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end
ZO_SharedSmithingImprovement . Initialize ( self , control , control : GetNamedChild ( "BoosterContainer" ) , control : GetNamedChild ( "ResultTooltip" ) , owner )
if upInside and button == MOUSE_BUTTON_INDEX_RIGHT then
local link = ZO_LinkHandler_CreateChatLink ( GetSmithingImprovedItemLink , self : GetCurrentImprovementParams ( ) )
if link ~= "" then
end
end
end
end
end
end
if not hidden then
CRAFTING_RESULTS : SetTooltipAnimationSounds ( ZO_SharedSmithingImprovement_GetImprovementTooltipSounds ( ) )
if self . dirty then
end
end
end
self . improvementSlot = ZO_SmithingImprovementSlot : New ( self , slotContainer : GetNamedChild ( "ImprovementSlot" ) , SLOT_TYPE_PENDING_CRAFTING_COMPONENT , self . inventory )
end )
self . slotAnimation = ZO_CraftingCreateSlotAnimation : New ( "smithing" , function ( ) return not self . control : IsHidden ( ) end )
end )
end
function ZO_SmithingImprovement : SetCraftingType ( craftingType , oldCraftingType , isCraftingTypeDifferent )
ZO_SharedSmithingImprovement . SetCraftingType ( self , craftingType , oldCraftingType , isCraftingTypeDifferent )
if isCraftingTypeDifferent then
end
end
end
end
if row then
else
end
end
if row then
end
end
end
self . improvementSlot : SetEmptyTexture ( ZO_CraftingUtils_GetItemSlotTextureFromSmithingFilter ( filterType ) )
end
do
end
end
if row ~= rowToHighlight then
end
end
end
end
end
end
end
end
self . owner = owner
self . tabWithQuest = nil
self : CreateNewTabFilterData ( SMITHING_FILTER_TYPE_JEWELRY , GetString ( "SI_SMITHINGFILTERTYPE" , SMITHING_FILTER_TYPE_JEWELRY ) , "EsoUI/Art/Crafting/jewelry_tabIcon_icon_up.dds" , "EsoUI/Art/Crafting/jewelry_tabIcon_down.dds" , "EsoUI/Art/Crafting/jewelry_tabIcon_icon_over.dds" , "EsoUI/Art/Inventory/inventory_tabIcon_jewelry_disabled.dds" , CanSmithingJewelryPatternsBeCraftedHere ) ,
self : CreateNewTabFilterData ( SMITHING_FILTER_TYPE_ARMOR , GetString ( "SI_SMITHINGFILTERTYPE" , SMITHING_FILTER_TYPE_ARMOR ) , "EsoUI/Art/Inventory/inventory_tabIcon_armor_up.dds" , "EsoUI/Art/Inventory/inventory_tabIcon_armor_down.dds" , "EsoUI/Art/Inventory/inventory_tabIcon_armor_over.dds" , "EsoUI/Art/Inventory/inventory_tabIcon_armor_disabled.dds" , CanSmithingApparelPatternsBeCraftedHere ) ,
self : CreateNewTabFilterData ( SMITHING_FILTER_TYPE_WEAPONS , GetString ( "SI_SMITHINGFILTERTYPE" , SMITHING_FILTER_TYPE_WEAPONS ) , "EsoUI/Art/Inventory/inventory_tabIcon_weapons_up.dds" , "EsoUI/Art/Inventory/inventory_tabIcon_weapons_down.dds" , "EsoUI/Art/Inventory/inventory_tabIcon_weapons_over.dds" , "EsoUI/Art/Inventory/inventory_tabIcon_weapons_disabled.dds" , CanSmithingWeaponPatternsBeCraftedHere ) ,
}
end
return ZO_CraftingInventory . IsLocked ( self , bagId , slotIndex ) or self . owner : IsSlotted ( bagId , slotIndex )
end
end
local USE_WORN_BAG = true
local validItems = self : GetIndividualInventorySlotsAndAddToScrollData ( ZO_SharedSmithingImprovement_CanItemBeImproved , ZO_SharedSmithingImprovement_DoesItemPassFilter , self . filterType , data , USE_WORN_BAG )
--First, make sure any existing quest pins on the tabs are hidden (if the tab still needs a quest pin, it will be re-added in the code block below)
if self . tabWithQuest then
self . tabWithQuest = nil
end
--We only need to check this if we are actually on a quest that requires us to potentially improve something
if self . improvementQuestInfo . desiredItemId then
local questInfo = self . improvementQuestInfo
if itemId == questInfo . desiredItemId then
local doesItemMatch = DoesItemMatchSmithingMaterialTraitAndStyle ( improvementItem . bagId , improvementItem . slotIndex , questInfo . desiredMaterial , questInfo . desiredTrait , questInfo . desiredStyle )
if doesItemMatch and ( improvementItem . functionalQuality < questInfo . desiredQuality ) then
self . tabWithQuest = ZO_MenuBar_GetButtonControl ( self . tabs , ZO_CraftingUtils_GetSmithingFilterFromItem ( improvementItem . bagId , improvementItem . slotIndex ) )
if self . tabWithQuest then
end
--There can be only one tab at a time that can have a quest pin, so as soon as we find one, we can stop searching
--This is because the only writs that involve improvement are master writs, which are 1 item at a time
--If this ever changes, we will want to update this code
break
end
end
end
end
end
end
end
-- rowControl.quality is deprecated, included here for addon backwards compatibility
local functionalQuality = rowControl . functionalQuality or rowControl . quality
end
-- rowControl.quality is deprecated, included here for addon backwards compatibility
local functionalQuality = rowControl . functionalQuality or rowControl . quality
end
local shouldShowQuestPin = false
if itemId == self . improvementQuestInfo . desiredItemId and itemId ~= nil then
shouldShowQuestPin = DoesItemMatchSmithingMaterialTraitAndStyle ( data . bagId , data . slotIndex , self . improvementQuestInfo . desiredMaterial , self . improvementQuestInfo . desiredTrait , self . improvementQuestInfo . desiredStyle ) and ( data . functionalQuality < self . improvementQuestInfo . desiredQuality )
end
if shouldShowQuestPin then
else
end
-- data.quality is deprecated, included here for addon backwards compatibility
rowControl . quality = rowControl . displayQuality
if not rowControl . isMouseHooked then
rowControl . isMouseHooked = true
end
end
ZO_ScrollList_AddDataType ( self . list , self : GetScrollDataType ( ) , "ZO_CraftingInventoryComponentRow" , 52 , RowSetup , nil , nil , ZO_InventorySlot_OnPoolReset )
end |