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return statEntry
end
self . statType = statType
self . statObject = statObject
self . tooltipAnchorSide = RIGHT
self . control . name : SetText ( zo_strformat ( SI_STAT_NAME_FORMAT , GetString ( "SI_DERIVEDSTATS" , statType ) ) )
end
self . nextStatsRefreshSeconds = 0
if self . nextStatsRefreshSeconds < currentFrameTimeSeconds then
end
end
end
if self . statObject then
end
end
return GetPlayerStat ( self . statType , STAT_BONUS_OPTION_APPLY_BONUS , STAT_SOFT_CAP_OPTION_APPLY_SOFT_CAP )
end
local statType = self . statType
if ( statType == STAT_CRITICAL_STRIKE or statType == STAT_SPELL_CRITICAL ) then
else
end
end
if pendingBonusAmount and pendingBonusAmount > 0 then
else
end
if statChanged then
end
end
end
if statDelta and statDelta ~= 0 then
local icon
if statDelta > 0 then
icon = "EsoUI/Art/Buttons/Gamepad/gp_upArrow.dds"
else
icon = "EsoUI/Art/Buttons/Gamepad/gp_downArrow.dds"
end
comparisonValueString = zo_iconFormatInheritColor ( icon , 24 , 24 ) .. self : GetDisplayValue ( comparisonStatValue )
end
end
end
end
if statEntry then
local statType = statEntry . statType
local description = ZO_STAT_TOOLTIP_DESCRIPTIONS [ statType ]
if description then
end
end
end
end |