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ESO Lua File v100031

ingame/housingeditor/furnituremanager_shared.lua

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ZO_FURNITURE_NEEDS_CATEGORIZATION_FAKE_CATEGORY = "NEEDS_CATEGORY"
ZO_PLACEABLE_TYPE_ITEM = 1
ZO_PLACEABLE_TYPE_COLLECTIBLE = 2
ZO_PLACEABLE_FURNITURE_BAGS =
{
    [BAG_BACKPACK] = true,
    [BAG_BANK] = true,
    [BAG_SUBSCRIBER_BANK] = true,
    [BAG_HOUSE_BANK_ONE] = true,
    [BAG_HOUSE_BANK_TWO] = true,
    [BAG_HOUSE_BANK_THREE] = true,
    [BAG_HOUSE_BANK_FOUR] = true,
    [BAG_HOUSE_BANK_FIVE] = true,
    [BAG_HOUSE_BANK_SIX] = true,
    [BAG_HOUSE_BANK_SEVEN] = true,
    [BAG_HOUSE_BANK_EIGHT] = true,
    [BAG_HOUSE_BANK_NINE] = true,
    [BAG_HOUSE_BANK_TEN] = true,
}
-- Make sure no new bags have been added since the last time we updated ZO_PLACEABLE_FURNITURE_BAGS
-- If a new bag was added and it's possible to place furniture from it add it to the table
internalassert(BAG_MAX_VALUE == 17, "Update ZO_SharedFurnitureManager to handle new bag")
local FURNITURE_COMMAND_REMOVE = 1
local function GetNextPlacedFurnitureIdIter(state, var1)
    return GetNextPlacedHousingFurnitureId(var1)
end
local function PlaceableFurnitureFilter(itemData)
    return itemData.isPlaceableFurniture
end
ZO_SharedFurnitureManager = ZO_CallbackObject:Subclass()
function ZO_SharedFurnitureManager:New(...)
    local sharedFurnitureManager = ZO_CallbackObject.New(self)
    sharedFurnitureManager:Initialize(...)
    return sharedFurnitureManager
end
function ZO_SharedFurnitureManager:Initialize()
    self.placeableFurniture = 
    {
        [ZO_PLACEABLE_TYPE_COLLECTIBLE] = {},
        [ZO_PLACEABLE_TYPE_ITEM] = {},
    }
    self.placeableFurnitureCategoryTreeData = ZO_RootFurnitureCategory:New("placeable")
    self.inProgressPlaceableFurnitureTextFilterTaskIds = { }
    self.completePlaceableFurnitureTextFilterTaskIds = { }
    self.placeableTextFilter = ""
     self.isPlaceableFiltered = false
    self.retrievableFurnitureCategoryTreeData = ZO_RootFurnitureCategory:New("retrievable")
    self.retrievableFurniture = {}
    self.retrievableTextFilter = ""
     self.isRetrievableFiltered = false
    self.marketProductCategoryTreeData = ZO_RootFurnitureCategory:New("market")
    self.marketProducts = {}
    self.marketProductIdToMarketProduct = {}
    self.marketProductTextFilter = ""
     self.isMarketFiltered = false
    self.placementFurnitureTheme = FURNITURE_THEME_TYPE_ALL
    self.purchaseFurnitureTheme = FURNITURE_THEME_TYPE_ALL
    local function CreateMarketProduct(objectPool)
        return ZO_HousingMarketProduct:New()
    end
    
    local function ResetMarketProduct(housingMarketProduct)
        housingMarketProduct:Reset()
    end
    self.housingMarketProductPool = ZO_ObjectPool:New(CreateMarketProduct, ResetMarketProduct)
end
function ZO_SharedFurnitureManager:RegisterForEvents()
    SHARED_INVENTORY:RegisterCallback("FullInventoryUpdate", function(bagId) self:OnFullInventoryUpdate(bagId) end)
    SHARED_INVENTORY:RegisterCallback("SingleSlotInventoryUpdate", function(...) self:OnSingleSlotInventoryUpdate(...) end)
    ZO_COLLECTIBLE_DATA_MANAGER:RegisterCallback("OnCollectionUpdated", function(...) self:OnCollectionUpdated(...) end)
    local function ApplyFurnitureCommand(categoryTreeData, furnitureCommand)
        if furnitureCommand.command == FURNITURE_COMMAND_REMOVE then
            self:RemoveFurnitureFromCategory(categoryTreeData, furnitureCommand.target)
        end
    end
    self.refreshGroups = ZO_Refresh:New()
    self.refreshGroups:AddRefreshGroup("UpdatePlacementFurniture",
    {
        RefreshAll = function()
            self.placeableFurnitureCategoryTreeData:Clear()
            local itemFurnitureCache = self:GetPlaceableFurnitureCache(ZO_PLACEABLE_TYPE_ITEM)
            for bagId, bagEntries in pairs(itemFurnitureCache) do
                self:BuildCategoryTreeData(self.placeableFurnitureCategoryTreeData, bagEntries, self.placementFurnitureTheme)
            end
            self:BuildCategoryTreeData(self.placeableFurnitureCategoryTreeData, self:GetPlaceableFurnitureCache(ZO_PLACEABLE_TYPE_COLLECTIBLE), self.placementFurnitureTheme)
            self.placeableFurnitureCategoryTreeData:SortCategoriesRecursive()
        end,
        RefreshSingle = function(furnitureCommand)
            ApplyFurnitureCommand(self.placeableFurnitureCategoryTreeData, furnitureCommand)
        end,
    })
    self.refreshGroups:AddRefreshGroup("UpdateRetrievableFurniture",
    {
        RefreshAll = function()
            self.retrievableFurnitureCategoryTreeData:Clear()
            self:BuildCategoryTreeData(self.retrievableFurnitureCategoryTreeData, self:GetRetrievableFurnitureCache())
            self.retrievableFurnitureCategoryTreeData:SortCategoriesRecursive()
        end,
        RefreshSingle = function(furnitureCommand)
            ApplyFurnitureCommand(self.retrievableFurnitureCategoryTreeData, furnitureCommand)
        end,
    })
    self.refreshGroups:AddRefreshGroup("UpdateMarketProducts",
    {
        RefreshAll = function()
            self.marketProductCategoryTreeData:Clear()
            self:BuildCategoryTreeData(self.marketProductCategoryTreeData, self:GetMarketProductCache(), self.purchaseFurnitureTheme)
            self.marketProductCategoryTreeData:SortCategoriesRecursive()
        end,
    })
    local function FurniturePlaced(eventId, furnitureId, collectibleId)
        self:OnFurniturePlacedInHouse(furnitureId, collectibleId)
    end
    local function FurnitureRemoved(eventId, furnitureId, collectibleId)
        self:OnFurnitureRemovedFromHouse(furnitureId, collectibleId)
    end
    local function FurnitureMoved(eventId, furnitureId, collectibleId)
        self.forcePositionalDataUpdate = true
    end
    EVENT_MANAGER:RegisterForEvent("SharedFurniture", EVENT_HOUSING_FURNITURE_PLACED, FurniturePlaced)
    EVENT_MANAGER:RegisterForEvent("SharedFurniture", EVENT_HOUSING_FURNITURE_REMOVED, FurnitureRemoved)
    EVENT_MANAGER:RegisterForEvent("SharedFurniture", EVENT_HOUSING_FURNITURE_MOVED, FurnitureMoved)
    local function InHouseOnUpdate()
        self:InHouseOnUpdate()
    end
    local function OnPlayerActivated()
        self:InitializeFurnitureCaches()
        if GetCurrentZoneHouseId() ~= 0 then
            EVENT_MANAGER:RegisterForUpdate("SharedFurniture", 100, InHouseOnUpdate)
            -- make sure all furniture found in house banks are populated in this manager
            for bagId = BAG_HOUSE_BANK_ONE, BAG_HOUSE_BANK_TEN do
                SHARED_INVENTORY:GetOrCreateBagCache(bagId)
            end
        else
            EVENT_MANAGER:UnregisterForUpdate("SharedFurniture")
        end
        self.lastPlayerWorldX = nil
        self.lastPlayerWorldY = nil
        self.lastPlayerWorldZ = nil
        self.lastPlayerHeading = nil
    end
    EVENT_MANAGER:RegisterForEvent("SharedFurniture", EVENT_PLAYER_ACTIVATED, OnPlayerActivated)
    local function OnMarketStateUpdated(displayGroup, marketState)
        if displayGroup == MARKET_DISPLAY_GROUP_HOUSE_EDITOR then
            self:BuildMarketProductCache()
        end
    end
    EVENT_MANAGER:RegisterForEvent("SharedFurniture", EVENT_MARKET_STATE_UPDATED, function(eventId, ...) OnMarketStateUpdated(...) end)
    local function OnMarketProductAvailabilityUpdated(displayGroup)
        if displayGroup == MARKET_DISPLAY_GROUP_HOUSE_EDITOR then
            self:BuildMarketProductCache()
        end
    end
    EVENT_MANAGER:RegisterForEvent("SharedFurniture", EVENT_MARKET_PRODUCT_AVAILABILITY_UPDATED, function(eventId, ...) OnMarketProductAvailabilityUpdated(...) end)
    EVENT_MANAGER:RegisterForEvent("SharedFurniture", EVENT_MARKET_PURCHASE_RESULT, function(eventId, ...) self:UpdateMarketProductCache() end)
    EVENT_MANAGER:RegisterForEvent("SharedFurniture", EVENT_BACKGROUND_LIST_FILTER_COMPLETE, function(eventId, ...) self:OnBackgroundListFilterComplete(...) end)
    EVENT_MANAGER:RegisterForEvent("SharedFurniture", EVENT_MAP_PING, function(eventId, ...) self:OnMapPing(...) end)
    EVENT_MANAGER:RegisterForEvent("SharedFurniture", EVENT_HOUSING_EDITOR_MODE_CHANGED, function(eventId, ...) self:OnHousingEditorModeChanged(...) end)
end
function ZO_SharedFurnitureManager:SetPlayerWaypointTo(retrievableFurniture)
    local furnitureId = retrievableFurniture:GetRetrievableFurnitureId()
    local worldX, worldY, worldZ = HousingEditorGetFurnitureWorldPosition(furnitureId)
    if SetPlayerWaypointByWorldLocation(worldX, worldY, worldZ) then
        ZO_Alert(UI_ALERT_CATEGORY_ALERT, nil, GetString(SI_HOUSING_FURNIUTRE_SET_WAYPOINT_SUCCESS))
        self.waypointToFurnitureId = furnitureId
        self.ourWaypointAdd = true
    end
end
function ZO_SharedFurnitureManager:OnMapPing(pingEventType, pingType, pingTag, x, y, isPingOwner)
    if pingTag == "waypoint" then
        if pingEventType == PING_EVENT_ADDED then
            if self.ourWaypointAdd then
                self.ourWaypointAdd = false
            end
        elseif pingEventType == PING_EVENT_REMOVED then
            --If the remove was triggered by our own add (there is only one player waypoint so setting it removes the old one) then we can ignore this.
            --Otherwise something else removed the player waypoint so clear out our state info.
            if not self.ourWaypointAdd then
                self.waypointToFurnitureId = nil
                ResetHousingEditorTrackedFurnitureId()
            end
        end
    end
end
function ZO_SharedFurnitureManager:OnHousingEditorModeChanged(oldMode, newMode)
    --If they picked up the furniture clear the player waypoint if it was showing the location of that furniture
    if newMode == HOUSING_EDITOR_MODE_PLACEMENT and self.waypointToFurnitureId and HousingEditorGetSelectedFurnitureId() == self.waypointToFurnitureId then
        RemovePlayerWaypoint()
    end
end
function ZO_SharedFurnitureManager:CreatePlacedFurnitureData(furnitureId)
    return ZO_RetrievableFurniture:New(furnitureId)
end
function ZO_SharedFurnitureManager:InitializeFurnitureCaches()
    --setup just the placeable collections, SharedInventory will tell us when its ready to query placeable items
    ZO_ClearTable(self.retrievableFurniture)
    for furnitureId in GetNextPlacedFurnitureIdIter do
        self.retrievableFurniture[zo_getSafeId64Key(furnitureId)] = self:CreatePlacedFurnitureData(furnitureId)
    end
    self.refreshGroups:RefreshAll("UpdateRetrievableFurniture")
end
function ZO_SharedFurnitureManager:OnFurniturePlacedInHouse(furnitureId, collectibleId)
    if collectibleId ~= 0 then
        local furnitureCollectible = self.placeableFurniture[ZO_PLACEABLE_TYPE_COLLECTIBLE][collectibleId]
        if self:CanAddFurnitureDataToRefresh(self.placeableFurnitureCategoryTreeData, furnitureCollectible) then
            self.refreshGroups:RefreshSingle("UpdatePlacementFurniture", { target=furnitureCollectible, command=FURNITURE_COMMAND_REMOVE })
        end
        self.placeableFurniture[ZO_PLACEABLE_TYPE_COLLECTIBLE][collectibleId] = nil
        --No need to run the text filter since this is just a remove. We can notify others immediately.
        self:FireCallbacks("PlaceableFurnitureChanged")
    end
    --if an item just add to the recall list, SharedInventory will propagate the placeable list changes
    local furnitureIdKey = zo_getSafeId64Key(furnitureId)
    self.retrievableFurniture[furnitureIdKey] = self:CreatePlacedFurnitureData(furnitureId)
end
function ZO_SharedFurnitureManager:OnFurnitureRemovedFromHouse(furnitureId, collectibleId)
    local furnitureIdKey = zo_getSafeId64Key(furnitureId)
    if collectibleId ~= 0 then
        self.placeableFurniture[ZO_PLACEABLE_TYPE_COLLECTIBLE][collectibleId] = ZO_PlaceableFurnitureCollectible:New(collectibleId)
        --If we removed a house bank, tell the player that they need to re-place it to get those items
        local collectibleData = ZO_COLLECTIBLE_DATA_MANAGER:GetCollectibleDataById(collectibleId)
        if collectibleData and collectibleData:GetCategoryType() == COLLECTIBLE_CATEGORY_TYPE_HOUSE_BANK then
            local NO_SOUND = nil
            ZO_Alert(UI_ALERT_CATEGORY_ALERT, NO_SOUND, zo_strformat(SI_HOUSING_FURNITURE_PUT_AWAY_HOUSE_BANK_WARNING, collectibleData:GetName()))
        end
    end
    --if an item just remove, the inventory update will handle the placeable list changes
    self.refreshGroups:RefreshSingle("UpdateRetrievableFurniture", { target=self.retrievableFurniture[furnitureIdKey], command=FURNITURE_COMMAND_REMOVE })
    self.retrievableFurniture[furnitureIdKey] = nil
    --No need to run the text filter since this is just a remove. We can notify others immediately.
    self:FireCallbacks("RetrievableFurnitureChanged")
    --If we removed this furniture and it had a waypoint then remove the waypoint
    if self.waypointToFurnitureId then
        if AreId64sEqual(furnitureId, self.waypointToFurnitureId) then
            RemovePlayerWaypoint()
            ResetHousingEditorTrackedFurnitureId()
        end
    end
end
function ZO_SharedFurnitureManager:OnFullInventoryUpdate(bagId)
    if ZO_PLACEABLE_FURNITURE_BAGS[bagId] then
        self:CreateOrUpdateItemCache(bagId)
    end
end
function ZO_SharedFurnitureManager:OnSingleSlotInventoryUpdate(bagId, slotIndex, previousSlotData)
    if ZO_PLACEABLE_FURNITURE_BAGS[bagId] then
        local slotData = SHARED_INVENTORY:GenerateSingleSlotData(bagId, slotIndex)
        if slotData and slotData.isPlaceableFurniture then
            self:CreateOrUpdateItemDataEntry(bagId, slotIndex)
            self:RequestApplyPlaceableTextFilterToData()
        elseif not slotData and previousSlotData and previousSlotData.isPlaceableFurniture then
            --the item was deleted
            local bag = self.placeableFurniture[ZO_PLACEABLE_TYPE_ITEM][bagId]
            if bag then
                local itemToRemove = bag[slotIndex]
                if self:CanAddFurnitureDataToRefresh(self.placeableFurnitureCategoryTreeData, itemToRemove) then
                    self.refreshGroups:RefreshSingle("UpdatePlacementFurniture", { target = itemToRemove, command = FURNITURE_COMMAND_REMOVE })
                end
                bag[slotIndex] = nil
                --No need to run the text filter since this is just a remove. We can notify others immediately.
                self:FireCallbacks("PlaceableFurnitureChanged")
            end
        end
    end
end
function ZO_SharedFurnitureManager:OnCollectionUpdated(collectionUpdateType, collectiblesByNewUnlockState)
    if collectionUpdateType == ZO_COLLECTION_UPDATE_TYPE.REBUILD then
    else
        local requestApplyPlaceableTextFilterToData = false
        local fireRetrievableFurnitureChanged = false
        for _, unlockStateTable in pairs(collectiblesByNewUnlockState) do
            for _, collectibleData in ipairs(unlockStateTable) do
                if collectibleData:IsPlaceableFurniture() then
                    local collectibleId = collectibleData:GetId()
                    if self:CreateOrUpdateCollectibleDataEntry(collectibleId) then
                        requestApplyPlaceableTextFilterToData = true
                    end
                    --Update retrievable furniture that is backed by a collectible
                    for _, furnitureData in pairs(self.retrievableFurniture) do
                        if furnitureData:GetCollectibleId() == collectibleId then
                            furnitureData:RefreshInfo(furnitureData:GetRetrievableFurnitureId())
                            fireRetrievableFurnitureChanged = true
                            break
                        end
                    end
                end
            end
        end
        if requestApplyPlaceableTextFilterToData then
            self:RequestApplyPlaceableTextFilterToData()
        end
        if fireRetrievableFurnitureChanged then
            self:FireCallbacks("RetrievableFurnitureChanged")
        end
    end
end
do
    local function AddEntryToCategory(categoryTreeData, entry)
        local categoryId, subcategoryId = entry:GetCategoryInfo()
        local categoryData = categoryTreeData:GetOrCreateMostSpecificCategory(categoryId, subcategoryId)
        categoryData:AddEntry(entry)
    end
    function ZO_SharedFurnitureManager:BuildCategoryTreeData(categoryTreeData, data, theme)
        local furnitureTheme = theme or FURNITURE_THEME_TYPE_ALL
        for _, furniture in pairs(data) do
            if furniture:GetPassesTextFilter() and furniture:PassesTheme(furnitureTheme) then
                AddEntryToCategory(categoryTreeData, furniture)
            end
        end
    end
    function ZO_SharedFurnitureManager:AddFurnitureToCategory(categoryTreeData, furniture)
        AddEntryToCategory(categoryTreeData, furniture)
    end
    function ZO_SharedFurnitureManager:RemoveFurnitureFromCategory(categoryTreeData, furniture)
        local categoryId, subcategoryId = furniture:GetCategoryInfo()
        if categoryId and categoryId > 0 then
            local categoryData = categoryTreeData:GetSubcategory(categoryId)
            local couldntFindExpectedCategory = false
            if categoryData then
                if subcategoryId and subcategoryId > 0 then
                    local subcategoryData = categoryData:GetSubcategory(subcategoryId)
                    if subcategoryData then
                        subcategoryData:RemoveEntry(furniture)
                    else
                        couldntFindExpectedCategory = true
                    end
                else
                    categoryData:RemoveEntry(furniture)
                end
            else
                couldntFindExpectedCategory = true
            end
            if couldntFindExpectedCategory then
                    local isFiltered = (categoryTreeData == self.placeableFurnitureCategoryTreeData and self.isPlaceableFiltered)
                                        or (categoryTreeData == self.retrievableFurnitureCategoryTreeData and self.isRetrievableFiltered)
                                        or (categoryTreeData == self.marketProductCategoryTreeData and self.isMarketFiltered)
                    -- Only assert if the category or subcategory genuinely does not exist or if there is no filter currently being applied to the relevant category tree.
                 if not isFiltered or not GetFurnitureCategoryInfo(categoryId) or not GetFurnitureCategoryInfo(subcategoryId) then
                         internalassert(false, string.format("Removing non-existent furniture from %s.", categoryTreeData:GetRootCategoryName()))
                    end
            end
        else
            local categoryData = categoryTreeData:GetSubcategory(ZO_FURNITURE_NEEDS_CATEGORIZATION_FAKE_CATEGORY)
            categoryData:RemoveEntry(furniture)
        end
    end
end
function ZO_SharedFurnitureManager:GetPlaceableFurnitureCache(type)
    return self.placeableFurniture[type]
end
function ZO_SharedFurnitureManager:GetRetrievableFurnitureCache()
    return self.retrievableFurniture
end
function ZO_SharedFurnitureManager:GetMarketProductCache()
    return self.marketProducts
end
function ZO_SharedFurnitureManager:GetPlaceableFurnitureCategoryTreeData()
    self.refreshGroups:UpdateRefreshGroups()
    return self.placeableFurnitureCategoryTreeData
end
function ZO_SharedFurnitureManager:GetRetrievableFurnitureCategoryTreeData()
    self.refreshGroups:UpdateRefreshGroups()
    return self.retrievableFurnitureCategoryTreeData
end
function ZO_SharedFurnitureManager:GetMarketProductCategoryTreeData()
    self.refreshGroups:UpdateRefreshGroups()
    return self.marketProductCategoryTreeData
end
function ZO_SharedFurnitureManager:CreateOrUpdateItemCache(bagId)
    if bagId then
        local itemCache = self.placeableFurniture[ZO_PLACEABLE_TYPE_ITEM]
        local bagCache = itemCache[bagId]
        if bagCache then
            ZO_ClearTable(bagCache)
        end
        local filteredDataTable = SHARED_INVENTORY:GenerateFullSlotData(PlaceableFurnitureFilter, bagId)
        for _, itemData in pairs(filteredDataTable) do
            self:CreateOrUpdateItemDataEntry(itemData.bagId, itemData.slotIndex)
        end
        self.refreshGroups:RefreshAll("UpdatePlacementFurniture")
    end
end
function ZO_SharedFurnitureManager:CreateOrUpdateCollectibleCache()
    local collectibleCache = self.placeableFurniture[ZO_PLACEABLE_TYPE_COLLECTIBLE]
    ZO_ClearTable(collectibleCache)
    local SORTED = true
    local filteredDataTable = ZO_COLLECTIBLE_DATA_MANAGER:GetAllCollectibleDataObjects({ ZO_CollectibleCategoryData.IsStandardCategory }, { ZO_CollectibleData.IsPlaceableFurniture, ZO_CollectibleData.IsUnlocked }, SORTED)
    for _, collectibleData in pairs(filteredDataTable) do
        self:CreateOrUpdateCollectibleDataEntry(collectibleData:GetId())
    end
    self.refreshGroups:RefreshAll("UpdatePlacementFurniture")
end
function ZO_SharedFurnitureManager:BuildMarketProductCache()
    local productCache = self.marketProducts
    ZO_ClearNumericallyIndexedTable(productCache)
    ZO_ClearTable(self.marketProductIdToMarketProduct)
    self.housingMarketProductPool:ReleaseAllObjects()
    local NO_SUBCATEGORY = nil
    for categoryIndex = 1, GetNumMarketProductCategories(MARKET_DISPLAY_GROUP_HOUSE_EDITOR) do
        local _, numSubcategories, numMarketProducts = GetMarketProductCategoryInfo(MARKET_DISPLAY_GROUP_HOUSE_EDITOR, categoryIndex)
        for marketProductIndex = 1, numMarketProducts do
            local productId, presentationIndex = GetMarketProductPresentationIds(MARKET_DISPLAY_GROUP_HOUSE_EDITOR, categoryIndex, NO_SUBCATEGORY, marketProductIndex)
            self:CreateMarketProductEntry(productId, presentationIndex)
        end
        for subcategoryIndex = 1, numSubcategories do
            local _, numSubCategoryMarketProducts = GetMarketProductSubCategoryInfo(MARKET_DISPLAY_GROUP_HOUSE_EDITOR, categoryIndex, subcategoryIndex)
            for marketProductIndex = 1, numSubCategoryMarketProducts do
                local productId, presentationIndex = GetMarketProductPresentationIds(MARKET_DISPLAY_GROUP_HOUSE_EDITOR, categoryIndex, subcategoryIndex, marketProductIndex)
                self:CreateMarketProductEntry(productId, presentationIndex)
            end
        end
    end
    self.refreshGroups:RefreshAll("UpdateMarketProducts")
end
function ZO_SharedFurnitureManager:UpdateMarketProductCache()
    for index, marketHousingProduct in ipairs(self.marketProducts) do
        marketHousingProduct:RefreshInfo(marketHousingProduct.marketProductId, marketHousingProduct.presentationIndex)
    end
    self.refreshGroups:RefreshAll("UpdateMarketProducts")
end
function ZO_SharedFurnitureManager:CreateOrUpdateItemDataEntry(bagId, slotIndex)
    local itemCache = self.placeableFurniture[ZO_PLACEABLE_TYPE_ITEM]
    local bag = itemCache[bagId]
    if not bag then
        bag = {}
        itemCache[bagId] = bag
    end
    local placeableItem = bag[slotIndex]
    if placeableItem then
        placeableItem:RefreshInfo(bagId, slotIndex)
    else
        bag[slotIndex] = ZO_PlaceableFurnitureItem:New(bagId, slotIndex)
    end
end
function ZO_SharedFurnitureManager:CreateOrUpdateCollectibleDataEntry(collectibleId)
    local existingCollectible = self.placeableFurniture[ZO_PLACEABLE_TYPE_COLLECTIBLE][collectibleId]
    if HousingEditorCanPlaceCollectible(collectibleId) then
        if existingCollectible then
            existingCollectible:RefreshInfo(collectibleId)
        else
            local newCollectible = ZO_PlaceableFurnitureCollectible:New(collectibleId)
            self.placeableFurniture[ZO_PLACEABLE_TYPE_COLLECTIBLE][collectibleId] = newCollectible
        end
        return true
    else
        if existingCollectible and self:CanAddFurnitureDataToRefresh(self.placeableFurnitureCategoryTreeData, existingCollectible) then
            self.refreshGroups:RefreshSingle("UpdatePlacementFurniture", { target=existingCollectible, command=FURNITURE_COMMAND_REMOVE })
        end
        self.placeableFurniture[ZO_PLACEABLE_TYPE_COLLECTIBLE][collectibleId] = nil
        --No need to run the text filter since this is just a remove. We can notify others immediately.
        self:FireCallbacks("PlaceableFurnitureChanged")
        return false
    end
end
function ZO_SharedFurnitureManager:CreateMarketProductEntry(marketProductId, presentationIndex)
    local marketHousingProduct = self.housingMarketProductPool:AcquireObject()
    marketHousingProduct:RefreshInfo(marketProductId, presentationIndex)
    table.insert(self.marketProducts, marketHousingProduct)
    self.marketProductIdToMarketProduct[marketProductId] = marketHousingProduct
end
function ZO_SharedFurnitureManager:DoesPlayerHavePlaceableFurniture()
    return next(self.placeableFurniture[ZO_PLACEABLE_TYPE_COLLECTIBLE]) ~= nil or
        next(self.placeableFurniture[ZO_PLACEABLE_TYPE_ITEM]) ~= nil
end
function ZO_SharedFurnitureManager:DoesPlayerHaveRetrievableFurniture()
    return next(self.retrievableFurniture) ~= nil
end
function ZO_SharedFurnitureManager:AreThereMarketProducts()
    return next(self.marketProducts) ~= nil
end
do
    local DISTANCE_CHANGE_BEFORE_UPDATE = 10
    local HEADING_CHANGE_BEFORE_UPDATE_RADIANS = math.rad(5)
    function ZO_SharedFurnitureManager:InHouseOnUpdate()
        if next(self.retrievableFurniture) then
            local playerWorldX, playerWorldY, playerWorldZ = GetPlayerWorldPositionInHouse()
            local playerCameraHeading = GetPlayerCameraHeading()
            --If this is the first update in the zone, we've moved far enough from our last position or if a
            --furnishing has been moved then update the retrievable furniture's position information relative to the player.
            local updateDistances = false
            if self.forcePositionalDataUpdate then
                updateDistances = true
                self.forcePositionalDataUpdate = false
            else
                if self.lastPlayerWorldX == nil then
                    updateDistances = true
                else
                    local distanceChange = zo_abs(playerWorldX - self.lastPlayerWorldX) + zo_abs(playerWorldY - self.lastPlayerWorldY) + zo_abs(playerWorldZ - self.lastPlayerWorldZ)
                    if distanceChange > DISTANCE_CHANGE_BEFORE_UPDATE then
                        updateDistances = true
                    end
                end
            end
            -- If distances require an update, capture the latest position of the player.
            if updateDistances then
                self.lastPlayerWorldX = playerWorldX
                self.lastPlayerWorldY = playerWorldY
                self.lastPlayerWorldZ = playerWorldZ
            end
            --If this is the first update or we are updating the distances (which also influences heading) or we have turned the camera far enough from
            --our last heading then update the retrievable furniture direction to the player
            local updateHeading = false
            if self.lastPlayerHeading == nil or updateDistances then
                updateHeading = true
            elseif zo_abs(self.lastPlayerHeading - playerCameraHeading) > HEADING_CHANGE_BEFORE_UPDATE_RADIANS then
                updateHeading = true
            end
            -- If the camera heading has changed significantly, capture the latest heading.
            if updateHeading then
                self.lastPlayerHeading = playerCameraHeading
            end
            --In both cases we update all the position data. This could be changed to only touch the heading for the heading case but
            --it saves very little.
            if updateDistances or updateHeading then
                for furnitureIdKey, retrievableFurniture in pairs(self.retrievableFurniture) do
                    retrievableFurniture:RefreshPositionalData(playerWorldX, playerWorldY, playerWorldZ, playerCameraHeading)
                end
            end
            --Notify that the distances have changed
            if updateDistances then             
                self:FireCallbacks("RetrievableFurnitureDistanceAndHeadingChanged")
            elseif updateHeading then
                self:FireCallbacks("RetrievableFurnitureHeadingChanged")
            end
        end
    end
end
function ZO_SharedFurnitureManager:GetPlacementFurnitureTheme()
    return self.placementFurnitureTheme
end
function ZO_SharedFurnitureManager:SetPlacementFurnitureTheme(theme)
    if self.placementFurnitureTheme ~= theme then
        self.placementFurnitureTheme = theme
        self.refreshGroups:RefreshAll("UpdatePlacementFurniture")
        self:FireCallbacks("PlaceableFurnitureChanged")
    end
end
function ZO_SharedFurnitureManager:GetPurchaseFurnitureTheme()
    return self.purchaseFurnitureTheme
end
function ZO_SharedFurnitureManager:SetPurchaseFurnitureTheme(theme)
    if self.purchaseFurnitureTheme ~= theme then
        self.purchaseFurnitureTheme = theme
        self.refreshGroups:RefreshAll("UpdateMarketProducts")
        self:FireCallbacks("MarketProductsChanged")
    end
end
function ZO_SharedFurnitureManager:GetPlaceableTextFilter()
    return self.placeableTextFilter
end
function ZO_SharedFurnitureManager:SetPlaceableTextFilter(text)
    if text ~= self.placeableTextFilter then
        self.placeableTextFilter = text    
        self:RequestApplyPlaceableTextFilterToData()    
    end
end
function ZO_SharedFurnitureManager:GetRetrievableTextFilter()
    return self.retrievableTextFilter
end
function ZO_SharedFurnitureManager:SetRetrievableTextFilter(text)
    if text ~= self.retrievableTextFilter then
        self.retrievableTextFilter = text    
    end
end
function ZO_SharedFurnitureManager:GetMarketProductTextFilter()
    return self.marketProductTextFilter
end
function ZO_SharedFurnitureManager:SetMarketProductTextFilter(text)
    if text ~= self.marketProductTextFilter then
        self.marketProductTextFilter = text    
    end
end
function ZO_SharedFurnitureManager:CanAddFurnitureDataToRefresh(categoryTree, furnitureData)
    local canAddToRefresh = true
    local categoryId, subcategoryId = furnitureData:GetCategoryInfo()
    if categoryId and categoryId > 0 then
        local categoryData = categoryTree:GetSubcategory(categoryId)
        canAddToRefresh = categoryData ~= nil
        if canAddToRefresh and subcategoryId and subcategoryId > 0 then
            local subcategoryData = categoryData:GetSubcategory(subcategoryId)
            canAddToRefresh = subcategoryData ~= nil
        end
    end
    return canAddToRefresh
end
--Starts a background task to filter the placeable list entries using the text input. This will eventually result in the category list being marked dirty
--and others being notified to update once the filter completes.
function ZO_SharedFurnitureManager:CanFilterByText(text)
    -- Very broad searches have bad performance implications: The search itself is asynchronous (and snappy), but updating UI to reflect the search is not
    return ZoUTF8StringLength(text) >= 2
end
function ZO_SharedFurnitureManager:RequestApplyPlaceableTextFilterToData()
    --Cancel any in progress filtering so we can do a new one
    for _, taskId in pairs(self.inProgressPlaceableFurnitureTextFilterTaskIds) do
        DestroyBackgroundListFilter(taskId)
    end
        
    --If we have filter text than create the tasks
    if self:CanFilterByText(self.placeableTextFilter) then
          self.isPlaceableFiltered = true
        --Inventory Items
        local itemTaskId = CreateBackgroundListFilter(BACKGROUND_LIST_FILTER_TARGET_BAG_SLOT, self.placeableTextFilter)
        self.inProgressPlaceableFurnitureTextFilterTaskIds[ZO_PLACEABLE_TYPE_ITEM] = itemTaskId
        AddBackgroundListFilterType(itemTaskId, BACKGROUND_LIST_FILTER_TYPE_NAME)
        AddBackgroundListFilterType(itemTaskId, BACKGROUND_LIST_FILTER_TYPE_ITEM_TAGS)
        AddBackgroundListFilterType(itemTaskId, BACKGROUND_LIST_FILTER_TYPE_FURNITURE_KEYWORDS)
        for bagId, slots in pairs(self.placeableFurniture[ZO_PLACEABLE_TYPE_ITEM]) do
            for slotId, slotData in pairs(slots) do
                slotData:SetPassesTextFilter(false)
                AddBackgroundListFilterEntry(itemTaskId, bagId, slotId)
            end
        end
        StartBackgroundListFilter(itemTaskId)
        --Collectibles
        local collectibleTaskId = CreateBackgroundListFilter(BACKGROUND_LIST_FILTER_TARGET_COLLECTIBLE_ID, self.placeableTextFilter)
        self.inProgressPlaceableFurnitureTextFilterTaskIds[ZO_PLACEABLE_TYPE_COLLECTIBLE] = collectibleTaskId
        AddBackgroundListFilterType(collectibleTaskId, BACKGROUND_LIST_FILTER_TYPE_NAME)
        AddBackgroundListFilterType(collectibleTaskId, BACKGROUND_LIST_FILTER_TYPE_FURNITURE_KEYWORDS)
        for collectibleId, collectibleData in pairs(self.placeableFurniture[ZO_PLACEABLE_TYPE_COLLECTIBLE]) do
            collectibleData:SetPassesTextFilter(false)
            AddBackgroundListFilterEntry(collectibleTaskId, collectibleId)
        end
        StartBackgroundListFilter(collectibleTaskId)
    --If we have no search text then everything passes, so set everything to true now.
    else
          self.isPlaceableFiltered = false
        --Inventory Items
        for bagId, slots in pairs(self.placeableFurniture[ZO_PLACEABLE_TYPE_ITEM]) do
            for slotId, slotData in pairs(slots) do
                slotData:SetPassesTextFilter(true)
            end
        end
        --Collectibles
        for collectibleId, collectibleData in pairs(self.placeableFurniture[ZO_PLACEABLE_TYPE_COLLECTIBLE]) do
            collectibleData:SetPassesTextFilter(true)
        end
        --Mark the placeable furniture category data dirty and let others know about that
        self.refreshGroups:RefreshAll("UpdatePlacementFurniture")
        self:FireCallbacks("PlaceableFurnitureChanged")
    end
end
--Starts a background task to filter the retrievable list entries using the text input. This will eventually result in the category list being marked dirty
--and others being notified to update once the filter completes.
function ZO_SharedFurnitureManager:RequestApplyRetrievableTextFilterToData()
    if self.inProgressRetrievableTextFilterTaskId then
        DestroyBackgroundListFilter(self.inProgressRetrievableTextFilterTaskId)
    end
    --If we have filter text than create the task
    if self:CanFilterByText(self.retrievableTextFilter) then
          self.isRetrievableFiltered = true
        local furnitureTaskId = CreateBackgroundListFilter(BACKGROUND_LIST_FILTER_TARGET_FURNITURE_ID, self.retrievableTextFilter)
        self.inProgressRetrievableFurnitureTextFilterTaskId = furnitureTaskId
        AddBackgroundListFilterType(furnitureTaskId, BACKGROUND_LIST_FILTER_TYPE_NAME)
        for _, furnitureData in pairs(self.retrievableFurniture) do
            furnitureData:SetPassesTextFilter(false)
            local furnitureId = furnitureData:GetFurnitureId()
            AddBackgroundListFilterEntry64(furnitureTaskId, furnitureId) 
        end
        StartBackgroundListFilter(furnitureTaskId)
    --If we have no search text then everything passes, so set everything to true now.
    else
          self.isRetrievableFiltered = false
        for _, furnitureData in pairs(self.retrievableFurniture) do
            furnitureData:SetPassesTextFilter(true)
        end
        --Mark the retrievable furniture category data dirty and let others know about that
        self.refreshGroups:RefreshAll("UpdateRetrievableFurniture")
        self:FireCallbacks("RetrievableFurnitureChanged")
    end
end
function ZO_SharedFurnitureManager:RequestApplyMarketProductTextFilterToData()
    if self.inProgressMarketProductTextFilterTaskId then
        DestroyBackgroundListFilter(self.inProgressMarketProductTextFilterTaskId)
    end
    --If we have filter text than create the task
    if self:CanFilterByText(self.marketProductTextFilter) then
          self.isMarketFiltered = true
        local marketProductTaskId = CreateBackgroundListFilter(BACKGROUND_LIST_FILTER_TARGET_MARKET_PRODUCT_ID, self.marketProductTextFilter)
        self.inProgressMarketProductTextFilterTaskId = marketProductTaskId
        AddBackgroundListFilterType(marketProductTaskId, BACKGROUND_LIST_FILTER_TYPE_NAME)
        AddBackgroundListFilterType(marketProductTaskId, BACKGROUND_LIST_FILTER_TYPE_DESCRIPTION)
        AddBackgroundListFilterType(marketProductTaskId, BACKGROUND_LIST_FILTER_TYPE_SEARCH_KEYWORDS)
        AddBackgroundListFilterType(marketProductTaskId, BACKGROUND_LIST_FILTER_TYPE_FURNITURE_KEYWORDS)
        AddBackgroundListFilterType(marketProductTaskId, BACKGROUND_LIST_FILTER_TYPE_ITEM_TAGS)
        for i, marketProductData in ipairs(self.marketProducts) do
            marketProductData:SetPassesTextFilter(false)
            AddBackgroundListFilterEntry(marketProductTaskId, marketProductData:GetMarketProductId())
        end
        StartBackgroundListFilter(marketProductTaskId)
    --If we have no search text then everything passes, so set everything to true now.
    else
          self.isMarketFiltered = false
        for i, marketProductData in ipairs(self.marketProducts) do
            marketProductData:SetPassesTextFilter(true)
        end
        --Mark the market product category data dirty and let others know about that
        self.refreshGroups:RefreshAll("UpdateMarketProducts")
        self:FireCallbacks("MarketProductsChanged")
    end
end
function ZO_SharedFurnitureManager:TryMarkPlaceableBackgroundListFilterComplete(placeableType, taskId)
    if self.inProgressPlaceableFurnitureTextFilterTaskIds[placeableType] == taskId then
        self.inProgressPlaceableFurnitureTextFilterTaskIds[placeableType] = nil
        self.completePlaceableFurnitureTextFilterTaskIds[placeableType] = taskId
        return true
    end
    return false
end
function ZO_SharedFurnitureManager:OnBackgroundListFilterComplete(taskId)
    local CHANGED_FROM_SEARCH = true
    --Retrievable
    if taskId == self.inProgressRetrievableFurnitureTextFilterTaskId then
        self.inProgressRetrievableFurnitureTextFilterTaskId = nil
        --Set everything that passed the filter to true
        local retrievableFurnitureDataCache = self.retrievableFurniture
        if retrievableFurnitureDataCache then
            for i = 1, GetNumBackgroundListFilterResults(taskId) do
                local furnitureId = GetBackgroundListFilterResult64(taskId, i)
                local furnitureIdKey = zo_getSafeId64Key(furnitureId)
                local furnitureData = retrievableFurnitureDataCache[furnitureIdKey]
                if furnitureData then
                    furnitureData:SetPassesTextFilter(true)
                end
            end
        end
        DestroyBackgroundListFilter(taskId)
        --Mark the retrievable furniture category data dirty and let others know about that
        self.refreshGroups:RefreshAll("UpdateRetrievableFurniture")
        self:FireCallbacks("RetrievableFurnitureChanged", CHANGED_FROM_SEARCH)
    --Market Product
    elseif taskId == self.inProgressMarketProductTextFilterTaskId then
        self.inProgressMarketProductTextFilterTaskId = nil
        for i = 1, GetNumBackgroundListFilterResults(taskId) do
            local marketProductId = GetBackgroundListFilterResult(taskId, i)
            local marketProductData = self.marketProductIdToMarketProduct[marketProductId]
            if marketProductData then
                marketProductData:SetPassesTextFilter(true)
            end
        end
        DestroyBackgroundListFilter(taskId)
        --Mark the retrievable furniture category data dirty and let others know about that
        self.refreshGroups:RefreshAll("UpdateMarketProducts")
        self:FireCallbacks("MarketProductsChanged", CHANGED_FROM_SEARCH)
    --Item/Collectible that can be placed
    else
        --Mark that it was completed.
        if not self:TryMarkPlaceableBackgroundListFilterComplete(ZO_PLACEABLE_TYPE_ITEM, taskId) then
            self:TryMarkPlaceableBackgroundListFilterComplete(ZO_PLACEABLE_TYPE_COLLECTIBLE, taskId)
        end
        --We only trigger the update when all outstanding filter tasks are done. This is to
        --prevent building the categories 3 times for each letter typed in the search box and also to prevent having the
        --categories rebuilt with only some of the visibility states know.
        if next(self.inProgressPlaceableFurnitureTextFilterTaskIds) == nil then
            --Inventory Items
            local itemTaskId = self.completePlaceableFurnitureTextFilterTaskIds[ZO_PLACEABLE_TYPE_ITEM]
            local itemDataCache = self.placeableFurniture[ZO_PLACEABLE_TYPE_ITEM]
            if itemDataCache then
                for i = 1, GetNumBackgroundListFilterResults(itemTaskId) do
                    local bag, slot = GetBackgroundListFilterResult(itemTaskId, i)
                    local bagCache = itemDataCache[bag]
                    if bagCache then
                        local slotData = bagCache[slot]
                        if slotData then
                            slotData:SetPassesTextFilter(true)
                        end
                    end
                end
            end
            DestroyBackgroundListFilter(itemTaskId)
            --Collectibles
            local collectibleTaskId = self.completePlaceableFurnitureTextFilterTaskIds[ZO_PLACEABLE_TYPE_COLLECTIBLE]
            local collectibleDataCache = self.placeableFurniture[ZO_PLACEABLE_TYPE_COLLECTIBLE]
            if collectibleDataCache then
                for i = 1, GetNumBackgroundListFilterResults(collectibleTaskId) do
                    local collectibleId = GetBackgroundListFilterResult(collectibleTaskId, i)
                    local collectibleData = collectibleDataCache[collectibleId]
                    if collectibleData then
                        collectibleData:SetPassesTextFilter(true)
                    end
                end
            end
            DestroyBackgroundListFilter(collectibleTaskId)
            --Mark the placeable furniture category data dirty and let others know about that
            self.refreshGroups:RefreshAll("UpdatePlacementFurniture")
            self:FireCallbacks("PlaceableFurnitureChanged", CHANGED_FROM_SEARCH)
        end
    end
end
SHARED_FURNITURE = ZO_SharedFurnitureManager:New()