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ESO Function Data v101044
SetConditional()
Function Aliases
No known aliases for this function.
Global Function Definitions
libraries/zo_scene/zo_scenefragment.lua:127
--
function ZO_SceneFragment:SetConditional(conditional)
libraries/zo_statemachine/zo_statemachine.lua:248
--
function ZO_StateMachine_Edge:SetConditional(conditionalCallback)
Local Function Definitions
No known local definitions for this function.
Function Calls
ingame/crowncrates/crowncratestatemachine.lua:229
--
self:GetEdgeByName("UI_PRIMARY_DEAL_TO_ACTIVE_HAND_MANIPULATION"):SetConditional(function() return GetNumCurrentCrownCrateBonusRewards() == 0 end)
ingame/crowncrates/crowncratestatemachine.lua:230
--
self:GetEdgeByName("UI_PRIMARY_DEAL_TO_CAT_BONUS_DEAL"):SetConditional(function() return GetNumCurrentCrownCrateBonusRewards() > 0 end)
ingame/map/worldmap.lua:3616
--
WORLD_MAP_AUTO_NAVIGATION_OVERLAY_FRAGMENT:SetConditional(function() return self:IsPreventingMapNavigation() end)
ingame/map/worldmap.lua:3620
--
WORLD_MAP_AUTO_NAVIGATION_OVERLAY_FRAGMENT:SetConditional(function() return self:IsPreventingMapNavigation() end)
ingame/scenes/ingamefragments.lua:1071
--
INTERACT_WINDOW_KEYBIND_INTERCEPT_LAYER_FRAGMENT:SetConditional(function() return IsUnderArrest() end)
ingame/scenes/ingamefragments.lua:1095
--
CRAFTING_WINDOW_KEYBIND_INTERCEPT_LAYER_FRAGMENT:SetConditional(function() return ZO_CraftingUtils_IsPerformingCraftProcess() end)
internalingame/antiquitydigging/antiquitydiggingsummary.lua:626
--
antiquityRewardInEdge:SetConditional(function() return self.gameOverFlags == ANTIQUITY_DIGGING_GAME_OVER_FLAGS_VICTORY end)
internalingame/antiquitydigging/antiquitydiggingsummary.lua:630
--
antiquityRewardToNewLeadInEdge:SetConditional(function() return self.hasNewLead end)
internalingame/antiquitydigging/antiquitydiggingsummary.lua:634
--
antiquityRewardToBonusRewardsInEdge:SetConditional(function() return not self.hasNewLead end)
internalingame/antiquitydigging/antiquitydiggingsummary.lua:642
--
rewardsOutEdge:SetConditional(function() return self.showLore or self.hasAntiquitySet end)
internalingame/antiquitydigging/antiquitydiggingsummary.lua:646
--
rewardsOutToSetProgressionInEdge:SetConditional(function() return self.hasAntiquitySet end)
internalingame/antiquitydigging/antiquitydiggingsummary.lua:650
--
rewardsOutToTransferEdge:SetConditional(function() return not self.hasAntiquitySet and self.showLore end)
internalingame/antiquitydigging/antiquitydiggingsummary.lua:656
--
setProgressionOutEdge:SetConditional(function() return self.isAntiquitySetComplete or self.showLore end)
internalingame/antiquitydigging/antiquitydiggingsummary.lua:660
--
setProgressionOutToTransferEdge:SetConditional(function() return not self.isAntiquitySetComplete and self.showLore end)
internalingame/antiquitydigging/antiquitydiggingsummary.lua:664
--
setProgressionOutToSetCompleteInEdge:SetConditional(function() return self.isAntiquitySetComplete end)
internalingame/antiquitydigging/antiquitydiggingsummary.lua:669
--
setCompleteQuitEdge:SetConditional(function() return not self.showLore end)
internalingame/antiquitydigging/antiquitydiggingsummary.lua:676
--
setCompleteOutEdge:SetConditional(function() return self.showLore end)
internalingame/antiquitydigging/antiquitydiggingsummary.lua:682
--
failureInEdge:SetConditional(function() return self.gameOverFlags ~= ANTIQUITY_DIGGING_GAME_OVER_FLAGS_VICTORY end)
internalingame/antiquitydigging/antiquitydiggingsummary.lua:686
--
rewardsQuitEdge:SetConditional(function() return not (self.showLore or self.hasAntiquitySet) end)
internalingame/antiquitydigging/antiquitydiggingsummary.lua:698
--
setProgressionQuitEdge:SetConditional(function() return not (self.showLore or self.isAntiquitySetComplete) end)
internalingame/market/keyboard/market_keyboard.lua:27
--
self.contentFragment:SetConditional(function() return self.shouldShowMarketContents end)
internalingame/marketannouncement/marketannouncement_shared.lua:66
--
fragment:SetConditional(fragmentConditionFunction)
internalingame/tribute/tributesummary.lua:935
--
summaryToQuitInEdge:SetConditional(function() return not (self.hasRewards or self.isRanked) end)
internalingame/tribute/tributesummary.lua:939
--
rewardsInEdge:SetConditional(function() return self.hasRewards and not self.isRanked end)
internalingame/tribute/tributesummary.lua:943
--
rewardsSkipInEdge:SetConditional(function() return self.hasRewards and not self.isRanked end)
internalingame/tribute/tributesummary.lua:952
--
progressionInEdge:SetConditional(function() return self.isRanked end)
internalingame/tribute/tributesummary.lua:956
--
summaryOutLeaderboardSkipEdge:SetConditional(function() return self.isRanked end)
internalingame/tribute/tributesummary.lua:960
--
progressionInRankUpRewardsInEdge:SetConditional(function() return self.hasRankUpRewards and not self.rankUp end)
internalingame/tribute/tributesummary.lua:964
--
progressionInRankChangeInEdge:SetConditional(function() return self.playerRankCurrent ~= TRIBUTE_TIER_UNRANKED and not (self.hasRankUpRewards and not self.rankUp) end)
internalingame/tribute/tributesummary.lua:968
--
progressionInProgressBarInEdge:SetConditional(function() return self.playerRankCurrent == TRIBUTE_TIER_UNRANKED and not (self.hasRankUpRewards and not self.rankUp) end)
internalingame/tribute/tributesummary.lua:975
--
progressBarNoLeaderboardEdge:SetConditional(function() return (not self.rankUp) and self.playerRankCurrent ~= TRIBUTE_TIER_PLATINUM end)
internalingame/tribute/tributesummary.lua:981
--
progressBarRankChangeOutEdge:SetConditional(function() return (self.playerRankCurrent ~= TRIBUTE_TIER_UNRANKED and self.rankUp) or self.playerRankCurrent == TRIBUTE_TIER_PLATINUM end)
internalingame/tribute/tributesummary.lua:985
--
progressBarRankUpInEdge:SetConditional(function() return self.playerRankCurrent == TRIBUTE_TIER_UNRANKED and self.rankUp end)
internalingame/tribute/tributesummary.lua:989
--
rankChangeLeaderboardInEdge:SetConditional(function() return (not self.rankUp) and self.playerRankCurrent == TRIBUTE_TIER_PLATINUM end)
internalingame/tribute/tributesummary.lua:993
--
rankChangeLeaderboardSkipEdge:SetConditional(function() return (not self.rankUp) and self.playerRankCurrent == TRIBUTE_TIER_PLATINUM end)
internalingame/tribute/tributesummary.lua:997
--
rankChangeRankUpInEdge:SetConditional(function() return self.rankUp end)
internalingame/tribute/tributesummary.lua:1001
--
rankChangeRankUpSkipEdge:SetConditional(function() return self.rankUp end)
internalingame/tribute/tributesummary.lua:1007
--
rankUpRewardsInRankChangeInEdge:SetConditional(function() return self.playerRankCurrent ~= TRIBUTE_TIER_UNRANKED and not self.rankUp end)
internalingame/tribute/tributesummary.lua:1011
--
rankUpRewardsInProgressBarInEdge:SetConditional(function() return self.playerRankCurrent == TRIBUTE_TIER_UNRANKED and not self.rankUp end)
internalingame/tribute/tributesummary.lua:1015
--
rankUpRewardsInOldRanksFadeOutEdge:SetConditional(function() return self.rankUp end)
internalingame/tribute/tributesummary.lua:1024
--
newProgressBarInRankUpOutEdge:SetConditional(function() return self.playerRankCurrent == TRIBUTE_TIER_PLATINUM or (self.rankUp and self.playerRankNew == TRIBUTE_TIER_PLATINUM) end)
internalingame/tribute/tributesummary.lua:1028
--
newProgressBarInNoLeaderboardEdge:SetConditional(function() return self.playerRankCurrent ~= TRIBUTE_TIER_PLATINUM and not (self.rankUp and self.playerRankNew == TRIBUTE_TIER_PLATINUM) end)
internalingame/tribute/tributesummary.lua:1032
--
newProgressBarInNoLeaderboardSkipEdge:SetConditional(function() return self.playerRankCurrent ~= TRIBUTE_TIER_PLATINUM and not (self.rankUp and self.playerRankNew == TRIBUTE_TIER_PLATINUM) end)
internalingame/tribute/tributesummary.lua:1036
--
rankUpSkipNoLeaderboardEdge:SetConditional(function() return self.playerRankCurrent ~= TRIBUTE_TIER_PLATINUM and not (self.rankUp and self.playerRankNew == TRIBUTE_TIER_PLATINUM) end)
internalingame/tribute/tributesummary.lua:1040
--
rankUpSkipLeaderboardEdge:SetConditional(function() return self.playerRankCurrent == TRIBUTE_TIER_PLATINUM or (self.rankUp and self.playerRankNew == TRIBUTE_TIER_PLATINUM) end)
internalingame/tribute/tributesummary.lua:1052
--
transitoryNoLeaderboardInEdge:SetConditional(function() return (not self.rankUp) and self.playerRankCurrent ~= TRIBUTE_TIER_PLATINUM end)
internalingame/tribute/tributesummary.lua:1056
--
transitoryLeaderboardInEdge:SetConditional(function() return (not self.rankUp) and self.playerRankCurrent == TRIBUTE_TIER_PLATINUM end)
internalingame/tribute/tributesummary.lua:1060
--
transitoryRankUpInEdge:SetConditional(function() return self.rankUp end)
libraries/zo_scene/zo_scenefragmenttemplates.lua:532
--
self:SetConditional(function() return not self.hiddenReasons:IsHidden() end)
pregame/characterselect/characterselect_eventbanner_shared.lua:21
--
fragment:SetConditional(fragmentConditionFunction)