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end
end
return GetUnitAttributeVisualizerEffectInfo ( unitTag , ATTRIBUTE_VISUAL_UNWAVERING_POWER , stat , attribute , powerType ) or 0
end
function ZO_UnitVisualizer_UnwaveringModule : CreateInfoTable ( control , oldBarInfo , stat , attribute , power )
local oldInfo = oldBarInfo and oldBarInfo [ attribute ]
if oldInfo then
return oldInfo
end
end
return nil
end
function ZO_UnitVisualizer_UnwaveringModule : OnAdded ( healthBarControl , magickaBarControl , staminaBarControl )
{
[ ATTRIBUTE_HEALTH ] = healthBarControl ,
}
end
EVENT_MANAGER : RegisterForEvent ( "ZO_UnitVisualizer_UnwaveringModule" .. self : GetModuleId ( ) , EVENT_PLAYER_ACTIVATED , function ( ) self : InitializeBarValues ( ) end )
end
{
[ ATTRIBUTE_HEALTH ] = self : CreateInfoTable ( healthBarControl , oldBarInfo , STAT_MITIGATION , ATTRIBUTE_HEALTH , POWERTYPE_HEALTH ) ,
}
end
end
end
function ZO_UnitVisualizer_UnwaveringModule : IsUnitVisualRelevant ( visualType , stat , attribute , powerType )
if visualType == ATTRIBUTE_VISUAL_UNWAVERING_POWER then
end
return false
end
function ZO_UnitVisualizer_UnwaveringModule : OnUnitAttributeVisualAdded ( visualType , stat , attribute , powerType , value )
end
function ZO_UnitVisualizer_UnwaveringModule : OnUnitAttributeVisualUpdated ( visualType , stat , attribute , powerType , oldValue , newValue )
end
function ZO_UnitVisualizer_UnwaveringModule : OnUnitAttributeVisualRemoved ( visualType , stat , attribute , powerType , value )
end
if not info . animation then
local control = CreateControlFromVirtual ( "$(parent)UnwaveringOverlayContainer" , bar , self . layoutData . overlayContainerTemplate )
control : SetAnchor ( TOPLEFT , bar , TOPLEFT , self . layoutData . overlayLeftOffset , self . layoutData . overlayTopOffset )
control : SetAnchor ( BOTTOMRIGHT , bar , BOTTOMRIGHT , self . layoutData . overlayRightOffset , self . layoutData . overlayBottomOffset )
if bar . warner then
end
end )
if bar . warner then
end
end )
end
if bar . warnerContainer then
end
info . animation = animation
end
info . animation . instant = instant
if instant then
else
end
end
local lastValue = info . lastValue
info . animation . instant = instant
end
end |