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--Bar Fragments
return fragment
end
self . suppressFadeTimeline = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_PlayerProgressBarSuppressFade" )
if ( completed ) then
else
end
end
end )
end
end
end
EVENT_MANAGER : RegisterForEvent ( "PlayerProgressBarCurrentFragment" , EVENT_EXPERIENCE_GAIN , function ( )
end )
return fragment
end
else
end
else
end
end
end
end
--Bar Type
return obj
end
self . barTypeClass = barTypeClass
self . params = { ... }
self . barTypeId = barTypeId
end
end
return 0
end
return nil
end
if ( self . barTypeClass == barTypeClass ) then
if ( param ~= self . params [ i ] ) then
return false
end
end
return true
end
return false
end
return self . barGradient
end
self . barGradient = barGradient
end
return self . barGlowColor
end
self . barGlowColor = barGlow
end
return self . icon
end
return self . levelTypeText
end
end
end
end
return self . barLevelColor
end
-- XP Bar Type
end
end
end
end
end
-- Champion Bar Type
end
end
-- The champion bar shows the progress for the next point that you will gain, if you're maxed, just leave it at the last point earned.
end
end
end
end
local CHAMPION_ATTRIBUTE_HUD_ICONS =
{
[ ATTRIBUTE_HEALTH ] = "EsoUI/Art/Champion/champion_points_health_icon-HUD-32.dds" ,
[ ATTRIBUTE_MAGICKA ] = "EsoUI/Art/Champion/champion_points_magicka_icon-HUD-32.dds" ,
[ ATTRIBUTE_STAMINA ] = "EsoUI/Art/Champion/champion_points_stamina_icon-HUD-32.dds" ,
}
end
else
return 0
end
end
end
else
end
end
if levelSize then
else
end
end
end
end
--Skill Bar Type
end
self . skillType = skillType
self . skillIndex = skillIndex
end
if ( startXP ~= nil and nextRankStartXP ~= nil ) then
return nextRankStartXP - startXP
else
return nil
end
end
return rank
end
return currentXP - lastRankXP
end
--Bar
local FADE_DURATION_MS = 200
local WAIT_BEFORE_FILL_DURATION_MS = 1000
local MIN_GLOW_DURATION_MS = 1000
local MIN_WAIT_BEFORE_HIDE_MS = 1000
local TIME_BETWEEN_ENLIGHTENED_ANIMATIONS_SECS = 6
local BAR_GROW_DURATION_MS = 1000
PPB_CLASS_XP = 1
PPB_CLASS_CP = 2
PPB_CLASS_SKILL = 3
local PPB_MODE_INCREASE = 1
local PPB_MODE_CURRENT = 2
local PPB_MODE_WAITING_FOR_INCREASE = 3
local PPB_STATE_SHOWING = "showing"
local PPB_STATE_SHOWN = "shown"
local PPB_STATE_HIDING = "hiding"
local PPB_STATE_HIDDEN = "hidden"
local PROGRESS_BAR_KEYBOARD_STYLE =
{
template = "ZO_PlayerProgressTemplate" ,
championTemplate = "ZO_PlayerChampionProgressTemplate"
}
local PROGRESS_BAR_GAMEPAD_STYLE =
{
template = "ZO_GamepadPlayerProgressTemplate" ,
championTemplate = "ZO_GamepadPlayerChampionProgressTemplate"
}
return object
end
self . glowTimeline = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_PlayerProgressBarGlow" , self . glowContainer )
self . glowFadeOutTimeline = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_PlayerProgressBarGlowFadeOut" , self . glowContainer )
self . barState = PPB_STATE_HIDDEN
self . fadeAlpha = 0
self . suppressAlpha = 0
self . nextBarType = 1
end )
end )
if ( completed ) then
else
end
end
end )
self . enlightenedTimeline = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_PlayerProgressBarEnlightenedAnimation" , self . enlightenedBarControl )
end
end
end
end
end
else
end
end )
end )
end )
end
--Bar Type Interfacing
local barTypeClassDef = self . barTypeClasses [ barTypeClass ]
local barType = self . nextBarType
self . nextBarType = self . nextBarType + 1
self . barTypes [ barType ] = barTypeObject
return barType
end
self . barTypeClasses =
{
[ PPB_CLASS_XP ] = XPBarType ,
[ PPB_CLASS_SKILL ] = SkillBarType ,
[ PPB_CLASS_CP ] = CPBarType ,
}
end
return barType
end
end
return barType
end
self . barTypes = { }
end
for i = 1 , # self . barTypes do
local barTypeInfo = self . barTypes [ i ]
end
end
end
return self . barTypes [ self . barType ]
end
if ( levelSize ~= nil ) then
else
end
end
--dont update the bar while announcements that will show that bar type increasing are in queue
else
return barTypeInfo . lastLevel , barTypeInfo . lastCurrent , barTypeInfo : GetLevelSize ( barTypeInfo . lastLevel )
end
end
-- Alpha Control
self . fadeAlpha = alpha
end
self . suppressAlpha = alpha
end
end
--Bar Control
do
local BAR_NO_WRAP = nil
if ( levelSize == nil ) then
current = 1
levelSize = 1
end
barTypeInfo . lastCurrent = current
end
end
self . barState = state
end
self . barMode = mode
end
return self . increaseOwner
end
--Base Type
if ( self . baseType ~= newBaseType ) then
self . baseType = newBaseType
if ( not self . pendingShowIncrease ) then
if ( self . barMode == PPB_MODE_CURRENT ) then
if ( self . baseType ~= self . barType ) then
if ( self . barState == PPB_STATE_HIDDEN ) then
if ( self . baseType ~= nil ) then
end
else
end
else
if ( self . barState == PPB_STATE_HIDING ) then
end
end
elseif ( self . barMode == nil ) then
if ( self . baseType ~= nil ) then
end
end
end
end
end
end
--Show
end
ZO_StatusBar_SetGradientColor ( self . enlightenedBarControl , barTypeInfo : GetBarGradient ( overrideLevel ) )
end
if levelTypeText then
else
end
if barTypeInfo . barTypeClass == PPB_CLASS_CP then
else
end
else
end
end
if ( self . barState ~= PPB_STATE_HIDDEN and self . barState ~= PPB_STATE_HIDING ) then
end
end
function PlayerProgressBar : ShowIncrease ( barType , startLevel , start , stop , increaseSound , waitBeforeShowMS , owner )
if ( self . barMode ~= PPB_MODE_INCREASE ) then
if ( self . barType and self . barType ~= barType ) then
end
self . pendingShowIncrease = { barType , startLevel , start , stop , increaseSound , owner }
end
end
self . barType = barType
end
--Allow time for other systems to submit increase requests before updating to current
end , 2000 )
end
if ( self . barType == barType ) then
end
end
if ( self . barMode == PPB_MODE_CURRENT and self . barState ~= PPB_STATE_HIDING ) then
end
end
end
if not self . nextEnlightenedUpdate or timeSecs > self . nextEnlightenedUpdate then
self . nextEnlightenedUpdate = timeSecs + 1
end
end
if poolSize and poolSize > 0 then
end
else
end
else
end
end
local template
local style
template = "ZO_GamepadPlayerProgressBarTemplate"
style = PROGRESS_BAR_GAMEPAD_STYLE
else
template = "ZO_PlayerProgressBarTemplate"
style = PROGRESS_BAR_KEYBOARD_STYLE
end
if barTypeInfo and ( barTypeInfo . barTypeClass == PPB_CLASS_SKILL or barTypeInfo . barTypeClass == PPB_CLASS_XP ) then
elseif useChampionPoints then
else
end
end
--Show Increase Animation Parts
end
self . pendingShowIncrease = nil
local needsShow = self . barType ~= barType
self . barType = barType
self . barMode = PPB_MODE_INCREASE
self . increaseStartLevel = startLevel
self . increaseStart = start
self . increaseStop = stop
self . increaseSound = sound
self . increaseOwner = owner
if ( needsShow ) then
else
end
end
end
end
local finalLevel = self . increaseStartLevel
local finalStop = self . increaseStop
while ( finalLevelSize ~= nil and finalStop >= finalLevelSize ) do
finalStop = finalStop - finalLevelSize
finalLevel = finalLevel + 1
end
if ( self . increaseSound ) then
end
end
end
if ( glowDuration < MIN_GLOW_DURATION_MS ) then
else
end
end
if barTypeInfo and barTypeInfo . barTypeClass == PPB_CLASS_CP then
else
end
end
end
end
self . increaseReadyToHide = true
end
self . increaseHoldBeforeFadeOut = holdBeforeFadeOut
end
if ( self . barState == PPB_STATE_SHOWN ) then
end
end
end
return not self . increaseHoldBeforeFadeOut and self . increaseReadyToHide
end
end
elseif ( not CENTER_SCREEN_ANNOUNCE : DoesNextMessageHaveBarParams ( ) and self . baseType == self . barType ) then
else
end
end
self . increaseReadyToHide = nil
self . increaseHoldBeforeFadeOut = nil
self . increaseStartLevel = nil
self . increaseStart = nil
self . increaseStop = nil
self . increaseSound = nil
self . increaseOwner = nil
self . increaseGlowStartMS = nil
end
end
--General Events
if ( self . barMode == PPB_MODE_INCREASE ) then
end
end
local oldBarMode = self . barMode
self . barType = nil
if ( oldBarMode == PPB_MODE_INCREASE ) then
end
if ( self . baseType and not nextAnnouncementHasBar and not self . pendingShowIncrease ) then
end
end
--Local XML
local barTypeInfo = nil
local current = 0
local levelSize = 0
if ( barTypeInfo ) then
SetTooltipText ( InformationTooltip , zo_strformat ( SI_LEVEL_DISPLAY , barTypeInfo : GetLevelTypeText ( ) , level ) )
local reachedMaxLevel = false
if ( levelSize ) then
reachedMaxLevel = current == levelSize
if reachedMaxLevel then
else
InformationTooltip : AddLine ( zo_strformat ( barTypeInfo . tooltipCurrentMaxFormat , ZO_CommaDelimitNumber ( current ) , ZO_CommaDelimitNumber ( levelSize ) , percentageXP ) )
end
end
if enlightenedPool > 0 and not reachedMaxLevel then
end
end
end
end
--Global XML
end
end
end |