Back to Home

ESO Lua File v101039

internalingame/market/keyboard/marketlistfragment_keyboard.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
--
--[[ Market List Fragment ]]--
--
local MARKET_LIST_ENTRY_MARKET_PRODUCT = 1
local MARKET_LIST_ENTRY_MARKET_REWARD = 2
local MARKET_LIST_ENTRY_HEADER = 3
ZO_MarketListFragment_Keyboard = ZO_SimpleSceneFragment:Subclass()
function ZO_MarketListFragment_Keyboard:New(...)
    local fragment = ZO_SimpleSceneFragment.New(self, ...)
    fragment:Initialize(...)
    return fragment
end
function ZO_MarketListFragment_Keyboard:Initialize(control, owner)
    self.control = control
    self.owner = owner
    self.list = control:GetNamedChild("List")
    self.listHeader = control:GetNamedChild("ListHeader")
    self.contentHeader = control:GetNamedChild("ContentHeader")
    -- initialize the scroll list
    local function SetupMarketProductEntry(...)
        self:SetupMarketProductEntry(...)
    end
    local function OnMarketProductEntryReset(...)
        self:OnMarketProductEntryReset(...)
    end
    local function SetupRewardEntry(...)
        self:SetupRewardEntry(...)
    end
    local function OnRewardEntryReset(...)
        self:OnRewardEntryReset(...)
    end
    local function SetupHeaderEntry(...)
        self:SetupHeaderEntry(...)
    end
    local function OnHeaderEntryReset(...)
        self:OnHeaderEntryReset(...)
    end
    local NO_ON_HIDDEN_CALLBACK = nil
    local NO_SELECT_SOUND = nil
    ZO_ScrollList_AddDataType(self.list, MARKET_LIST_ENTRY_MARKET_PRODUCT, "ZO_MarketListEntry", ZO_MARKET_LIST_ENTRY_HEIGHT, SetupMarketProductEntry, NO_ON_HIDDEN_CALLBACK, NO_SELECT_SOUND, OnMarketProductEntryReset)
    ZO_ScrollList_AddDataType(self.list, MARKET_LIST_ENTRY_MARKET_REWARD, "ZO_MarketListEntry", ZO_MARKET_LIST_ENTRY_HEIGHT, SetupRewardEntry, NO_ON_HIDDEN_CALLBACK, NO_SELECT_SOUND, OnRewardEntryReset)
    ZO_ScrollList_AddDataType(self.list, MARKET_LIST_ENTRY_HEADER, "ZO_MarketListHeader", ZO_MARKET_LIST_ENTRY_HEIGHT, SetupHeaderEntry, NO_ON_HIDDEN_CALLBACK, NO_SELECT_SOUND, OnHeaderEntryReset)
    self.scrollData = ZO_ScrollList_GetDataList(self.list)
    -- create closures to use for the mouse functions of all row entries
    self.onRowMouseEnterMarketProduct = function(...) self:OnMouseEnterMarketProduct(...) end
    self.onRowMouseEnterMarketReward = function(...) self:OnMouseEnterMarketReward(...) end
    self.onRowMouseExitMarketProduct = function(...) self:OnMouseExitMarketProduct(...) end
    self.onRowMouseExitMarketReward = function(...) self:OnMouseExitMarketReward(...) end
    self.onRowMouseUp = function(...) self:OnMouseUp(...) end
end
function ZO_MarketListFragment_Keyboard:SetupMarketProductEntry(rowControl, data)
    rowControl.data = data
    rowControl.nameControl:SetText(zo_strformat(SI_MARKET_PRODUCT_NAME_FORMATTER, data.name))
    rowControl.iconControl:SetTexture(data.icon)
    if data.stackCount > 1 then
        rowControl.stackCount:SetText(data.stackCount)
        rowControl.stackCount:SetHidden(false)
    else
        rowControl.stackCount:SetHidden(true)
    end
    local r, g, b = GetInterfaceColor(INTERFACE_COLOR_TYPE_ITEM_QUALITY_COLORS, data.displayQuality)
    rowControl.nameControl:SetColor(r, g, b, 1)
    rowControl:SetHandler("OnMouseEnter", self.onRowMouseEnterMarketProduct)
    rowControl:SetHandler("OnMouseExit", self.onRowMouseExitMarketProduct)
    rowControl:SetHandler("OnMouseUp", self.onRowMouseUp)
end
function ZO_MarketListFragment_Keyboard:SetupRewardEntry(rowControl, rewardInfo)
    rowControl.data = rewardInfo
    rowControl.nameControl:SetText(rewardInfo:GetFormattedName())
    rowControl.iconControl:SetTexture(rewardInfo:GetKeyboardIcon())
    if rewardInfo:GetQuantity() > 1 then
        rowControl.stackCount:SetText(rewardInfo:GetQuantity())
        rowControl.stackCount:SetHidden(false)
    else
        rowControl.stackCount:SetHidden(true)
    end
    local r, g, b = GetInterfaceColor(INTERFACE_COLOR_TYPE_ITEM_QUALITY_COLORS, rewardInfo:GetItemDisplayQuality())
    rowControl.nameControl:SetColor(r, g, b, 1)
    rowControl:SetHandler("OnMouseEnter", self.onRowMouseEnterMarketReward)
    rowControl:SetHandler("OnMouseExit", self.onRowMouseExitMarketReward)
    rowControl:SetHandler("OnMouseUp", self.onRowMouseUp)
end
function ZO_MarketListFragment_Keyboard:OnMarketProductEntryReset(rowControl)
    local highlight = rowControl.highlight
    if highlight.animation then
        highlight.animation:PlayFromEnd(highlight.animation:GetDuration())
    end
    local icon = rowControl.iconControl
    if icon.animation then
        icon.animation:PlayInstantlyToStart()
    end
    rowControl.data = nil
end
function ZO_MarketListFragment_Keyboard:OnRewardEntryReset(rowControl)
    local highlight = rowControl.highlight
    if highlight.animation then
        highlight.animation:PlayFromEnd(highlight.animation:GetDuration())
    end
    local icon = rowControl.iconControl
    if icon.animation then
        icon.animation:PlayInstantlyToStart()
    end
    rowControl.data = nil
end
function ZO_MarketListFragment_Keyboard:SetupHeaderEntry(rowControl, data)
    rowControl.data = data
    local headerString = data.headerName or ""
    if data.headerColor then
        headerString = data.headerColor:Colorize(headerString)
    end
    local formattedHeaderString
    if data.headerStackCount and data.headerStackCount > 1 then
        formattedHeaderString = zo_strformat(SI_MARKET_LIST_ENTRY_HEADER_AND_STACK_COUNT_FORMATTER, headerString, data.headerStackCount)
    else
        formattedHeaderString = zo_strformat(SI_MARKET_LIST_ENTRY_HEADER_FORMATTER, headerString)
    end
    rowControl.nameControl:SetText(formattedHeaderString)
end
function ZO_MarketListFragment_Keyboard:OnHeaderEntryReset(rowControl)
    rowControl.data = nil
end
function ZO_MarketListFragment_Keyboard:SetupListHeader(headerString)
    if headerString == nil or headerString == "" then
        self.listHeader:SetHidden(true)
        -- we want to position the list up to where the header starts
        self.list:ClearAnchors()
        self.list:SetAnchor(TOPLEFT, self.listHeader, TOPLEFT, 0, 0)
    else
        self.listHeader:SetHidden(false)
        self.list:ClearAnchors()
        self.list:SetAnchor(TOPLEFT, self.listHeader, BOTTOMLEFT, 0, 15)
        self.listHeader:SetText(headerString)
    end
end
function ZO_MarketListFragment_Keyboard:ShowCrownCrateContents(marketProductData)
    self.contentHeader:SetText(zo_strformat(SI_MARKET_PRODUCT_NAME_FORMATTER, marketProductData:GetDisplayName()))
    self:SetupListHeader(GetString(SI_MARKET_CRATE_LIST_HEADER))
    local marketProducts = ZO_Market_Shared.GetCrownCrateContentsProductInfo(marketProductData:GetId())
    table.sort(marketProducts, function(...)
                return ZO_Market_Shared.CompareCrateMarketProducts(...)
            end)
    self:ShowMarketProducts(marketProducts)
end
function ZO_MarketListFragment_Keyboard:ShowMarketProductBundleContents(marketProductData)
    self.contentHeader:SetText(zo_strformat(SI_MARKET_PRODUCT_NAME_FORMATTER, marketProductData:GetDisplayName()))
    self:SetupListHeader(nil)
    local marketProducts = ZO_Market_Shared.GetMarketProductBundleChildProductInfo(marketProductData:GetId())
    table.sort(marketProducts, function(...)
                return ZO_Market_Shared.CompareBundleMarketProducts(...)
            end)
    self:ShowMarketProducts(marketProducts)
end
-- marketProducts is a table of Market Product info and Reward info objects
function ZO_MarketListFragment_Keyboard:ShowMarketProducts(marketProducts)
    local lastHeaderName = nil
    local numMarketProducts = #marketProducts
    for index, productInfo in ipairs(marketProducts) do
        local productId = productInfo.productId
        local productHeaderColor = productInfo.headerColor
        local productHeaderName = productInfo.headerName
        local productDisplayQuality = productInfo.displayQuality or ITEM_DISPLAY_QUALITY_NORMAL
        local productStackCount = productInfo.stackCount
        local isReward = productInfo.rewardId ~= nil
        -- Determine whether a header row should be insert first.
        if productHeaderName ~= "" and numMarketProducts > 1 then
            -- Header rows should only be shown when multiple products are bundled together.
            if lastHeaderName ~= productHeaderName then
                lastHeaderName = productHeaderName
                local headerData =
                {
                    headerName = productHeaderName,
                    headerStackCount = productStackCount,
                    headerColor = productHeaderColor,
                }
                table.insert(self.scrollData, ZO_ScrollList_CreateDataEntry(MARKET_LIST_ENTRY_HEADER, headerData))
            end
        else
            lastHeaderName = ""
        end
        if isReward then
            -- Create and insert a reward row.
            local rewardRowData = ZO_ScrollList_CreateDataEntry(MARKET_LIST_ENTRY_MARKET_REWARD, productInfo)
            table.insert(self.scrollData, rewardRowData)
        else
            -- Create and insert a market product row.
            local rowData =
            {
                productId = productId,
                name = GetMarketProductDisplayName(productId),
                icon = GetMarketProductIcon(productId),
                stackCount = productInfo.stackCount,
                displayQuality = productDisplayQuality,
            }
            local productRowData = ZO_ScrollList_CreateDataEntry(MARKET_LIST_ENTRY_MARKET_PRODUCT, rowData)
            table.insert(self.scrollData, productRowData)
        end
    end
end
function ZO_MarketListFragment_Keyboard:CanPreview()
    local data = self:GetSelectedData()
    if data then
        -- Order matters
        if data.rewardId then
            return CanPreviewReward(data.rewardId)
        elseif data.productId then
            return CanPreviewMarketProduct(data.productId)
        end
    end
    return false
end
function ZO_MarketListFragment_Keyboard:IsActivelyPreviewing()
    local data = self:GetSelectedData()
    if data then
        -- Order matters
        if data.rewardId then
            return IsPreviewingReward(data.rewardId)
        elseif data.productId then
            return IsPreviewingMarketProduct(data.productId)
        end
    end
    return false
end
function ZO_MarketListFragment_Keyboard:GetPreviewState()
    local isPreviewing = IsCurrentlyPreviewing()
    local canPreview = false
    local isActivePreview = false
    local data = self:GetSelectedData()
    if data then
        canPreview = IsCharacterPreviewingAvailable() and self:CanPreview()
        if isPreviewing and self:IsActivelyPreviewing() then
            isActivePreview = true
        end
    end
    return isPreviewing, canPreview, isActivePreview
end
function ZO_MarketListFragment_Keyboard:IsReadyToPreview()
    local _, canPreview, isActivePreview = self:GetPreviewState()
    return canPreview and not isActivePreview
end
function ZO_MarketListFragment_Keyboard:GetSelectedData()
    if self.selectedRow then
        return self.selectedRow.data
    end
    return nil
end
function ZO_MarketListFragment_Keyboard:GetSelectedProductId()
    local data = self:GetSelectedData()
    if data then
        return data.productId
    end
    return 0
end
function ZO_MarketListFragment_Keyboard:GetSelectedRewardId()
    local data = self:GetSelectedData()
    if data then
        return data.rewardId
    end
    return 0
end
local function SetListHighlightHidden(control, hidden)
    local highlight = control.highlight
    if not highlight.animation then
        highlight.animation = ANIMATION_MANAGER:CreateTimelineFromVirtual("ShowOnMouseOverLabelAnimation", highlight)
    end
    if hidden then
        highlight.animation:PlayBackward()
    else
        highlight.animation:PlayForward()
    end
end
function ZO_MarketListFragment_Keyboard:OnMouseEnterMarketProduct(control)
    local icon = control.iconControl
    if not icon.animation then
        icon.animation = ANIMATION_MANAGER:CreateTimelineFromVirtual("IconSlotMouseOverAnimation", icon)
    end
    icon.animation:PlayForward()
    local offsetX = -15
    local offsetY = 0
    InitializeTooltip(ItemTooltip, control, RIGHT, offsetX, offsetY, LEFT)
    ItemTooltip:SetMarketProduct(control.data.productId)
    self.selectedRow = control
    self.owner:RefreshActions()
end
function ZO_MarketListFragment_Keyboard:OnMouseEnterMarketReward(control)
    local icon = control.iconControl
    if not icon.animation then
        icon.animation = ANIMATION_MANAGER:CreateTimelineFromVirtual("IconSlotMouseOverAnimation", icon)
    end
    icon.animation:PlayForward()
    local offsetX = -15
    local offsetY = 0
    ZO_Rewards_Shared_OnMouseEnter(control, RIGHT, LEFT, offsetX, offsetY)
    self.selectedRow = control
    self.owner:RefreshActions()
end
function ZO_MarketListFragment_Keyboard:OnMouseExitMarketProduct(control)
    local icon = control.iconControl
    if icon.animation then
        icon.animation:PlayBackward()
    end
    ClearTooltip(ItemTooltip)
    self.selectedRow = nil
    self.owner:RefreshActions()
end
function ZO_MarketListFragment_Keyboard:OnMouseExitMarketReward(control)
    local icon = control.iconControl
    if icon.animation then
        icon.animation:PlayBackward()
    end
    self.selectedRow = nil
    self.owner:RefreshActions()
end
function ZO_MarketListFragment_Keyboard:OnMouseUp(control, button)
    if self.selectedRow and button == MOUSE_BUTTON_INDEX_LEFT and self:IsReadyToPreview() then
        local data = self:GetSelectedData()
        -- Order matters
        if data.rewardId then
            self.owner:PreviewReward(data.rewardId)
        elseif data.productId then
            self.owner:PreviewMarketProduct(data.productId)
        end
    end
end