for index = # locationsByActivity , 1 , - 1 do --reversed so we know the 'all locked' status for the all entry at index 1
local location = locationsByActivity [ index ]
if location . isAllOption then
location . isLocked = true
--Determine lock status
if allAreLocked then
elseif inAGroup then
else
location . isLocked = false
location . lockReasonText = ""
end
else
local lfgIndex = location . lfgIndex
--Determine lock status
local groupFull = groupSize == ZO_GROUP_TYPE_TO_SIZE [ location . groupType ]
local groupTooLarge = groupSize > ZO_GROUP_TYPE_TO_SIZE [ location . groupType ]
local isDifferentGroupType = self . selectedGroupType and ( location . groupType ~= self . selectedGroupType ) or false
location . isLocked = true
elseif groupTooLarge then
elseif groupFull then
elseif not location . playerMeetsRequirements then
elseif not location . groupMeetsLevelRequirements and inAGroup then
else
location . lockReasonText = zo_strformat ( SI_LFG_LOCK_REASON_GROUP_RANK_CONTRIBUTION_REQUIREMENTS , SHARE_REQUIREMENTS_RANK )
else
location . lockReasonText = zo_strformat ( SI_LFG_LOCK_REASON_GROUP_LEVEL_CONTRIBUTION_REQUIREMENTS , SHARE_REQUIREMENTS_LEVEL )
end
end
elseif isDifferentGroupType then
elseif inAGroup and isAnotherLocationSelected then --enforce having only one selection for LFM
else
location . isLocked = false
location . lockReasonText = ""
allAreLocked = false
end
end
end
end
end
return roles1 [ LFG_ROLE_DPS ] == roles2 [ LFG_ROLE_DPS ] and
roles1 [ LFG_ROLE_TANK ] == roles2 [ LFG_ROLE_TANK ] and
roles1 [ LFG_ROLE_HEAL ] == roles2 [ LFG_ROLE_HEAL ]
end
--Populate data from any existing search
if numLFGRequests > 0 then
--Update locations
for i = 1 , numLFGRequests do
if activityType == LFG_ACTIVITY_WORLD then
elseif activityType == LFG_ACTIVITY_AVA then
else
location . isSelected = true
location . roles [ LFG_ROLE_DPS ] = isDPS
location . roles [ LFG_ROLE_TANK ] = isTank
location . roles [ LFG_ROLE_HEAL ] = isHealer
end
end
--Update 'all' option
local allAreSelected = true
local rolesAreSame = true
--Check if all locations other than the 'all' option are selected and have the same roles
local roles = locationsByActivity [ FIRST_LOCATION_INDEX ] . roles
for index = FIRST_LOCATION_INDEX , # locationsByActivity do
local location = locationsByActivity [ index ]
if not location . isSelected then
allAreSelected = false
break
rolesAreSame = false
break
end
end
if allAreSelected and rolesAreSame then
local allLocation = locationsByActivity [ LFG_LOCATIONS_ALL_INDEX ]
allLocation . isSelected = true
allLocation . roles [ LFG_ROLE_DPS ] = roles [ LFG_ROLE_DPS ]
allLocation . roles [ LFG_ROLE_TANK ] = roles [ LFG_ROLE_TANK ]
allLocation . roles [ LFG_ROLE_HEAL ] = roles [ LFG_ROLE_HEAL ]
end
end
end
end
end
for index = 1 , # locationsByActivity do
local location = locationsByActivity [ index ]
location . isSelected = false
end
end
end
local isRoleSelected = roles [ LFG_ROLE_DPS ] or roles [ LFG_ROLE_HEAL ] or roles [ LFG_ROLE_TANK ]
if not isRoleSelected then
return false
end
return true
end
return
end
return
end
--Add locations
local allRoles = locationsByActivity [ LFG_LOCATIONS_ALL_INDEX ] . roles
for index = 1 , # locationsByActivity do
local location = locationsByActivity [ index ]
local roles = useAllRoles and allRoles or location . roles
if location . isSelected and not location . isAllOption then
return
end
AddGroupFinderSearchEntry ( activityType , location . lfgIndex , roles [ LFG_ROLE_DPS ] , roles [ LFG_ROLE_HEAL ] , roles [ LFG_ROLE_TANK ] )
end
end
end
--Add location from the world selector
return
end
AddGroupFinderSearchEntry ( LFG_ACTIVITY_WORLD , lfgIndex , roles [ LFG_ROLE_DPS ] , roles [ LFG_ROLE_HEAL ] , roles [ LFG_ROLE_TANK ] )
end
--Add location from the AVA selector
return
end
AddGroupFinderSearchEntry ( LFG_ACTIVITY_AVA , lfgIndex , roles [ LFG_ROLE_DPS ] , roles [ LFG_ROLE_HEAL ] , roles [ LFG_ROLE_TANK ] )
end
end
return
end
--Set group type. This should only ever be cleared or re-set to the same type since locations of different types are locked.
else
end
--Reset to default roles
end
if location . isLocked then
return
end
if location . isAllOption then
location . isSelected = not location . isSelected
for i = 1 , # locationsByActivity do
locationsByActivity [ i ] . isSelected = location . isSelected and not locationsByActivity [ i ] . isLocked
end
else
--Don't allow toggling individual locations when All option is selected
return
end
location . isSelected = not location . isSelected
end
--Set group type. This should only ever be cleared or re-set to the same type since locations of different types are locked.
else
end
--Reset to default roles
local roles = location . roles
end
return locationsByActivity [ LFG_LOCATIONS_ALL_INDEX ] . isSelected
end
return false
end
--TODO: maybe keep an ongoing count of selected activities instead, and return > 0
for i = 1 , # locationsByActivity do
if locationsByActivity [ i ] . isSelected then
return true
end
end
end
return true
end
return true
end
return false
end
--Per location roles are not editable for an existing group
return false
end
end
--Per location roles are not editable for an existing group
return false
end
return false
end
return location . isSelected
end
--Per location roles are not visible for an existing group
return false
end
return false
end
if not location . isSelected then
return false
end
return true
end
if activityType == LFG_ACTIVITY_WORLD then
elseif activityType == LFG_ACTIVITY_AVA then
else
for i = 1 , # locationsByActivity do
if locationsByActivity [ i ] . lfgIndex == lfgIndex then
return locationsByActivity [ i ]
end
end
end
end
-- Event callbacks
end
end
end
end
end
-- 'Virtual' functions
end
--------------------------------------------
-- Grouping Tools Queue Status Manager Shared
--------------------------------------------
do
EVENT_MANAGER : RegisterForEvent ( "ZO_GroupingToolsQueueStatus_OnGroupingToolsStatusUpdate" , EVENT_GROUPING_TOOLS_STATUS_UPDATE ,
function ( event , isSearching )
end
)
end
return manager
end
control : RegisterForEvent ( EVENT_GROUPING_TOOLS_STATUS_UPDATE , function ( event , ... ) self : Refresh ( ... ) end )
end
return
end
local textEnum = isSearching and SI_LFG_QUEUE_STATUS_QUEUED or SI_LFG_QUEUE_STATUS_NOT_QUEUED
end
return false
end |