1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 |
ZO_GAMEPAD_ACTIVITY_FINDER_BACKGROUND_TEXTURE_SQUARE_DIMENSION = 1024
ZO_GAMEPAD_ACTIVITY_FINDER_BACKGROUND_TEXTURE_COORD_RIGHT = ZO_GAMEPAD_QUADRANT_2_3_CONTENT_BACKGROUND_WIDTH / ZO_GAMEPAD_ACTIVITY_FINDER_BACKGROUND_TEXTURE_SQUARE_DIMENSION
local NAVIGATION_MODES =
{
CATEGORIES = 1 ,
RANDOM_ENTRIES = 2 ,
SPECIFIC_ENTRIES = 3 ,
}
local RANDOM_CATEGORY_ICON = "EsoUI/Art/LFG/Gamepad/gp_LFG_menuIcon_Random.dds"
ZO_ActivityFinderTemplate_Gamepad = ZO_Object . MultiSubclass ( ZO_ActivityFinderTemplate_Shared , ZO_Gamepad_ParametricList_Screen )
return manager
end
local control = CreateControlFromVirtual ( dataManager : GetName ( ) .. "_Gamepad" , GuiRoot , "ZO_ActivityFinderTemplateTopLevel_Gamepad" )
local ACTIVATE_LIST_ON_SHOW = true
ZO_Gamepad_ParametricList_Screen . Initialize ( self , control , ZO_GAMEPAD_HEADER_TABBAR_CREATE , ACTIVATE_LIST_ON_SHOW , self . scene )
end
ZO_ActivityFinderTemplate_Shared . InitializeControls ( self , "ZO_ActivityFinderTemplateRewardTemplate_Gamepad" )
end
local categoryData = self . categoryData
self . scene = scene
self . fragment = fragment
end
self . categoryHeaderData =
{
}
local randomEntryDatas = { }
--Init potential randoms
local entryData = ZO_GamepadEntryData : New ( randomLocationData : GetNameGamepad ( ) , RANDOM_CATEGORY_ICON )
end
end
self . randomEntryDatas = randomEntryDatas
self . randomHeaderData =
{
}
end
--When we have "random" entries, we have the user drill down into a further subcategory
--Where they can either select from a list of random activitiy types, or a list of specific activities
if # self . randomEntryDatas > 0 then
local randomEntryData = ZO_GamepadEntryData : New ( filterModes : GetRandomFilterName ( ) , RANDOM_CATEGORY_ICON )
{
isRandom = true ,
}
local specificEntryData = ZO_GamepadEntryData : New ( filterModes : GetSpecificFilterName ( ) , self . categoryData . menuIcon )
{
isRandom = false ,
}
self . hasCategories = true
categoryListControl : SetAnchor ( TOPLEFT , self . headerControl , BOTTOMLEFT , 0 , ZO_GAMEPAD_ROLES_BAR_ADDITIONAL_HEADER_SPACE )
else
self . hasCategories = false
end
self . entryList : AddDataTemplate ( "ZO_GamepadItemSubEntryTemplate" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction )
self . entryList : AddDataTemplateWithHeader ( "ZO_GamepadItemSubEntryTemplate" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction , nil , "ZO_GamepadMenuEntryHeaderTemplate" )
entryListControl : SetAnchor ( TOPLEFT , self . headerControl , BOTTOMLEFT , 0 , ZO_GAMEPAD_ROLES_BAR_ADDITIONAL_HEADER_SPACE )
end
end
end
end
ZO_ACTIVITY_FINDER_ROOT_MANAGER : RegisterCallback ( "OnSelectionsChanged" , function ( ... ) self : RefreshSelections ( ... ) end )
end
self . singularFragmentGroup = { self . singularFragment , GAMEPAD_NAV_QUADRANT_2_3_BACKGROUND_FRAGMENT }
self . isShowingSingularPanel = false
end
else
end
end
end
self . keybindStripDescriptor =
{
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
-- Select
{
if entryData . isRoleSelector then
else
if self . navigationMode == NAVIGATION_MODES . CATEGORIES then
local navigationMode = entryData . isRandom and NAVIGATION_MODES . RANDOM_ENTRIES or NAVIGATION_MODES . SPECIFIC_ENTRIES
elseif self . navigationMode == NAVIGATION_MODES . RANDOM_ENTRIES then
else
end
end
end ,
if currentList then
end
return false
end ,
} ,
--Back
{
if self . navigationMode == NAVIGATION_MODES . CATEGORIES or not self . hasCategories then
else
end
end ,
} ,
--Toggle Queue
{
alignment = KEYBIND_STRIP_ALIGN_CENTER ,
end ,
else
end
end ,
return playerCanToggleQueue and ( anySelected or currentlySearching )
end ,
}
}
end
self . currentSpecificActivityType = activityType
end
--Must be overriden
end
--Add an ethereal entry to interact with the roles
{
isRoleSelector = true ,
}
end
end
self . headerData = headerData
if self . headerData . tabBarEntries then
else
end
end
return
end
if self . navigationMode == NAVIGATION_MODES . RANDOM_ENTRIES then
if not lockReasonText then
local reason = ZO_ACTIVITY_FINDER_ROOT_MANAGER : GetLockReasonForActivityType ( entryData . data . activityType )
if reason then
lockReasonText = reason
end
end
entryData : SetSelected ( ZO_ACTIVITY_FINDER_ROOT_MANAGER : IsActivityTypeSelected ( entryData . data . activityType ) )
end
else
local locationData = ZO_ACTIVITY_FINDER_ROOT_MANAGER : GetLocationsData ( self . currentSpecificActivityType )
local specificEntryData = ZO_GamepadEntryData : New ( location : GetNameGamepad ( ) , self . categoryData . menuIcon )
end
end
end
end
--Specific header data
local specificHeaderData
local validActivityTypes = { }
if ZO_ACTIVITY_FINDER_ROOT_MANAGER : GetNumLocationsByActivity ( activityType , modes : GetVisibleEntryTypes ( ) ) > 0 then
if not isLocked then
{
activityType = activityType ,
}
end
end
end
if # validActivityTypes > 1 then
local tabBarEntries = { }
local tabData =
{
}
end
specificHeaderData = { tabBarEntries = tabBarEntries }
elseif # validActivityTypes == 1 then
self . currentSpecificActivityType = validActivityTypes [ 1 ] . activityType
specificHeaderData =
{
}
end
self . specificHeaderData = specificHeaderData
end
if self . navigationMode == NAVIGATION_MODES . SPECIFIC_ENTRIES then
end
end
end
local navigationMode = self . hasCategories and NAVIGATION_MODES . CATEGORIES or NAVIGATION_MODES . SPECIFIC_ENTRIES
self . isShowingSingularPanel = false
--If we have no categories we go straight into specifics, which means navigation mode never technically changes, so the header never gets reactivated
if not self . hasCategories then
end
end
if shouldShowLFMPrompt then
ZO_Dialogs_ShowGamepadDialog ( "PROMPT_FOR_LFM_REQUEST" , nil , { mainTextParams = { lfmPromptActivityName } } )
end
end
end
--Determine the target list and header
local targetList , targetHeader
if navigationMode == NAVIGATION_MODES . CATEGORIES then
targetList = self . categoryList
targetHeader = self . categoryHeaderData
else
targetList = self . entryList
if navigationMode == NAVIGATION_MODES . RANDOM_ENTRIES then
targetHeader = self . randomHeaderData
else
targetHeader = self . specificHeaderData
end
end
--Make sure we aren't interacting with the roles bar when we get there
local DONT_ANIMATE = false
local ALLOW_EVEN_IF_DISABLED = true
else
end
--Refresh only if it's not already the current list
if self . navigationMode ~= navigationMode then
self . navigationMode = navigationMode
end
end
do
local GROUP_SIZE_ICON_FORMAT = zo_iconFormat ( "EsoUI/Art/LFG/Gamepad/gp_LFG_icon_groupSize.dds" , 40 , 40 )
if self . navigationMode ~= NAVIGATION_MODES . CATEGORIES then
if currentList then
if targetData then
if not entryData . isRoleSelector then
if not self . isShowingSingularPanel then
self . isShowingSingularPanel = true
end
if entryData . isLocked then
local lockReasonText = entryData . lockReasonTextOverride or entryData . lockReasonText
else
end
else
end
return
end
end
end
end
if self . isShowingSingularPanel then
self . isShowingSingularPanel = false
end
end
end
if self . navigationMode == NAVIGATION_MODES . RANDOM_ENTRIES then
if currentList then
if targetData then
if not entryData . isRoleSelector then
end
end
end
end
end
return self . scene
end |