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local COLOR_SWATCH_INDEX = 1
local COLOR_FRAME_INDEX = 2
local COLOR_MUNGE_INDEX = 3
local COLOR_LOCK_INDEX = 4
local STYLE_BACKGROUND_INDEX = 1
local STYLE_SELECTED_INDEX = 2
ZO_HERALDRY_CATEGORY_MODE = 1
ZO_HERALDRY_COLOR_MODE = 2
ZO_HERALDRY_BG_STYLE_MODE = 3
ZO_HERALDRY_CREST_STYLE_MODE = 4
ZO_HERALDRY_SKIP_ANIM = true
ZO_HERALDRY_SKIP_SOUND = true
return manager
end
self . currencyOptions = currencyOptions
self . pendingTransaction = false
end )
end
return leftData . categoryIndex == rightData . categoryIndex and leftData . categoryName == rightData . categoryName
end
function ZO_GuildHeraldryManager_Shared : InitializeStyleCategoryLists ( scrollList , scrollListTemplate )
if selected then
end
end
local SHOWN_CATEGORIES = 5
local MIN_SCALE = . 6
local MAX_SCALE = 1.0
self . bgStyleCatList = scrollList : New ( self . bgStyleCatListControl , scrollListTemplate , SHOWN_CATEGORIES , SetupFunction , EqualityFunction )
self . crestStyleCatList = scrollList : New ( self . crestStyleCatListControl , scrollListTemplate , SHOWN_CATEGORIES , SetupFunction , EqualityFunction )
end
local data = { categoryName = catName , icon = upIcon , categoryIndex = i , categoryList = self . bgStyleCatList }
end
local data = { categoryName = catName , icon = icon , categoryIndex = i , categoryList = self . crestStyleCatList }
end
end
if swatch . selected ~= selected then
swatch . selected = selected
if selected and not skipSound then
end
end
end
if swatch . highlighted ~= highlighted then
swatch . highlighted = highlighted
if highlighted and not skipSound then
-- TODO: Need to play a sound here?
end
end
end
if swatch . mousedOver or isActive then
if skipAnim then
else
end
else
if skipAnim then
else
end
end
if highlight and isActive then
end
end
end
UpdateState ( swatch , skipAnim , self . sharedColorBrowseHighlight , swatch . selected or swatch . highlighted , 2 )
end
if upInside and button == MOUSE_BUTTON_INDEX_LEFT then
end
end
swatch . owner = self
end
end
end
if style . selected ~= selected then
style . selected = selected
if selected and not skipSound then
end
end
end
if style . highlighted ~= highlighted then
style . highlighted = highlighted
if highlighted and not skipSound then
-- TODO: Need to play a sound here?
end
end
end
if highlight then
if style . mousedOver or isActive then
if highlight . animation then
elseif highlight . blockAlphaChanges then
else
end
else
if highlight . animation then
elseif highlight . blockAlphaChanges then
else
end
end
end
if style . frame then
elseif width then
width = isActive and width or 0
end
end
if style . highlight then
local shouldHaveHighlight = isActive
if not width then
shouldHaveHighlight = false
end
end
end
local DEFAULT_WIDTH = 10
end
end
if upInside and button == MOUSE_BUTTON_INDEX_LEFT then
end
end
style . owner = self
end
end
end
local CURRENCY_OPTIONS =
{
showTooltips = false ,
font = "ZoFontGameShadow" ,
iconSide = RIGHT ,
}
local oldData = self . activeData
if self . initialized then
end
if self . panelNameLabel then
end
if self . costControl then
else
end
end
end
end
end
if selectedColor ~= colorIndex or becauseOfRebuild then
local oldSwatch = not becauseOfRebuild and self . colorIndexToSwatch [ selectedColor ]
if oldSwatch then
end
local newSwatch = self . colorIndexToSwatch [ colorIndex ]
if newSwatch then
if self . colorPane then
end
else
end
if not becauseOfRebuild then
end
end
end
self . selectedBackgroundCategory , self . selectedBackgroundStyle , self . selectedBackgroundPrimaryColor , self . selectedBackgroundSecondaryColor , self . selectedCrestCategory , self . selectedCrestStyle , self . selectedCrestColor = GetPendingHeraldryIndices ( )
self . viewBackgroundCategory = self . selectedBackgroundCategory
self . viewCrestCategory = self . selectedCrestCategory
end
if self . guildId ~= guildId then
self . guildId = guildId
end
end
end
end
if self . colorHeaderPool then
end
self . colorIndexToSwatch = { }
local activeSwatches = { }
if not activeSwatches [ hueCategory ] then
activeSwatches [ hueCategory ] = { }
end
local parentCategory = activeSwatches [ hueCategory ]
swatch . sortKey = sortKey
swatch . colorName = colorName
swatch . colorIndex = i
parentCategory [ # parentCategory + 1 ] = swatch
self . colorIndexToSwatch [ i ] = swatch
end
local sortedCategories = { }
sortedCategories [ # sortedCategories + 1 ] = category
end
end
end
end
self . selectedBackgroundCategory , self . selectedBackgroundStyle , self . selectedBackgroundPrimaryColor , self . selectedBackgroundSecondaryColor ,
self . selectedCrestCategory , self . selectedCrestStyle , self . selectedCrestColor
)
end
if becauseOfRebuild or self . activeData . getSelectedStyle ( ) ~= styleIndex or self . activeData . getViewCategory ( ) ~= self . activeData . getSelectedCategory ( ) then
local oldStyle = not becauseOfRebuild and self . styleIndexToStyle [ self . activeData . getSelectedStyle ( ) ]
if oldStyle then
end
local newStyle = self . styleIndexToStyle [ styleIndex ]
if newStyle then
end
if not becauseOfRebuild then
end
end
end
self . styleIndexToStyle = { }
local viewingSelectedCategory = self . activeData . getSelectedCategory ( ) == self . activeData . getViewCategory ( )
styleControl . styleIndex = i
self . styleIndexToStyle [ i ] = styleControl
if viewingSelectedCategory and i == selectedStyle then
end
end
end
end
self . isPendingExit = isPendingExit
end
return self . isPendingExit
end
local attemptedSave = false
attemptedSave = true
end
return attemptedSave
end
local blocked = false
if heraldryFunds and pendingCost <= heraldryFunds then
blocked = true
end
end
end
if not blocked then
end
end
-- Should be overridden by child classes
end
-- Should be overridden by child classes
end
-- Should be overridden by child classes
end
--[[
Dialog functions.
--]]
-- Must be overridden
end
-- Must be overridden
end
end
return
end
{
gamepadInfo =
{
dialogType = GAMEPAD_DIALOGS . BASIC ,
} ,
title =
{
} ,
{
} ,
buttons =
{
[ 1 ] =
{
end ,
} ,
[ 2 ] =
{
-- Do nothing
end ,
} ,
}
} )
end
return
end
{
gamepadInfo =
{
dialogType = GAMEPAD_DIALOGS . BASIC ,
} ,
title =
{
} ,
{
local textValue
textValue = SI_GUILD_HERALDRY_DIALOG_APPLY_CHANGES_PENDING_EXIT_DESCRIPTION
else
textValue = SI_GUILD_HERALDRY_DIALOG_APPLY_CHANGES_DESCRIPTION
end
return textValue
end ,
} ,
end
end ,
buttons =
{
[ 1 ] =
{
end
end ,
} ,
[ 2 ] =
{
end
end ,
} ,
[ 3 ] =
{
end ,
end ,
} ,
}
} )
end
if not self . m_purchaseHeraldryDialog then
self . m_purchaseHeraldryDialog = true
end
end
if not self . m_applyChangesHeraldryDialog then
self . m_applyChangesHeraldryDialog = true
end
end |