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local DEFAULT_INITIAL_GAMMA = 100 -- this should match the gamma adjustment setting in the RenderSettings
{
canQueue = true ,
mustChoose = true ,
title =
{
} ,
buttons =
{
{
noReleaseOnClick = true , -- Don't release because the scene needs to fade out, will release later
end ,
} ,
{
noReleaseOnClick = true , -- Don't release because the scene needs to fade out, will release later
end ,
} ,
}
} )
end
-- Gamma Scene and Fragment management
do
local GAMMA_KEYBOARD_STYLE =
{
mainFont = "ZoFontWinH3" ,
subFont = "ZoFontConversationOption" ,
confirmTemplate = "ZO_DialogButton" ,
declineTemplate = "ZO_DialogButton" ,
keybindTextFontColor = ZO_NORMAL_TEXT ,
}
local GAMMA_GAMEPAD_STYLE =
{
mainFont = "ZoFontGamepadBold34" ,
subFont = "ZoFontGamepadBold22" ,
confirmTemplate = "ZO_DialogButton_Gamepad" ,
declineTemplate = "ZO_DialogButton_Gamepad" ,
keybindTextFontColor = ZO_SELECTED_TEXT ,
}
end
--Have to release the dialog before the stop handler hides it or it won't decrease the number of top levels
end
end
--Order matters. Initialize the narration info before the sliders
ZO_PlatformStyle : New ( function ( style ) self : ApplyPlatformStyle ( style ) end , GAMMA_KEYBOARD_STYLE , GAMMA_GAMEPAD_STYLE )
end
local narrationInfo =
{
end ,
local narrations = { }
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( GetString ( SI_GAMMA_MAIN_TEXT ) ) )
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( GetString ( SI_GAMMA_SUB_TEXT ) ) )
return narrations
end ,
return ZO_FormatSliderNarrationText ( self . gamepadSlider , GetString ( SI_GAMMA_SLIDER_HEADER_NARRATION ) )
end ,
local narrationData = { }
--Narration for the confirm keybind
if confirmData then
end
--Narration for the decline keybind
if declineData then
end
--Narration for the directional input
ZO_CombineNumericallyIndexedTables ( narrationData , ZO_GetNumericHorizontalDirectionalInputNarrationData ( ) )
return narrationData
end ,
}
end
-- Tweak custom dialog controls
end
else
end
end
-- Call base class for animations after everything has been tweaked
--Narrate the header when first showing
local NARRATE_HEADER = true
end
end
end
end
ZO_SelectableLabel_SetNormalColor ( self . confirmGamma : GetNamedChild ( "NameLabel" ) , style . keybindTextFontColor )
ZO_SelectableLabel_SetNormalColor ( self . declineGamma : GetNamedChild ( "NameLabel" ) , style . keybindTextFontColor )
end
end
end
end
end
end
if gamma <= 0.04045 then
return gamma / 12.92
else
end
end
if linear <= 0.0031308 then
return linear * 12.92
else
end
end
do
local imageData =
{
{ "ZO_GammaAdjustReferenceImage1" , 2 / 255 } ,
{ "ZO_GammaAdjustReferenceImage2" , 7 / 255 } ,
{ "ZO_GammaAdjustReferenceImage3" , 20 / 255 } ,
}
--Re-narrate when the slider value changes
end
end
end
end
end
end |