- ingame/housingeditor/housingeditorhud.lua:82 --
self:RegisterForEvent(EVENT_HOUSING_EDITOR_MODE_CHANGED, function(_, ...) self:OnEditorModeChanged(...) end)
- ingame/housingeditor/housingeditorhud.lua:83 --
self:RegisterForEvent(EVENT_HOUSING_OCCUPANT_ARRIVED, function(_, ...) self:OnOccupantArrived(...) end)
- ingame/housingeditor/housingeditorhud.lua:84 --
self:RegisterForEvent(EVENT_HOUSING_OCCUPANT_DEPARTED, function(_, ...) self:OnOccupantDeparted(...) end)
- ingame/housingeditor/housingeditorhud.lua:85 --
self:RegisterForEvent(EVENT_HOUSING_PLAYER_INFO_CHANGED, function(_, ...) self:OnPlayerInfoChanged(...) end)
- ingame/housingeditor/housingeditorhud.lua:86 --
self:RegisterForEvent(EVENT_HOUSING_POPULATION_CHANGED, function(_, ...) self:OnPopulationChanged(...) end)
- ingame/housingeditor/housingeditorhud.lua:87 --
self:RegisterForEvent(EVENT_PLAYER_ACTIVATED, function(_, ...) self:OnPlayerActivated(...) end)
- ingame/lfg/veterandifficultysettings.lua:114 --
self:RegisterForEvent(EVENT_VETERAN_DIFFICULTY_CHANGED, OnGroupVeteranDifficultyChanged)
- ingame/lfg/veterandifficultysettings.lua:115 --
self:RegisterForEvent(EVENT_GROUP_VETERAN_DIFFICULTY_CHANGED, OnGroupVeteranDifficultyChanged)
- ingame/lfg/veterandifficultysettings.lua:116 --
self:RegisterForEvent(EVENT_CHAMPION_POINT_UPDATE, OnChampionPointsChanged)
- ingame/lfg/veterandifficultysettings.lua:117 --
self:RegisterForEvent(EVENT_LEADER_UPDATE, OnLeaderUpdate)
- ingame/lfg/veterandifficultysettings.lua:118 --
self:RegisterForEvent(EVENT_GROUP_UPDATE, OnGroupUpdate)
- ingame/lfg/veterandifficultysettings.lua:119 --
self:RegisterForEvent(EVENT_GROUP_MEMBER_JOINED, OnGroupMemberJoined)
- ingame/lfg/veterandifficultysettings.lua:120 --
self:RegisterForEvent(EVENT_GROUP_MEMBER_LEFT, OnGroupMemberLeft)
- ingame/lfg/veterandifficultysettings.lua:121 --
self:RegisterForEvent(EVENT_PLAYER_ACTIVATED, OnPlayerActivated)
- ingame/lfg/veterandifficultysettings.lua:122 --
self:RegisterForEvent(EVENT_ZONE_UPDATE, OnZoneUpdate)
- ingame/map/keyboard/worldmapcorner_keyboard.lua:15 --
self:RegisterForEvent(EVENT_PLAYER_ACTIVATED, UpdateTitleEventCallback)
- ingame/zo_currencyinput/zo_currencyinput.lua:333 --
self:RegisterForEvent(EVENT_CURRENCY_UPDATE, function(eventId, currencyType) if currencyType == self.currencyType then self.onCurrencyUpdate() end end)
- libraries/zo_templates/buttontemplates.lua:478 --
self:RegisterForEvent(EVENT_UNIT_CREATED, OnUnitCreated)
- libraries/zo_templates/buttontemplates.lua:491 --
self:RegisterForEvent(EVENT_ACTIVE_WEAPON_PAIR_CHANGED, OnActiveWeaponPairChanged)
- libraries/zo_templates/buttontemplates.lua:492 --
self:RegisterForEvent(EVENT_WEAPON_PAIR_LOCK_CHANGED, OnWeaponPairLockChanged)
- libraries/zo_templates/buttontemplates.lua:500 --
self:RegisterForEvent(EVENT_LEVEL_UPDATE, OnLevelUpdate)
- libraries/zo_templates/buttontemplates.lua:507 --
self:RegisterForEvent(EVENT_PLAYER_ACTIVATED, OnPlayerActivated)
- libraries/zo_templates/scrolltemplates.lua:782 --
self:RegisterForEvent(EVENT_SCREEN_RESIZED, OnScreenResized)
- libraries/zo_templates/windowtemplates.lua:481 --
self:RegisterForEvent(EVENT_MOST_RECENT_GAMEPAD_TYPE_CHANGED, function() RefreshTexture(self) end)
- libraries/zo_templates/windowtemplates.lua:507 --
self:RegisterForEvent(EVENT_MOST_RECENT_GAMEPAD_TYPE_CHANGED, function() RefreshTexture(self) end)
- overlay/overlay.lua:55 --
self:RegisterForEvent(EVENT_SET_SUBTITLE, SetSubtitle)
- overlay/overlay.lua:56 --
self:RegisterForEvent(EVENT_VIDEO_PLAYBACK_COMPLETE, OnPlaybackComplete)
- overlay/overlay.lua:57 --
self:RegisterForEvent(EVENT_VIDEO_PLAYBACK_CONFIRM_CANCEL, OnConfirmCancel)
- overlay/overlay.lua:58 --
self:RegisterForEvent(EVENT_VIDEO_PLAYBACK_CANCEL_STARTED, OnCancelStarted)
- pregame/accountlogin/gamepad/createlinkloadingscreen_gamepad.lua:237 --
self:RegisterForEvent(EVENT_LOGIN_SUCCESSFUL, OnLoggedIn)
- pregame/accountlogin/gamepad/createlinkloadingscreen_gamepad.lua:238 --
self:RegisterForEvent(EVENT_WORLD_LIST_RECEIVED, OnWorldListReceived)
- pregame/accountlogin/gamepad/createlinkloadingscreen_gamepad.lua:239 --
self:RegisterForEvent(EVENT_ACCOUNT_LINK_SUCCESSFUL, OnSuccess)
- pregame/accountlogin/gamepad/createlinkloadingscreen_gamepad.lua:240 --
self:RegisterForEvent(EVENT_ACCOUNT_CREATE_SUCCESSFUL, OnSuccess)
- pregame/accountlogin/gamepad/createlinkloadingscreen_gamepad.lua:242 --
self:RegisterForEvent(EVENT_PROFILE_NOT_LINKED, OnNoLink)
- pregame/accountlogin/gamepad/createlinkloadingscreen_gamepad.lua:244 --
self:RegisterForEvent(EVENT_LOGIN_QUEUED, function(...) self:OnQueued(...) end)
- pregame/accountlogin/gamepad/createlinkloadingscreen_gamepad.lua:251 --
self:RegisterForEvent(EVENT_GLOBAL_ERROR, OnGlobalError)
- pregame/accountlogin/gamepad/createlinkloadingscreen_gamepad.lua:253 --
self:RegisterForEvent(EVENT_SERVER_IN_MAINTENANCE_MODE, OnServerMaintenance)
- pregame/accountlogin/gamepad/createlinkloadingscreen_gamepad.lua:255 --
self:RegisterForEvent(EVENT_SERVER_LOCKED, OnServerLocked)
- pregame/accountlogin/gamepad/createlinkloadingscreen_gamepad.lua:256 --
self:RegisterForEvent(EVENT_LOGIN_FAILED_INVALID_CREDENTIALS, OnInvalidCredentials)
- pregame/accountlogin/gamepad/createlinkloadingscreen_gamepad.lua:257 --
self:RegisterForEvent(EVENT_LOGIN_OTP_PENDING, OnOTPPending)
- pregame/accountlogin/gamepad/createlinkloadingscreen_gamepad.lua:259 --
self:RegisterForEvent(EVENT_BAD_CLIENT_VERSION, OnBadClientVersion)
- pregame/accountlogin/gamepad/createlinkloadingscreen_gamepad.lua:261 --
self:RegisterForEvent(EVENT_CREATE_LINK_LOADING_ERROR, OnCreateLinkLoadingError)
- pregame/charactercreate/keyboard/zo_charactercreate_keyboard.lua:1292 --
self:RegisterForEvent(EVENT_GLOBAL_MOUSE_UP, CharacterCreateStopMouseSpin)
- pregame/characterselect/gamepad/zo_characterselect_gamepad.lua:1227 --
self:RegisterForEvent(EVENT_CHARACTER_DELETED, ContextFilter(CharacterDeleted))
- pregame/characterselect/gamepad/zo_characterselect_gamepad.lua:1228 --
self:RegisterForEvent(EVENT_ENTITLEMENT_STATE_CHANGED, function()
-- Need the game data to be loaded before we can recreate the list, which is handled by OnPregameFullyLoaded()
if PregameIsFullyLoaded() then
RecreateList(self)
end
end)
- pregame/characterselect/keyboard/zo_characterselect_keyboard.lua:400 --
self:RegisterForEvent(EVENT_CHARACTER_SELECTED_FOR_PLAY, OnCharacterSelectedForPlay)
- pregame/characterselect/keyboard/zo_characterselect_keyboard.lua:401 --
self:RegisterForEvent(EVENT_ENTITLEMENT_STATE_CHANGED, function()
-- Need the game data to be loaded before we can populate the carousel, which is handled by OnPregameFullyLoaded()
if PregameIsFullyLoaded() then
PopulateCarousel()
end
end)