internalingame/antiquitydigging/antiquitydiggingsummary.lua:226 -- self.setProgressionAntiquityIconScaleTimeline:SetHandler("OnStop", function(timeline, completedPlaying)
if completedPlaying then
-- 1. The control started out regular size and unfulfilled, then it started growing
if timeline:IsPlayingBackward() then
-- 4. Done shrinking, ready to move on
OnCompleteFireTrigger(timeline, completedPlaying)
else
-- 2. After fully growing, mark fulfilled
local DONT_DESATURATE, DONT_SHOW_SILHOUETTE = false, false
self.setProgressionControlForCurrentAntiquity:SetDisplayBehavior(DONT_DESATURATE, DONT_SHOW_SILHOUETTE)
self.setProgressionSparksParticleSystem:Start()
if self.isAntiquitySetComplete then
PlaySound(SOUNDS.ANTIQUITIES_FANFARE_FRAGMENT_DISCOVERED_FINAL)
else
PlaySound(SOUNDS.ANTIQUITIES_FANFARE_FRAGMENT_DISCOVERED)
end
-- 3. Then start shrinking back to normal
timeline:PlayFromEnd()
end
end
end)