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local CHARACTER_DATA = 1local g_characterOrderDividerHalfHeightlocal g_characterSelectStartDragOrderlocal g_selectedOrderControl if characterData.championPoints and characterData.championPoints > 0 then else endend local className = characterData.class and GetClassName(characterData.gender, characterData.class) or GetString(SI_UNKNOWN_CLASS) if characterData.championPoints and characterData.championPoints > 0 then local keyboardIconString = "EsoUI/Art/Champion/champion_icon.dds" return zo_strformat(SI_CHARACTER_SELECT_LEVEL_CHAMPION_CLASS, characterData.level, formattedIcon, className) else endend ZO_CharacterSelectSelectedRace:SetText(zo_strformat(SI_CHARACTER_SELECT_RACE, GetRaceName(data.gender, data.race))) ZO_CharacterSelectSelectedLocation:SetText(zo_strformat(SI_CHARACTER_SELECT_LOCATION, GetLocationName(data.location))) else endendendend characterLocation:SetText(zo_strformat(SI_CHARACTER_SELECT_LOCATION, GetLocationName(data.location))) else end if allianceTexture then end end else end else endend if #characterDataList > 0 then end endend ZO_CharacterSelectCharacterSlots:SetText(zo_strformat(SI_CHARACTER_SELECT_SLOTS, CHARACTER_SELECT_MANAGER:GetNumCharacters(), CHARACTER_SELECT_MANAGER:GetMaxCharacters())) local formattedNumDeletes = zo_strformat(SI_DELETE_CHARACTER_NUM_DELETES, numCharacterDeletesRemaining) if numCharacterDeletesRemaining > 0 then ZO_CharacterSelectDelete:SetText(zo_strformat(SI_DELETE_CHARACTER, ZO_DEFAULT_ENABLED_COLOR:Colorize(formattedNumDeletes))) else end if characterData then end if accountChampionPoints > 0 then ZO_CharacterSelectChampionPoints:SetText(zo_strformat(SI_KEYBOARD_ACCOUNT_CHAMPION_POINTS, accountChampionPoints)) else endendlocal function SelectedCharacterChanged(self, previouslySelectedCharacterData, selectedCharacterData) if previouslySelectedCharacterData then end end if selectedCharacterData then end end end if selectedCharacterData.needsRename then else end if ZO_RZCHROMA_EFFECTS then end endend endend if dialog.renameInstructions == nil then local NAME_INSTRUCTIONS_OFFSET_X = -20 local NAME_INSTRUCTIONS_OFFSET_Y = 0 local VALIDATOR_RULES = { NAME_RULE_TOO_SHORT, NAME_RULE_CANNOT_START_WITH_SPACE, NAME_RULE_MUST_END_WITH_LETTER, NAME_RULE_TOO_MANY_IDENTICAL_ADJACENT_CHARACTERS, NAME_RULE_NO_NUMBERS, NAME_RULE_NO_ADJACENT_PUNCTUATION_CHARACTERS, NAME_RULE_TOO_MANY_PUNCTUATION_CHARACTERS, NAME_RULE_INVALID_CHARACTERS } local DEFAULT_TEMPLATE = nil dialog.renameInstructions = ZO_ValidNameInstructions:New(dialog:GetNamedChild("RenameInstructions"), DEFAULT_TEMPLATE, VALIDATOR_RULES) dialog.renameInstructions:SetPreferredAnchor(RIGHT, dialog, LEFT, NAME_INSTRUCTIONS_OFFSET_X, NAME_INSTRUCTIONS_OFFSET_Y) -- Attach instructions to left side of the dialog end local DEFAULT_ANCHOR_CONTROL = nil end end, "RenameInstructions") if #violations == 0 then end end end, "RenameInstructions")end if not success then -- restart flow end end { canQueue = true, title = { end end, }, buttons = { { CHARACTER_SELECT_MANAGER:AttemptCharacterRename(dialog.data.characterData.id, requestedName, OnRenameResult) end, }, { }, }, local DEFAULT_ANCHOR_CONTROL = nil end if #nameViolations > 0 then else end if correctedName ~= nameText then -- only set the text if it's actually changed end end, })end if selectedCharacterData then endendZO_CHARACTER_SELECT_ENTRY_HEIGHT = 90 end end return end for i = 1, numEvents do local entryData = { } end -- update visibility of events/chapter upgrade as appropriate if numEvents > 0 then else ZO_CharacterSelectChapterUpgradeTitle:SetText(zo_strformat(SI_CHARACTER_SELECT_CHAPTER_LOCKED_FORMAT, GetCollectibleName(chapterCollectibleId))) end end ZO_CharacterSelectExtraCharacterSlots:SetText(zo_strformat(SI_ADDITIONAL_CHARACTER_SLOTS_DESCRIPTION, CHARACTER_SELECT_MANAGER:GetAdditionalSlotsRemaining())) else end -- Setup events minimized display if we have events, otherwise show chapter upgrade if relevant, or show nothing self.carousel = ZO_Carousel_Shared:New(ZO_CharacterSelectEventMinimizedCarousel, "ZO_CharacterSelect_SmallEventTile_Keyboard_Control") self.carousel:SetSelectionIndicatorPipStateImages("EsoUI/Art/Buttons/RadioButtonDown.dds", "EsoUI/Art/Buttons/RadioButtonUp.dds", "EsoUI/Art/Buttons/RadioButtonHighlight.dds") end end end ZO_ScrollList_AddDataType(list, CHARACTER_DATA, "ZO_CharacterEntry", ZO_CHARACTER_SELECT_ENTRY_HEIGHT, SetupCharacterEntry) -- Need the game data to be loaded before we can populate the carousel, which is handled by OnPregameFullyLoaded() end end) end) end) end) CHARACTER_SELECT_MANAGER:RegisterCallback("EventAnnouncementExpired", function() PopulateCarousel() end) end) if newState == SCENE_FRAGMENT_SHOWN then elseif newState == SCENE_FRAGMENT_HIDDEN then end end end)end if autoShowIndex then end endendendend if not ADD_ON_MANAGER then local primaryKeybindDescriptor = { keybind = "ADDONS_PANEL_PRIMARY", end, end, } local NO_SECONDARY_KEYBIND_DESCRIPTOR = nil endend if ADD_ON_MANAGER then endend if state == "CharacterSelect" then if selectedData then if selectedData.needsRename then else end end endenddo local DRAG_GRACE_DISTANCE = 50 if g_characterSelectStartDragOrder then if mouseY > centerY then else end elseif g_selectedOrderControl then g_selectedOrderControl = nil end end end endendend local selectedDataIndex selectedDataIndex = index break end end local nextDataIndex = selectedDataIndex + direction if nextDataIndex >= 1 and nextDataIndex <= #dataList then local nextDataEntry = dataList[nextDataIndex] end endendendend local textParams = { confirmationString, confirmationButtonName, numCharacterDeletesRemaining } ZO_Dialogs_ShowDialog("DELETE_SELECTED_CHARACTER", { characterId = data.id }, { mainTextParams = textParams }) endendendend if g_characterSelectStartDragOrder then if g_selectedOrderControl then local startOrder = g_characterSelectStartDragOrder -- correct end order based on mouse position and direction we are reordering if endOrder < startOrder and mouseY > centerY then endOrder = endOrder + 1 elseif endOrder > endOrder and mouseY <= centerY then endOrder = endOrder - 1 end g_selectedOrderControl = nil g_characterSelectStartDragOrder = nil else g_characterSelectStartDragOrder = nil g_selectedOrderControl = nil end endend return end return end endend if not g_characterSelectStartDragOrder then endendendend InformationTooltip:AddLine(zo_strformat(GetString(SI_DELETE_CHARACTER_MAX_ENABLED_TOOLTIP), numCharacterDeletesRemaining), "", ZO_NORMAL_TEXT:UnpackRGB()) elseif numCharacterDeletesRemaining > 0 then InformationTooltip:AddLine(zo_strformat(GetString(SI_DELETE_CHARACTER_ENABLED_TOOLTIP), numCharacterDeletesRemaining), "", ZO_NORMAL_TEXT:UnpackRGB()) else InformationTooltip:AddLine(GetString(SI_DELETE_CHARACTER_DISABLED_TOOLTIP), "", ZO_NORMAL_TEXT:UnpackRGB()) endendend local upgradeMethodsStringId = ZO_PLATFORM_ALLOWS_CHAPTER_CODE_ENTRY[platformServiceType] and SI_CHARACTER_SELECT_CHAPTER_UPGRADE_REGISTER_TOOLTIP_UPGRADE_OR_CODE or SI_CHARACTER_SELECT_CHAPTER_UPGRADE_REGISTER_TOOLTIP_UPGRADE_ONLYendend endend endendend-- Service Token Indicator Functions return objectend end self.tooltipHeaderText = zo_strformat(SI_SERVICE_TOOLTIP_HEADER_FORMATTER, GetString("SI_SERVICETOKENTYPE", tokenType)) end end end end) end) end) end)endend local hasTokens = numTokens > 0 else endend if requiredCollectibleId ~= 0 then local requiredCollectibleText = zo_strformat(SI_SERVICE_TOOLTIP_REQUIRES_COLLECTIBLE_TO_USE, collectibleName, categoryName) local meetsRequirementTextStyle meetsRequirementTextStyle = ZO_SUCCEEDED_TEXT else meetsRequirementTextStyle = ZO_ERROR_COLOR end end local tokensAvailableText local tokensAvailableTextColor if numTokens ~= 0 then tokensAvailableText = zo_strformat(SI_SERVICE_TOOLTIP_SERVICE_TOKENS_AVAILABLE, numTokens, GetString("SI_SERVICETOKENTYPE", self.tokenType)) tokensAvailableTextColor = ZO_SUCCEEDED_TEXT else tokensAvailableText = zo_strformat(SI_SERVICE_TOOLTIP_NO_SERVICE_TOKENS_AVAILABLE, GetString("SI_SERVICETOKENTYPE", self.tokenType)) tokensAvailableTextColor = ZO_ERROR_COLOR endendlocal SET_TO_FULL_SIZE = true self.tooltip:AddLine(headerText, "ZoFontWinH3", r, g, b, TOPLEFT, MODIFY_TEXT_TYPE_UPPERCASE, TEXT_ALIGN_CENTER, SET_TO_FULL_SIZE)end local r, g, b if bodyTextColor then else end self.tooltip:AddLine(bodyText, "", r, g, b, TOPLEFT, MODIFY_TEXT_TYPE_NONE, TEXT_ALIGN_CENTER, SET_TO_FULL_SIZE)endend -- to be overridden by subclasses to perform their actionendend -- optional override return trueend -- optional override return 0end-- Name Change Tokensend ServiceTokenIndicator.Initialize(self, control, SERVICE_TOKEN_NAME_CHANGE, "EsoUI/Art/Icons/Token_NameChange.dds")end if characterData.needsRename then else end endendend-- Race Change Tokensend ServiceTokenIndicator.Initialize(self, control, SERVICE_TOKEN_RACE_CHANGE, "EsoUI/Art/Icons/Token_RaceChange.dds")end endendend-- Appearance Change Tokensend ServiceTokenIndicator.Initialize(self, control, SERVICE_TOKEN_APPEARANCE_CHANGE, "EsoUI/Art/Icons/Token_AppearanceChange.dds")end endendend-- Alliance Change Tokensend ServiceTokenIndicator.Initialize(self, control, SERVICE_TOKEN_ALLIANCE_CHANGE, "EsoUI/Art/Icons/Token_AllianceChange.dds")end endendendendend |