- ingame/antiquities/gamepad/antiquityjournal_gamepad.lua:689 --
self.fragment:RegisterCallback("StateChange", OnStateChanged)
- ingame/collections/itemsetsbook_shared.lua:8 --
self.fragment:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWING then
self:OnFragmentShowing()
end
end)
- ingame/collections/tributepatronbook_shared.lua:17 --
self.fragment:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWING then
self.categoriesRefreshGroup:TryClean()
self:OnFragmentShowing()
end
end)
- ingame/crowncrates/crowngemificationslot.lua:107 --
self.fragment:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWING then
Set3DRenderSpaceToCurrentCamera(self.control:GetName())
self:RefreshCameraPlaneMetrics()
self.card:SetHidden(false)
elseif newState == SCENE_FRAGMENT_HIDDEN then
self.card:SetHidden(true)
end
end)
- ingame/fence/gamepad/fencewindowcomponent_gamepad.lua:18 --
self.fragment:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_SHOWING then
self:RegisterEvents()
self.isCurrentSelectionDirty = true
self:Refresh()
self:RefreshFooter()
self:ShowFenceBar()
elseif newState == SCENE_HIDING then
self:UnregisterEvents()
self:HideFenceBar()
GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_RIGHT_TOOLTIP)
ZO_Dialogs_ReleaseDialog("CANT_BUYBACK_FROM_FENCE")
end
end)
- ingame/giftinventory/keyboard/giftinventorycategory_keyboard.lua:14 --
self.fragment:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWING then
self:SetLockedForUpdates(false)
self:AddKeybinds()
elseif newState == SCENE_FRAGMENT_HIDDEN then
self:SetLockedForUpdates(true)
self:RemoveKeybinds()
if #self.giftIdsToMarkViewedOnHide > 0 then
ViewGifts(unpack(self.giftIdsToMarkViewedOnHide))
ZO_ClearNumericallyIndexedTable(self.giftIdsToMarkViewedOnHide)
end
end
end)
- ingame/guildfinder/guildfinder_panel_shared.lua:19 --
self.fragment:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWING then
self:OnShowing()
elseif newState == SCENE_FRAGMENT_HIDING then
self:OnHiding()
elseif newState == SCENE_FRAGMENT_HIDDEN then
self:OnHidden()
end
end)
- ingame/housingeditor/keyboard/furnitureclasses_keyboard.lua:28 --
self.fragment:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWING then
self:OnShowing()
elseif newState == SCENE_FRAGMENT_HIDING then
self:OnHiding()
end
end)
- ingame/hud/hudtracker_base.lua:16 --
self.fragment:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_SHOWING then
self:OnShowing()
elseif newState == SCENE_SHOWN then
self:OnShown()
elseif newState == SCENE_HIDING then
self:OnHiding()
elseif newState == SCENE_HIDDEN then
self:OnHidden()
end
end)
- ingame/inventory/inventorymenubar.lua:33 --
self.fragment:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWING then
self:OnFragmentShowing()
elseif newState == SCENE_FRAGMENT_SHOWN then
self:OnFragmentShown()
elseif newState == SCENE_FRAGMENT_HIDING then
self:OnFragmentHiding()
elseif newState == SCENE_FRAGMENT_HIDDEN then
self:OnFragmentHidden()
end
end)
- ingame/lfg/gamepad/tributerewards_gamepad.lua:168 --
self.fragment:RegisterCallback("StateChange", OnStateChanged)
- ingame/lfg/keyboard/zo_activityfindertemplate_keyboard.lua:162 --
self.fragment:RegisterCallback("StateChange", OnStateChange)
- ingame/mainmenu/gamepad/zo_main_menu_helper_panel_gamepad.lua:21 --
self.fragment:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_SHOWING then
self:OnShowing()
elseif newState == SCENE_HIDING then
self:OnHiding()
elseif newState == SCENE_HIDDEN then
self:OnHidden()
end
end)
- ingame/map/worldmapantiquities_shared.lua:32 --
self.fragment:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWING then
self:OnShowing()
elseif newState == SCENE_FRAGMENT_HIDDEN then
self:OnHidden()
end
end)
- ingame/map/worldmaphouses_shared.lua:8 --
self.fragment:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWING then
self:OnShowing()
elseif newState == SCENE_FRAGMENT_HIDDEN then
self:OnHidden()
end
end)
- ingame/map/worldmapkeepsummary_shared.lua:21 --
self.fragment:RegisterCallback("StateChange", function(oldState, newState)
if(newState == SCENE_FRAGMENT_SHOWING) then
self:RefreshAll()
elseif(newState == SCENE_FRAGMENT_HIDDEN) then
self.keepUpgradeObject = nil
end
end)
- ingame/map/worldmapkeepupgrade_shared.lua:60 --
self.fragment:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWN then
self:OnFragmentShown()
elseif newState == SCENE_FRAGMENT_HIDDEN then
self:OnFragmentHidden()
end
end)
- ingame/map/worldmapzonestory_shared.lua:24 --
self.fragment:RegisterCallback("StateChange", function(_, newState)
if newState == SCENE_FRAGMENT_SHOWING then
self:OnShowing()
elseif newState == SCENE_FRAGMENT_HIDING then
self:OnHiding()
elseif newState == SCENE_FRAGMENT_HIDDEN then
self:OnHidden()
end
end)
- ingame/restyle/keyboard/restylecommon_keyboard.lua:69 --
self.fragment:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWING then
self:OnShowing()
elseif newState == SCENE_FRAGMENT_SHOWN then
self:OnShown()
elseif newState == SCENE_FRAGMENT_HIDDEN then
self:OnHidden()
end
end)
- ingame/restyle/keyboard/restylesheet_keyboard.lua:367 --
self.fragment:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWING then
self:OnShowing()
elseif newState == SCENE_FRAGMENT_SHOWN then
self:OnShown()
elseif newState == SCENE_FRAGMENT_HIDING then
self:OnHiding()
elseif newState == SCENE_FRAGMENT_HIDDEN then
self:OnHidden()
end
end)
- ingame/retrait/keyboard/retraitstation_reconstruct_keyboard.lua:32 --
self.fragment:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWING then
self:OnShowing()
elseif newState == SCENE_FRAGMENT_HIDING then
self:OnHiding()
end
end)
- ingame/retrait/keyboard/zo_retraitstation_retrait_keyboard.lua:14 --
self.fragment:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWING then
self:HandleDirtyEvent()
self:RemoveItemFromRetrait()
elseif newState == SCENE_FRAGMENT_HIDDEN then
ZO_InventorySlot_RemoveMouseOverKeybinds()
end
end)
- ingame/skills/gamepad/gamepadassignableactionbar.lua:515 --
self.fragment:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWING then
self.keybindStripId = KEYBIND_STRIP:PushKeybindGroupState()
KEYBIND_STRIP:AddKeybindButtonGroup(self.keybindStrip, self.keybindStripId)
self.list:Activate()
self:RefreshList()
elseif newState == SCENE_FRAGMENT_HIDING then
self.assignableActionBar:ClearTargetSkill()
elseif newState == SCENE_FRAGMENT_HIDDEN then
self.list:Deactivate()
KEYBIND_STRIP:PopKeybindGroupState()
self.keybindStripId = nil
end
end)
- ingame/stable/gamepad/stable_gamepad.lua:17 --
self.fragment:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_SHOWING then
self:RegisterUpdateEvents()
self:UpdateMountInfo()
self.stableControl:SetHidden(false)
TriggerTutorial(TUTORIAL_TRIGGER_RIDING_SKILL_MANAGEMENT_OPENED)
elseif newState == SCENE_HIDING then
self:UnregisterUpdateEvents()
self.stableControl:SetHidden(true)
GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_LEFT_TOOLTIP)
end
end)
- ingame/storewindow/gamepad/storewindowbuyback_gamepad.lua:10 --
self.fragment:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_SHOWING then
self:RegisterEvents()
self.list:UpdateList()
elseif newState == SCENE_HIDING then
self:UnregisterEvents()
GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_RIGHT_TOOLTIP)
end
end)
- ingame/storewindow/gamepad/storewindowbuy_gamepad.lua:14 --
self.fragment:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_SHOWING then
self:RegisterEvents()
self.list:UpdateList()
STORE_WINDOW_GAMEPAD:UpdateRightTooltip(self.list, ZO_MODE_STORE_BUY)
self:SetVendorBlurActive(true)
self:UpdatePreview(self.list:GetSelectedData())
ITEM_PREVIEW_GAMEPAD:RegisterCallback("RefreshActions", OnRefreshActions)
elseif newState == SCENE_HIDING then
self:UnregisterEvents()
GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_RIGHT_TOOLTIP)
self:UpdatePreview(nil)
if ITEM_PREVIEW_GAMEPAD:IsInteractionCameraPreviewEnabled() then
self:TogglePreviewMode()
end
ITEM_PREVIEW_GAMEPAD:UnregisterCallback("RefreshActions", OnRefreshActions)
end
end)
- ingame/storewindow/gamepad/storewindowrepair_gamepad.lua:10 --
self.fragment:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_SHOWING then
self:RegisterEvents()
self.list:UpdateList()
elseif newState == SCENE_HIDING then
self:UnregisterEvents()
end
end)
- ingame/storewindow/gamepad/storewindowsell_gamepad.lua:6 --
self.fragment:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_SHOWING then
self:RegisterEvents()
self.list:UpdateList()
elseif newState == SCENE_HIDING then
self:UnregisterEvents()
GAMEPAD_INVENTORY:TryClearNewStatusOnHidden()
GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_RIGHT_TOOLTIP)
end
end)
- ingame/tradinghouse/gamepad/tradinghouse_templates_gamepad.lua:140 --
self.fragment:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWING then
self:Activate()
self:UpdateList()
self:OnShowing()
elseif newState == SCENE_FRAGMENT_SHOWN then
self:OnShown()
if self.itemList:GetNumItems() == 0 then
TRADING_HOUSE_GAMEPAD:RequestEnterHeader()
end
elseif newState == SCENE_FRAGMENT_HIDING then
self:OnHiding()
self:Deactivate()
TRADING_HOUSE_GAMEPAD:ExitHeader()
elseif newState == SCENE_FRAGMENT_HIDDEN then
self:OnHidden()
end
end)
- ingame/zo_quest/questtracker.lua:329 --
self.fragment:RegisterCallback("StateChange", function(oldState, newState) self:FireCallbacks("QuestTrackerFragmentStateChange", oldState, newState) end)
- pregame/gamecredits/sharedgamecredits.lua:13 --
self.fragment:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWING then
self:ShowCredits()
elseif newState == SCENE_FRAGMENT_HIDDEN then
self:StopCredits()
end
end)
- publicallingames/itempreview/itempreviewlisthelper_shared.lua:18 --
self.fragment:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWING then
self:OnShowing()
elseif newState == SCENE_FRAGMENT_HIDDEN then
self:OnHidden()
end
end)
- publicallingames/itempreview/itempreview_shared.lua:389 --
self.fragment:RegisterCallback("StateChange", function(...) self:OnStateChanged(...) end)