- common/markettemplates/chapterupgradetemplates_shared.lua:19 --
self.control:SetHandler("OnUpdate", function() self:UpdateTextCalloutLabel() end)
- common/zo_uierrors/errorframe.lua:40 --
self.control:SetHandler("OnUpdate", function()
--If the UI Error action layer is not currently on top, remove and re-add it so it is on top again
if self.displayingError and not IsActionLayerTopLayerByName("UIError") then
RemoveActionLayerByName("UIError")
PushActionLayerByName("UIError")
end
end)
- ingame/achievements/keyboard/achievements.lua:1198 --
self.control:SetHandler("OnUpdate", OnUpdate)
- ingame/antiquities/keyboard/antiquityjournal_keyboard.lua:874 --
self.control:SetHandler("OnUpdate", OnUpdate)
- ingame/antiquitydigging/antiquitydigging.lua:339 --
self.control:SetHandler("OnUpdate", function(_, timeS)
self:OnUpdate(timeS)
end)
- ingame/battleground/battlegroundscoreboardendofgame.lua:170 --
self.control:SetHandler("OnUpdate", function() self:UpdateAll() end)
- ingame/battleground/battlegroundscoreboardendofgame.lua:175 --
self.control:SetHandler("OnUpdate", nil)
- ingame/campaign/campaignbrowser.lua:315 --
self.control:SetHandler("OnUpdate", function(control, seconds)
-- Ensure that refresh only occurs on second boundaries
if not self.nextUpdateTimeSeconds or seconds > self.nextUpdateTimeSeconds then
self.nextUpdateTimeSeconds = zo_floor(seconds + 1)
self:RefreshVisible()
end
end)
- ingame/campaign/campaignbrowser.lua:323 --
self.control:SetHandler("OnUpdate", nil)
- ingame/campaign/campaignbrowser.lua:328 --
self.control:SetHandler("OnUpdate", nil)
- ingame/campaign/campaignemperor_shared.lua:114 --
self.control:SetHandler("OnUpdate", enabled and self.UpdateReignDuration or nil)
- ingame/campaign/gamepad/campaignbrowser_gamepad.lua:660 --
self.control:SetHandler("OnUpdate", function(control, seconds) self:OnUpdate(control, seconds) end)
- ingame/campaign/gamepad/campaignbrowser_gamepad.lua:667 --
self.control:SetHandler("OnUpdate", nil)
- ingame/centerscreenannounce/centerscreenannounce.lua:416 --
self.control:SetHandler("OnUpdate", nil)
- ingame/centerscreenannounce/centerscreenannounce.lua:1108 --
self.control:SetHandler("OnUpdate", OnCenterScreenAnnounceUpdate)
- ingame/champion/champion.lua:1213 --
self.control:SetHandler("OnUpdate", function(_, timeSecs) self:OnUpdate(timeSecs) end)
- ingame/chatsystem/sharedchatsystem.lua:604 --
self.control:SetHandler("OnUpdate", self.OnResizeUpdateFunc)
- ingame/chatsystem/sharedchatsystem.lua:611 --
self.control:SetHandler("OnUpdate", nil)
- ingame/chatsystem/sharedchatsystem.lua:1086 --
self.control:SetHandler("OnUpdate", self.MonitorTabMovementOnUpdate)
- ingame/chatsystem/sharedchatsystem.lua:1092 --
self.control:SetHandler("OnUpdate", nil)
- ingame/collections/gamepad/collectionsbook_gamepad.lua:89 --
self.control:SetHandler("OnUpdate", function()
local isPreviewingAvailable = IsCharacterPreviewingAvailable()
if self.isPreviewAvailable ~= isPreviewingAvailable then
self.isPreviewAvailable = isPreviewingAvailable
if self.isPreviewAvailable then
self.outfitSelectorHeaderFocus:Enable()
else
self.outfitSelectorHeaderFocus:Disable()
end
KEYBIND_STRIP:UpdateKeybindButtonGroup(self.subcategoryKeybindStripDescriptor)
KEYBIND_STRIP:UpdateKeybindButtonGroup(self.gridKeybindStripDescriptor)
end
end)
- ingame/collections/keyboard/collectionsbook.lua:33 --
self.control:SetHandler("OnUpdate", function() self.refreshGroups:UpdateRefreshGroups() end)
- ingame/companion/gamepad/companioncollectionbook_gamepad.lua:49 --
self.control:SetHandler("OnUpdate", function()
-- TODO: For companion previewable
local isPreviewingAvailable = IsCharacterPreviewingAvailable()
if self.isPreviewAvailable ~= isPreviewingAvailable then
self.isPreviewAvailable = isPreviewingAvailable
KEYBIND_STRIP:UpdateKeybindButtonGroup(self.subcategoryKeybindStripDescriptor)
end
end)
- ingame/companion/keyboard/companioncollectionbook_keyboard.lua:36 --
self.control:SetHandler("OnUpdate", function() self.refreshGroups:UpdateRefreshGroups() end)
- ingame/contacts/gamepad/sociallist_gamepad.lua:134 --
self.control:SetHandler("OnUpdate", CachedStatusUpdate)
- ingame/crafting/sharedprovisioner.lua:74 --
self.control:SetHandler("OnUpdate", function()
if self.dirty then
self:RefreshRecipeList()
self.dirty = false
end
end)
- ingame/crowncrates/crowncratespackopening.lua:476 --
self.control:SetHandler("OnUpdate", nil)
- ingame/crowncrates/crowncratespackopening.lua:813 --
self.control:SetHandler("OnUpdate", nil)
- ingame/crowncrates/crowncratespackopening.lua:853 --
self.control:SetHandler("OnUpdate", function(control)
TransitionCardReveal()
end)
- ingame/crowncrates/crowncratespackopening.lua:872 --
self.control:SetHandler("OnUpdate", nil)
- ingame/crowncrates/crowncratespackopening.lua:896 --
self.control:SetHandler("OnUpdate", function(control)
TransitionCardGemify()
end)
- ingame/crowncrates/crowncratespackopening.lua:1079 --
self.control:SetHandler("OnUpdate", function(control)
if (self.side == ZO_CROWN_CRATES_CARD_SIDE_FACE or self.side == ZO_CROWN_CRATES_CARD_SIDE_GEMIFIED_FLIPPED_FACE)
and self.cardTextureControl:Is3DQuadFacingCamera() then
self:SetupCardSide(ZO_CROWN_CRATES_CARD_SIDE_BACK)
self.cardGlowTextureControl:SetAlpha(0)
self.rewardTextureControl:SetAlpha(0)
self.frameAccentTextureControl:SetAlpha(0)
self.gemOverlayTextureControl:SetAlpha(0)
self:SetCardFaceDesaturation(0)
control:SetHandler("OnUpdate", nil)
end
end)
- ingame/deathrecap/deathrecap.lua:92 --
self.control:SetHandler("OnEffectivelyShown", function() self:OnEffectivelyShown() end)
- ingame/deathrecap/deathrecap.lua:93 --
self.control:SetHandler("OnEffectivelyHidden", function() self:OnEffectivelyHidden() end)
- ingame/fence/gamepad/fencewindowcomponent_gamepad.lua:53 --
self.control:SetHandler("OnUpdate", OnUpdate)
- ingame/giftinventory/giftinventoryview_shared.lua:52 --
self.control:SetHandler("OnRectChanged", function(control, newLeft, newTop, newRight, newBottom)
local newWidth = newRight - newLeft
local newHeight = newBottom - newTop
if newWidth ~= topLevelwidth or newHeight ~= topLevelheight then
self.overlayGlowControl:SetDimensions(newWidth + BACKGROUND_PADDING, newHeight + BACKGROUND_PADDING)
topLevelwidth = newWidth
topLevelheight = newHeight
end
end)
- ingame/giftinventory/gamepad/giftinventorycategory_gamepad.lua:33 --
self.control:SetHandler("OnEffectivelyShown", OnEffectivelyShown)
- ingame/giftinventory/gamepad/giftinventorycategory_gamepad.lua:44 --
self.control:SetHandler("OnEffectivelyHidden", OnEffectivelyHidden)
- ingame/guild/keyboard/zo_guildranks_keyboard.lua:315 --
self.control:SetHandler("OnUpdate", self.updateRankOrderCallback)
- ingame/guild/keyboard/zo_guildranks_keyboard.lua:337 --
self.control:SetHandler("OnUpdate", nil)
- ingame/guildkiosk/gamepad/guildkiosk_gamepad.lua:33 --
self.control:SetHandler("OnUpdate", function(_, gameTimeSecs) self:OnUpdate(self.descriptionLabel, gameTimeSecs) end)
- ingame/housingeditor/housingeditorhud.lua:378 --
self.control:SetHandler("OnUpdate", nil)
- ingame/housingeditor/housingeditorhud.lua:425 --
self.control:SetHandler("OnUpdate", self.OnDeferredCombatUpdate)
- ingame/housingeditor/housingeditorhud.lua:4185 --
self.control:SetHandler("OnUpdate", OnUpdate)
- ingame/inventory/gamepad/buyspacecommon_gamepad.lua:46 --
self.control:SetHandler("OnUpdate", OnUpdate)
- ingame/inventory/gamepad/inventorylist_gamepad.lua:134 --
self.control:SetHandler("OnUpdate", OnUpdate)
- ingame/inventory/gamepad/inventorylist_gamepad.lua:135 --
self.control:SetHandler("OnEffectivelyShown", OnEffectivelyShown)
- ingame/inventory/gamepad/inventorylist_gamepad.lua:136 --
self.control:SetHandler("OnEffectivelyHidden", OnEffectivelyHidden)
- ingame/inventory/gamepad/zo_gamepadparametricscrolllist_bagssearch_screen.lua:16 --
self.control:SetHandler("OnUpdate", function() self:OnUpdate() end)
- ingame/leaderboards/battlegroundleaderboards_shared.lua:19 --
self.control:SetHandler("OnUpdate", function(_, currentTime) self:TimerLabelOnUpdate(currentTime) end)
- ingame/leaderboards/campaignleaderboards_shared.lua:86 --
self.control:SetHandler("OnUpdate", TimerLabelOnUpdate)
- ingame/leaderboards/raidleaderboards_shared.lua:326 --
self.control:SetHandler("OnUpdate", function(_, currentTime) self:TimerLabelOnUpdate(currentTime) end)
- ingame/leaderboards/raidleaderboards_shared.lua:329 --
self.control:SetHandler("OnUpdate", nil)
- ingame/leaderboards/tributeleaderboards_shared.lua:12 --
self.control:SetHandler("OnUpdate", function(_, currentTime) self:TimerLabelOnUpdate(currentTime) end)
- ingame/lfg/gamepad/zo_activityfindertemplate_gamepad.lua:141 --
self.control:SetHandler("OnUpdate", OnUpdate)
- ingame/lockpick/lockpick.lua:127 --
self.control:SetHandler("OnUpdate", function() self:OnUpdate() end)
- ingame/restyle/keyboard/restylesheetwindow_keyboard.lua:21 --
self.control:SetHandler("OnUpdate", function() self:OnUpdate() end)
- ingame/reticle/reticle.lua:59 --
self.control:SetHandler("OnUpdate", function(control, currentFrameTimeSeconds) self:OnUpdate(currentFrameTimeSeconds) end)
- ingame/skills/skillscomponents_shared.lua:279 --
self.control:SetHandler("OnUpdate", nil)
- ingame/skills/skillscomponents_shared.lua:281 --
self.control:SetHandler("OnUpdate", self.OnUpdateHandler)
- ingame/skills/gamepad/gamepadassignableactionbar.lua:32 --
self.control:SetHandler("OnEffectivelyShown", function() self:Refresh() end)
- ingame/stats/gamepad/zo_stats_gamepad.lua:342 --
self.control:SetHandler("OnUpdate", function()
local isPreviewingAvailable = IsCharacterPreviewingAvailable()
if self.previewAvailable ~= isPreviewingAvailable then
self.previewAvailable = isPreviewingAvailable
if self.previewAvailable then
self.outfitSelectorHeaderFocus:Enable()
else
self.outfitSelectorHeaderFocus:Disable()
end
KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
end
end)
- ingame/stats/gamepad/zo_stats_gamepad.lua:370 --
self.control:SetHandler("OnUpdate", nil)
- ingame/stats/keyboard/zo_statentry_keyboard.lua:24 --
self.control:SetHandler("OnEffectivelyShown", UpdateStatValue)
- ingame/stats/keyboard/zo_statentry_keyboard.lua:33 --
self.control:SetHandler("OnUpdate", OnUpdate)
- ingame/stats/keyboard/zo_stats_keyboard.lua:130 --
self.control:SetHandler("OnUpdate", function() self:OnUpdate() end)
- ingame/storewindow/gamepad/storewindow_gamepad.lua:555 --
self.control:SetHandler("OnUpdate", function() self:OnUpdate() end)
- ingame/storewindow/gamepad/storewindow_gamepad.lua:557 --
self.control:SetHandler("OnUpdate", nil)
- ingame/timedactivities/timedactivities_shared.lua:50 --
self.control:SetHandler("OnUpdate", function()
self.refreshGroups:UpdateRefreshGroups()
end, "Refresh")
- ingame/timedactivities/gamepad/timedactivities_gamepad.lua:34 --
self.control:SetHandler("OnUpdate", RefreshCurrentActivityInfo, "RefreshCurrentActivityInfo")
- ingame/tradewindow/tradewindow_shared.lua:306 --
self.control:SetHandler("OnUpdate", OnConfirmationDelayUpdate)
- ingame/tradewindow/tradewindow_shared.lua:309 --
self.control:SetHandler("OnUpdate", nil)
- internalingame/antiquitydigging/antiquitydigging.lua:195 --
self.control:SetHandler("OnMouseDown", function(...) self:OnMouseDown(...) end)
- internalingame/antiquitydigging/antiquitydigging.lua:197 --
self.control:SetHandler("OnMouseDown", nil)
- internalingame/antiquitydigging/antiquitydigging.lua:257 --
self.control:SetHandler("OnUpdate", function()
self:OnUpdate()
end)
- internalingame/marketannouncement/eventannouncementtile.lua:14 --
self.control:SetHandler("OnUpdate", function()
local remainingTime = ZO_MARKET_ANNOUNCEMENT_MANAGER:GetEventAnnouncementRemainingTimeByIndex(self.data.index)
self:SetHeaderText(self:GetTimeRemainingText(remainingTime))
end)
- internalingame/marketannouncement/keyboard/marketannouncementmarketproducttile_keyboard.lua:74 --
self.control:SetHandler("OnUpdate", SetActionButtonHighlight)
- libraries/zo_horizontalscrolllist/zo_horizontalscrolllist.lua:96 --
self.control:SetHandler("OnDragStart", OnDragStart)
- libraries/zo_horizontalscrolllist/zo_horizontalscrolllist.lua:97 --
self.control:SetHandler("OnMouseUp", OnDragStop)
- libraries/zo_horizontalscrolllist/zo_horizontalscrolllist.lua:107 --
self.control:SetHandler("OnUpdate", function(_, currentFrameTimeSeconds) self:OnUpdate(currentFrameTimeSeconds) end)
- libraries/zo_parametricscrolllist/zo_parametricscrolllist.lua:89 --
self.control:SetHandler("OnUpdate", function() self:OnUpdate() end)
- libraries/zo_radialmenu/zo_radialmenu.lua:46 --
self.control:SetHandler("OnUpdate", function() self:OnUpdate() end)
- libraries/zo_sortfilterlist/zo_sortfilterlist.lua:52 --
self.control:SetHandler("OnUpdate", nil)
- libraries/zo_spinner/zo_spinner.lua:90 --
self.control:SetHandler("OnMouseWheel", OnMouseWheel)
- libraries/zo_spinner/zo_spinner.lua:160 --
self.control:SetHandler("OnUpdate", self:GetOnUpdateFunction())
- libraries/zo_spinner/zo_spinner.lua:175 --
self.control:SetHandler("OnUpdate", nil)
- libraries/zo_timerbar/zo_timerbar.lua:110 --
self.control:SetHandler("OnUpdate", nil)
- libraries/zo_timerbar/zo_timerbar.lua:120 --
self.control:SetHandler("OnUpdate", self.updateFunction)
- libraries/zo_trianglepicker/zo_trianglepicker.lua:296 --
self.control:SetHandler("OnUpdate", self.onUpdateFunction)
- libraries/zo_trianglepicker/zo_trianglepicker.lua:299 --
self.control:SetHandler("OnUpdate", nil)
- pregame/accountlogin/copyrightlogossplash.lua:26 --
self.control:SetHandler("OnUpdate", nil)
- pregame/accountlogin/copyrightlogossplash.lua:31 --
self.control:SetHandler("OnUpdate", OnUpdate)
- pregame/accountlogin/copyrightlogossplash.lua:39 --
self.control:SetHandler("OnUpdate", nil)
- pregame/accountlogin/simplelogosplash.lua:16 --
self.control:SetHandler("OnUpdate", nil)
- pregame/accountlogin/simplelogosplash.lua:21 --
self.control:SetHandler("OnUpdate", OnUpdate)
- pregame/accountlogin/simplelogosplash.lua:29 --
self.control:SetHandler("OnUpdate", nil)
- pregame/characterselect/characterselect_eventtile_shared.lua:21 --
self.control:SetHandler("OnUpdate", function()
local remainingTime = CHARACTER_SELECT_MANAGER:GetEventAnnouncementRemainingTimeByIndex(self.data.index)
self:SetTimeRemaining(remainingTime)
end)
- pregameandingame/screenadjust/screenadjust.lua:182 --
self.control:SetHandler("OnUpdate", function()
self:UpdateSize()
end)
- pregameandingame/screenadjust/screenadjust.lua:192 --
self.control:SetHandler("OnUpdate", nil)
- pregameandingame/zo_addonmanager/zo_addonmanager.lua:25 --
self.control:SetHandler("OnShow", function() self:OnShow() end)
- publicallingames/tile/dailyrewardstile.lua:75 --
self.control:SetHandler("OnUpdate", function(_, currentTime) self:OnCountDownLabelUpdate(currentTime) end)
- publicallingames/tile/dailyrewardstile.lua:80 --
self.control:SetHandler("OnUpdate", nil)