Back to Home

ESO Lua File v100020

ingame/lfg/gamepad/zo_activityfindertemplate_gamepad.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
ZO_GAMEPAD_ACTIVITY_FINDER_BACKGROUND_TEXTURE_SQUARE_DIMENSION = 1024
ZO_GAMEPAD_ACTIVITY_FINDER_BACKGROUND_TEXTURE_COORD_RIGHT = ZO_GAMEPAD_QUADRANT_2_3_CONTENT_BACKGROUND_WIDTH / ZO_GAMEPAD_ACTIVITY_FINDER_BACKGROUND_TEXTURE_SQUARE_DIMENSION
local NAVIGATION_MODES = 
{
    CATEGORIES = 1,
    RANDOM_ENTRIES = 2,
    SPECIFIC_ENTRIES = 3,
}
local RANDOM_CATEGORY_ICON = "EsoUI/Art/LFG/Gamepad/gp_LFG_menuIcon_Random.dds"
ZO_ActivityFinderTemplate_Gamepad = ZO_Object.MultiSubclass(ZO_ActivityFinderTemplate_Shared, ZO_Gamepad_ParametricList_Screen)
function ZO_ActivityFinderTemplate_Gamepad:New(...)
    local manager = ZO_Object.New(self)
    manager:Initialize(...)
    return manager
end
function ZO_ActivityFinderTemplate_Gamepad:Initialize(dataManager, categoryData)
    local control = CreateControlFromVirtual(dataManager:GetName() .. "_Gamepad", GuiRoot, "ZO_ActivityFinderTemplateTopLevel_Gamepad")
    ZO_ActivityFinderTemplate_Shared.Initialize(self, control, dataManager, categoryData)
    local ACTIVATE_LIST_ON_SHOW = true
    ZO_Gamepad_ParametricList_Screen.Initialize(self, control, ZO_GAMEPAD_HEADER_TABBAR_CREATE, ACTIVATE_LIST_ON_SHOW, self.scene)
    self:SetListsUseTriggerKeybinds(true)
    self:InitializeLists()
end
function ZO_ActivityFinderTemplate_Gamepad:InitializeControls()
    ZO_ActivityFinderTemplate_Shared.InitializeControls(self, "ZO_ActivityFinderTemplateRewardTemplate_Gamepad")
    self.headerControl = self.control:GetNamedChild("MaskContainerHeaderContainerHeader")
end
function ZO_ActivityFinderTemplate_Gamepad:InitializeFragment()
    local categoryData = self.categoryData
    local scene = ZO_Scene:New(categoryData.sceneName, SCENE_MANAGER)
    local fragment = ZO_SimpleSceneFragment:New(self.control)
    fragment:SetHideOnSceneHidden(true)
    scene:AddFragment(fragment)
    self.scene = scene
    self.fragment = fragment
    self.singularFragment = ZO_FadeSceneFragment:New(self.singularSection)
    ZO_ACTIVITY_FINDER_ROOT_GAMEPAD:AddCategory(categoryData)
end
function ZO_ActivityFinderTemplate_Gamepad:InitializeFilters()
    self.categoryHeaderData =
    {
        titleText = self.categoryData.name,
    }
    local modes = self.dataManager:GetFilterModeData()
    local randomEntryDatas = {}
    --Init potential randoms
    for _, activityType in ipairs(modes:GetActivityTypes()) do
        local randomInfo = modes:GetRandomInfo(activityType)
        if randomInfo and DoesLFGActivityHasAllOption(activityType) then
            local randomLocationData = ZO_ActivityFinderLocation_Random:New(activityType, randomInfo)
            local entryData = ZO_GamepadEntryData:New(randomLocationData:GetNameGamepad(), RANDOM_CATEGORY_ICON)
            entryData.data = randomLocationData
            entryData:SetIconTintOnSelection(true)
            table.insert(randomEntryDatas, entryData)
        end
    end
    self.randomEntryDatas = randomEntryDatas
    self.randomHeaderData =
    {
        titleText = modes:GetRandomFilterName(),
    }
    self:RefreshSpecificFilters()
end
function ZO_ActivityFinderTemplate_Gamepad:InitializeLists()
    --When we have "random" entries, we have the user drill down into a further subcategory
    --Where they can either select from a list of random activitiy types, or a list of specific activities
    if #self.randomEntryDatas > 0 then
        self.categoryList = self:GetMainList()
        self:AddRolesMenuEntry(self.categoryList)
        local filterModes = self.dataManager:GetFilterModeData()
        local randomEntryData = ZO_GamepadEntryData:New(filterModes:GetRandomFilterName(), RANDOM_CATEGORY_ICON)
        randomEntryData.data =
        {
            isRandom = true,
        }
        randomEntryData:SetIconTintOnSelection(true)
        self.categoryList:AddEntry("ZO_GamepadMenuEntryTemplate", randomEntryData)
        local specificEntryData = ZO_GamepadEntryData:New(filterModes:GetSpecificFilterName(), self.categoryData.menuIcon)
        specificEntryData.data =
        {
            isRandom = false,
        }
        specificEntryData:SetIconTintOnSelection(true)
        self.categoryList:AddEntry("ZO_GamepadMenuEntryTemplate", specificEntryData)
        self.categoryList:Commit()
        self.entryList = self:AddList("Entries")
        self.hasCategories = true
        local categoryListControl = self.categoryList:GetControl()
        categoryListControl:SetAnchor(TOPLEFT, self.headerControl, BOTTOMLEFT, 0, ZO_GAMEPAD_ROLES_BAR_ADDITIONAL_HEADER_SPACE)
    else
        self.entryList = self:GetMainList()
        self.hasCategories = false
    end
    
    self.entryList:AddDataTemplate("ZO_GamepadItemSubEntryTemplate", ZO_SharedGamepadEntry_OnSetup, ZO_GamepadMenuEntryTemplateParametricListFunction)
    self.entryList:AddDataTemplateWithHeader("ZO_GamepadItemSubEntryTemplate", ZO_SharedGamepadEntry_OnSetup, ZO_GamepadMenuEntryTemplateParametricListFunction, nil, "ZO_GamepadMenuEntryHeaderTemplate")
    local entryListControl = self.entryList:GetControl()
    entryListControl:SetAnchor(TOPLEFT, self.headerControl, BOTTOMLEFT, 0, ZO_GAMEPAD_ROLES_BAR_ADDITIONAL_HEADER_SPACE)
end
function ZO_ActivityFinderTemplate_Gamepad:InitializeSingularPanelControls(rewardsTemplate)
    ZO_ActivityFinderTemplate_Shared.InitializeSingularPanelControls(self, rewardsTemplate)
    self.lockControl = self.singularSection:GetNamedChild("Lock")
    self.lockReasonLabel = self.lockControl:GetNamedChild("Reason")
    local function OnLockReasonLabelUpdate()
        if self.lockReasonTextFunction then
            self.lockReasonLabel:SetText(self.lockReasonTextFunction())
        end
    end
    self.lockReasonLabel:SetHandler("OnUpdate", OnLockReasonLabelUpdate)
    self.setTypesSectionControl = self.singularSection:GetNamedChild("SetTypesSection")
end
function ZO_ActivityFinderTemplate_Gamepad:RegisterEvents()
    ZO_ActivityFinderTemplate_Shared.RegisterEvents(self)
    ZO_ACTIVITY_FINDER_ROOT_MANAGER:RegisterCallback("OnSelectionsChanged", function(...) self:RefreshSelections(...) end)
end
function ZO_ActivityFinderTemplate_Gamepad:OnDeferredInitialize()
    self.singularFragmentGroup = { self.singularFragment, GAMEPAD_NAV_QUADRANT_2_3_BACKGROUND_FRAGMENT }
    self.isShowingSingularPanel = false
end
function ZO_ActivityFinderTemplate_Gamepad:SetupList(list)
    ZO_Gamepad_ParametricList_Screen.SetupList(self, list)
    local function OnSelectedEntry(_, selectedData)
        if selectedData.data.isRoleSelector then
            GAMEPAD_GROUP_ROLES_BAR:Activate()
        else
            GAMEPAD_GROUP_ROLES_BAR:Deactivate()
        end
        KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
        self:RefreshSingularSectionPanel()
    end
    list:SetDefaultSelectedIndex(2) --Don't select roles by default
end
function ZO_ActivityFinderTemplate_Gamepad:InitializeKeybindStripDescriptors()
    self.keybindStripDescriptor =
    {
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
        -- Select
        {
            name = GetString(SI_GAMEPAD_SELECT_OPTION),
            keybind = "UI_SHORTCUT_PRIMARY",
            callback = function()
                local entryData = self:GetCurrentList():GetTargetData().data
                if entryData.isRoleSelector then
                    GAMEPAD_GROUP_ROLES_BAR:ToggleSelected()
                else
                    if self.navigationMode == NAVIGATION_MODES.CATEGORIES then
                        local navigationMode = entryData.isRandom and NAVIGATION_MODES.RANDOM_ENTRIES or NAVIGATION_MODES.SPECIFIC_ENTRIES
                        self:SetNavigationMode(navigationMode)
                    elseif self.navigationMode == NAVIGATION_MODES.RANDOM_ENTRIES then
                        ZO_ACTIVITY_FINDER_ROOT_MANAGER:ToggleActivityTypeSelected(entryData.activityType)
                    else
                        ZO_ACTIVITY_FINDER_ROOT_MANAGER:ToggleLocationSelected(entryData)
                    end
                end
            end,
            enabled = function()
                local currentList = self:GetCurrentList()
                if currentList then
                    local targetData = currentList:GetTargetData()
                    return targetData and targetData:IsEnabled()
                end
                return false
            end,
        },
        --Back
        {
            name = GetString(SI_GAMEPAD_BACK_OPTION),
            keybind = "UI_SHORTCUT_NEGATIVE",
            callback = function()
                if self.navigationMode == NAVIGATION_MODES.CATEGORIES or not self.hasCategories then
                    SCENE_MANAGER:HideCurrentScene()
                else
                    self:SetNavigationMode(NAVIGATION_MODES.CATEGORIES)
                end
            end,
        },
        --Toggle Queue
        {
            alignment = KEYBIND_STRIP_ALIGN_CENTER,
            name = function()
                local stringId = IsCurrentlySearchingForGroup() and SI_LFG_LEAVE_QUEUE or SI_LFG_JOIN_QUEUE
                return GetString(stringId)
            end,
            keybind = "UI_SHORTCUT_SECONDARY",
            callback = function()
                if IsCurrentlySearchingForGroup() then
                    ZO_Dialogs_ShowGamepadDialog("LFG_LEAVE_QUEUE_CONFIRMATION")
                else
                    ZO_ACTIVITY_FINDER_ROOT_MANAGER:StartSearch()
                    PlaySound(SOUNDS.DIALOG_ACCEPT)
                end
            end,
            visible = function()
                local anySelected = ZO_ACTIVITY_FINDER_ROOT_MANAGER:IsAnyLocationSelected()
                local currentlySearching = IsCurrentlySearchingForGroup()
                local playerCanToggleQueue = not ZO_ACTIVITY_FINDER_ROOT_MANAGER:IsLockedByNotLeader()
                return playerCanToggleQueue and (anySelected or currentlySearching)
            end,
        }
    }
end
function ZO_ActivityFinderTemplate_Gamepad:FilterByActivity(activityType)
    self.currentSpecificActivityType = activityType
    self:RefreshView()
end
function ZO_ActivityFinderTemplate_Gamepad:PerformUpdate()
    --Must be overriden
end
--Add an ethereal entry to interact with the roles
function ZO_ActivityFinderTemplate_Gamepad:AddRolesMenuEntry(list)
    local entryData = ZO_GamepadEntryData:New("")
    entryData.data =
    {
        isRoleSelector = true,
    }
    list:AddEntry("ZO_GamepadMenuEntryTemplate", entryData)
end
function ZO_ActivityFinderTemplate_Gamepad:RefreshSelections()
    KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
    self:RefreshView()
end
function ZO_ActivityFinderTemplate_Gamepad:RefreshHeaderAndView(headerData)
    self.headerData = headerData
    ZO_GamepadGenericHeader_Refresh(self.header, self.headerData)
    if self.headerData.tabBarEntries then
        ZO_GamepadGenericHeader_Activate(self.header)
    else
        ZO_GamepadGenericHeader_Deactivate(self.header)
    end
    ZO_ACTIVITY_FINDER_ROOT_MANAGER:ClearSelections()
    self:RefreshView()
end
function ZO_ActivityFinderTemplate_Gamepad:RefreshView()
    if not self.scene:IsShowing() or self.navigationMode == NAVIGATION_MODES.CATEGORIES then
        return
    end
    self.entryList:Clear()
    self:AddRolesMenuEntry(self.entryList)
    local isSearching = IsCurrentlySearchingForGroup()
    ZO_ACTIVITY_FINDER_ROOT_MANAGER:RebuildSelections( {self.currentSpecificActivityType } )
    if self.navigationMode == NAVIGATION_MODES.RANDOM_ENTRIES then
        for _, entryData in ipairs(self.randomEntryDatas) do
            local lockReasonText = self:GetLockTextByActivity(entryData.data.activityType)
            if not lockReasonText then
                local reason = ZO_ACTIVITY_FINDER_ROOT_MANAGER:GetLockReasonForActivityType(entryData.data.activityType)
                if reason then
                    lockReasonText = reason
                end
            end
            entryData.data.isLocked = lockReasonText ~= nil
            entryData.data.lockReasonText = lockReasonText
            entryData:SetEnabled(not entryData.data.isLocked and not isSearching)
            entryData:SetSelected(ZO_ACTIVITY_FINDER_ROOT_MANAGER:IsActivityTypeSelected(entryData.data.activityType))
            self.entryList:AddEntry("ZO_GamepadItemSubEntryTemplate", entryData)
        end
    else
        local lockReasonTextOverride = self:GetGlobalLockText()
        local locationData = ZO_ACTIVITY_FINDER_ROOT_MANAGER:GetLocationsData(self.currentSpecificActivityType)
        local modes = self.dataManager:GetFilterModeData()
        for locationIndex, location in ipairs(locationData) do
            if modes:IsEntryTypeVisible(location:GetEntryType()) then
                local specificEntryData = ZO_GamepadEntryData:New(location:GetNameGamepad(), self.categoryData.menuIcon)
                specificEntryData.data = location
                specificEntryData.data:SetLockReasonTextOverride(lockReasonTextOverride)
                specificEntryData:SetEnabled(not location:IsLocked() and not isSearching)
                specificEntryData:SetSelected(location:IsSelected())
                self.entryList:AddEntry("ZO_GamepadItemSubEntryTemplate", specificEntryData)
            end
        end
    end
    self.entryList:Commit()
end
function ZO_ActivityFinderTemplate_Gamepad:RefreshSpecificFilters()
    --Specific header data
    local specificHeaderData
    local modes = self.dataManager:GetFilterModeData()
    local modeActivityTypes = modes:GetActivityTypes()
    local validActivityTypes = {}
    for _, activityType in ipairs(modeActivityTypes) do
        if ZO_ACTIVITY_FINDER_ROOT_MANAGER:GetNumLocationsByActivity(activityType, modes:GetVisibleEntryTypes()) > 0 then
            local isLocked = self:GetLevelLockInfoByActivity(activityType)
            if not isLocked then
                local data =
                {
                    activityType = activityType,
                    name = GetString("SI_LFGACTIVITY", activityType)
                }
                table.insert(validActivityTypes, data)
            end
        end
    end
    if #validActivityTypes > 1 then
        local tabBarEntries = {}
        for _, activityData in ipairs(validActivityTypes) do
            local tabData =
            {
                text = activityData.name,
                callback = function() self:FilterByActivity(activityData.activityType) end,
            }
            table.insert(tabBarEntries, tabData)
        end
        specificHeaderData = { tabBarEntries = tabBarEntries }
    elseif #validActivityTypes == 1 then
        self.currentSpecificActivityType = validActivityTypes[1].activityType
        specificHeaderData =
        {
            titleText = validActivityTypes[1].name,
        }
    end
    self.specificHeaderData = specificHeaderData
end
function ZO_ActivityFinderTemplate_Gamepad:RefreshFilters()
    self:RefreshSpecificFilters()
    if self.navigationMode == NAVIGATION_MODES.SPECIFIC_ENTRIES then
        self:RefreshHeaderAndView(self.specificHeaderData)
    end
end
function ZO_ActivityFinderTemplate_Gamepad:OnActivityFinderStatusUpdate()
    KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
    self:RefreshView()
end
function ZO_ActivityFinderTemplate_Gamepad:OnShowing()
    local navigationMode = self.hasCategories and NAVIGATION_MODES.CATEGORIES or NAVIGATION_MODES.SPECIFIC_ENTRIES
    self.isShowingSingularPanel = false
    self:SetNavigationMode(navigationMode)
    --If we have no categories we go straight into specifics, which means navigation mode never technically changes, so the header never gets reactivated
    if not self.hasCategories then
        self:RefreshHeaderAndView(self.specificHeaderData)
    end
end
function ZO_ActivityFinderTemplate_Gamepad:OnShow()
    local shouldShowLFMPrompt, lfmPromptActivityName = self:GetLFMPromptInfo()
    if shouldShowLFMPrompt then
        ZO_Dialogs_ShowGamepadDialog("PROMPT_FOR_LFM_REQUEST", nil, {mainTextParams = { lfmPromptActivityName }})
    end
end
function ZO_ActivityFinderTemplate_Gamepad:OnHiding()
end
function ZO_ActivityFinderTemplate_Gamepad:SetNavigationMode(navigationMode)
    --Determine the target list and header
    local targetList, targetHeader
     if navigationMode == NAVIGATION_MODES.CATEGORIES then
        targetList = self.categoryList
        targetHeader = self.categoryHeaderData
    else
        targetList = self.entryList
        if navigationMode == NAVIGATION_MODES.RANDOM_ENTRIES then
            targetHeader = self.randomHeaderData
        else
            targetHeader = self.specificHeaderData
        end
    end
    --Make sure we aren't interacting with the roles bar when we get there
    local targetData = targetList:GetTargetData()
    if targetData and targetData.data.isRoleSelector then
        local DONT_ANIMATE = false
        local ALLOW_EVEN_IF_DISABLED = true
        targetList:SetDefaultIndexSelected(DONT_ANIMATE, ALLOW_EVEN_IF_DISABLED)
    else
        GAMEPAD_GROUP_ROLES_BAR:Deactivate()
    end
    --Refresh only if it's not already the current list
    if self.navigationMode ~= navigationMode then
        self.navigationMode = navigationMode
        self:SetCurrentList(targetList)
        self:RefreshHeaderAndView(targetHeader)
    end
end
do
    local GROUP_SIZE_ICON_FORMAT = zo_iconFormat("EsoUI/Art/LFG/Gamepad/gp_LFG_icon_groupSize.dds", 40, 40)
    function ZO_ActivityFinderTemplate_Gamepad:RefreshSingularSectionPanel()
        if self.navigationMode ~= NAVIGATION_MODES.CATEGORIES then
            local currentList = self:GetCurrentList()
            if currentList then
                local targetData = currentList:GetTargetData()
                if targetData then
                    local entryData = targetData.data
                    if not entryData.isRoleSelector then
                        if not self.isShowingSingularPanel then
                            SCENE_MANAGER:AddFragmentGroup(self.singularFragmentGroup)
                            self.isShowingSingularPanel = true
                        end
                        self.backgroundTexture:SetTexture(entryData.descriptionTextureGamepad)
                        self.titleLabel:SetText(entryData.nameGamepad)
                        self.descriptionLabel:SetText(entryData.description)
                        entryData:SetGroupSizeRangeText(self.groupSizeRangeLabel, GROUP_SIZE_ICON_FORMAT)
                        self:RefreshRewards(entryData)
                        if entryData.isLocked then
                            local lockReasonText = entryData.lockReasonTextOverride or entryData.lockReasonText
                            if type(lockReasonText) == "function" then
                                self.lockReasonTextFunction = lockReasonText
                            else
                                self.lockReasonLabel:SetText(lockReasonText)
                                self.lockReasonTextFunction = nil
                            end
                            self.lockControl:SetHidden(false)
                        else
                            self.lockControl:SetHidden(true)
                        end
                        
                        ZO_ActivityFinderTemplate_Shared.AppendSetDataToTooltip(self.setTypesSectionControl, entryData)
                        return
                    end
                end
            end
        end
        if self.isShowingSingularPanel then
            SCENE_MANAGER:RemoveFragmentGroup(self.singularFragmentGroup)
            self.isShowingSingularPanel = false
        end
    end
end
function ZO_ActivityFinderTemplate_Gamepad:OnCooldownsUpdate()
    if self.navigationMode == NAVIGATION_MODES.RANDOM_ENTRIES then
        local currentList = self:GetCurrentList()
        if currentList then
            local targetData = currentList:GetTargetData()
            if targetData then
                local entryData = targetData.data
                if not entryData.isRoleSelector then
                    self:RefreshRewards(entryData)
                end
            end
        end
    end
end
function ZO_ActivityFinderTemplate_Gamepad:GetScene()
    return self.scene
end