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-- AliasSCENE_FRAGMENT_SHOWING = ZO_STATE.SHOWINGSCENE_FRAGMENT_SHOWN = ZO_STATE.SHOWNSCENE_FRAGMENT_HIDING = ZO_STATE.HIDINGSCENE_FRAGMENT_HIDDEN = ZO_STATE.HIDDEN return fragmentendend -- Instead of there being at most 1 scenemanager, there are now N scenemanagers with N active scenes. -- Since a fragment can be owned by only 1 scene manager at a time, we need to make sure we aren't constructing a state where two scenes are both visible and sharing the same fragment. if oldSceneManager == nil or oldSceneManager == newSceneManager then -- no change return true end -- If the old scene manager is parented to a scene, but that scene is hidden, then the subscene is effectively hidden. return true end -- the old scene is either hidden or nonexistent, we can safely steal this fragment from it return true end local assertString = "Trying to change scene managers, but the old scene manager (%s, state:%s) still contains this fragment" internalassert(false, string.format(assertString, oldCurrentScene:GetName(), oldCurrentScene:GetState())) return false end return trueend endendendend--Force Refresh causes a fragment to hide and show again even if it is part of the next scene.endend endend endend end return falseendendendend--Show and Hide will be called by the scene management system. They should not be called directly by code.endendendendendendend--If true, Show and Hide will be called even if the fragment is already in the Showing or Hiding state.end if(currentScene) then end endendendend if(self.state ~= SCENE_FRAGMENT_SHOWN and (self.allowShowHideTimeUpdates == true or self.state ~= SCENE_FRAGMENT_SHOWING)) then endend if(self.state ~= SCENE_FRAGMENT_HIDDEN and (self.allowShowHideTimeUpdates == true or self.state ~= SCENE_FRAGMENT_HIDING)) then end endend return false end if nextScene then if currentSceneState == SCENE_HIDING or currentSceneState == SCENE_HIDDEN then -- always hide on a force refresh return false if currentHasDependency ~= nextHasDependency then return false end end return true else -- next scene has this fragment so we should show return true end else -- next scene does not have this fragment, so we should hide return false end end else if currentSceneState == SCENE_SHOWING or currentSceneState == SCENE_SHOWN then return true end end else -- the fragment failed its conditional, so we shouldn't show return false end else -- Either we have no current scene or the current scene doesn't have this fragment, we shouldn't be showing return false end end return falseendfunction ZO_SceneFragment:Refresh(customShowParam, customHideParam, asAResultOfSceneStateChange, refreshedForScene) else end self:FireCallbacks("Refreshed", oldState, self.state, asAResultOfSceneStateChange, refreshedForScene)end |