- ingame/help/keyboard/helpmechanicassistancetemplate_keyboard.lua:30 --
fragment:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_HIDDEN then
self:ClearFields()
end
end)
- ingame/housingeditor/houseinformation_shared.lua:11 --
fragment:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_SHOWING then
self:UpdateHouseInformation()
self:UpdateHousePopulation()
self:UpdateHouseTourInformation()
self:UpdatePermissions()
self:UpdateLimits()
end
end)
- ingame/housingeditor/housingfurnitureretrieveto_shared.lua:154 --
fragment:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWING then
-- Refreshes bag info if flagged as dirty.
self:RefreshBags()
end
end)
- ingame/scenes/ingamefragments.lua:489 --
fragment:RegisterCallback("StateChange", function(...) fragment:OnStateChange(...) end)
- internalingame/marketannouncement/marketannouncement_shared.lua:65 --
fragment:RegisterCallback("StateChange", function(...) self:OnStateChanged(...) end)
- libraries/zo_pointerbox/keyboard/zo_pointerbox_keyboard.lua:93 --
fragment:RegisterCallback("StateChange", OnFragmentStateChange)
- pregame/characterselect/characterselect_eventbanner_shared.lua:19 --
fragment:RegisterCallback("StateChange", function(...) self:OnStateChanged(...) end)