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return smithingResearch
end
self . owner = owner
end
if cancelDialog then
if data . craftingType == craftingType and data . researchLineIndex == researchLineIndex and data . traitIndex == traitIndex then
end
end
end
self . dirty = true
end
self . savedVars = savedVars
end
self . typeFilter = filterData . descriptor
end
function ZO_SharedSmithingResearch : SetCraftingType ( craftingType , oldCraftingType , isCraftingTypeDifferent )
if isCraftingTypeDifferent or not self . typeFilter then
end
end
local MIN_SCALE = . 6
local MAX_SCALE = 1.0
local BASE_NUM_ITEMS_IN_LIST = 5
function ZO_SharedSmithingResearch : InitializeResearchLineList ( scollListClass , listSlotContainerName )
local researchableCount = 0
researchableCount = researchableCount + 1
end
return researchableCount
end
return 0
end
if selected then
self . isResearchingTrait = false
local durationSecs , timeRemainingSecs = GetSmithingResearchLineTraitTimes ( data . craftingType , data . researchLineIndex , data . researchingTraitIndex )
if durationSecs and timeRemainingSecs then
local timeElapsed = durationSecs - timeRemainingSecs
end
else
else
if researchableCount > 0 then
listContainer . extraInfoLabel : SetText ( self : GetResearchTimeString ( researchableCount , ZO_FormatTime ( data . timeRequiredForNextResearchSecs , TIME_FORMAT_STYLE_COLONS , TIME_FORMAT_PRECISION_TWELVE_HOUR ) ) )
else
end
end
end
end
end
return leftData . craftingType == rightData . craftingType and leftData . researchLineIndex == rightData . researchLineIndex
end
self . researchLineList = scollListClass : New ( listContainer . listControl , listSlotContainerName , BASE_NUM_ITEMS_IN_LIST , SetupFunction , EqualityFunction )
listContainer : RegisterForEvent ( EVENT_SMITHING_TRAIT_RESEARCH_TIMES_UPDATED , function ( ) self . researchLineList : RefreshVisible ( ) end )
local highlightTexture = listContainer . highlightTexture
self . researchLineList : SetSelectionHighlightInfo ( highlightTexture , highlightTexture and highlightTexture . pulseAnimation )
end
-- Subclasses must implement this function if needed.
end
self . dirty = true
else
end
end
for traitIndex = 1 , numTraits do
if CanItemBeSmithingTraitResearched ( bagId , slotIndex , craftingType , researchLineIndex , traitIndex ) then
return traitIndex
end
end
return nil
end
function ZO_SharedSmithingResearch : GenerateResearchTraitCounts ( virtualInventoryList , craftingType , researchLineIndex , numTraits )
local counts
local traitIndex = GetTraitIndexForItem ( itemInfo . bag , itemInfo . index , craftingType , researchLineIndex , numTraits )
if traitIndex then
counts = counts or { }
counts [ traitIndex ] = ( counts [ traitIndex ] or 0 ) + 1
end
end
return counts
end
function ZO_SharedSmithingResearch : FindResearchingTraitIndex ( craftingType , researchLineIndex , numTraits )
local areAllTraitsKnown = true
for traitIndex = 1 , numTraits do
local traitType , _ , known = GetSmithingResearchLineTraitInfo ( craftingType , researchLineIndex , traitIndex )
if not known then
areAllTraitsKnown = false
if durationSecs then
return traitIndex , areAllTraitsKnown
end
end
end
return nil , areAllTraitsKnown
end
do
return not IsItemPlayerLocked ( bagId , slotIndex ) and GetItemTraitInformation ( bagId , slotIndex ) ~= ITEM_TRAIT_INFORMATION_RETRAITED and GetItemTraitInformation ( bagId , slotIndex ) ~= ITEM_TRAIT_INFORMATION_RECONSTRUCTED
end
function ZO_SharedSmithingResearch . IsResearchableItem ( bagId , slotIndex , craftingType , researchLineIndex , traitIndex )
return CanItemBeSmithingTraitResearched ( bagId , slotIndex , craftingType , researchLineIndex , traitIndex )
end
self . dirty = false
local numCurrentlyResearching = 0
local virtualInventoryList = PLAYER_INVENTORY : GenerateListOfVirtualStackedItems ( INVENTORY_BACKPACK , DoesNotBlockResearch )
if self . savedVars . includeBankedItemsChecked then
PLAYER_INVENTORY : GenerateListOfVirtualStackedItems ( INVENTORY_BANK , DoesNotBlockResearch , virtualInventoryList )
end
local name , icon , numTraits , timeRequiredForNextResearchSecs = GetSmithingResearchLineInfo ( craftingType , researchLineIndex )
if numTraits > 0 then
local researchingTraitIndex , areAllTraitsKnown = self : FindResearchingTraitIndex ( craftingType , researchLineIndex , numTraits )
if researchingTraitIndex then
numCurrentlyResearching = numCurrentlyResearching + 1
end
local expectedTypeFilter = ZO_CraftingUtils_GetSmithingFilterFromTrait ( GetSmithingResearchLineTraitInfo ( craftingType , researchLineIndex , 1 ) )
if expectedTypeFilter == self . typeFilter then
local itemTraitCounts = self : GenerateResearchTraitCounts ( virtualInventoryList , craftingType , researchLineIndex , numTraits )
local data = { craftingType = craftingType , researchLineIndex = researchLineIndex , name = name , icon = icon , numTraits = numTraits , timeRequiredForNextResearchSecs = timeRequiredForNextResearchSecs , researchingTraitIndex = researchingTraitIndex , areAllTraitsKnown = areAllTraitsKnown , itemTraitCounts = itemTraitCounts }
end
end
end
if numCurrentlyResearching >= maxResearchable then
self . atMaxResearchLimit = true
else
self . atMaxResearchLimit = false
end
if self . activeRow then
end
end
end
function ZO_SharedSmithingResearch : RefreshCurrentResearchStatusDisplay ( currentlyResearching , maxResearchable )
--Overridden in derived classes
end
local craftingType , researchLineIndex , numTraits = data . craftingType , data . researchLineIndex , data . numTraits
-- store these to get access to them on refresh()
self . craftingType = craftingType
self . researchLineIndex = researchLineIndex
self . numTraits = numTraits
local stride = 1
local OFFSET_Y = 2
for traitIndex = 1 , numTraits do
local traitType , _ , known = GetSmithingResearchLineTraitInfo ( craftingType , researchLineIndex , traitIndex )
local durationSecs , timeRemainingSecs = GetSmithingResearchLineTraitTimes ( craftingType , researchLineIndex , traitIndex )
slotControl . owner = self
slotControl . craftingType = craftingType
slotControl . researchLineIndex = researchLineIndex
slotControl . traitIndex = traitIndex
slotControl . researchable = false
slotControl . traitType = traitType
slotControl . traitDescription , slotControl . traitResearchSourceDescription , slotControl . traitMaterialSourceDescription = GetSmithingResearchLineTraitDescriptions ( craftingType , researchLineIndex , traitIndex )
if slotControl . traitResearchSourceDescription == "" then
slotControl . traitResearchSourceDescription = nil
slotControl . traitMaterialSourceDescription = nil
end
ZO_Anchor_BoxLayout ( currentAnchor , slotControl , traitIndex - 1 , stride , 0 , OFFSET_Y , slotControl : GetWidth ( ) , slotControl : GetHeight ( ) , 0 , 0 )
end
-- Let any subclasses know that slotpool controls have been released/acquired.
end
if not row . fadeAnimation then
row . fadeAnimation = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ShowOnMouseOverLabelAnimation" , row : GetNamedChild ( "Highlight" ) )
row . scaleAnimation = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "IconSlotMouseOverAnimation" , row . icon )
end
end
if row . fadeAnimation then
end
end
self . activeRow = row
if self . keybindStripDescriptor then
else
end
end
self . activeRow = nil
if self . keybindStripDescriptor then
else
end
end
return ( self . activeRow ~= nil ) and self . activeRow . researchable and self : CanResearchCurrentTraitLine ( )
end
if self . activeRow then
local activeRow = self . activeRow
local durationSecs , timeRemainingSecs = GetSmithingResearchLineTraitTimes ( activeRow . craftingType , activeRow . researchLineIndex , activeRow . traitIndex )
return durationSecs ~= nil
end
return false
end
end
return researchSelect
end
end
local canResearchCurrentTraitLine = true
for traitIndex = 1 , self . numTraits do
local durationSecs , timeRemainingSecs = GetSmithingResearchLineTraitTimes ( self . craftingType , self . researchLineIndex , traitIndex )
if durationSecs then
canResearchCurrentTraitLine = false
break
end
end
return canResearchCurrentTraitLine
end
end
local dialogData = { }
dialogData . craftingType = self . craftingType
dialogData . researchLineIndex = self . researchLineIndex
local dialogParams = { }
local researchingTrait = self : FindResearchingTraitIndex ( self . craftingType , self . researchLineIndex , self . numTraits )
local traitType , _ , known = GetSmithingResearchLineTraitInfo ( self . craftingType , self . researchLineIndex , researchingTrait )
dialogData . traitIndex = researchingTrait
dialogParams . mainTextParams = { researchLineName , GetString ( "SI_ITEMTRAITTYPE" , traitType ) , GetString ( SI_PERFORM_ACTION_CONFIRMATION ) }
local dialogName = IsInGamepadPreferredMode ( ) and ZO_GAMEPAD_CONFIRM_CANCEL_RESEARCH_DIALOG or "CONFIRM_CANCEL_RESEARCH"
end |