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ESO Function Data v100034
Refresh()
Function Aliases
No known aliases for this function.
Global Function Definitions
common/gamepad/genericfooters/genericfooters.lua:88
--
function GenericFooter:Refresh(data)
ingame/antiquities/antiquitydata.lua:63
--
function ZO_Antiquity:Refresh()
ingame/antiquities/gamepad/antiquitylore_gamepad.lua:95
--
function ZO_AntiquityLoreGamepad:Refresh()
ingame/antiquities/keyboard/antiquityjournal_keyboard.lua:138
--
function ZO_AntiquityTileBase_Keyboard:Refresh()
ingame/antiquities/keyboard/antiquityjournal_keyboard.lua:328
--
function ZO_AntiquityTile_Keyboard:Refresh()
ingame/antiquities/keyboard/antiquityjournal_keyboard.lua:395
--
function ZO_AntiquitySetTile_Keyboard:Refresh()
ingame/antiquities/keyboard/antiquityjournal_keyboard.lua:548
--
function ZO_ScryableAntiquityTile_Keyboard:Refresh(...)
ingame/antiquities/keyboard/antiquitylore_keyboard.lua:263
--
function ZO_AntiquityLore_Keyboard:Refresh()
ingame/campaign/campaignavarank.lua:34
--
function CampaignAvARank:Refresh()
ingame/campaign/campaigndataregistration.lua:19
--
function ZO_CampaignDataRegistration:Refresh()
ingame/champion/championassignableactionbar.lua:364
--
function ZO_ChampionAssignableActionBarSlot:Refresh()
ingame/collections/collectibledatamanager.lua:123
--
function ZO_CollectibleData:Refresh()
ingame/crafting/craftingutils.lua:233
--
function ZO_CraftingMultiSlotBase:Refresh()
ingame/crafting/sharedalchemy.lua:878
--
function ZO_AlchemySlot:Refresh()
ingame/crafting/sharedcraftinginventory.lua:98
--
function ZO_SharedCraftingInventory:Refresh(data)
ingame/crafting/sharedenchanting.lua:510
--
function ZO_SharedEnchantRuneSlot:Refresh()
ingame/crafting/sharedenchanting.lua:611
--
function ZO_SharedEnchantExtractionSlot:Refresh()
ingame/crafting/smithingextraction_shared.lua:43
--
function ZO_SmithingExtractionSlot:Refresh()
ingame/crafting/smithingimprovement_shared.lua:110
--
function ZO_SharedSmithingImprovement:Refresh()
ingame/crafting/smithingimprovement_shared.lua:343
--
function ZO_SmithingImprovementSlot:Refresh()
ingame/crafting/smithingresearch_shared.lua:191
--
function ZO_SharedSmithingResearch:Refresh()
ingame/crafting/gamepad/alchemy_gamepad.lua:651
--
function ZO_GamepadAlchemyInventory:Refresh(data)
ingame/crafting/gamepad/enchanting_gamepad.lua:682
--
function ZO_GamepadEnchantingInventory:Refresh(data)
ingame/crafting/gamepad/smithingextraction_gamepad.lua:489
--
function ZO_GamepadExtractionInventory:Refresh(data)
ingame/crafting/gamepad/smithingimprovement_gamepad.lua:623
--
function ZO_GamepadImprovementInventory:Refresh(data)
ingame/crafting/keyboard/alchemy_keyboard.lua:548
--
function ZO_AlchemyInventory:Refresh(data)
ingame/crafting/keyboard/enchanting_keyboard.lua:515
--
function ZO_EnchantingInventory:Refresh(data)
ingame/crafting/keyboard/smithingextraction_keyboard.lua:247
--
function ZO_SmithingExtractionInventory:Refresh(data)
ingame/crafting/keyboard/smithingimprovement_keyboard.lua:199
--
function ZO_SmithingImprovementInventory:Refresh(data)
ingame/guild/guildsharedinfo.lua:23
--
function GuildSharedInfo:Refresh(guildId)
ingame/help/keyboard/help_keyboard.lua:294
--
function ZO_Help_Keyboard:Refresh()
ingame/hud/hudequipmentstatus.lua:39
--
function HUDIndicator:Refresh()
ingame/inventory/keyboard/itemtransferdialog_keyboard.lua:86
--
function ItemTransferDialog_Keyboard:Refresh()
ingame/playerprogressbar/gamepad/zo_playerprogressbar_gamepad.lua:40
--
function ZO_GamepadPlayerProgressBarNameLocation:Refresh()
ingame/retrait/zo_retraitstation_retrait_base.lua:81
--
function ZO_RetraitStation_Retrait_Base:Refresh()
ingame/retrait/gamepad/zo_retraitstation_retrait_gamepad.lua:281
--
function ZO_RetraitStation_Retrait_Gamepad:Refresh()
ingame/retrait/gamepad/zo_retraitstation_retrait_gamepad.lua:547
--
function ZO_Retrait_Inventory_Gamepad:Refresh(data)
ingame/retrait/keyboard/retraitstation_reconstruct_keyboard.lua:439
--
function ZO_RetraitStation_Reconstruct_Keyboard:Refresh(skipAnimations)
ingame/retrait/keyboard/zo_retraitstation_retrait_keyboard.lua:132
--
function ZO_RetraitStation_Retrait_Keyboard:Refresh()
ingame/retrait/keyboard/zo_retraitstation_retrait_keyboard.lua:490
--
function ZO_Retrait_Inventory_Keyboard:Refresh(data)
ingame/skills/gamepad/gamepadassignableactionbar.lua:63
--
function ZO_AssignableActionBar:Refresh()
ingame/skills/gamepad/gamepadassignableactionbar.lua:352
--
function ZO_GamepadAssignableActionBarButton:Refresh()
ingame/skills/keyboard/keyboardassignableactionbar.lua:174
--
function ZO_KeyboardAssignableActionBarButton:Refresh()
ingame/skills/keyboard/keyboardassignableactionbar.lua:315
--
function ZO_KeyboardAssignableActionBarHotbarSwap:Refresh()
ingame/storewindow/gamepad/storewindowcomponent_gamepad.lua:16
--
function ZO_GamepadStoreComponent:Refresh()
ingame/storewindow/gamepad/storewindowcomponent_gamepad.lua:79
--
function ZO_GamepadStoreListComponent:Refresh()
ingame/tradinghouse/keyboard/tradinghousefeatures_keyboard.lua:165
--
function ZO_TradingHouseLevelRangeFeature_Keyboard:Refresh()
ingame/tradinghouse/keyboard/tradinghousefeatures_keyboard.lua:246
--
function ZO_TradingHousePriceRangeFeature_Keyboard:Refresh()
ingame/uicombatoverlay/uicombatoverlay.lua:22
--
function UICombatOverlay:Refresh()
internalingame/market/marketclasses_shared.lua:666
--
function ZO_MarketProductBase:Refresh()
internalingame/market/gamepad/marketclasses_gamepad.lua:258
--
function ZO_GamepadMarketBlankTile:Refresh()
internalingame/market/gamepad/marketclasses_gamepad.lua:445
--
function ZO_GamepadMarketGenericTile:Refresh()
internalingame/market/keyboard/marketclasses_keyboard.lua:102
--
function MarketProduct_Keyboard:Refresh()
internalingame/scrying/scrying.lua:320
--
function ZO_ScryingActionButton:Refresh()
libraries/utility/zo_listbox.lua:109
--
function ZO_ListBox:Refresh()
libraries/zo_editboxes/zo_editbox.lua:41
--
function ZO_EditBox:Refresh()
libraries/zo_horizontal_menu/zo_horizontal_menu.lua:119
--
function ZO_Horizontal_Menu:Refresh()
libraries/zo_radialmenu/zo_radialmenu.lua:432
--
function ZO_RadialMenu:Refresh()
libraries/zo_scene/zo_scenefragment.lua:229
--
function ZO_SceneFragment:Refresh(customShowParam, customHideParam, asAResultOfSceneStateChange, refreshedForScene)
Local Function Definitions
ingame/lfg/veterandifficultysettings.lua:65
--
local function Refresh(unitTag)
ingame/uicombatoverlay/uicombatoverlay.lua:10
--
local function Refresh()
Function Calls
common/gamepad/genericfooters/genericfooters.lua:52
--
self:Refresh(EMPTY_TABLE)
ingame/antiquities/antiquitydata.lua:60
--
self:Refresh()
ingame/antiquities/antiquitydatamanager.lua:194
--
antiquityData:Refresh()
ingame/antiquities/antiquitydatamanager.lua:260
--
antiquityData:Refresh()
ingame/antiquities/gamepad/antiquitylore_gamepad.lua:62
--
self:Refresh()
ingame/antiquities/keyboard/antiquityjournal_keyboard.lua:325
--
self:Refresh()
ingame/antiquities/keyboard/antiquityjournal_keyboard.lua:329
--
ZO_AntiquityTileBase_Keyboard.Refresh(self)
ingame/antiquities/keyboard/antiquityjournal_keyboard.lua:396
--
ZO_AntiquityTileBase_Keyboard.Refresh(self)
ingame/antiquities/keyboard/antiquityjournal_keyboard.lua:467
--
self:Refresh()
ingame/antiquities/keyboard/antiquityjournal_keyboard.lua:545
--
self:Refresh()
ingame/antiquities/keyboard/antiquityjournal_keyboard.lua:549
--
ZO_AntiquityTileBase_Keyboard.Refresh(self, ...)
ingame/antiquities/keyboard/antiquitylore_keyboard.lua:311
--
self:Refresh()
ingame/antiquities/keyboard/antiquitylore_keyboard.lua:318
--
self:Refresh()
ingame/campaign/campaignavarank.lua:12
--
manager:Refresh()
ingame/campaign/campaignavarank.lua:14
--
manager:Refresh()
ingame/campaign/campaigndataregistration.lua:16
--
self:Refresh()
ingame/campaign/campaigndataregistration.lua:32
--
self:Refresh()
ingame/campaign/campaignselector.lua:25
--
self.dataRegistration:Refresh()
ingame/campaign/campaignselector.lua:43
--
self.dataRegistration:Refresh()
ingame/campaign/gamepad/campaignbrowser_gamepad.lua:69
--
self.dataRegistration:Refresh()
ingame/campaign/gamepad/campaignbrowser_gamepad.lua:77
--
self.dataRegistration:Refresh()
ingame/champion/champion.lua:1421
--
GAMEPAD_GENERIC_FOOTER:Refresh(data)
ingame/champion/championassignableactionbar.lua:126
--
slot:Refresh()
ingame/champion/championassignableactionbar.lua:250
--
self:Refresh()
ingame/champion/championassignableactionbar.lua:282
--
self:Refresh()
ingame/champion/championassignableactionbar.lua:318
--
self:Refresh()
ingame/champion/championassignableactionbar.lua:462
--
self:Refresh()
ingame/collections/collectibledatamanager.lua:62
--
self:Refresh()
ingame/collections/collectibledatamanager.lua:1152
--
collectibleData:Refresh()
ingame/collections/collectibledatamanager.lua:1194
--
collectibleData:Refresh()
ingame/collections/collectibledatamanager.lua:1255
--
collectibleData:Refresh()
ingame/contacts/gamepad/contacts_gamepad.lua:48
--
GAMEPAD_GENERIC_FOOTER:Refresh(self.footerData)
ingame/crafting/craftingutils.lua:88
--
self:Refresh()
ingame/crafting/craftingutils.lua:124
--
self:Refresh()
ingame/crafting/craftingutils.lua:168
--
self:Refresh()
ingame/crafting/craftingutils.lua:185
--
self:Refresh()
ingame/crafting/craftingutils.lua:209
--
self:Refresh()
ingame/crafting/craftingutils.lua:226
--
self:Refresh()
ingame/crafting/craftingutils.lua:300
--
self:Refresh()
ingame/crafting/craftingutils.lua:374
--
self:Refresh()
ingame/crafting/craftingutils.lua:379
--
self:Refresh()
ingame/crafting/craftingutils.lua:411
--
self:Refresh()
ingame/crafting/sharedalchemy.lua:879
--
ZO_CraftingSlotBase.Refresh(self)
ingame/crafting/sharedenchanting.lua:511
--
ZO_CraftingSlotBase.Refresh(self)
ingame/crafting/sharedenchanting.lua:612
--
ZO_CraftingMultiSlotBase.Refresh(self)
ingame/crafting/smithingextraction_shared.lua:44
--
ZO_CraftingMultiSlotBase.Refresh(self)
ingame/crafting/smithingimprovement_shared.lua:96
--
self:Refresh()
ingame/crafting/smithingimprovement_shared.lua:176
--
self:Refresh()
ingame/crafting/smithingimprovement_shared.lua:344
--
ZO_CraftingSlotBase.Refresh(self)
ingame/crafting/smithingresearch_shared.lua:137
--
self:Refresh()
ingame/crafting/gamepad/gamepadcraftinginventory.lua:62
--
self:Refresh(self.list.dataList)
ingame/crafting/gamepad/smithingimprovement_gamepad.lua:69
--
self:Refresh()
ingame/crafting/gamepad/smithingimprovement_gamepad.lua:107
--
self:Refresh()
ingame/crafting/gamepad/smithingresearch_gamepad.lua:48
--
self:Refresh()
ingame/crafting/keyboard/craftinginventory.lua:134
--
self:Refresh(ZO_ScrollList_GetDataList(self.list))
ingame/crafting/keyboard/smithingimprovement_keyboard.lua:42
--
self:Refresh()
ingame/crafting/keyboard/smithingimprovement_keyboard.lua:102
--
self.improvementSlot:Refresh()
ingame/crafting/keyboard/smithingresearch_keyboard.lua:30
--
self:Refresh()
ingame/fence/gamepad/fencewindowcomponent_gamepad.lua:172
--
GAMEPAD_GENERIC_FOOTER:Refresh(data)
ingame/fence/gamepad/fencewindowlaunder_gamepad.lua:77
--
GAMEPAD_GENERIC_FOOTER:Refresh(data)
ingame/fence/gamepad/fencewindowsell_gamepad.lua:92
--
GAMEPAD_GENERIC_FOOTER:Refresh(data)
ingame/guild/guildsharedinfo.lua:10
--
manager:Refresh(manager.guildId)
ingame/guild/guildsharedinfo.lua:11
--
manager:Refresh(guildId)
ingame/guild/guildsharedinfo.lua:12
--
manager:Refresh(guildId)
ingame/guild/guildsharedinfo.lua:13
--
manager:Refresh(guildId)
ingame/guild/guildsharedinfo.lua:20
--
self:Refresh(guildId)
ingame/guild/gamepad/zo_guildhome_gamepad.lua:146
--
GAMEPAD_GENERIC_FOOTER:Refresh(self.footerData)
ingame/guild/gamepad/zo_guildinfo_gamepad.lua:150
--
GAMEPAD_GENERIC_FOOTER:Refresh(self.footerData)
ingame/guildkiosk/gamepad/guildkiosk_gamepad.lua:344
--
GAMEPAD_GENERIC_FOOTER:Refresh(self.footerData)
ingame/guildkiosk/gamepad/guildkiosk_gamepad.lua:629
--
GAMEPAD_GENERIC_FOOTER:Refresh(self.footerData)
ingame/help/keyboard/help_keyboard.lua:46
--
self:Refresh()
ingame/help/keyboard/help_keyboard.lua:116
--
self:Refresh()
ingame/hud/hudequipmentstatus.lua:30
--
self:Refresh()
ingame/hud/hudequipmentstatus.lua:155
--
self.indicators[WEAPON_INDICATOR]:Refresh()
ingame/hud/hudequipmentstatus.lua:189
--
indicator:Refresh()
ingame/inventory/keyboard/itemtransferdialog_keyboard.lua:19
--
self:Refresh()
ingame/leaderboards/campaignleaderboards_shared.lua:42
--
self.dataRegistration:Refresh()
ingame/leaderboards/gamepad/campaignleaderboards_gamepad.lua:91
--
self.selector.dataRegistration:Refresh()
ingame/leaderboards/gamepad/campaignleaderboards_gamepad.lua:94
--
self.selector.dataRegistration:Refresh()
ingame/leaderboards/keyboard/campaignleaderboards_keyboard.lua:131
--
self.selector.dataRegistration:Refresh()
ingame/leaderboards/keyboard/campaignleaderboards_keyboard.lua:133
--
self.selector.dataRegistration:Refresh()
ingame/lfg/veterandifficultysettings.lua:75
--
Refresh()
ingame/lfg/veterandifficultysettings.lua:79
--
Refresh(unitTag)
ingame/lfg/veterandifficultysettings.lua:83
--
Refresh()
ingame/lfg/veterandifficultysettings.lua:87
--
Refresh()
ingame/lfg/veterandifficultysettings.lua:91
--
Refresh()
ingame/lfg/veterandifficultysettings.lua:95
--
Refresh()
ingame/lfg/veterandifficultysettings.lua:99
--
Refresh()
ingame/lfg/veterandifficultysettings.lua:103
--
Refresh()
ingame/lfg/veterandifficultysettings.lua:108
--
Refresh()
ingame/lfg/veterandifficultysettings.lua:121
--
Refresh()
ingame/lfg/gamepad/zo_activityqueuedata_gamepad.lua:61
--
GAMEPAD_GENERIC_FOOTER:Refresh(GAMEPAD_ACTIVITY_QUEUE_DATA:GetFooterData())
ingame/lfg/gamepad/zo_activityqueuedata_gamepad.lua:92
--
GAMEPAD_GENERIC_FOOTER:Refresh(GAMEPAD_ACTIVITY_QUEUE_DATA:GetFooterData())
ingame/map/worldmap.lua:3651
--
GAMEPAD_GENERIC_FOOTER:Refresh(data)
ingame/map/worldmap.lua:3953
--
g_dataRegistration:Refresh()
ingame/map/worldmap.lua:5070
--
g_dataRegistration:Refresh()
ingame/map/worldmap.lua:5432
--
g_dataRegistration:Refresh()
ingame/map/worldmap.lua:5441
--
g_dataRegistration:Refresh()
ingame/map/worldmap.lua:6015
--
WORLD_MAP_AUTO_NAVIGATION_OVERLAY_FRAGMENT:Refresh()
ingame/map/worldmap.lua:6134
--
WORLD_MAP_AUTO_NAVIGATION_OVERLAY_FRAGMENT:Refresh()
ingame/playeremote/gamepad/playeremote_gamepad.lua:667
--
self.radialMenu:Refresh()
ingame/playerprogressbar/gamepad/zo_playerprogressbar_gamepad.lua:18
--
GAMEPAD_PLAYER_PROGRESS_BAR_NAME_LOCATION:Refresh()
ingame/quickslot/gamepad/gamepadquickslot.lua:243
--
self.radialMenu:Refresh()
ingame/restyle/gamepad/restyle_station_gamepad.lua:1069
--
GAMEPAD_GENERIC_FOOTER:Refresh(self.footerData)
ingame/restyle/gamepad/restyle_station_gamepad.lua:1071
--
GAMEPAD_GENERIC_FOOTER:Refresh({})
ingame/retrait/zo_retraitstation_retrait_base.lua:74
--
self:Refresh()
ingame/retrait/gamepad/zo_retraitstation_retrait_gamepad.lua:239
--
self:Refresh()
ingame/retrait/gamepad/zo_retraitstation_retrait_gamepad.lua:283
--
ZO_RetraitStation_Retrait_Base.Refresh(self)
ingame/retrait/keyboard/retraitstation_reconstruct_keyboard.lua:312
--
self:Refresh()
ingame/retrait/keyboard/retraitstation_reconstruct_keyboard.lua:340
--
self:Refresh(SKIP_ANIMATIONS)
ingame/retrait/keyboard/retraitstation_reconstruct_keyboard.lua:639
--
self:Refresh()
ingame/retrait/keyboard/retraitstation_reconstruct_keyboard.lua:650
--
self:Refresh()
ingame/retrait/keyboard/retraitstation_reconstruct_keyboard.lua:661
--
self:Refresh()
ingame/retrait/keyboard/zo_retraitstation_retrait_keyboard.lua:127
--
self:Refresh()
ingame/retrait/keyboard/zo_retraitstation_retrait_keyboard.lua:134
--
ZO_RetraitStation_Retrait_Base.Refresh(self)
ingame/scenes/ingamefragments.lua:1012
--
fragment:Refresh()
ingame/scenes/ingamefragments.lua:1015
--
fragment:Refresh()
ingame/skills/gamepad/gamepadassignableactionbar.lua:44
--
self:Refresh()
ingame/skills/gamepad/gamepadassignableactionbar.lua:53
--
button:Refresh()
ingame/skills/gamepad/gamepadassignableactionbar.lua:70
--
button:Refresh()
ingame/skills/gamepad/gamepadskills.lua:37
--
self.assignableActionBar:Refresh()
ingame/skills/gamepad/gamepadskills.lua:94
--
self.assignableActionBar:Refresh()
ingame/skills/keyboard/keyboardassignableactionbar.lua:35
--
button:Refresh()
ingame/skills/keyboard/keyboardassignableactionbar.lua:83
--
button:Refresh()
ingame/skills/keyboard/keyboardassignableactionbar.lua:105
--
self.hotbarSwap:Refresh()
ingame/skills/keyboard/keyboardassignableactionbar.lua:116
--
self.hotbarSwap:Refresh()
ingame/skills/keyboard/keyboardassignableactionbar.lua:152
--
self:Refresh()
ingame/skills/keyboard/keyboardassignableactionbar.lua:164
--
self:Refresh()
ingame/skills/keyboard/keyboardassignableactionbar.lua:292
--
self:Refresh()
ingame/skills/keyboard/keyboardassignableactionbar.lua:305
--
self:Refresh()
ingame/skills/keyboard/keyboardassignableactionbar.lua:310
--
self:Refresh()
ingame/storewindow/gamepad/storewindow_gamepad.lua:105
--
activeComponent:Refresh()
ingame/storewindow/gamepad/storewindow_gamepad.lua:203
--
component:Refresh()
ingame/storewindow/gamepad/storewindow_gamepad.lua:221
--
activeComponent:Refresh()
ingame/tradinghouse/keyboard/tradinghousefeatures_keyboard.lua:91
--
self:Refresh()
ingame/tradinghouse/keyboard/tradinghousefeatures_keyboard.lua:97
--
self:Refresh()
ingame/tradinghouse/keyboard/tradinghousefeatures_keyboard.lua:121
--
self:Refresh()
ingame/tradinghouse/keyboard/tradinghousefeatures_keyboard.lua:201
--
self:Refresh()
ingame/tradinghouse/keyboard/tradinghousefeatures_keyboard.lua:207
--
self:Refresh()
ingame/uicombatoverlay/uicombatoverlay.lua:11
--
overlay:Refresh()
internalingame/market/gamepad/marketgridscreen_gamepad.lua:552
--
entry:Refresh()
internalingame/market/gamepad/market_gamepad.lua:242
--
self.selectedGridEntry:Refresh()
internalingame/market/keyboard/marketclasses_keyboard.lua:119
--
ZO_MarketProductBase.Refresh(self)
internalingame/market/keyboard/market_keyboard.lua:909
--
self.contentFragment:Refresh()
internalingame/market/keyboard/market_keyboard.lua:1206
--
control.marketProduct:Refresh()
internalingame/scrying/scrying.lua:1640
--
actionButton:Refresh()
libraries/utility/zo_listbox.lua:69
--
listBox:Refresh()
libraries/utility/zo_listbox.lua:97
--
listObject:Refresh()
libraries/zo_editboxes/zo_editbox.lua:19
--
self:Refresh()
libraries/zo_radialmenu/zo_radialmenu.lua:329
--
self:Refresh()
libraries/zo_scene/zo_scene.lua:108
--
fragment:Refresh()
libraries/zo_scene/zo_scene.lua:116
--
fragment:Refresh()
libraries/zo_scene/zo_scene.lua:139
--
fragment:Refresh()
libraries/zo_scene/zo_scene.lua:147
--
fragment:Refresh()
libraries/zo_scene/zo_scene.lua:188
--
fragment:Refresh()
libraries/zo_scene/zo_scene.lua:208
--
fragment:Refresh()
libraries/zo_scene/zo_scene.lua:298
--
tempFragment:Refresh()
libraries/zo_scene/zo_scene.lua:311
--
fragment:Refresh()
libraries/zo_scene/zo_scene.lua:323
--
fragment:Refresh(NO_CUSTOM_SHOW_PARAMETER, NO_CUSTOM_HIDE_PARAMETER, asAResultOfSceneStateChange, self)
libraries/zo_scene/zo_scenefragmenttemplates.lua:522
--
self:Refresh(customShowDuration, customHideDuration)
pregame/gamemenu_pregame/keyboard/gamemenu_pregame.lua:56
--
self.horizontalMenu:Refresh()