- ingame/inventory/backpacklayouts.lua:57 --
ZO_BackpackLayoutFragment:New()
- ingame/inventory/backpacklayouts.lua:59 --
ZO_BackpackLayoutFragment:New(
{
inventoryTopOffsetY = DEFAULT_INVENTORY_TOP_OFFSET_Y,
inventoryFilterDividerTopOffsetY = DEFAULT_INVENTORY_FILTER_DIVIDER_TOP_OFFSET_Y,
})
- ingame/inventory/backpacklayouts.lua:65 --
ZO_BackpackLayoutFragment:New(
{
inventoryTopOffsetY = DEFAULT_INVENTORY_TOP_OFFSET_Y,
inventoryFilterDividerTopOffsetY = DEFAULT_INVENTORY_FILTER_DIVIDER_TOP_OFFSET_Y,
hiddenFilters = { [ITEMFILTERTYPE_QUEST] = true },
additionalFilter = function (slot)
return (not slot.stolen)
end,
bankInfoBarVisibilityOption = ZO_BACKPACK_LAYOUT_SHOW_ALL_BANK_INFO_BARS,
})
- ingame/inventory/backpacklayouts.lua:76 --
ZO_BackpackLayoutFragment:New(
{
inventoryTopOffsetY = DEFAULT_INVENTORY_TOP_OFFSET_Y,
inventoryFilterDividerTopOffsetY = DEFAULT_INVENTORY_FILTER_DIVIDER_TOP_OFFSET_Y,
hiddenFilters = { [ITEMFILTERTYPE_QUEST] = true },
additionalFilter = function (slot)
return (not slot.stolen) and (not slot.isPlayerLocked)
end,
bankInfoBarVisibilityOption = ZO_BACKPACK_LAYOUT_HIDE_ONLY_TELVAR_BANK_INFO_BARS,
})
- ingame/inventory/backpacklayouts.lua:87 --
ZO_BackpackLayoutFragment:New(
{
inventoryTopOffsetY = 3, -- less than default because we are showing a search box not an inventory menu
inventoryFilterDividerTopOffsetY = DEFAULT_INVENTORY_FILTER_DIVIDER_TOP_OFFSET_Y,
width = 670,
backpackOffsetY = 128,
sortByOffsetY = 96,
sortByHeaderWidth = 690,
sortByNameWidth = 341,
additionalFilter = function (slot)
return (slot.quality ~= ITEM_QUALITY_TRASH) and (not slot.stolen) and (not slot.isPlayerLocked)
end,
})
- ingame/inventory/backpacklayouts.lua:101 --
ZO_BackpackLayoutFragment:New(
{
inventoryTopOffsetY = 50,
inventoryBottomOffsetY = -60,
inventoryFilterDividerTopOffsetY = DEFAULT_INVENTORY_FILTER_DIVIDER_TOP_OFFSET_Y,
hiddenFilters = { [ITEMFILTERTYPE_QUEST] = true },
additionalFilter = function (slot)
return (not IsItemBound(slot.bagId, slot.slotIndex)) and (not slot.stolen) and (not slot.isPlayerLocked) and (not IsItemBoPAndTradeable(slot.bagId, slot.slotIndex))
end,
})
- ingame/inventory/backpacklayouts.lua:112 --
ZO_BackpackLayoutFragment:New(
{
inventoryTopOffsetY = 50,
inventoryBottomOffsetY = -60,
inventoryFilterDividerTopOffsetY = DEFAULT_INVENTORY_FILTER_DIVIDER_TOP_OFFSET_Y,
hiddenFilters = { [ITEMFILTERTYPE_QUEST] = true },
additionalFilter = function (slot)
return TRADE_WINDOW:CanTradeItem(slot)
end,
waitUntilInventoryOpensToClearNewStatus = true,
})
- ingame/inventory/backpacklayouts.lua:124 --
ZO_BackpackLayoutFragment:New(
{
inventoryTopOffsetY = DEFAULT_INVENTORY_TOP_OFFSET_Y,
inventoryBottomOffsetY = -30,
inventoryFilterDividerTopOffsetY = DEFAULT_INVENTORY_FILTER_DIVIDER_TOP_OFFSET_Y,
hiddenFilters = { [ITEMFILTERTYPE_QUEST] = true },
additionalFilter = function (slot)
return (not slot.stolen) and (not slot.isPlayerLocked)
end,
alwaysReapplyLayout = true,
})
- ingame/inventory/backpacklayouts.lua:136 --
ZO_BackpackLayoutFragment:New(
{
inventoryTopOffsetY = DEFAULT_INVENTORY_TOP_OFFSET_Y,
inventoryBottomOffsetY = -30,
inventoryFilterDividerTopOffsetY = DEFAULT_INVENTORY_FILTER_DIVIDER_TOP_OFFSET_Y,
hiddenFilters = { [ITEMFILTERTYPE_QUEST] = true },
additionalFilter = function (slot)
return slot.stolen and slot.stackSellPrice > 0
end,
alwaysReapplyLayout = true,
})
- ingame/inventory/backpacklayouts.lua:148 --
ZO_BackpackLayoutFragment:New(
{
inventoryTopOffsetY = DEFAULT_INVENTORY_TOP_OFFSET_Y,
inventoryBottomOffsetY = -30,
inventoryFilterDividerTopOffsetY = DEFAULT_INVENTORY_FILTER_DIVIDER_TOP_OFFSET_Y,
hiddenFilters = { [ITEMFILTERTYPE_QUEST] = true },
additionalFilter = function (slot)
return slot.stolen
end,
alwaysReapplyLayout = true,
})