Back to Home
ESO Function Data v101044
SetPlaySoundFunction()
Function Aliases
No known aliases for this function.
Global Function Definitions
common/gamepad/zo_gamepadiconselector.lua:277
--
function ZO_GamepadIconSelector:SetPlaySoundFunction(fn)
libraries/zo_focus/gamepad/zo_gamepadfocus.lua:410
--
function ZO_GamepadFocus:SetPlaySoundFunction(fn)
libraries/zo_horizontalscrolllist/zo_horizontalscrolllist.lua:541
--
function ZO_HorizontalScrollList:SetPlaySoundFunction(fn)
libraries/zo_pagedlist/zo_pagedlist.lua:494
--
function ZO_PagedList:SetPlaySoundFunction(fn)
libraries/zo_parametricscrolllist/zo_parametricscrolllist.lua:876
--
function ZO_ParametricScrollList:SetPlaySoundFunction(fn)
libraries/zo_spinner/zo_spinner.lua:395
--
function ZO_Spinner:SetPlaySoundFunction(onPlaySoundFunction)
Local Function Definitions
No known local definitions for this function.
Function Calls
common/gamepad/zo_gamepadparametricscrolllisttemplates.lua:39
--
self:SetPlaySoundFunction(GamepadParametricScrollListPlaySound)
common/gamepad/zo_gamepadparametricscrolllisttemplates.lua:66
--
list:SetPlaySoundFunction(GamepadParametricScrollListPlaySound)
common/gamepad/zo_gamepadparametricscrolllisttemplates.lua:100
--
list:SetPlaySoundFunction(GamepadParametricScrollListPlaySound)
common/gamepad/genericheaders/genericheaders.lua:715
--
control.tabBar:SetPlaySoundFunction(fn)
ingame/antiquities/gamepad/antiquitylore_gamepad.lua:35
--
self.loreList:SetPlaySoundFunction(function() PlaySound(SOUNDS.BOOK_PAGE_TURN) end)
ingame/champion/championstar.lua:547
--
self.pointsSpinner:SetPlaySoundFunction(function(spinner, currentValue, oldValue) local championSkillData = self.star:GetChampionSkillData() local currentJumpPoint = championSkillData:GetJumpPointForValue(currentValue) local oldJumpPoint = championSkillData:GetJumpPointForValue(oldValue) local isUnlocked = championSkillData:WouldBeUnlockedNodeAtValue(currentValue) local wasUnlocked = championSkillData:WouldBeUnlockedNodeAtValue(oldValue) if currentValue > oldValue then if not wasUnlocked and isUnlocked then PlaySound(SOUNDS.CHAMPION_STAR_UNLOCKED) elseif championSkillData:HasJumpPoints() and currentJumpPoint > oldJumpPoint then PlaySound(SOUNDS.CHAMPION_STAR_STAGE_UP) else PlaySound(SOUNDS.CHAMPION_SPINNER_UP) end else if wasUnlocked and not isUnlocked then PlaySound(SOUNDS.CHAMPION_STAR_LOCKED) elseif championSkillData:HasJumpPoints() and currentJumpPoint < oldJumpPoint then PlaySound(SOUNDS.CHAMPION_STAR_STAGE_DOWN) else PlaySound(SOUNDS.CHAMPION_SPINNER_DOWN) end end end)
ingame/endlessdungeon/gamepad/endlessdungeonbuffselector_gamepad.lua:35
--
self.focus:SetPlaySoundFunction(function() PlaySound(SOUNDS.HOR_LIST_ITEM_SELECTED) end)
libraries/zo_focus/gamepad/zo_gamepadfocus.lua:55
--
self:SetPlaySoundFunction(GamepadListPlaySound)