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function ZO_CraftingInventory : Initialize ( control , slotType , noDragging , connectInfoFn , connectInfoControl )
end
if not noDragging then
end
end
end
end
end
-- override of ZO_SharedCraftingInventory:InitializeList()
end
end
end
-- intended to be overridden for custom data types
ZO_ScrollList_AddDataType ( self . list , self : GetScrollDataType ( ) , "ZO_CraftingInventoryComponentRow" , 52 , self : GetDefaultTemplateSetupFunction ( ) , nil , nil , ZO_InventorySlot_OnPoolReset )
end
end
-- data.quality is deprecated, included here for addon backwards compatibility
else
end
end
if sellPrice then
ZO_CurrencyControl_SetSimpleCurrency ( rowControl : GetNamedChild ( "SellPrice" ) , CURT_MONEY , data . sellPrice * data . stackCount , ITEM_SLOT_CURRENCY_OPTIONS )
end
ZO_PlayerInventorySlot_SetupSlot ( rowControl , data . stackCount , data . icon , data . meetsUsageRequirements , self : IsLocked ( data . bagId , data . slotIndex ) )
inventorySlot . tooltipAnchor = rowControl
ZO_Inventory_BindSlot ( inventorySlot , self . baseSlotType or SLOT_TYPE_CRAFTING_COMPONENT , data . slotIndex , data . bagId )
end
end
end
else
else
end
end
end
end
end
end
function ZO_CraftingInventory : CreateNewTabFilterData ( filterType , name , normal , pressed , highlight , disabled , visible )
return {
normal = normal ,
pressed = pressed ,
highlight = highlight ,
disabled = disabled ,
}
end
if descriptor then
else
end
end
local MENU_BAR_DATA =
{
initialButtonAnchorPoint = RIGHT ,
buttonTemplate = "ZO_CraftingInventoryTab" ,
normalSize = 51 ,
downSize = 64 ,
buttonPadding = - 15 ,
animationDuration = 180 ,
}
else
end
end
end
end
end
end
end
end
function ZO_CraftingInventory : AddItemData ( bagId , slotIndex , totalStack , scrollDataType , data , customDataGetFunction , slotData , levelDataGetFunction )
local icon , _ , sellPrice , meetsUsageRequirements , _ , _ , _ , functionalQuality , displayQuality = GetItemInfo ( bagId , slotIndex )
local newData =
{
stackCount = totalStack ,
sellPrice = sellPrice ,
stackSellPrice = totalStack * sellPrice ,
functionalQuality = functionalQuality ,
displayQuality = displayQuality ,
-- quality is deprecated, included here for addon backwards compatibility
quality = displayQuality ,
meetsUsageRequirements = meetsUsageRequirements ,
bagId = bagId ,
slotIndex = slotIndex ,
}
if slotData then
else
newData . statusSortOrder = 0 -- default value in case there is no slotData
end
end
function ZO_CraftingInventory : EnumerateInventorySlotsAndAddToScrollData ( predicate , filterFunction , filterType , data )
local NO_SLOT_DATA = nil
self : AddItemData ( itemInfo . bag , itemInfo . index , itemInfo . stack , self : GetScrollDataType ( itemInfo . bag , itemInfo . index ) , data , self . customDataGetFunction , NO_SLOT_DATA , self . levelDataGetFunction )
end
end
end
function ZO_CraftingInventory : GetIndividualInventorySlotsAndAddToScrollData ( predicate , filterFunction , filterType , data , useWornBag , excludeBankedItems )
local bagsToUse = { BAG_BACKPACK }
if useWornBag then
end
-- Expressly using double-negative here to maintain compatibility
if not excludeBankedItems then
end
self : AddItemData ( slotData . bagId , slotData . slotIndex , slotData . stackCount , self : GetScrollDataType ( slotData . bagId , slotData . slotIndex ) , data , self . customDataGetFunction , slotData , self . levelDataGetFunction )
end
end
return filteredDataTable
end
end
end
end
local sortKeys =
{
slotIndex = { isNumeric = true } ,
stackCount = { tiebreaker = "slotIndex" , isNumeric = true } ,
displayQuality = { tiebreaker = "quality" , isNumeric = true } ,
-- quality is deprecated, included here for addon backwards compatibility
quality = { tiebreaker = "stackCount" , isNumeric = true } ,
statusSortOrder = { tiebreaker = "name" , isNumeric = true } ,
stackSellPrice = { tiebreaker = "name" , isNumeric = true } ,
traitInformationSortOrder = { tiebreaker = "name" , isNumeric = true } ,
}
if entry1 . typeId == entry2 . typeId then
end
return entry1 . typeId < entry2 . typeId
end
end
end
end
end
end
end
if upInside then
-- The case where mouse content isn't empty is already handled in OnSlotClicked, so fall through to that.
else
end
end
end
local filterBarData =
{
initialButtonAnchorPoint = RIGHT ,
buttonTemplate = "ZO_CraftingInventoryFilterTab" ,
normalSize = 40 ,
downSize = 51 ,
buttonPadding = - 5 ,
animationDuration = 180 ,
}
end |