- ingame/map/mappin_manager.lua:237 --
self:CreatePin(conditionData.pinType, tag, xLoc, yLoc, areaRadius, NO_BORDER_INFO, conditionData.symbolicState == QUEST_PIN_STATE_IS_SYMBOLIC_POSITION)
- ingame/map/mappin_manager.lua:242 --
self:CreatePin(conditionData.pinType, questPinTag, additionalSymbolicLocX, additionalSymbolicLocY, NO_RADIUS, NO_BORDER_INFO, IS_SYMBOLIC_LOCATION)
- ingame/map/mappin_manager.lua:247 --
self:CreatePin(MAP_PIN_TYPE_QUEST_PING, questPinTag, xLoc, yLoc, NO_RADIUS, NO_BORDER_INFO, conditionData.symbolicState == QUEST_PIN_STATE_IS_SYMBOLIC_POSITION)
- ingame/map/mappin_manager.lua:253 --
self:CreatePin(conditionData.pinType, questPinTag, additionalSymbolicLocX, additionalSymbolicLocY, NO_RADIUS, NO_BORDER_INFO, IS_SYMBOLIC_LOCATION)
- ingame/map/mappin_manager.lua:685 --
self:CreatePin(spawnPinType, spawnTag, spawnX, spawnY)
- ingame/map/mappin_manager.lua:694 --
self:CreatePin(returnPinType, returnTag, returnX, returnY)
- ingame/map/mappin_manager.lua:707 --
self:CreatePin(pinType, objectiveTag, currentX, currentY)
- ingame/map/mappin_manager.lua:714 --
self:CreatePin(auraPinType, auraTag, currentX, currentY)
- ingame/map/mappin_manager.lua:772 --
self:CreatePin(isLeader and MAP_PIN_TYPE_GROUP_LEADER or MAP_PIN_TYPE_GROUP, tagData, x, y, NO_RADIUS, NO_BORDER_INFO, isSymbolicLocation)