- internalingame/antiquitydigging/antiquitydigging.lua:179 --
ZO_DIALOG_SYNC_OBJECT:SetHandler("OnShown", RefreshInputState, "antiquityDigging")
- internalingame/antiquitydigging/antiquitydigging.lua:180 --
ZO_DIALOG_SYNC_OBJECT:SetHandler("OnHidden", RefreshInputState, "antiquityDigging")
- internalingame/market/market_shared.lua:50 --
ZO_DIALOG_SYNC_OBJECT:SetHandler("OnShown", function()
if self:IsShowing() then
self:OnDialogShowing()
self:RemoveActionLayerForDialog()
end
end, self.sceneName)
- internalingame/market/market_shared.lua:57 --
ZO_DIALOG_SYNC_OBJECT:SetHandler("OnHidden", function()
if self:IsShowing() then
self:RestoreActionLayerForDialog()
self:OnDialogHidden()
end
end, self.sceneName)
- internalingame/scrying/scrying.lua:1378 --
ZO_DIALOG_SYNC_OBJECT:SetHandler("OnShown", RefreshInputState, "Scrying")
- internalingame/scrying/scrying.lua:1379 --
ZO_DIALOG_SYNC_OBJECT:SetHandler("OnHidden", function()
self:RefreshInputState()
if self.waitingOnDialogToEndGame then
self:TryCompleteScrying()
self.waitingOnDialogToEndGame = false
end
end, "Scrying")
- internalingame/tribute/tribute.lua:772 --
ZO_DIALOG_SYNC_OBJECT:SetHandler("OnShown", RefreshInputState, "tribute")
- internalingame/tribute/tribute.lua:773 --
ZO_DIALOG_SYNC_OBJECT:SetHandler("OnHidden", RefreshInputState, "tribute")